CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_hasse_weber
id eaea2009_hasse_weber
authors Hasse, Catrin; Ralf Weber
year 2011
title Eye Movements on Facades – An Approach to the Concept of Visual Balance in Architecture
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 65-76
summary Many of the most fundamental planning and design decisions in architecture require aesthetic judgments to be made. One decision concerns the balance of a facade composition. Balance is achieved through weighting compositional elements in order to produce stable, holistic patterns. Does this consequently mean that the balance of a facade‘s composition has an important impact on the assessment of a building _s beauty? A study was conducted to test if judgments of beauty and judgments of balance on facades go into the same direction. The question is whether balance is really experienced and incorporated when judging the aesthetic value of a building, especially by non-architects? In order to understand how people experience buildings, and how that experience informs the process of evaluation an eye-movement experiment was conducted, thus elaborating the issue of balance in a facade by measurably relating it to specific architectural design alternatives and their perception and evaluation of the beholder.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id cf2011_p147
id cf2011_p147
authors Erbas, Irem; Bittermann Michael, Stouffs Rudi
year 2011
title Use of a Knowledge Model for Integrated Performance Evaluation for Housing (re)design Towards Environmental Sustainability: A Case Study
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 281-296.
summary This paper focuses on the development of a knowledge model in the context of energy efficiency and indoor climate interventions, their impacts on each other and on architectural design preferences (for instance architectural expression or any spatial functionality aspect) via an existing house case study. In addition, it attempts to discuss how this type of model can be a reference for a decision support tool and be applied to the (re)design of dwellings. The model is considered to provide an integral knowledge base for the design professional both to evaluate existing designs and to use it as a support during design and decision making in order to reach the best possible solution, with optimal performance in terms of indoor comfort, energy-efficiency and overall design performance. In other words, its aim is to enable the assessment of the performance of the end result with respect to design choices, beforehand. In this paper, design performance is modeled by means of fuzzy logic operations. It is a method to deal with subjective and vague requirements such as low energy consumption, low overheating risk, high comfort, etc. The method of intelligent information processing is explained and a partial application is presented.
keywords energy efficiency, indoor comfort, design decision support, knowledge modeling, performance evaluation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_009
id acadiaregional2011_009
authors Esquivel, Gabriel; Ryan Collier
year 2011
title A Swell Project: Between Parametrics and Fabrication
doi https://doi.org/10.52842/conf.acadia.2011.x.r0r
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary As a case study, Swell serves as: 1) an investigation into architectural ornamentation using a contemporary framework, as directed through specific modes of research, 2) a study in fabrication materials and methods, especially through the realization of form, and 3) as a pedagogical tool, loosely assembled through real and virtual space. This essay will focus mainly on the fabrication methods in terms of why and the pedagogical research initiatives and reactions that went into the design of Swell. The project was conceived through a summer studio which was formed to investigate tools and methods available at the Texas A&M Architecture Ranch and to further the local pedagogical direction toward fabrication in architectural design at Texas A&M University as a whole. That is to say, there was no specific agenda toward parametrics, form, research, technology, or the like. At the same time, as the research continued, certain decisions were cast in terms of technology, sensibility, site, etc. informed by research, iterative processes, or parametric evaluation that ultimately formed the project as it exists today.
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p141
id cf2011_p141
authors Khan,Mohammad Ashraf; Dong Andy
year 2011
title Using Geo-Located Augmented Reality for Community Evaluation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 701-720.
