CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 554

_id acadiaregional2011_024
id acadiaregional2011_024
authors Hillukka, Daniel
year 2011
title Interior Climate Optimization by Volumetric Adjustment
doi https://doi.org/10.52842/conf.acadia.2011.x.j1c
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This research focuses primarily on the functionality of software, specifically Rhinoceros (McNeel & Assoc.) and a few associated PlugIns (Grasshopper, Rhino Assembly), to create and control a model of a building to study the environmental effects of modulation of space. Has technology been completely utilized in addressing comfort maintenance within a dwelling space? For example, animals have a similarities based upon their surface to volume relationship, yet they are able to adjust the ratios based on a reaction to their environmental circumstances. For example, when cold, they are able to “fluff” their fur in order to minimize their surface area in comparison to an increasing “interior” volume. Historically, abilities to influence temperature change within a space have been relegated to passive air exchange systems and more recently completely active air exchange means of control. Technological advances have raised significant questions towards methods and means for this control. Through use of 3D models and simulations, the topic of climate maintenance in spatial conditions was addressed using environmental controls. Thus modulation of the interior climate as well as the space could simultaneously occur to create a radically different space of habitation. The preparation and writing of this abstract addressed various areas of the SPC requirements, which become apparent during the digestion of the paper.
keywords Rhinoceros, Grasshopper, Rhino-Assembly, volume, operable architecture, parametric components, climate optimization, dynamic constructs
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_40
id acadia11_40
authors Weinstock, Michael
year 2011
title The Architecture of Flows: Integrated Infrastructures and the ‘Metasystem’ of Urban Metabolism
doi https://doi.org/10.52842/conf.acadia.2011.040
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 40-43
summary The traditional approach to urban design studies has been based on what can be described as a generalised anatomical model, e.g., functional zoning coupled to metaphors such as green areas serving as the ‘lungs’ of cities. Despite the frequent use of biological metaphors, urban design has generally proceeded from an understanding of cities as static arrays of buildings and infrastructures that exist in, but are distinct from, stable environments. But this approach does not reflect the dynamic systems of cities throughout history, nor their close coupling to the dynamics of their local environment, climate and ecology, and now the global dynamics of culture and economy. The limitations of this approach, in which cities are treated as discrete artefacts, rather than nodes interconnected by multiple networks, are compounded by the legal and regulatory boundary of the city usually being defined as an older core, so that cities are regarded as something quite separate from their surrounding territory. All cities have administrative boundaries, but cities are very rarely either physically or energetically contained within those administrative boundaries. In the past, cities gathered most of the energy and materials they needed from their immediate local territory, and trade linked systems of cities across whole regions. The growth and vitality of many cities are no longer dependent on the spatial relationship with their immediate environs but on the regional and global flows of resources. The flow of materials, information and energy through cities comes from far outside their physical and regulatory (municipal) boundaries. Cities now extend their metabolic systems over very great distances, so that the extended territory of the urban metabolism of a city and its geographical ‘place’ are often completely decoupled.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:58

_id sigradi2011_315
id sigradi2011_315
authors Melotti Tonsig, Lara; Tanoue Vizioli, Simone Helena
year 2011
title A contribuição do tablet na construção de uma linguagem mais humanizada [The tablet´s contribution in developing a more humanized language]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 159-162
summary This work is part of the research developed by the Research Group on Sustainability and Housing, Habis, of the Instituto de Arquitetura e Urbanismo da USP, which discusses the concepts of sustainability in the production of social housing in rural and urban areas. This research focuses on developing a visual language that allows the receiver - the rural settled ? understanding of the information on alternative building technologies. This research has as product a brochure used as a more human language tool, containing freehand drawings digitally produced - opaque tablet - from photos taken at workshops held in the settlements.
keywords Communication; tablet; language; sustainability.
series SIGRADI
email
last changed 2016/03/10 09:55

