CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_194
id sigradi2011_194
authors Garagnani, Simone; Manferdini, Anna Maria
year 2011
title Virtual and augmented reality applications for Cultural Heritage
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 556-559
summary The purpose of this paper is to show the results of a research aimed at investigating the potential of digital technologies in order to provide instruments that allow to share information about the Cultural Heritage, which Museums and Institutions are called to preserve and promote. Our project's aim is finding the most suitable procedure to acquire archaeological artefacts, build their digital replica together with 3D printed prototypes and derive simplified models to be visualized through stereoscopic devices, allowing the simultaneous viewing of real and digital 3D data through an augmented reality environment, portable to mobile devices as well.
keywords 3D recontructions; stereoscopic visualization; augmented reality; virtual museum; rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2011_045
id ecaade2011_045
authors Noriega, Farid Mokhtar; Barba, Victor Garcia; Merino, Jose Antonio; Zancajo, Jose Julio; Pérez, Teresa Mostaza
year 2011
title ArchiInspection Project: Integrated Non Destructive Testing, A Building Information Model Approach
doi https://doi.org/10.52842/conf.ecaade.2011.383
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.383-392
summary A non destructive testing process is becoming a technical need, thousands of buildings and huge urban areas will have to be adapted to restrictive energy-saving standards and sustainability criteria. Analysis and diagnostics are required on a massive scale. Building Information Modeling seems to be the adequate environment to assemble huge amounts of data. At this moment both hardware and software technologies are performing moderately well separately. The challenge is to connect them and in the long run automate data collection and conversion to a unified model that could be maintained during the programmed building life cycle. The aim of this research is to discuss the challenge of NDT hardware and BIM software systems integration and define the basic steps for the best practices to undertake it in a fast and accurate manner as well as to define the present and future connections to be developed. A 3 phase joint research project is proposed here and basic needs are analysed. Many lessons have been learned from field work, data translation and data incompatibilities with many shortcomings being detected.
wos WOS:000335665500044
keywords BIM; Architectural Non Destructive Testing; Architectural conservation databases; information interoperability
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p095
id cf2011_p095
authors Shin, Dongyoun; Muller Arisona Stefan, Schmitt Gerhard
year 2011
title Crowdsourcing Urban Simulation Platform Using Mobile Devices and Social Networking Media Technologies
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 233-246.
summary Introduction and Research Questions The research area of urban simulation methods has grown notably in recent decades. Most of the research topics that concern urban simulation have concentrated on defining the complexities of urban environments with certain rules and algorithms. However, cities are getting more complex and changes to them are being made at greater speed. Therefore, current urban simulation modeling approaches based on rules and protocols are still struggling to reduce the gap between the virtual simulation environment and the real cities, since the behavior of citizens is frequently unpredictable and continuously adapting. In this context, research is necessary to develop more fundamental simulation methods that can handle these complexities and changes, leading to new design decision support systems. Therefore, this research was motivated with the following questions: What is the origin of the complexities and transformations of the urban environment? How can we approach the origin to deal with the urban complexities and transformations? To answer these questions, we hypothesize that the diverse human intentions are the origin of the issues that result from all of the complexities and changes of the cities. General Objectives As a result, we propose a participatory simulation environment that brings human intention into the urban simulator: a crowdsourcing [1] simulation platform that is operated by the people‚Äôs participation. To achieve this crowdsourcing urban sustainability simulation environment, we must address the following research issues: categorization of urban sustainability indicators and technologies, inducing mass participations, and an implementation of social network services. Furthermore, we aim at using mobile computing devices, such as smart phones, as a terminal to the simulation environment. Fundamental Goals Our goal is to enable people to share urban information at any time and to compare each other‚Äôs contributions through the crowdsourcing urban simulation platform. The information will be returned to the citizens to support their sustainability-aware life. The simulation platform also gives a chance not only to compare each other‚Äôs levels of sustainability, but also to give self-satisfaction through an altruistic contribution for a sustainable future. Thus, people shall utilize the simulator in order to predict their individual or cities‚Äô future sustainability. Meanwhile, the user data will be collected and delivered to the central server in order to analyze the urban sustainability. Consequently, we can measure the urban sustainability based on a real human interaction, and compare individuals as well as cities. The whole process of this research is presented as a new paradigm of an urban simulator that reflects the urban complexities and the inconstant human mind changes. Specific Objectives of This Paper This paper will represent strategies of the crowdsourcing urban simulation which can make a paradigm shift of urban simulation and shall define the customized sustainable indicators for the initial steps of this research. It shows how as system for can communicate with the public using the current technologies: high performance mobile media, social network services and wide-area geospatial information systems. Furthermore, for the first step of this research, the paper defines the urban sustainability indicators, and their categorization is generalized and translated into simpler ways to support the citizen‚ intuitive understanding.