summary Conventional practices of two-dimensional representation of three-dimensional objects remain an impediment to end-user engagement in participatory urban design. An alternative is to harness geo-located augmented reality (GAR) technology to embed life-sized virtual three-dimensional images at the actual site of proposed interventions. This format offers closest to real-life visualizations for end-users, enabling them to firstly comprehend and then express feelings concerning future proposals. This paper presents an iPhone web-app that capitalizes on the Layar browser’s GAR interface to tip the economies of scale in favor of intimately attached users of public space, rather than often remotely detached clients and their commissioned designers. Walk-around virtual images of public space designs can be viewed and commented via iPhones by the public. It further allows users to display their own ideas as alternatives, thus in effect serving as an instrument for advancement of CAAD-enabled participative environmental design in general and the idea of reclamation of authorship of public space in particular. This paper briefly describes the development of a prototype, including its preliminary evaluation, and then highlights a study to determine the 3D rendering performance parameters of GAR technology, as the core component of the idea. The paper concludes with a discussion of future implications.
keywords Participative Environmental Design, Collaborative Architectural Design, CAAD, IPhone, End-User Engagement
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_046
id ecaade2011_046
authors Kudumovi_, Lana; Taso, Amra; Hasanbegovi_, Omer
year 2011
title Digital design and fabrication: Case study: seashell
doi https://doi.org/10.52842/conf.ecaade.2011.779
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.779-787
summary Computational aspects of architectural design have revolutionized actual process, and have made a new platform for cooperation that spans across all disciplines. The focus of this study is to understand how the seashell form can be applicable in design process of human architectures. Our approach will show the act of choosing an inspirational natural form and its application into the virtual world, then digitalization, transformation, and evaluation of the form that are suitable for human architecture. 3D model generating would be performed by doing the scan of a selected seashell form. Further action would be to import the object as a tool in the Zbrush application, and continued modeling transformations. This phase would include other parameters that need to be integrated during the architectural design process since architecture usually exists in a radically different environment in comparison with the seashell.
wos WOS:000335665500090
keywords Complexity; architectural form; generative design; digital design fabrication; rapid prototyping
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_022
id caadria2011_022
authors Lowe, Russell; Mark Hedley and Richard Goodwin
year 2011
title Real-time porosity: Combining a computer game engine with environmental sensors to better understand pedestrian movement in public/private space and in real-time
doi https://doi.org/10.52842/conf.caadria.2011.229
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 229-238
summary This paper describes the theoretical context, design, implementation and evaluation of a novel method for understanding pedestrian movement in public/private space. It examines the pedestrian counting and tracking methodologies of Space Syntax and proposes an alternative methodology that links sensors embedded in real-world environments and carried by pedestrians with an environment and avatars in a contemporary computer game. In this way observers are able to closely trail pedestrians without affecting their decision making. Results from a field trial are presented where the sensors and computer gaming technology were tested within a challenging real-world environment.
keywords Pedestrian movement; public/private; Space Syntax; environmental sensors
series CAADRIA
email
last changed 2022/06/07 07:59

_id eaea2009_piga
id eaea2009_piga
authors Piga, Barbara E.A.
year 2011
title The Urban Simulation and Projects Evaluation Laboratory at the Politecnico di Milano: An Educational and Research Facility
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 115-120
summary At the beginning of 2007 an Italian Urban Simulation Laboratory was founded at the Politecnico di Milano. The laboratory, coordinated by prof. Fausto Curti, has been developed thanks to the one year presence of the visiting professor Peter Bosselmann, director of the Environmental Simulation Laboratory at the University of California at Berkeley. The laboratory has an interdisciplinary approach and a threefold mission: experiment, using the laboratory setting to study urban projects at different scales; communicate, aiding public communication by making urban projects understandable to everyone; integrate and innovate, working on different kind of simulations techniques in an integrated way. In its initial experience the laboratory is primarily a didactic and research facility. Students can join the work and participate actively to the research. Until now about 40 students have worked with us, more than a half were foreign students from all over the world. The majority of the students did an internship of about 150 (three-year degree) or 300 (master degree) hours and some of them have continued working after this period developing a thesis. At the moment the case study, used as a pilot research, is about the Porta Nuova project at the Garibaldi- Repubblica