CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia11_316
id acadia11_316
authors d’Estree Sterk, Tristan
year 2011
title Using Robotic Technologies to Integrate External Influences in Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 316-317
doi https://doi.org/10.52842/conf.acadia.2011.316
summary Designers have always assembled materials to form purposeful connections between ideas and spaces, uniting the height of human thought with the great ability of people to shape the world with their hands and tools. People have understood this opportunity and used it to inform the material investments that they make in buildings.When reflecting upon the past ten or so years of practice it is clear that some methodologies have matured. Professionals, academics and students have found new ways to connect thinking and doing. These connections have a different flavor and tend to feel more analytical to those once used. Previously internalized decisions are being made increasingly explicit by a generation of designers that has found a more meaningful overlap between the theories and procedures of design. The methods they use are visual, analytical, as well as intuitive, and encompassed within a whole gamut of tools such as Grasshopper, Ecotect, Digital Project and Generative Components. All of these tools provide opportunities for designers to inquisitively explore alternative formal, spatial and environmental relationships. The opportunities that are brought by increasing externalization are important. Design is at once turning away from its focus on the end result, be it a building or an interior, and toward a renewed interest in the design process itself. Brought about by encapsulating design principles into self-made tools, this shift has enabled families of formal outcomes rather than singular instances of ‘pure’ architecture. These multiple, equally valid, formal outcomes disrupt more traditional measures of formal legitimacy and help move architects toward more relational understandings of space, time and environment.
series ACADIA
type moderator overview
email
last changed 2022/06/07 07:55

_id cf2011_p049
id cf2011_p049
authors Hii Jun Chung, Daniel; Chye Kiang Heng, Lai Choo Malone Lee, Ji Zhang
year 2011
title Analyzing the Ventilation Performance of Tropical High Density Residential Precincts using Computational Fluid Dynamics
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 351-366.
summary Major cities in the world are getting bigger as they continue to grow to cater for more population increase. These cities normally forced the urban planning to go high density. In the tropical context, high density cities like Singapore and Hong Kong do not have the luxury of space to go low rise and compact. These cities have to build to the floor area ratio of 4 and above to cater for the population. Their only solution is to go up, as high as possible, to the extent that the natural wind flow pattern will be altered, which brings environmental impact to the people. This is generally not good since wind flow helps to maintain the thermal comfort of the people as heat and pollutants are being channeled out of the city to avoid Urban Heat Island effect. In the tropical context, wind flow is crucial to maintain people’s comfort as the temperature is generally very high from the exposure of the sun for the entire year. Studies have shown that wind flow plays the most significant part in maintaining human comfort despite exposing to direct sunlight in the tropics. Therefore, wind flow analysis is extremely crucial to make the design sustainable and energy efficient, as people will not have to depend on mechanical ventilation to compensate for the lack of wind flow. Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment apart from wind tunnel tests. The availability of more powerful hardware for the mainstream computer users as well as the lowering costs of these computers made CFD more possible to be adopted in the design world today. This also means using CFD in the design process, especially to analyze the impact of the design to the current site conditions and annual wind patterns will help the new design to be more responsive to the site. The interest of this paper is to analyze the high density typologies to see how well they respond to the local wind flow pattern. A typology is considered acceptable when the wind flow going through the site is still maintaining acceptable wind speed. This means it does not block off the wind and create stagnant spaces. Different designs generate different typologies which will respond differently to the wind pattern. The study aims at comparing the local high density typologies in terms of their response to the wind. Changes to a typology can be explored too to see if the performance will be different. For a typology which is considered a total failure in terms of response to wind, it may improve its performance if the orientation is altered. The CFD software can also parametrically respond to the changes of the typologies’ dimensions. This is helpful to see how much more a typology can still be performing well before failure by increasing the floor area index. The easiest way to do this is to pump up the building height. In conclusion, designing in response to wind is extremely important as it is more sustainable and responsive to Urban Heat Island effect. A design which responds well to the wind patterns will help save cost of cooling load and fan expenditure. The people will also be more willing to use the outdoor spaces which will as a whole generate more vibrant city spaces. As a result, a high density city with huge population count can still enjoy good thermal comfort if the general urban planning and design respond well to wind.
