CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2011_014
id caadria2011_014
authors Khoo, Chin Koi and Flora Dilys Salim
year 2011
title Designing elastic transformable structures: Towards soft responsive architecture
doi https://doi.org/10.52842/conf.caadria.2011.143
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 143-152
summary This paper discusses the issues of designing and building environment involving spatial conditions that can be physically reconfigured to meet changing needs. To achieve this architectural vision, most current research focuses on the kinetic, mechanical systems and physical control mechanisms for actuation and structural transformation. Instead of the ‘hard’ mechanical joints and components, there is an unexplored ‘soft’ approach using lightweight elastic composite materials for designing responsive architectural skins and structures. This paper investigates the new possibilities for the manipulation of various architectural enclosures using ‘soft’ and elastic transformable structures, in response to environmental, communication and adapting to various contexts. This approach intends to minimise the mechanistic actuations and reduce weight for such operations. Therefore, this research introduces two modules (a tetrahedron and a cube) as responsive spatial models to test the potentials and limitations for the implementation of elastic materials with responsive capability towards reconfigurable architectural enclosure. Despite their individual differences, these experiments identify a trajectory for new possibilities for elastic architectural components that are more appropriate for ‘soft’ responsive architecture. We argue that this approach can provide an early hypothesis for design responsive architecture with a mix of passive and active design strategies.
keywords Elastic; transformable; soft; responsive
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2011_154
id sigradi2011_154
authors Davis, Felecia
year 2011
title Sensing Touch Curtain: Soft Architecture
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 227-230
summary The Sensing Touch prototype demonstrates one type of sensing that can be woven into soft building components. It is a computational textile that senses the nearness of a person or people and registers absolute touch on fabric through capacitive sensing. Capacitive sensing measures position and distance between the textile and a target object by sending forth electric signals. The methods of construction, method of electronic weaving will be discussed in the paper. The Sensing Touch project frames an expanded role for soft architecture enclosures.
keywords Computational Textile, Soft Architecture, Capacitive Sensing, E-Textile, Flexible Composite Materials
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2011_158
id sigradi2011_158
authors Davis, Felecia
year 2011
title Telephoning Textiles: Networked Soft Architectures
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 231-234
summary A textile receives a telephone call from a mobile telephone. This wearable textile is an innovative example of inter-layering and weaving together materials to make a composite soft material that can receive calls from mobile telephones. If a textile can be designed as a wearable shirt, as demonstrated in this paper, then many of these same fabrication techniques can be integrated into soft architecture at a scale large enough to shelter people. This project demonstrates networked soft materials; the project develops the concept of soft architecture and presents a new framework for building integrated architectural systems.
keywords Computational Textile; Soft Architecture; E-Textiles; Mobile Communications; Networked Wearables
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia11_72
id acadia11_72
authors Menges, Achim
year 2011
title Integrative Design Computation: Integrating material behaviour and robotic manufacturing processes in computational design for performative wood constructions
doi https://doi.org/10.52842/conf.acadia.2011.072
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 72-81
summary In contrast to most other building materials, wood is a naturally grown biological tissue. Today, the organic nature of wood is recognized as a major advantage. Wood is one of the very few naturally renewable, fully recyclable, extremely energy efficient and CO2-positive construction materials. On the other hand, compared to industrially produced, isotropic materials, the inherent heterogeneity and differentiated material makeup of wood’s anatomic structure is still considered problematic by architects and engineers alike. This is due to the fact that, even today, most design tools employed in architecture are still incapable of integrating and thus instrumentalizing the material properties and related complex behavior of wood. The research presented in this paper focuses on the development of a computational design approach that is based on the integration of material properties and characteristics. Understanding wood as a natural composite system of cellulose fibers embedded in a lignin and hemicelluloses matrix characterized by relatively high strain at failure, that is high load-bearing capacity with relatively low stiffness, the particular focus of this paper is the investigation of how the bending behavior of wood can become a generative design driver in such computational processes. In combination with the additional integration of the possibilities and constraints of robotic manufacturing processes, this enables the design and production of truly material-specific and highly performative wood architecture. The paper will provide a detailed explanation of such an integrative approach to design computation and the related methods and techniques. This is complemented by the description of three specific research projects, which were conducted as part of the overall research and all resulted in full scale prototype structures. The research projects demonstrate different approaches to the computational design integration of material behavior and robotic manufacturing constraints. Based on a solution space defined by the material itself, this enables novel ways of computationally deriving both material-specific gestalt and performative capacity of one of the oldest construction materials we have.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id 745e
id 745e
authors Derix C, Kimpian J, Mason J and Karanouh A
year 2011
title Feedback Architecture
source In Terri Peters (ed), Experimental Green Strategies: Ecological Design Research: Architectural Design (AD), Wiley and Sons, Nov-Dec 2011
summary Sustainable design and ecological building are the most significant global challenges for the design profession. To meet new building regulations and national targets for carbon emissions, all future buildings will be judged on their ‘green’ merits. For architects to maintain a competitive edge in a global market, innovation is now key; the design of new processes, technologies and materials that combat carbon emissions and improve the sustainable performance of buildings are paramount. Contemporary practices have responded by setting up multi- disciplinary internal research and development teams, with offices such as Foster + Partners, HOK and Aedas setting the bar for ground-breaking research and development. The aim of internal groups is often to adapt and create new technologies and materials and to borrow ways of working from other disciplines, to focus on innovation rather than incrementally increasing performance or efficiency. This title offers insights into how a wide range of established and emerging practices are rising to meet these challenges. In pursuit of integrated sustainability and low-energy building, material and formal innovation and new tools and technologies, it illustrates that the future of architecture is evolving in an exchange of ideas across disciplines. Incorporating the creation of new knowledge about ecological building within the profession, it also identifies the emergence of a collective will to seek out new routes that build in harmony with the environment.