_id cf2011_p003
id cf2011_p003
authors Ng, Edward; Ren Chao
year 2011
title Sustainable Planning with a Synergetic Collation of Thermal and Dynamic Characteristics of Urban Climate using Map Based Computational Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 367-382.
summary Since 2006, half of the world’s population lives in cities. In the age of climate change, designing for quality environmental living conditions and sustainability is a topical concern. However, on the one hand, designers and city planners operate with their three dimensional city morphological data such as building shapes and volumes, forms and their spacings, and functional attributes and definition signatures. On the other hand, urban climatologists operate with their numbers and equations, quantities and signals, and normals and anomalies. Traditionally the two camps do not meet. It is a challenge to develop design tools that they can work together. Map based information system based on computational geographic information system (GIS) that is properly structured and represented offers a common language, so to speak, for the two professional groups to work together. Urban climatic map is a spatial and graphical tool with information embedded in defined layers that are collated so that planners and urban climatologists can dialogue over design issues. With various planning and meteorological data coded in defined grid resolutions onto the GIS map system, data can be synergized and collated for various understandings. This papers explains the formulation of Hong Kong’s GIS based Urban Climatic Map as an example of how the map works in practice. Using the map, zonal and district based planning decisions can be made by planners and urban climatologists that lead to new designs and policy changes.
keywords sustainable development, urban planning, urban thermal, urban dynamics, computer tools
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2011_050
id ecaade2011_050
authors Beirão, José N.; Nourian, Pirouz; Mashhoodi, Bardia
year 2011
title Parametric urban design: An interactive sketching system for shaping neighborhoods
doi https://doi.org/10.52842/conf.ecaade.2011.225
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.225-234
summary In this paper we show the structure of an urban design parametric system. The system is dynamic and builds an interactive relation with the designer updating the layout and related data at each input change. The responsiveness of the system allows the designer to gain awareness on the qualitative consequences of each design move by comparing a design state with a set of urban indicators and density measures which are automatically calculated along with the geometrical updates.
wos WOS:000335665500025
keywords Parametric urban design; city modelling; urban planning
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_167
id ecaade2011_167
authors Celento, David; Henn, Rebecca
year 2011
title Nimble Urban Dwellings: Re-enabling Permanent Impermanence
doi https://doi.org/10.52842/conf.ecaade.2011.635
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.635-644
summary This paper considers an evolutionary type of urban dwelling—where permanent impermanence may be a preferred state for those who favor nimble dwellings that are better able to respond to change. These changes may be socio-economic, geographic, technological, environmental, cultural, employment-related, or simply the result of unanticipated disruptions. The goal of this research is to describe a system which enables improved functionality, flexibility, and desirability for modest, yet highly diverse, urban dwelling solutions based upon an evolving, open-source system of digital design standards. Given that consumer product designers have, for more than a decade, successfully utilized digital technology to design and produce highly desirable products, this paper asks whether urban dwellings might benefit from concerns more in keeping with those of consumer products.
wos WOS:000335665500074
keywords Emergency Dwellings; Mass Customization; Open Source Architecture; Urban Housing; Architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_169
id sigradi2011_169
authors Figueroa, María E.; Hernández, Silvia; Lanzone, Luciana; Resk, Alejandra; Verón, María José
year 2011
title DU, Dispositivo urbano. Serie: Avatares Urbanos de la Comunicación y de la Cultura [DU, Urban Device. Series: Urbans Avatars of the Comunications and of the Culture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 347-350
summary An experience of design combined with transformables spaces with domotic technology was done, where teachers and students from the faculty of engineering and architecture take part. The device proposed is ductile, is a urban avatar. The concept makes reference to the spanish term synonymous; to vicissitude and change. The urban device, with multiple functions, has vanguard technology to answer to a new social and cultural paradigm. It is proposed mobile skins connected to a support structure and for the inside space, a glass box, answering to sustainable. Working with 3D allows rehearsing the possibility of movement.
series SIGRADI
email
last changed 2016/03/10 09:51