keywords computational fluid dynamics, sustainability, high density, urban design, airflow, ventilation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_053
id caadria2011_053
authors Jalalian, Arash; Stephan K. Chalup and Michael J. Ostwald
year 2011
title Agent-agent interaction as a component of agent-environment interaction in the modelling and analysis of pedestrian visual behaviour
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 555-564
doi https://doi.org/10.52842/conf.caadria.2011.555
summary This multidisciplinary project involves concepts from architectural design, statistical learning, machine vision, and human ecology. The focus is on analysing how pedestrians’ dynamic behaviour in space is influenced by the environmental design of different architectural scenarios. This paper presents a multi-agent pedestrian simulation and analysis system that supports agent-to-agent interactions, different spatial desires, and interpersonal distance. The system simulates and analyses pedestrian spatial behaviour with combined focus on movement trajectories, walking speed, and the visual gaze vector. The analysis component relies on learning a statistical model characterising normal/abnormal behaviour, based on sample observations of regular pedestrian movements without/with the impacts of significant visual attractions in the environment. Using the example of Wheeler Place in Newcastle (Australia) our pilot experiments demonstrate how pedestrian behaviour characteristics can depend on selected features in the visual environment. The presented system will allow architects and urban designers to obtain better assessment of planned urban spaces and streetscape characteristics and their impacts on pedestrian behaviour.
keywords Agent interaction; pedestrian behaviour; analysis
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2011_086
id ecaade2011_086
authors Lassance, Guilherme; Libert, Cédric; Lassance, Patricia Figueira; Feghali, Maria Elisa
year 2011
title The sensitive tower: Architectural and urban design education faced with fragile metropolitan ecologies
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.581-588
doi https://doi.org/10.52842/conf.ecaade.2011.581
wos WOS:000335665500067
summary Neighborhoods that are still outside the market target can find alternative ways of re-development. Therefore, it is necessary to design architectures compatible with their fragile ecologies. This research benefits from a previous study where we tried to observe the evolution of the uses of buildings and ways of living faced with changes in environmental conditions in a given urban context. Increased automobile traffic has led to changes in the use of residential spaces whose function was gradually replaced by commercial activities. Making use of graphic-oriented interpretation of urban ambiance and landscape analysis methodology applied to the design of different floor levels, this paper aims to introduce the concept of sensitive tower defined on the basis of observations made in our post-occupancy survey as a teaching strategy for the design studio faced with the current challenges of the contemporary metropolis.
keywords Design process; design education; contemporary metropolis; urban environment
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p003
id cf2011_p003
authors Ng, Edward; Ren Chao
year 2011
title Sustainable Planning with a Synergetic Collation of Thermal and Dynamic Characteristics of Urban Climate using Map Based Computational Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 367-382.
summary Since 2006, half of the world’s population lives in cities. In the age of climate change, designing for quality environmental living conditions and sustainability is a topical concern. However, on the one hand, designers and city planners operate with their three dimensional city morphological data such as building shapes and volumes, forms and their spacings, and functional attributes and definition signatures. On the other hand, urban climatologists operate with their numbers and equations, quantities and signals, and normals and anomalies. Traditionally the two camps do not meet. It is a challenge to develop design tools that they can work together. Map based information system based on computational geographic information system (GIS) that is properly structured and represented offers a common language, so to speak, for the two professional groups to work together. Urban climatic map is a spatial and graphical tool with information embedded in defined layers that are collated so that planners and urban climatologists can dialogue over design issues. With various planning and meteorological data coded in defined grid resolutions onto the GIS map system, data can be synergized and collated for various understandings. This papers explains the formulation of Hong Kong’s GIS based Urban Climatic Map as an example of how the map works in practice. Using the map, zonal and district based planning decisions can be made by planners and urban climatologists that lead to new designs and policy changes.