keywords Crowdsourcing, Urban sustainability, Multi-agent based simulation, Social network services
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p124
id cf2011_p124
authors Verdonck, Evelien; Froyen Hubert
year 2011
title Universal Design Patterns: Designing a Web-Based Tool with Architects
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 103-115.
summary The implementation of Universal Design in design practice requires a number of tools that provide support to designers throughout the design process. In recent years, several studies have been carried out, determining methods to help designers select appropriate design support tools (DSTs), looking for desired data representation characteristics, or focusing on involving a wide range of users in the design process. This paper discusses how architects, as end-users of the DST, are involved in the development process of a new web-based tool based on the Universal Design Patterns concept. The Universal Design Pattern concept was developed based on Christopher Alexander’s Pattern Language, and looks at the possibility of using patterns to describe existing barriers in the built environment (conflicts), as well as design characteristics that may be implemented to make new designs more inclusive (resolutions). Through Universal Design Patterns, users can contribute new insights about the existing built environment, while architects can discuss the inclusive qualities of new design solutions or find useful design guidance. Involving the architects in developing the Universal Design Pattern concept into a web-based design tool is essential to establish a structure for the Universal Design Patterns that is compatible with the designers’ way of thinking about design problems. Using the specific structure of Universal Design Patterns allows for the grouping of information into appropriately themed units on different levels of the design in a clear and uniform way. Building on the results of a survey involving 406 architects and a comparative study of existing DSTs for Universal Design, this paper first focuses on the results of a series of interviews that provided the basis for a first data-structure for the Universal Design Patterns tool. In addition to this, case-studies were carried out to ensure the new tool can easily be incorporated into the architects’ design process. The results from both the interviews and the case-studies were combined in a preliminary model for the web-based tool. Finally, the methodology for testing this model with architects is discussed. In conclusion, some thoughts are given on the potential benefits of not only testing new DSTs with designers, but involving them actively from the early stages; or, in other words, the benefits of tools not only designed for architects, but with them.
keywords Universal Design, Tools, Patterns
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p011
id cf2011_p011
authors Verdonck, Evelien; Lieve Weytjens, Verbeeck Griet, Froyen Hubert
year 2011
title Design Support Tools in Practice. The Architects' Perspective
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 769-784.
summary In recent years, a large number of design support tools (DSTs) have been developed to address the ever increasing complexity and fragmentation of the architectural design process. Despite the omnipresence and the wide variety of DSTs available to architects today, literature reveals that there is still a mismatch between existing tools and design practice. Further examination of this discrepancy might reveal possible strategies for the improvement of tools. Therefore, this study investigates the Flemish architectural practice directly through a large-scale survey including 629 architects (nearly 10% of the population). The survey was based on a practice-oriented conceptual framework, which was developed as a theoretical background for this study. First the nature of the design process was explored through extensive literature review. In addition to this, a study of tools and possible classifications was carried out. Although numerous studies are available that provide a possible classification, most focus on specific design aspects, for instance sustainability or user-centered design. However, there is no general outline of tools available that would be adequate for the purpose of this research. The DSTs included in this study range from sketches and checklists to 3D CAD and simulation software, in other words any instrument intended to support one or more aspects of the design process. The findings from both literature studies were synthesized in the conceptual framework. This framework presents the design process as a linear process, consisting of the conceptual design phase, the preliminary design phase, the building permission phase, and the construction phase. Six categories of tools were defined, according to the roles they play in the design process, namely knowledge-based, presentation, evaluation/analysis, structuring, modeling, and communication. A tool can belong to one or more categories. The mapping of these roles on the design process resulted in the final framework, which was then used as a base for the questionnaire. The survey aimed at gaining insight into the different DSTs and their corresponding roles, as well as the design phases in which they are used or most needed by Flemish architects in architectural practice. In addition to this, the survey contained questions about the influence of tools on design decision-making, and the specific characteristics and qualities the designers prefer for design support tools. A final part of the survey asked about general background information, such as the respondents’ age, size of architectural firm and types of projects usually undertaken. The results of the survey reveal that there are distinctly different needs for each of the roles defined, as well as a specific frequency of use within each design phase. Furthermore, the most popular tools often encompass multiple roles. Additionally, clear expectations for future tools are defined. Finally, the data collected show researchers and tool developers what kind of support designers need in the different stages of the design process, and may help them to develop DSTs accordingly, to maximize their usability and eventually contribute to decrease the gap between tools and practice.
