CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p115
id cf2011_p115
authors Pohl, Ingrid; Hirschberg Urs
year 2011
title Sensitive Voxel - A reactive tangible surface
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 525-538.
summary Haptic and tactile sensations, the active or passive exploration of our built surroundings through our sense of touch, give us a direct feeling and detailed information of space, a sense of architecture (Pallasmaa 2005). This paper presents the prototype of a reactive surface system, which focuses its output on the sense of touch. It explains how touch sensations influence the perception of architecture and discusses potential applications that might arise from such systems in the future. A growing number of projects demonstrate the strong impact of interaction design on the human senses and perception. They offer new ways of sensing and experiencing architectural space. But the majority of these interaction concepts focus on visual and auditory output-effects. The sense of touch is typically used as an input generator, but neglected as as a potential receiver of stimuli. With all the possibilities of sensors and micro-devices available nowadays, there is no longer a technical reason for this. It is possible to explore a much wider range of sense responding projects, to broaden the horizon of sensitive interaction concepts (Bullivant 2006). What if the surfaces of our surroundings can actively change the way it feels to touch them? What if things like walls and furniture get the ability to interactively respond to our touch? What new dimensions of communication and esthetic experience will open up when we conceive of tangibility in this bi-directional way? This paper presents a prototype system aimed at exploring these very questions. The prototype consists of a grid of tangible embedded cells, each one combining three kinds of actuators to produce divergent touch stimuli. All cells can be individually controlled from an interactive computer program. By providing a layering of different combinations and impulse intensities, the grid structure enables altering patterns of actuation. Thus it can be employed to explore a sort of individual touch aesthetic, for which - in order to differentiate it from established types of aesthetic experiences - we have created the term 'Euhaptics' (from the Greek ευ = good and άπτω = touch, finger). The possibility to mix a wide range of actuators leads to blending options of touch stimuli. The sense of touch has an expanded perception- spectrum, which can be exploited by this technically embedded superposition. The juxtaposed arrangement of identical multilayered cell-units offers blending and pattern effects of different touch-stimuli. It reveals an augmented form of interaction with surfaces and interactive material structures. The combination of impulses does not need to be fixed a priori; it can be adjusted during the process of use. Thus the sensation of touch can be made personally unique in its qualities. The application on architectural shapes and surfaces allows the user to feel the sensations in a holistic manner – potentially on the entire body. Hence the various dimensions of touch phenomena on the skin can be explored through empirical investigations by the prototype construction. The prototype system presented in the paper is limited in size and resolution, but its functionality suggests various directions of further development. In architectural applications, this new form of overlay may lead to create augmented environments that let inhabitants experience multimodal touch sensations. By interactively controlling the sensual patterns, such environments could get a unique “touch” for every person that inhabit them. But there may be further applications that go beyond the interactive configuration of comfort, possibly opening up new forms of communication for handicapped people or applications in medical and therapeutic fields (Grunwald 2001). The well-known influence of touch- sensations on human psychological processes and moreover their bodily implications suggest that there is a wide scope of beneficial utilisations yet to be investigated.
keywords Sensitive Voxel- A reactive tangible surface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_013
id ecaade2011_013
authors Fleischmann, Moritz; Lienhard, Julian; Menges, Achim
year 2011
title Computational Design Synthesis: Embedding Material Behaviour in Generative Computational Processes
doi https://doi.org/10.52842/conf.ecaade.2011.759
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.759-767
wos WOS:000335665500088
summary This paper presents strategies for the design of bending-active structures through the introduction of modern computational design methods, exploring their architectural potential through contemporary means of design, engineering and robotic manufacturing. As a case study the ICD/ITKE research pavilion’s information modeling process is depicted: how form-finding experiments guided the development of various models that synthesize data for design, simulation, analysis and fabrication. The paper explains the integration of relevant material information into generative computational design processes and concludes by comparing the resultant data models with a scan of the built prototype.