keywords sustainable development, urban planning, urban thermal, urban dynamics, computer tools
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_piga
id eaea2009_piga
authors Piga, Barbara E.A.
year 2011
title The Urban Simulation and Projects Evaluation Laboratory at the Politecnico di Milano: An Educational and Research Facility
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 115-120
summary At the beginning of 2007 an Italian Urban Simulation Laboratory was founded at the Politecnico di Milano. The laboratory, coordinated by prof. Fausto Curti, has been developed thanks to the one year presence of the visiting professor Peter Bosselmann, director of the Environmental Simulation Laboratory at the University of California at Berkeley. The laboratory has an interdisciplinary approach and a threefold mission: experiment, using the laboratory setting to study urban projects at different scales; communicate, aiding public communication by making urban projects understandable to everyone; integrate and innovate, working on different kind of simulations techniques in an integrated way. In its initial experience the laboratory is primarily a didactic and research facility. Students can join the work and participate actively to the research. Until now about 40 students have worked with us, more than a half were foreign students from all over the world. The majority of the students did an internship of about 150 (three-year degree) or 300 (master degree) hours and some of them have continued working after this period developing a thesis. At the moment the case study, used as a pilot research, is about the Porta Nuova project at the Garibaldi- Repubblica area in Milan. The 300.000 mq of the total area and its well served central position make this place strategic for Milan. In this area the adopted urban transformation plan is creating a new business center that affects redevelopment projects, new infrastructures, and a park. The overall project will overhanging the surroundings city center with some of the highest buildings of its skyline. The importance of the site and the dimension of the project make this case significant to test the use of simulation for supporting evaluations about morphological aspects, comfort conditions, visual impacts, and other aspects that directly influence the quality of the new urban spaces. We are now applying different simulation methodologies in order to better understand the peculiar usefulness of each kind as a tool to support evaluation. As any kind has its own limits we work with different typologies at the same time. We are working with 1:500 scale physical model of a 1 km square of the area and different kind of static and dynamic simulations. We developed, with an external office, a micro-car to move a micro-camera in the maquette. We use this equipment to better explain the project implications to the students by producing subjective shot videos or showing a walk in real-time. To reproduce in a better way some relevant walks through the transformed site we have also produced some videos made of a superimposition of the real existing context and the virtual projects. To do this we used a rendered video of the project superimposed to the filmed promenade of the today condition, previously recorded using steadycam. A lot of static simulations has been employed to better understand the new city configuration from some representative points of view, as for example the roof of the Duomo cathedral. We are now developing some other kinds of analysis such as shadows impact; this is done by using a 1:1000 scale maquette in the Heliodon, but also with some digital tools. In the next future a work with the wind tunnel will help to understand some other comfort implications of the project at the micro-urban scale. The multilayer approach is the main aim of the laboratory and is an important tool to clarify the multidimensional project impacts to the students. In this way the laboratory can be a learning tool, it can stimulate the project process and support decision-making while improving the knowledge about the correct use of simulations for evaluating the cumulative implications of the proposed urban processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id ecaade2011_125
id ecaade2011_125
authors Sarhan, Ahmed; Rutherford, Peter
year 2011
title Environmental Design eTutor: Utilizing Games Technology for Environmental Design Education
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.699-708
doi https://doi.org/10.52842/conf.ecaade.2011.699
wos WOS:000335665500081
summary The design paradigm has shifted from addressing geometric masses and social spaces to integrate a whole new set of variables and criteria evolving from the environmental aspect of the design. Architectural design is confronting a mounting challenge with the ever-growing complexity of design concepts and the increasing pressure to incorporate aspects of energy preservation and sustainability. Such challenge is clearly noted and sensed within the pedagogical realm. There are many calls to bridge the gap through assisting design students to assimilate environmental analysis data in their design and decision making process. This paper presents a framework for a proposed method and relating tools aiming to utilize games technology with multi-agent systems and data mining techniques to assist design students and untrained professionals in comprehending various aspects of environmental design, with guidelines to incorporate these aspects in their design iteration process.