keywords design tools, architectural design process, survey
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_030
id caadria2011_030
authors Tan, Beng-Kiang and Jung-Ho Yeom
year 2011
title Mirrored message wall: Bridging the real and virtual community
doi https://doi.org/10.52842/conf.caadria.2011.311
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 311-320
summary The Mirrored Message Wall is a cross-world digital public display located in both real and virtual world, for collective sharing of thoughts and messages and serves to connect the real world and virtual communities. The wall was installed at a university library foyer and concurrently at a 3D virtual campus for user studies. This paper presents its design, social factors considered in the design, implementation, and the findings of the user survey and observations. The results confirm that such an installation does encourage people to interact with each other and the results will inform a better design for the next version.
keywords Virtual environment; second life; interactive message wall; public display; social interaction
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_050
id ecaade2011_050
authors Beirão, José N.; Nourian, Pirouz; Mashhoodi, Bardia
year 2011
title Parametric urban design: An interactive sketching system for shaping neighborhoods
doi https://doi.org/10.52842/conf.ecaade.2011.225
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.225-234
summary In this paper we show the structure of an urban design parametric system. The system is dynamic and builds an interactive relation with the designer updating the layout and related data at each input change. The responsiveness of the system allows the designer to gain awareness on the qualitative consequences of each design move by comparing a design state with a set of urban indicators and density measures which are automatically calculated along with the geometrical updates.
wos WOS:000335665500025
keywords Parametric urban design; city modelling; urban planning
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p165
id cf2011_p165
authors Chasznar, Andre
year 2011
title Navigating Complex Models in Collaborative Work for (Sustainably) Integrated Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 619-636.
summary Increasingly intensive use of computational techniques such as parametric-associative modeling, algorithmic design, performance simulations and generative design in architecture, engineering and construction are leading to increasingly large and complex 3D building models which in turn require increasingly powerful techniques in order to be manipulated and interpreted effectively. Further complexities are of course due also to the multi-disciplinary nature of building projects, in which there can be significant variation and even conflict among the aims of architects, engineers and builders, as well as owners, occupants and other stakeholders in the process. Effective use of model information depends to a large extent on sense-making, which can in some ways be helped but also hindered by schemes for organizing the information contained. Common techniques such as layering, labeling (aka ‘tagging’) and assignment of various other attributes to model objects have significant limitations – especially those arising from general problems of language, ontology and standardization, as well as but distinct from issues of interoperability – both with respect to locating the desired items in a 3D building model and also with respect to displaying the objects in informative ways which effectively assist collaborative design and decision-making. Sustainable design in particular is an area generally requiring a high level of inter-disciplinary collaboration to achieve highly integrated designs which make multiple use of the elements and systems incorporated (though integrated design may also be pursued without explicit aims of sustainability). The proposed paper describes ongoing research concerning alternatives to the currently common techniques for locating and displaying information in 3D building models in support of sense-making to promote collaborative and integrated design. These alternatives comprise on the one hand interactive geometric-content-based methods for search and classification of model objects – as an alternative or complement to common assigned-attribute-based methods – and on the other hand visual analytic techniques – in contrast to existing, relatively static tabular and "physical" views – which can help to increase the informativeness of the geometric data within the model, as well as the non-geometric data that is attached to geometric objects (e.g. as in the cases of BIM and various types of CAE performance simulations). Tests undertaken with architects and engineers in practice and academia to evaluate the proposed methods are also described. Finally conclusions are drawn regarding these methods’ positive present performance and some of their shortcomings, as well as indicating directions for future research concerning the methods’ refinement and extension to help 3D building models become more effective components of the design process than they are at present, both with respect to these models’ present levels of complexity and especially with respect to their anticipated increasing complexity in future.