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_100
id sigradi2011_100
authors Kutschat Hanns, Daniela; De Marchi, Polise Moreira
year 2011
title Estratégias de reconfiguração do espaço urbano – cidade superfície: diálogos entre arte e cidade mediados por intervenções artísticas em fachadas e muros na cidade de São Paulo [Urban space reconfiguration strategies - surface city: dialogs between art and city mediated through artistic interventions on facades and walls in the city of São Paulo]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 526-529
summary This paper discusses multiple aspects of the city through examples of artistic interventions which see the city as complex and dynamic layers in constant change. This paper investigates the spatial configuration changes of São Paulo city in material surfaces as facades and walls. The understanding of urban surfaces as "'mediative' spatiality" (Ferrara, 2008) assigns communication categories to urban surfaces; the visual condition is discussed in this paper.
keywords Surface city; art; urban intervention; urban landscape
series SIGRADI
email
last changed 2016/03/10 09:54

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_264
id sigradi2011_264
authors Araneda, Claudio
year 2011
title Hacia un Estudio del Protofenómeno Urbano: Rudimentos Analíticos para una Aproximación Fenoménica al Estudio de la Percepción de Seres Humanos en el Espacio Urbano [Towards a Study of the Urban Protophenomenon: Analytical Rudiments for a Phenomenological Approximation to the Study of the Perception of Human Beings in Urban Space]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 534-537
summary This work outlines the theoretical and methodological framework for the development of analytical rudiments contributing to the registry, cartography and quantification of the urban phenomenon understood not as urban space perception but rather, as human beings perception within urban space. It argues that this approach to urban studies is part of a scarcely explored lineage within the field of urban analysis. One that, much in the same way as the widely used topological/ structural approach, reveals key quantifiable information, mainly, in terms of real or effective density and therefore, of high value for the design of micro and meso urban scales.
keywords Urban phenomenon; urban protophenomenon; phenomenology, urban analysis, space syntax
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_108
id ecaade2011_108
authors Celani, Gabriela; Beirão, José N.; Duarte, José P.: Vaz, Carlos
year 2011
title Optimizing the “characteristic structure”: Combining shape grammars and genetic algorithms to generate urban patterns
doi https://doi.org/10.52842/conf.ecaade.2011.491
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.491-500
summary The present paper is part of an undergoing research that aims at developing software that can generate urban plans, based on contemporary urban design concepts, in an optimized way. As a design method, the project proposes the use of the trilogy formulation/ generation/evaluation, which starts with an outline of the design requirements, proceeds with the definition of generative procedures that can result in these requirements, and follows with the evaluation of the generated designs. The paper describes the development of a computer program that implements some of Marshall’s evaluation methods, and further elaborates them to define generative criteria and to optimize the resulting designs with GA techniques. The program aims at generating what Marshall calls a “characteristic structure”, a type of urban fabric that is usually found in vernacular urban fabrics.
wos WOS:000335665500057
keywords Generative design; urban design; genetic algorithms; shape grammars
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_132
id ecaade2011_132
authors Coskun, Emirhan; Cagdas; Gulen
year 2011
title An Integrated Model For Emergent City Behavior Based On User Movements
doi https://doi.org/10.52842/conf.ecaade.2011.159
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.159-165
summary Today, with rapidly evolving information technology, computer technologies has become an interface rather than a tool for design process. With the development in computer applications it has become possible to solve design problems which were not possible to handle before. Computer environment which has become an interface rather than a tool for design has also led to the emergence of a number of concepts. New concepts such as Computer Aided Design (CAD), Computer Aided Manufacturing (CAM), Computer Aided Engineering (CAE) are being involved in design process. With the development of Artificial Intelligence (AI) , AI has earned an interdisciplinary position. Agent based systems which are contained in the fields of AI have become the subjects of many researches in design basis. Approach to the problem solving process in the process of architectural/design problems is to be addressed as an important point within the scope of evaluation process. In this context user movements have a very critical role in process of problem solving according to the design problems. While designing or solving a design problem , ignoring the user movements can lead to unwanted results. Within the scope of this study user movements in city are considered in the context of emerging urban part/particles as a preliminary study.
wos WOS:000335665500018
keywords Emergence; agent-based systems; user movements in city; city dweller
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_127
id ecaade2011_127
authors Di Mascio, Danilo; Palka, Pierpaolo
year 2011