area in Milan. The 300.000 mq of the total area and its well served central position make this place strategic for Milan. In this area the adopted urban transformation plan is creating a new business center that affects redevelopment projects, new infrastructures, and a park. The overall project will overhanging the surroundings city center with some of the highest buildings of its skyline. The importance of the site and the dimension of the project make this case significant to test the use of simulation for supporting evaluations about morphological aspects, comfort conditions, visual impacts, and other aspects that directly influence the quality of the new urban spaces. We are now applying different simulation methodologies in order to better understand the peculiar usefulness of each kind as a tool to support evaluation. As any kind has its own limits we work with different typologies at the same time. We are working with 1:500 scale physical model of a 1 km square of the area and different kind of static and dynamic simulations. We developed, with an external office, a micro-car to move a micro-camera in the maquette. We use this equipment to better explain the project implications to the students by producing subjective shot videos or showing a walk in real-time. To reproduce in a better way some relevant walks through the transformed site we have also produced some videos made of a superimposition of the real existing context and the virtual projects. To do this we used a rendered video of the project superimposed to the filmed promenade of the today condition, previously recorded using steadycam. A lot of static simulations has been employed to better understand the new city configuration from some representative points of view, as for example the roof of the Duomo cathedral. We are now developing some other kinds of analysis such as shadows impact; this is done by using a 1:1000 scale maquette in the Heliodon, but also with some digital tools. In the next future a work with the wind tunnel will help to understand some other comfort implications of the project at the micro-urban scale. The multilayer approach is the main aim of the laboratory and is an important tool to clarify the multidimensional project impacts to the students. In this way the laboratory can be a learning tool, it can stimulate the project process and support decision-making while improving the knowledge about the correct use of simulations for evaluating the cumulative implications of the proposed urban processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id ijac20109102
id ijac20109102
authors Yeung Wendy K.; Jeremy Harkins
year 2011
title Digital Architecture for Humanitarian Design in Post-Disaster Reconstruction
source International Journal of Architectural Computing vol. 9 - no. 1, 17-32
summary Digital tools and computational design processes are rapidly changing architecture. Nonetheless their applications in humanitarian design remain under researched. Generative algorithmic design is particularly useful in humanitarian design and post disaster reconstruction. Firstly, the extreme conditions in these contexts pose many constraints that can be parametricised and form the basis of a parametric design. Secondly, optimal use of scarce resources are enabled by integrating these interrelated performance requirements. Thirdly, a robust model definition afforded through parametric modelling enables a mass customised design to adjust for different site and user requirements, and most importantly it allows improvements in subsequent design based on community evaluation. As part of an ongoing research in fusing advanced computational techniques in humanitarian architecture, the post-tsunami rebuilding program of Emergency Architects Australia in the Solomon Islands is presented as a case study to identify successes, opportunities and limitations of a system of digital tools.
series journal
last changed 2019/05/24 09:55

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id d90e
id d90e
authors Christenson, Mike
year 2011
title On the architectural structure of photographic space
source Architectural Science Review 54.2, 93-100.
summary The ambiguous relationship between photography and architecture is one of constructed and re-constructed identity. As a specific exploration into this relationship, this paper considers the construct of point-of-vew/field-of-view maps (or POV/FOV maps), that is, diagrams which register photographers’ positions, fields of view, and directions of view corresponding to a set of photographs of an existing work of architecture. A POV/FOV map can be expected to differ according to whether the set of photographs under consideration is (a) sampled from a image-sharing site such as Flickr; (b) published in an academic monograph; or (c) published in the popular press. This paper tests the extent and significance of these differences through a comparative study of Mies van der Rohe’s Crown Hall and Rem Koolhaas’s McCormick Tribune Campus Center, both at the Illinois Institute of Technology in Chicago, USA. In both cases, POV/FOV maps are used to compare sets of professional or academic photographs to sets of touristic and popular-press ones. Reflecting the tenuous nature of architectural identity as constructed through photography, the comparison both confirms and denies assumptions concerning differences between professional and amateur approaches. The paper concludes with the speculation that tools like Google Street View are likely to further erode traditional distinctions between modes of identity-construction, in particular, those distinctions which a POV/MAP can register.