keywords CAD/CAE/BIM, content-based search, visual analytics
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_039
id ecaade2011_039
authors Da_lar, Özgür; Tong, Togan
year 2011
title A Method on Using Video in Architectural Design Process: Matchmoving
doi https://doi.org/10.52842/conf.ecaade.2011.339
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.339-348
summary Computer technologies are used frequently and effectively in film-making. It is almost inevitable to exclude computer aid in different phases of the process such as video editing, compositing and generation of visual effects. Therefore, techniques and software used in this field are improving every day. In this paper, potentials of a technique known in film making industry as matchmoving will be elaborated to be used in architectural design process. The types of software available for matchmoving purposes excel at generating 3D environment data from video shots, making them very useful tools for architects.
wos WOS:000335665500039
keywords Architectural analysis; digital environment generation; matchmoving; motiontracking
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_031
id caadria2011_031
authors Fukuda, Tomohiro; Kensuke Kitagawa and Nobuyoshi Yabuki
year 2011
title A study of variation of normal of polygons created by point cloud data for architectural renovation field
doi https://doi.org/10.52842/conf.caadria.2011.321
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 321-330
summary Acquiring current 3D space data of cities, buildings, and rooms rapidly and in detail has become indispensable. When the point cloud data of an object or space scanned by a 3D laser scanner is converted into polygons, it is an accumulation of small polygons. When object or space is a closed flat plane, it is necessary to merge small polygons to reduce the volume of data, and to convert them into one polygon. When an object or space is a closed flat plane, each normal vector of small polygons theoretically has the same angle. However, in practise, these angles are not the same. Therefore, the purpose of this study is to clarify the variation of the angle of a small polygon group that should become one polygon based on actual data. As a result of experimentation, no small polygons are converted by the point cloud data scanned with the 3D laser scanner even if the group of small polygons is a closed flat plane lying in the same plane. When the standard deviation of the extracted number of polygons is assumed to be less than 100, the variation of the angle of the normal vector is roughly 7 degrees.
keywords Point cloud; 3D laser scanner; physical space; virtual reality; polygon optimization
series CAADRIA
email
last changed 2022/06/07 07:50

_id cdrf2023_235
id cdrf2023_235
authors Mohsen Kafaei, Jane Burry, Mehrnoush Latifi, Joseph Ciorciari
year 2023
title Designing a Systematic Experiment to Investigate the Effect of Ambient Smell on Human Emotions in the Indoor Space; Introducing a Mixed-Method Approach
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_20
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary Studies have indicated that built environments affect all aspects of human life such as emotion, perception, behavior, health, and well-being (Cooper et al. 2011). Built environments are formed from the combination and juxtaposition of visible and invisible environmental variables. In recent years, common techniques such as virtual reality, augmented reality, digital twins, and artificial intelligence have enabled researchers in the field of architecture and urban design to simulate environmental conditions to investigate the impacts of environmental variables on humans. However, the studies conducted in this field of human comfort are mostly focused on the impact of environmental variables such as form, temperature, humidity, and sound, and in fewer studies, up-to-date methods and technologies have been used to simulate and investigate the impact of smell on humans. Most of the studies that have investigated the effect of ambient smell on humans, carried out in the discipline of architecture and urban design, have used traditional tools and methods (questionnaire, interview, observation) rather than advanced technology and tools drawing on neuroscientific knowledge and technique to measure the effectiveness of the ambient smell on human. They have used unmasked scents or real-world environments rather than being able to simulate environmental conditions. This article highlights the significance and necessity of employing simulation methods to investigate the impact of environmental smells on humans. Additionally, it presents the methodology of an experiment for studying the effect of indoor environment smells (with a case study of an office environment in the initial phases) on human emotions, utilizing a mixed-method approach. Analysis of some parts of the data from this experiment showed that exposure to the fragrance of the jasmine flower pleasant (flower) and the odor of the rotten orange peel (unpleasant) can cause changes in the electroencephalography (EEG) power across different bands among participants.