keywords sustainability, morphology, performance, design computation
series journal paper
type normal paper
email
more http://eu.wiley.com/WileyCDA/WileyTitle/productCd-047068979X.html
last changed 2012/09/20 17:07

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id acadia11_260
id acadia11_260
authors Pak, Burak; Vrouwe, Ivo; Verbeke,Johan
year 2011
title Design and Development of Low-cost Portable Immersive Spaces
doi https://doi.org/10.52842/conf.acadia.2011.260
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 260-267
summary In this paper, we will explore the potentials of low-cost portable immersive environments that combine textile structures, gesture-based interfaces and multiple projections. Our aim is to develop affordable, easy to set up, portable and inviting immersive spaces that can serve as an interface between a web-based geographic virtual environment, experts and lay people. In this context, after the introduction, we will review a variety of methods, conceptual tools and materials related to textile tectonics and techniques which can be individually used or combined for the development and construction of portable immersive spaces. In the next section, we will discuss the opportunities and challenges of using a low-cost gesture-based interface (Kinect) to support “touchless” interactions. Consequently, we will present the design alternatives of low-cost portable immersive spaces that we have synthesized from our background studies. This will be followed by the observations and findings from our prototype development, implementation and preliminary testing processes. In conclusion, we will discuss our conclusions and recommendations regarding the future development of low-cost portable immersive spaces.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id sigradi2011_347
id sigradi2011_347
authors Trevisan Pupo, Regiane; Aranda, Isadora Magdalena
year 2011
title Sentir um quadro [Feeling a painting]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 281-284
summary Since 2007, LAPAC - Laboratory of Automation and Prototyping for Architecture and Construction, FEC, UNICAMP, has developed scientific researches in rapid prototyping. With the recent acquisition of a numerical control machine (CNC), LAPAC starts a new line of research, the digital fabrication, which gives the production possibility of real scale objects and its moulds. It is also possible to produce relief surfaces using a wide range of materials. This research?s purpose is to reproduce pictures in relief (2.5D) so that visually impaired and people with subnormal vision can experience art by touch and will reckon on LAB (Laboratory of Accessibility) of UNICAMP.
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia11_326
id acadia11_326
authors Velikov, Kathy; Thün, Geoffrey; O’Malley, Mary; Ripley, Colin
year 2011
title Toward Responsive Atmospheres: Prototype Exploration through Material and Computational Systems
doi https://doi.org/10.52842/conf.acadia.2011.326
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 326-333
summary The Stratus Project is an ongoing body of design research investigating the potential for kinetic, sensing and environment-responsive interior envelope systems. The research emerges from a consideration of our attunement to the soft systems of architecture – light, thermal gradients, air quality and noise – paired with a desire to develop and prototype envelopes that not only perform to affect these atmospheres, but also to promote continual information and material exchange, and eventually dialogue, between occupant and atmosphere. Stratus v1.0 included the construction of a modest prototype using simple open source technologies, aimed to explore the formal, operational and technological possibilities, as well as potential operability and control conflicts, as part of the first phase of thinking around these questions. It deploys a distributed approach to structural, mechanical and communications systems design and delivery, where localized response is prioritized. The project works to reclaim the environmentally performative elements of architecture – in this case, specifically, interior mechanical delivery and interface systems – to within the purview of the discipline, as territories of material, formal, technological and experiential innovation and exploration. This paper will describe both the development of the current prototype as well as future research and investigation trajectories. The Stratus Project begins by situating itself at the crossroads of the disciplinary territories of architecture, technology, environmental control and cybernetics. Through the use of computational technologies and in collaboration with researchers in the fields of computer science, mechanical engineering and materials science, this project aims to advance the development of responsive environmental design and performative building skins.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_020
id caadria2011_020
authors Lonsing, Werner and Peter Anders
year 2011
title Three-dimensional computational structures and the real world
doi https://doi.org/10.52842/conf.caadria.2011.209
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 209-218
summary In this paper, we describe a system of composite images to design virtual three-dimensional structures in an outdoor environment. The system, called AmbiViewer, consists of a modeler for three-dimensional on-site sketching, and overlapping locative technologies to orient virtual objects in a real-space, real-time setting. The system employs both GPS orientation and a visual marker system to provide a realistic and interactive augmented reality interface. While it is still under development, the authors believe it can bridge the gap between sketching on site, and creating virtual models in the office.