keywords Environmental Design Education; Building Performance Simulation; Games Technology; Multi-Agent Systems; Data Mining
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_045
id caadria2011_045
authors Indraprastha, Aswin and Michihiko Shinozaki
year 2011
title Computational method for mapping quality of architectural space
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.2011.473
summary The key aim of this paper is to develop a computational method for mapping architectural space used for visual openness analysis. We suggest that the result will offer possibilities for quantitative design analysis particularly on spatial quality influenced by architectural elements. The proposed method consists of two stages: determination of subdivided enclosed spaces and measuring quality using visual openness parameters on each subdivided enclosed space. We advise new approach to determine subdivided enclosed spaces on architectural plan by determining two factors: bounded space and circulation space. Computational procedures applied to analyse architectural plan and then determine map of subdivided enclosed space by analysing relationship of these two factors. The concept underlying this method is that architectural space is composed of subdivided enclosed spaces, which each of them have distinct physical properties and therefore become possible to develop mapping of evaluation regarding the quality of architectural space. Our finding on orthogonal architectural plan provides ranking index of subdivided enclosed spaces that could help for analysing spatial quality of architectural space.
keywords Architectural space; subdivided enclose space; quality mapping; computational method
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p016
id cf2011_p016
authors Merrick, Kathryn; Gu Ning
year 2011
title Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652.
summary Virtual worlds are multi-faceted technologies. Facets of virtual worlds include graphical simulation tools, communication, design and modelling tools, artificial intelligence, network structure, persistent object-oriented infrastructure, economy, governance and user presence and interaction. Recent studies (Merrick et al., 2010) and applications (Rosenman et al., 2006; Maher et al., 2006) have shown that the combination of design, modelling and communication tools, and artificial intelligence in virtual worlds makes them suitable platforms for supporting collaborative design, including human-human collaboration and human-computer co-creativity. Virtual worlds are also coming to be recognised as a platform for collective intelligence (Levy, 1997), a form of group intelligence that emerges from collaboration and competition among large numbers of individuals. Because of the close relationship between design, communication and virtual world technologies, there appears a strong possibility of using virtual worlds to harness collective intelligence for supporting upcoming “design challenges on a much larger scale as we become an increasingly global and technological society” (Maher et al, 2010), beyond the current support for small-scale collaborative design teams. Collaborative design is relatively well studied and is characterised by small-scale, carefully structured design teams, usually comprising design professionals with a good understanding of the design task at hand. All team members are generally motivated and have the skills required to structure the shared solution space and to complete the design task. In contrast, collective design (Maher et al, 2010) is characterised by a very large number of participants ranging from professional designers to design novices, who may need to be motivated to participate, whose contributions may not be directly utilised for design purposes, and who may need to learn some or all of the skills required to complete the task. Thus the facets of virtual worlds required to support collective design differ from those required to support collaborative design. Specifically, in addition to design, communication and artificial intelligence tools, various interpretive, mapping and educational tools together with appropriate motivational and reward systems may be required to inform, teach and motivate virtual world users to contribute and direct their inputs to desired design purposes. Many of these world facets are well understood by computer game developers, as level systems, quests or plot and achievement/reward systems. This suggests the possibility of drawing on or adapting computer gaming technologies as a basis for harnessing collective intelligence in design. Existing virtual worlds that permit open-ended design – such as Second Life and There – are not specifically game worlds as they do not have extensive level, quest and reward systems in the same way as game worlds like World of Warcraft or Ultima Online. As such, while Second Life and There demonstrate emergent design, they do not have the game-specific facets that focus users towards solving specific problems required for harnessing collective intelligence. However, a new massively multiplayer virtual world is soon to be released that combines open-ended design tools with levels, quests and achievement systems. This world is called Lego Universe (www.legouniverse.com). This paper presents technology spaces for the facets of virtual worlds that can contribute to the support of collective intelligence in design, including design and modelling tools, communication tools, artificial intelligence, level system, motivation, governance and other related facets. We discuss how these facets support the design, communication, motivational and educational requirements of collective intelligence applications. The paper concludes with a case study of Lego Universe, with reference to the technology spaces defined above. We evaluate the potential of this or similar tools to move design beyond the individual and small-scale design teams to harness large-scale collective intelligence. We also consider the types of design tasks that might best be addressed in this manner.