title From the 3D survey “ad Oggetto” to the technological representation of the architecture: The case study of Caporciano
doi https://doi.org/10.52842/conf.ecaade.2011.829
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.829-836
summary In this paper we are to present a research, still in progress, whose main objective is the desire to develop and test an alternative method of surveying, representing and analyzing buildings that are part of a minor historical-artistic heritage. The instruments used and the proposed methodology want to give an alternative to other solutions such as 3D laser scanners and photogrammetry, which would be not only expensive, but also difficult to use in small and irregular spaces, typical of the old Italian villages. The case study that will be presented is Caporciano, a small medieval village in Abruzzo (a region at the centre of Italy), in the internal area of the region affected by a violent earth quake in 2009. This tragic event has put the spotlights on the problems and the fragility of these small villages, which represent an important local resource of cultural importance, and therefore must be preserved for the future generation. In order to properly act in these areas, it is necessary to thoroughly know the actions to be taken for its recovery or conservation, and the present methodology allows the creation of this knowledge made up of several drawings, both two-dimensional and three-dimensional.
wos WOS:000335665500095
keywords 3D survey; cultural heritage; 3d modeling; CAD; Abruzzo region
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_127
id sigradi2011_127
authors Giusso, Cecilia; Schaposnik, Viviana
year 2011
title Imagen Digital: Su Aplicacion en Investigacion - Fases Analitica, Diagnostica y Proyectual - Caso Intersticios Bajo Autopista [Digital imaging: Research application - Analytical, diagnostic and design stages in Interstitials Situations under Highways]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 69-73
summary The present article links Urban Territories and Interstitials Situations under Highways, appointing to fix regulations and strategies from a systematically formulation of Patterns, ordering elements of Typological Series, able to support possible futures urban and architectural designs. The evaluation of specific conditions of habitability of the interstitial situations mentioned, must be boarded to be changed, as well as those cases apt to be optimized, producing a reconfiguration of present situation. There is a responsibility about a simultaneous design of the upper and under highways, taking in account interstitially space, is unavoidable information to face actions over urban areas in relation with motility, high-way fluxes and appropriation in the under high-way.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2011_271
id sigradi2011_271
authors Gonçalves, Marly de Menezes
year 2011
title O uso da realidade aumentada no espaço urbano [Augmented Reality use in Urban Area]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 512-515
summary New technologies have lead to significant changes in man's relationship with spaces, both real and virtual. In this regard, this article seeks to show how augmented reality use in urban areas may complement physical space perception, without spoiling cultural, historical, artistic and scenic city heritage.
keywords Augmented Reality; Visual Identity; Urban Space
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2020_903
id sigradi2020_903
authors Herran Cuartas, Coppelia
year 2020
title Domestic spaces design for allow income housing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 903-911
summary This research is related to the urban transformation that Medellín underwent during the 2004-2011 administrations, in which large architectural projects were implemented in the poorest and most violent areas of the city. To inquire about the effectiveness of these interventions, we look at one of the housing projects worthies of different international recognitions, called the Housing Consolidation of the Quebrada Juan Bobo. Characterized by generating Social Interest Housing (Vivienda de Interés Social-VIS in Spanish) in the creek’s basin, this project benefited 1,240 people who were relocated within the same neighborhood, including some on the same space next to the creek, where their old home was built.
keywords Live, Quality of life, Home, Domestic practices, Informality
series SIGraDi
email
last changed 2021/07/16 11:53

_id ijac20109103
id ijac20109103
authors Jun Chung, Daniel Hii; Malone-Lee Lai Choo
year 2011
title Computational Fluid Dynamics for Urban Design: The Prospects for Greater Integration
source International Journal of Architectural Computing vol. 9 - no. 1, 33-54
summary Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment. Its analysis is important to evaluate whether the natural ventilation through a site is adequate to mitigate heat and pollutant to achieve better human comfort in dense urban environments. However, given the complex operational requirements, the response to wind flow is not always done early enough to support planning and design. This paper seeks to illustrate how CFD analysis can aid planning and design of urban areas and investigates the workflow requirements, in the hope of making the CFD simulations more accessible to the practices and contribute to design decisions. It also looks at the present technological advancements and future prospects to assess the scenarios where emerging technologies can make CFD simulation more readily available with affordable and even mobile hardware installations.
series journal
last changed 2019/05/24 09:55

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