keywords Augmented reality; mixed reality, locative design; interactive mModeler; visualisation; GPS; cybrids
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2011_047
id caadria2011_047
authors Ostwald, Michael J.; Josephine Vaughan and Stephan K. Chalup
year 2011
title Data flow and processing in the computational fractal analysis method
doi https://doi.org/10.52842/conf.caadria.2011.493
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 493-502
summary One of the few quantitative methods available for the consistent analysis of architectural form is the ‘box-counting’ approach to determining the approximate fractal dimension of a plan or elevation. In its computational form this method has been used to analyze the plans and facades of a wide range of buildings. The data points produced are synthesized by the software into a series of fractal dimension (D) values that are in turn compiled in various ways to produce a series of composite results describing a complete building. Once this process is complete the data may be coded with additional information producing a set of mathematical results that describe the form of a building. This paper offers the first complete description of this important analytical process from the point of view of information flow, algorithmic operations, review options and data magnitude. No previous paper has detailed the full scope of the data used in the computational method, or the way in which various stages produce different types of outcomes. The purpose of this paper is to elucidate the way in which this particular computational method, drawing its inspiration from the complexity in natural systems, may be used to process different types of information and produce various forms of quantitative data to support architectural design and analysis.
keywords Fractal analysis; computational analysis
series CAADRIA
email
last changed 2022/06/07 08:00

_id ecaade2011_058
id ecaade2011_058
authors Schindler, Christoph; Espinosa, Margarita Salmerón
year 2011
title ZipShape Mouldless Bending II: A Shift from Geometry to Experience
doi https://doi.org/10.52842/conf.ecaade.2011.477
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.477-484
summary “ZipShape is a universal method to fabricate single curved panels from any plain material without moulds” was the first statement of a paper presented at the Antwerp eCAADe conference in September 2008 (Schindler, 2008). In contrast, the paper at hand introduces ZipShape as a highly specific composite combining different materials and their characteristics. Between those two texts, a paradigm shift took place – from abstract geometrical concept to experiencing the inseparable relation of form and material behaviour. This second step of ZipShape-research was initiated by Swiss design office schindlersalmerón through several workshops with Fachschule für Holztechnik Hamburg, CITA at Royal Academy of the Fine Arts Copenhagen, Bern University of Applied Sciences BFH–AHB Biel and The Detmold School of Architecture and Interior Design.
wos WOS:000335665500055
keywords Mouldless Bending; Wood; Parametric Modelling; Digital Fabrication; Unrolling
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_145
id ecaade2011_145
authors Araújo, Leandro; Andrés, Roberto
year 2011
title BIM.BON . A BIM system for architectural practice in Brazil
doi https://doi.org/10.52842/conf.ecaade.2011.439
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.439-443
summary This article discusses the difficulties faced by the BIM (Building Information Modeling) systems to be widely adopted among most part of architecture and engineering professionals in Brazil. A revision of the issue and investigation of possibilities for improving the practice of architecture were made by creating a new model of BIM software addressed to a wider audience. It lists the main critical points in the usability of BIM software, based on a survey made with 300 professionals. The analysis is followed by a study of a new BIM software that could reach a wider audience of architects by implementing a tool that directly links the users to the construction materials market, also including a tool for easy budgetary calculations.