keywords collective intelligence, collective design, virtual worlds, computer games
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id acadia11_318
id acadia11_318
authors Doumpioti,Christina
year 2011
title Responsive and Autonomous Material Interfaces
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 318-325
doi https://doi.org/10.52842/conf.acadia.2011.318
summary This paper presents continuing research on responsive systems in architecture; the ability of architectural systems to change certain properties in response to their surrounding environmental pressures. While doing so, it shifts from current and past examples of mechanical approaches of adaptation, towards biological paradigms of seamless material integration. Looking at biological mechanisms of growth and focusing on the material make-up behind them, the research proposes the exploration of material systems in a two-fold interrelated manner: firstly, through passive material systems of variable elasticity, and secondly through the embedment of smart materials with shape-changing properties. The combination of the two is aiming at architectural systems of functional versatility.Through an interdisciplinary approach, the paper examines the following questions: Is it possible to envisage structures that share the principles of adaptation and response of living organisms? What are the technological challenges faced when designing self-actuated responsive interfaces? Which is the conceptual framework for understanding and investigating complex adaptive and responsive systems? By exploring and synthesizing theories and tools from material science, bioengineering and cybernetics the aim is to inform architectural interfaces able to enhance interconnectivity between the man-made and the natural. Focusing on the self-organization of material systems the intention is to suggest architectural interventions, which become sub-systems of their ecological milieu. The emphasis therefore is placed not on architectural formalism, but on how we can define synthetic environments through constant exchanges of energy, matter and information.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadiaregional2011_024
id acadiaregional2011_024
authors Hillukka, Daniel
year 2011
title Interior Climate Optimization by Volumetric Adjustment
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.j1c
summary This research focuses primarily on the functionality of software, specifically Rhinoceros (McNeel & Assoc.) and a few associated PlugIns (Grasshopper, Rhino Assembly), to create and control a model of a building to study the environmental effects of modulation of space. Has technology been completely utilized in addressing comfort maintenance within a dwelling space? For example, animals have a similarities based upon their surface to volume relationship, yet they are able to adjust the ratios based on a reaction to their environmental circumstances. For example, when cold, they are able to “fluff” their fur in order to minimize their surface area in comparison to an increasing “interior” volume. Historically, abilities to influence temperature change within a space have been relegated to passive air exchange systems and more recently completely active air exchange means of control. Technological advances have raised significant questions towards methods and means for this control. Through use of 3D models and simulations, the topic of climate maintenance in spatial conditions was addressed using environmental controls. Thus modulation of the interior climate as well as the space could simultaneously occur to create a radically different space of habitation. The preparation and writing of this abstract addressed various areas of the SPC requirements, which become apparent during the digestion of the paper.
keywords Rhinoceros, Grasshopper, Rhino-Assembly, volume, operable architecture, parametric components, climate optimization, dynamic constructs
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p141
id cf2011_p141
authors Khan,Mohammad Ashraf; Dong Andy
year 2011
title Using Geo-Located Augmented Reality for Community Evaluation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 701-720.
summary Conventional practices of two-dimensional representation of three-dimensional objects remain an impediment to end-user engagement in participatory urban design. An alternative is to harness geo-located augmented reality (GAR) technology to embed life-sized virtual three-dimensional images at the actual site of proposed interventions. This format offers closest to real-life visualizations for end-users, enabling them to firstly comprehend and then express feelings concerning future proposals. This paper presents an iPhone web-app that capitalizes on the Layar browser’s GAR interface to tip the economies of scale in favor of intimately attached users of public space, rather than often remotely detached clients and their commissioned designers. Walk-around virtual images of public space designs can be viewed and commented via iPhones by the public. It further allows users to display their own ideas as alternatives, thus in effect serving as an instrument for advancement of CAAD-enabled participative environmental design in general and the idea of reclamation of authorship of public space in particular. This paper briefly describes the development of a prototype, including its preliminary evaluation, and then highlights a study to determine the 3D rendering performance parameters of GAR technology, as the core component of the idea. The paper concludes with a discussion of future implications.