keywords Computational Design; Bending-Active Structures; Robotic Fabrication; Computer-Aided Manufacturing; Information Modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_036
id ecaade2011_036
authors Gmelin, Sebastian; Agger, Kristian; Lassen, Michael Henry
year 2011
title Simulation Design Tools: Using Parametric Building Information Modeling and Physical Simulation for Form Finding of Double Curved Surfaces
doi https://doi.org/10.52842/conf.ecaade.2011.215
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.215-224
wos WOS:000335665500024
summary Parametric modeling is a powerful tool to create variations of a design following specified criteria. Physical modeling provides flexible relationships between design elements and can simulate the behavior of hanging chain models. Building Information Modeling can contain geometry and design properties and relations. In this paper it is proposed to join all three to create a Simulation Design Tool that allows the intuitive creation of double curved surfaces which follow the rules of funicular systems. This tool is implemented in B-Processor, open-source Building Information Modeling software to bridge the break that occurs when moving from a design software package to Building Information Modeling. It is shown how the tool balances intuitive sculpting and accurate simulation and how the user can interact to mediate different design requirements.
keywords Form Finding; Parametric Building Information Modeling; B-Processor; Particle Spring System; Grid Shell
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_106
id acadia11_106
authors Parsons, Ronnie; Akos, Gil
year 2011
title Form Force Matter: Investigating form-active systems through analog machines and physics-based simulation
doi https://doi.org/10.52842/conf.acadia.2011.106
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 106-109
summary Form-active Systems offer an intuitive means of gaining direct and tangible knowledge for addressing architectural design problems with degrees of complexity typically beyond our capacity or desire to engage as designers. With these systems as a mechanism for research, we may establish a rich territory in which form, force, and matter are inherently imbricated in their conceptual domain. Furthermore, if we approach this conceptual terrain with an understanding that the elements of these systems exist along a continuum between the real and the virtual, we may incorporate methods and techniques in the form of analog machines and physics-based simulation from architecture’s peripheral fields of structural engineering, physics, and computation. This paper presents an applied research framework undertaken in a continued sequence of seminars whereby Form-active Systems are analyzed for their performative characteristics, synthesized for operative design strategies, iteratively prototyped across scales, and redeployed within the context of a multi-story installation.
series ACADIA
type work in progress
email
last changed 2022/06/07 08:00

_id sigradi2011_193
id sigradi2011_193
authors Garagnani, Simone; Mingucci, Roberto
year 2011
title A.I.M. Informative Archives for architectural renovation
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 94-97
summary The information technology applied to the architectural surveys makes the environment documentation pos- sible through multimedia data, which can be processed using a "Multimedia Informative Archive" (A.I.M.), designed for Institutions interested in cultural heritage preservation. An A.I.M. system can manage analytical information embedded into digital databases, referencing a visual exploration path to several technical data, documenting the context in which a monument, or an historical building, is placed. The framework can be ported to mobile devices in order to allow a wide number of data gathering stations, connected to the same central archive, making easier browsing and storing architectural information.
keywords Digital 3D modeling; architectural information technology; virtual heritage documentation; multimedial building database; immersive data modeling
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id ecaade2011_008
id ecaade2011_008
authors Kolovou, Eleni
year 2011
title Sensitive skin design: a generative approach
doi https://doi.org/10.52842/conf.ecaade.2011.453
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.453-460
wos WOS:000335665500052
summary This paper presents a framework of study of an iterative evolution of a modular component designed in an attempt to simulate material constraints and motional response with the perspective to be multiplied into a dynamic system. The main scope of this project was to investigate the process that maps a territory of possibilities, among which lies the potential architectural solution. In order to explore this field a parametric model has been developed. The simulation of the materials nature has been embedded in the algorithm on a geometry constraint basis in an attempt to simulate the behavior of the system comprised by elements in tension and torsion. A multiplication process of the module was introduced at a following stage of the research focusing on regular tessellations and circle packing on the plane. Responsive performance has been studied on a selected specimen of the evolution given a hypothetic context scenario according to which the scale of the design was set at a façade component level. The resulting responsive permeable skin was presented as a potential design solution among the successive approximations of this algorithm. Along the course of the research the parametric tools were used not only as a medium of synchronous output visualization but also as a mechanism to simulate material properties, structural constrains, environmental data, and worked as stimuli of inspiration driving the overall design process.