series cdrf
email
last changed 2024/05/29 14:04

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_408
id sigradi2011_408
authors Ripper Kós, Jose; Lima Botelho, Filipe
year 2011
title O modelo 3D da Ilha de Santa Catarina: mapeamento tridimensional de dados urbanos [The Santa Catarina Island 3D model: mapping tridimensional urban data]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 575-578
summary The development of the Santa Catarina Island 3D model illustrated a successful integration of different research elaborated by several groups from the PGAU-Cidade Post-Graduate Program at the Federal University of Santa Catarina. The model displayed a superposition of different urban data at the 3D model topography. Data mapped varied from ecosystems, housing divided by social groups, geomorphology, environmetal protected areas and cultural highlight áreas. One of the research target is a design proposal for public parks that could create continuos areas to connect different ecosystems of the island, focusing on áreas of cultural interest for the city dwellers.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ecaade2011_097
id ecaade2011_097
authors Rua, M. Helena; Alvito, Pedro A.; Ramos, Duarte; Fernandes, Bruno; Martins, Susana
year 2011
title Modelling as Communication: The use of 3D models for developing architectural ideas
doi https://doi.org/10.52842/conf.ecaade.2011.859
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.859-867
summary Regardless of its size or scope, the preparation of an Architectural Project, is perfectly well defined. The first phase of conception, drawn up according to the statement of intentions provided by the Owner of the Work (preliminary Program), usually is the only one in the whole process which draws on the abilities of the Author of the Project. Thus, with the aim of speeding up this process, an experimental model which can be used as a tool for negotiation between stakeholders in a project of Architecture has been developed. This implies giving priority to the graphic aspects of the model, such as visualisation, texturing, manipulation and automatic data updating. What is left to be developed is the desire to associate sensorial information to these scenic models – sound, smell and time – and to study the means of converting the results of this informal communication into documents that may come to be used in the subsequent phases of the Architectural Project.
wos WOS:000335665500099
keywords Architecture; modelling, virtual reality; visualization
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_226
id acadia11_226
authors Salim, Flora; Jaworski, Przemyslaw; Kaftan, Martin; Friedrich, Eva; Urquiza, Rafael; Oh, Suhee; Fihn, John; Galaso, Jose Luis; Roa, Rafael; Banke, Tore; Bak, Jakob; Kalvo, Raul; Di Leo, Stefan; Madeddu, Davide; Albuquerque, Joao; Gillespie, David; Østergaard, Jacob
year 2011
title Informing Architecture and Urban Modeling with Real-world Data on 3D Tangible Interfaces and Augmented Displays
doi https://doi.org/10.52842/conf.acadia.2011.226
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 226-233
summary The proliferation of online and digital data in our world yields unprecedented opportunities for connecting physical and digital parametric models with live data input and feedback. Tangible interfaces and augmented displays provide theatrical settings for designers to visualize real-world data and experience realtime feedback while manipulating physical and digital models on the table. This paper proposes a new approach to design workflow, where physical model and virtual model can be interconnected and informed in realtime by multiple analytical datasets and live data streams. Using 3D scanning, blob detection, and multi-touch techniques, multidimensional tangible interfaces and augmented displays presented in this paper demonstrate a powerful new approach for designing and interacting with physical models, materials, and environmental data.
series ACADIA
type normal paper
last changed 2022/06/07 07:56

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20119402
id ijac20119402
authors Toth, Bianca; Flora Salim, Jane Burry, John Frazer, Robin Drogemuller and Mark Burry
year 2011
title Energy-Oriented Design Tools for Collaboration in the Cloud
source International Journal of Architectural Computing vol. 9 - no. 4, 339-359
summary Emerging from the challenge to reduce energy consumption in buildings is the need for energy simulation to be used more effectively to support integrated decision making in early design.As a critical response to a Green Star case study, we present DEEPA, a parametric modeling framework that enables architects and engineers to work at the same semantic level to generate shared models for energy simulation.A cloud-based toolkit provides web and data services for parametric design software that automate the process of simulating and tracking design alternatives, by linking building geometry more directly to analysis inputs. Data, semantics, models and simulation results can be shared on the fly.This allows the complex relationships between architecture, building services and energy consumption to be explored in an integrated manner, and decisions to be made collaboratively.
series journal
last changed 2019/07/30 10:55

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