keywords Participative Environmental Design, Collaborative Architectural Design, CAAD, IPhone, End-User Engagement
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_014
id caadria2011_014
authors Khoo, Chin Koi and Flora Dilys Salim
year 2011
title Designing elastic transformable structures: Towards soft responsive architecture
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 143-152
doi https://doi.org/10.52842/conf.caadria.2011.143
summary This paper discusses the issues of designing and building environment involving spatial conditions that can be physically reconfigured to meet changing needs. To achieve this architectural vision, most current research focuses on the kinetic, mechanical systems and physical control mechanisms for actuation and structural transformation. Instead of the ‘hard’ mechanical joints and components, there is an unexplored ‘soft’ approach using lightweight elastic composite materials for designing responsive architectural skins and structures. This paper investigates the new possibilities for the manipulation of various architectural enclosures using ‘soft’ and elastic transformable structures, in response to environmental, communication and adapting to various contexts. This approach intends to minimise the mechanistic actuations and reduce weight for such operations. Therefore, this research introduces two modules (a tetrahedron and a cube) as responsive spatial models to test the potentials and limitations for the implementation of elastic materials with responsive capability towards reconfigurable architectural enclosure. Despite their individual differences, these experiments identify a trajectory for new possibilities for elastic architectural components that are more appropriate for ‘soft’ responsive architecture. We argue that this approach can provide an early hypothesis for design responsive architecture with a mix of passive and active design strategies.
keywords Elastic; transformable; soft; responsive
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadiaregional2011_017
id acadiaregional2011_017
authors Narahara, Taro
year 2011
title Beyond Quantitative Simulations: Local Control Strategy Using Architectural Comonents
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.o7a
summary Design of universal components that can tolerate technological, environmental, and circumstantial changes over time is a challenge for an architect. In this paper, I would like to propose a scaled prototype of architectural components that can reconfigure themselves into globally functional configurations based on feedback from locally distributed intelligence embedded inside the component. The project aims at demonstrating a design system that can respond to dynamically changing environment over time without imposing a static blueprint of the structure in a top-down manner from the outset of design processes. The control of the subunits are governed by the logic of a distributed system simulated by the use of multiple microcontrollers, and appropriate geometrical configurations will be computationally derived based on physical-environmental criteria such as solar radiation from various sensors and social-programmatic issues. The system’s goal is to provide qualitatively optimum results through the use of quantified information acquired from surrounding environmental conditions.
series ACADIA
last changed 2022/06/07 07:49

_id caadria2011_005
id caadria2011_005
authors Okabe, Aya and Tsukasa Takenaka
year 2011
title Computational landscape design with the seed scattering system: A case study in the Sony forest project
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 49-58
summary This paper proposes a computational landscape design method, called the seeds scattering system (SS system), which enables us to manage various environmental parameters in design processes, to create the ‘natural forest’ in urban environments. First, this paper discusses the drawbacks of the conventional methods for landscape design. Second, the paper outlines the components of the SS system together with the design process of the SONY forest project in Tokyo, and shows its advantages, including broad applicability to conceptual design, and capability of environmental simulations and spatial optimizations. Last, the paper summarizes the effectiveness of the SS system. By managing fundamental rules behind geometries in forest growth processes, the SS system showed us capability for constructing interactive relationships between design and their surrounding environments to produce design inherent in its site.
keywords Computational landscape design, parameter, tool customization, optimization, sensor network system
series CAADRIA
email
last changed 2012/05/30 21:29

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

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