keywords Parametric design; generative design; simulation and visualization; responsive skin
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_122
id acadia11_122
authors Pigram, David; McGee, Wes
year 2011
title Formation Embedded Design: A methodology for the integration of fabrication constraints into architectural design
doi https://doi.org/10.52842/conf.acadia.2011.122
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 122-131
summary This paper presents a methodology for the integration of fabrication constraints within the architectural design process through custom written algorithms for fabrication. The method enables the translation from three-dimensional geometry, or algorithmically produced data, into appropriately formatted machine codes for direct CNC fabrication within a single CAD modeling environment. This process is traditionally one-way with part files translated via dedicated machine programming software (CAM). By integrating the toolpath creation into the design package, with an open framework, the translation from part to machine code can be automated, parametrically driven by the generative algorithms or explicitly modeled by the user. This integrated approach opens the possibility for direct and instantaneous feedback between fabrication constraints and design intent. The potentials of the method are shown by discussing the computational workflow and process integration of a diverse set of fabrication techniques in conjunction with a KUKA 7-Axis Industrial Robot. Two-dimensional knife-cutting, large-scale additive fabrication (foam deposition), robot-mounted hot-wire cutting, and robot-assisted rod-bending are each briefly described. The productive value of this research is that it opens the possibility of a much stronger network of feedback relations between formational design processes and material and fabrication concerns.
keywords robotic fabrication; multi-axis; file-to-factory, open-source fabrication, parametric modeling, computational design
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaade2011_080
id ecaade2011_080
authors Velasco, Rodrigo; Robles, Daniel
year 2011
title Eco-envolventes: A parametric design approach to generate and evaluate façade configurations for hot and humid climates
doi https://doi.org/10.52842/conf.ecaade.2011.539
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.539-548
wos WOS:000335665500062
summary This paper presents the current development of an in-progress academic research project where a particular design problem, that of building envelopes for tropical climates, is parametrically defined and its possible solutions assessed by means of data correlations and virtual simulations. In doing do so, the authors have devised a parametric structure based on factorial definitions whereby environmental, structural and life cycle analyses are taken into consideration to determine the design possibilities subsequently defined in terms of their physical configuration, constituent materials, construction processes and dynamic behaviour. Particular emphasis is placed on the embedded energy and functional performance of the resulting designs. The proposed methodological model is graphically presented, and its practical potential illustrated by a particular case of application. It should be taken into account, however, that this is a work in progress, and only the first step towards theconstruction of a simulation based methodology for architects and designers.
keywords Parametric design; building envelopes; green envelopes; tropical architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p120
id cf2011_p120
authors Veliz, Alejandro; Medjdoub Benachir, Kocaturk Tuba
year 2011
title Bridging the Gap in Constraint-Based Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 133-148.
summary Mass customization is one of the most promising computational developments in the AEC industry. Despite recent advances in the production of research-based knowledge, the professional practices lack of a consistent and permanent technology adoption scheme and remain as a very resilient and fragmented industry. This work is a part of an ongoing research project developing guidelines for improving both physical and virtual modeling processes within an architectural design context. Here, we present a customizable model of a space layout explorer. The implementation of the user-driven solution-finding process is based on constraint technology embedded in Autodesk’s Revit® 2011 macros tools, commonly used in the professional practice. The aim of this work is to demonstrate a practical use of a small constraint-based system on software of widespread use. Even though there is still a lack of building information, the model has already several applications in the definition a floor plan layout and in the comparison of several instances of the design solution in the 3D user view. User-driven modifications are not made directly through the 3D model, but through different explicit text tags that describe each parameter on 2D views -although a real time 3D visualization of the model is also available-. The main findings are discussed as guidelines for further research on the end-user involvement on a ‘creative mass customization’ scheme. Also, the implementation of visual aids such as text tags during the customization process can bridge some technical obstacles for the development of interfaces for constraint-based mass customization systems. Before the final discussion, some limitations on the use of this model are described.
keywords collaborative design, mass customization, reality gap
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_034
id caadria2011_034
authors Wakita, Akira; Akito Nakano and Michihiko Ueno
year 2011
title SMAAD Surface: A tangible interface for smart material aided architectural design
doi https://doi.org/10.52842/conf.caadria.2011.355
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 355-364
summary In this paper, we present Smart Material Aided Architectural Design (SMAAD), the design technique to realize intuitive shape modelling with synchronizing a tangible user interface (TUI) and a 3D CAD system. To realize SMAAD, we first implemented SMAAD Surface, the TUI that imitates the free-form surface. The TUI is a fabric device, in which flex sensors and actuators (shape memory alloys) are embedded. As a designer changes the textile shape using his/her hands, its surface data will be sent to the CAD system through the sensor and a free-form surface can be created in the PC. The operation in the opposite direction is also possible, in which the CAD surface data is sent to the fabric device to dynamically change its shape. SMAAD releases architectural designers from complex GUI operations and visual programming and enables digital model creation through natural manual operations for physical models.