keywords Photography, visualization, Mies, Koolhaas, flickr, Google
series journal paper
type normal paper
email
more http://www.informaworld.com/smpp/content~content=a938203017~db=all~jumptype=rss
last changed 2011/07/04 18:12

_id caadria2011_017
id caadria2011_017
authors Hanafin, Stuart; Sambit Datta and Bernard Rolfe
year 2011
title Tree facades: Generative modelling with an axial branch rewriting system
doi https://doi.org/10.52842/conf.caadria.2011.175
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 175-184
summary The methods and algorithms of generative modelling can be improved when representing organic structures by the study of computational models of natural processes and their application to architectural design. In this paper, we present a study of the generation of branching structures and their application to the development of façade support systems. We investigate two types of branching structures, a recursive bifurcation model and an axial tree based L-system for the generation of façades. The aim of the paper is to capture not only the form but also the underlying principles of biomimicry found in branching. This is then tested, by their application to develop experimental façade support systems. The developed algorithms implement parametric variations for façade generation based on natural tree-like branching. The benefits of such a model are: ease of structural optimization, variations of support and digital fabrication of façade components.
keywords Parametric Modelling; Biomimicry; Lindenmayer Systems; Branching Structures
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_ohno_wada
id eaea2009_ohno_wada
authors Ohno, Ryuzo; Yohei Wada
year 2011
title Visibility of Guide Signs for Pedestrians in Motion: An Application of an Immersive Visual Simulation System
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 107-114
summary When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our destination. These are not always helpful, however, since the sheer number of signs around us may distract us from picking up the necessary information. The presence of other pedestrians also adds to the difficulty by blocking our view. In crowded situations where we cannot disturb pedestrian flow, we must moreover be able to read signs while walking and paying attention to the people ahead. With the above in mind, the present study uses an immersive visual simulation system to examine the influence of observation conditions on sign detection and recognition by pedestrians in motion. Two experiments were performed for the present study. The first examined the readable range (readability threshold) of three types of sign lettering in motion. This served to determine conditions for the second experiment as well as to test the performance of the immersive visual simulation system. The system displays wide-angle images (180 degrees both vertically and horizontally) capable of filling viewers’ peripheral vision; viewers may also gain stereoscopic vision through the use of polarizing glasses. The second experiment examined the influence of various observation conditions on sign detection and recognition while in motion. The virtual experimental space, made to resemble a concourse in a large railway station, was 15 m wide and 3.5 m high. The subjects, nine university students, were asked to detect the target that was assigned one of the eight figures while moving through the virtual space at a walking speed (1.5m/s) and to tap a keyboard at hand when the target was detected. At the moment of the subject’s response, the distance between the observation point and the target in the virtual space was recorded. The factors tested were sign layout (density, aggregation, alignment) and presence of other pedestrians. The degree of influence of a factor was determined by analyzing the detection distance for a comparison stimulus versus for a standard stimulus as well as the ratio of targets detected. The experiments revealed that the readability of figures viewed in motion may differ from when they are viewed under static conditions. The following factors were found to be relevant to sign detection and recognition while in motion: 1) density of signs (amount of visual information), 2) smoothness of eye movement from one sign to another, and 3) allocation of visual attention. Although the results were obtained in virtual experimental settings, and the absolute numerical values therefore have limited meaning, the results nonetheless empirically clarify some of the mechanisms involved in the detection and recognition of guide signs by pedestrians.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id ijac20119402
id ijac20119402
authors Toth, Bianca; Flora Salim, Jane Burry, John Frazer, Robin Drogemuller and Mark Burry
year 2011
title Energy-Oriented Design Tools for Collaboration in the Cloud
source International Journal of Architectural Computing vol. 9 - no. 4, 339-359
summary Emerging from the challenge to reduce energy consumption in buildings is the need for energy simulation to be used more effectively to support integrated decision making in early design.As a critical response to a Green Star case study, we present DEEPA, a parametric modeling framework that enables architects and engineers to work at the same semantic level to generate shared models for energy simulation.A cloud-based toolkit provides web and data services for parametric design software that automate the process of simulating and tracking design alternatives, by linking building geometry more directly to analysis inputs. Data, semantics, models and simulation results can be shared on the fly.This allows the complex relationships between architecture, building services and energy consumption to be explored in an integrated manner, and decisions to be made collaboratively.