wos WOS:000335665500050
keywords BIM Software; Architectural design; Architecture in Brazil; ICT; Collaborative design
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_099
id sigradi2011_099
authors Balmaceda, Maria; Díaz Reinoso, Verónica; Pringles, Alicia; Azeglio, Carlos
year 2011
title Cultura digital, cultura aumentada "conocimiento aumentado" [Digital Culture, Augmented Culture. Augmented knowledge?]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 415-418
summary This study investigates the potential of multimedia learning materials to improve the possibilities of knowledge construction processes about computer graphics technology. The primary hypothesis was that information in multimedia format, could contribute to overcome epistemological obstacles students encounter, more effectively than printed literature, and improve the quality of their learning. We designed multimedia learning materials, using appropriate pedagogy and instructional strategies. We gave them to the students and used them for teaching. The results suggest that the hypothesis could be corroborated, thus indicators of knowledge level and quality of the students, showed a significant upswing.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2011_350
id sigradi2011_350
authors Borda, Adriane; Pires, Janice; de Vasconcelos, Tássia; dos Santos Nunes, Cristiane
year 2011
title Trajetórias de Aprendizagem em Representação Gráfica Digital [Learning in Paths Digital Graphic Representation]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 167-170
summary This paper describes a process of delimitation of learning trajectories in Digital Graphic Representation, for training in architecture. These paths are configured by an exercises sequence of representation of architectural works, selected so as to contemplate broader concepts and techniques possible in terms of formal settings. From the provision of learning materials are being promoted moments of ownership of digital techniques of representation, incorporating educational objectives of the disciplines of Design, Architecture and Computer Science Applied to Geometry.
keywords Learning paths; digital graphics representation; architectural works; teaching materials
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia11_138
id acadia11_138
authors Buell, Samantha; Shaban, Ryan; Corte, Daniel; Beorkrem, Christopher
year 2011
title Zero-waste, Flat Pack Truss Work: An Investigation of Responsive Structuralism
doi https://doi.org/10.52842/conf.acadia.2011.138
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 138-143
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models.This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. A truss is defined as: “A triangulated arrangement of structural members that reduces nonaxial external forces to a set of axial forces in its members.” (Allen and Iano 2004)Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2011_423
id sigradi2011_423
authors Chiarella, Mauro; Dalla Costa, Matias
year 2011
title Patrones Generativos Dinámicos (URDIR.Lab). Estrategias proyectuales paramétricas simples para el ejercicio profesional cotidiano [Dynamic Generative Patterns (URDIR.Lab). Simple Parametric Design Strategies for Everyday Practice]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 210-214
summary The international architecture of the past decade adds parametric design to the project as a new variable dynamic strategy in the design process. Generative patterns meet a way of achieving parameterization from the computational geometry. The experimental developments of URDIR.Lab (FADU-UNL) group, ranges from: the current projective exercises with dynamic materials and forms to the development of simple formulas applied to everyday practice. The proposed challenge is to merge the local available technological resources - pre-industrial and industrial - with the ideation systems of post-industrial technologies.
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadiaregional2011_031
id acadiaregional2011_031
authors Christenson, Mike
year 2011
title Parametric Variation Revealing Architectural Untranslatability
doi https://doi.org/10.52842/conf.acadia.2011.x.c8q
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This paper describes a recently concluded graduate seminar which tested how form-generative design tactics of algorithmic work could be productively brought to bear on the conceptual analysis of existing buildings. The seminar did not seek to optimize performance or aesthetic value but simply to query the mechanics and consequences of translation as an act. Seminar participants mined existing buildings as sources for parametric rule-sets which were subsequently applied to varying media fields (e. g., physical materials, text, and graphics). This application revealed that specific media resist certain kinds of translation. This peculiar resistance suggested that characteristics of architecture exist which might broadly be called untranslatable.
series ACADIA
last changed 2022/06/07 07:49

_id caadria2011_026
id caadria2011_026
authors Dorta, Tomás; Yehuda Kalay, Annemarie Lesage and Edgar Pérez
year 2011
title First steps of the augmented design studio: The interconnected Hybrid Ideation Space and the CI Loop
doi https://doi.org/10.52842/conf.caadria.2011.271
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 271-280
summary Professional or school design studios are essential environments for design supporting free exploration of materials and representations, analogue or digital. New technologies have moved into the studio with mixed results. Paradoxically, the use of portable computers, using Internet as collaboration channel, has actually individualized the design work and limited the support to co-creation, reinforcing individual work. The Augmented Design Studio argues for the implementation of hybrid technology, such as the Hybrid Ideation Space (HIS), in the design studio to compensate for the absence of collective local or remote efficient ideation space. This paper presents a case study showing the primary results of distant synchronous and asynchronous design collaboration supported by the interconnected HIS during an ad-hoc project and assessed by the improved Collaborative Ideation Loop (CI Loop) methodology. The HIS was installed in two universities located in different countries. We ran a research protocol in the format of a design charrette where two teams (team a: two architecture students, team b: two industrial design students) participated in the ideation of a bus shelter. This case study shows that teams were able to co-design while they were virtually “teleported” into each other’s representations.
keywords Design studio; hybrid approach; Collaborative Ideation Loop; telepresence; Hybrid Ideation Space
series CAADRIA
email
last changed 2022/06/07 07:55

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