keywords Smart materials; tangible user interfaces; surface modelling; algorithmic design
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2012_018
id caadria2012_018
authors Huang, Weixin and Weiguo Xu
year 2012
title Parametric urban design exploration in a graduate design studio
doi https://doi.org/10.52842/conf.caadria.2012.559
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 559–568
summary A city is a typical complex system that composed of billions of individual factors that interact with each other, and evolve dynamically. Parametric design method considers design conditions as the parameters of form generation, and introduces bottom-up emergent process in computers into architectural design. Because of such mechanism, it is supposed that parametric design can be applied in urban design problems, and brings rationality and creativity into urban design. In the year 2011, a joint design studio of Princeton University, Tokyo University and Tsinghua University is carried out. Graduate students from the three universities dive into the design of a micro-city that expands from Haneda airport in Tokyo bay area. The design studio in Tsinghua lasts for 16 weeks, and the students are asked to develop their ideas in a parametric way, and explore the potential of bottom-up generation of urban design using computer tools.
keywords Parametric urban design; Haneda airport; complex system; urban form generation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2011_099
id ecaade2011_099
authors Ahlquist, Sean; Menges, Achim
year 2011
title Methodological Approach for the Integration of Material Information and Performance in the Design Computation for Tension-Active Architectural Systems
doi https://doi.org/10.52842/conf.ecaade.2011.799
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.799-808
wos WOS:000335665500092
summary As computational design processes have moved from representation to simulation, the focus has shifted towards advanced integration of performance as a form defining measure. Performance, though, is often assessed purely on the level of geometry and stratified between hierarchically independent layers. When looking at tension-active membrane systems, performance is integrated across multiple levels and with only the membrane material itself, defining the structural, spatial and atmospheric qualities. The research described in this paper investigates the integrative nature of this type of lightweight structure and proposes methodologies for generating highly articulated and differentiated systems. As material is a critical component, the research focuses on a system-based approach which places priority on the inclusion of material research and parameterization into a behavior-based computational process.
keywords Material behavior; material computation; system; gestalt; tension-active system
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
doi https://doi.org/10.52842/conf.acadia.2011.082
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2011_009
id caadria2011_009
authors Anderson, Jonathon and Ming Tang
year 2011
title Form follows parameters: Parametric modeling for fabrication and manufacturing processes
doi https://doi.org/10.52842/conf.caadria.2011.091
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 91-100
summary As the architectural field continues to explore the possibilities of parametric design it is important to understand that architectural computation has evolved from representations to simulation and evaluation. This paper explores the digital processes of parametric scripting as a way to generate architectural artefacts that can be realized in the physical landscape through various digital fabrication and industrial manufacturing techniques. This paper will highlight the important discoveries of the geometries and the implications the script has on the construction processes. One benefit of using parametric modelling as a component to the manufacturing pipeline is being able to explore several design iterations in the digital realm before ever realizing them in the physical landscape. Furthermore, parametric modelling allows users to control the production documentation and precision needed to manufacture. As a result, the design pipeline presented in this paper seeks to eliminate the construction processes that hinder the physical act of making architecture.
keywords Manufacturing process; parametric modelling; 3D printing, plastic casting; mould making
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p168
id cf2011_p168
authors Ciblac, Thierry
year 2011
title Parametric Design with Standard Elements for Non-Standard Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 119-132.
summary The development of non-standard architecture is often combined with the use of non-standard elements. But for economical or sustainable reasons, the use of standard elements may be particularly useful. The introduction of standard elements adapted to geometries far from parallelepipeds and freely designed raises a specific problem. The aim of this paper is to explore some ways offered by computing tools in order to help architects in the design process of non-standard shapes using standard elements. An approach is proposed for a specific typology of systems composed of constant length elements. The method used herein is based on parametric modeling associated with constraint resolution algorithms. (short abstract because full paper already written)
keywords parametric modeling, non-standard architecture, standardization, form finding
series CAAD Futures
email
last changed 2012/02/11 19:21

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