series journal
last changed 2019/07/30 10:55

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2011_052
id caadria2011_052
authors Al-Kazzaz, Dhuha A. and Alan Bridges
year 2011
title Assessing innovation in hybrid designs using shape grammars
doi https://doi.org/10.52842/conf.caadria.2011.545
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 545-554
summary Al-kazzaz et al (2010) described hybrid adaption technique to generate innovative designs from heterogeneous precedents using shape grammars. An evaluation of the degree of innovation in the hybrid designs gave feedback to grammar users before and after applying a rule. Innovation was assessed using variables derived from the internal structure of the grammar such as: the number of antecedents in the corpus having the same rule; the number of rules in a subclass rule set having the same geometry; etc. However, the validity of the innovation assessment was unclear and the use of the feedback measures was not demonstrated. Accordingly, this study aims to verify the credibility of the innovation measures and to identify the independent variables that a user can control to achieve a significant impact on each innovation measure as a dependent variable.
keywords Shape grammars; hybrid design; innovation assessment
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia11_170
id acadia11_170
authors El Sheikh, Mohamed; Gerber, David
year 2011
title Building Skin Intelligence: A parametric and algorithmic tool for daylighting performance design integration
doi https://doi.org/10.52842/conf.acadia.2011.170
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 170-177
summary The research presents a methodology and tool development which delineates a performance-based design integration to address the design, simulation, and proving of an intelligent building skin design and its impact on daylighting performance. Through the design of an algorithm and parametric process for integrating daylighting performance into the design phase an automated configuration evaluation is achieved. Specifically the tool enables design exploration of semi autonomous and fully autonomous configurations of an exterior building envelope louver system. The research situates itself in the field of intelligent building skins and adds to the existing solutions a validation of systems with interdependent louvers of varying tilt angles. The system is designed to respond to dynamic daylighting conditions and occupants’ preferences. Within the framework of this study, Grasshopper, Rhino, Galapagos and DIVA, are linked and coded into one integrated process, facilitating design optioneering with near real time feedback. The paper concludes with a description of the tool set’s extensibility, future incorporation of domain integration, and conflation of natural and physical system interaction and complexity.
keywords kinetic facades; parametric design; design integration; daylighting; performative design; design optioneering; realtime feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2011_044
id ecaade2011_044
authors Gallas, Mohamed Anis; Bur, Didier; Halin, Gilles
year 2011
title A “green design” method to integrate daylight in the early phase of the design process: The use of intentions knowledge base to generate solutions
doi https://doi.org/10.52842/conf.ecaade.2011.309
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.309-317
summary In order to assist the designer to integrate the daylight on the early steps of the design process, we propose a computer aided method that uses designer intentions to generate potential solutions materializing these intentions. The early evaluation of the energetic implications of the generated solutions helps designers to think about a green way of design. An intentions knowledge base is created to characterize the designer intentions and to provide the necessary information to make possible the solution generation process. The intentions features will be characterized at different levels and will use the concept of indices and parameters. The parameter values will be defined by analysing the simulation results of different spatial configurations applied on a parametrical model.
wos WOS:000335665500035
keywords Daylight integration; early phase; assistance method; intentions knowledge base
series eCAADe
email
last changed 2022/05/01 23:21

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