CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 562

_id cf2011_p165
id cf2011_p165
authors Chasznar, Andre
year 2011
title Navigating Complex Models in Collaborative Work for (Sustainably) Integrated Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 619-636.
summary Increasingly intensive use of computational techniques such as parametric-associative modeling, algorithmic design, performance simulations and generative design in architecture, engineering and construction are leading to increasingly large and complex 3D building models which in turn require increasingly powerful techniques in order to be manipulated and interpreted effectively. Further complexities are of course due also to the multi-disciplinary nature of building projects, in which there can be significant variation and even conflict among the aims of architects, engineers and builders, as well as owners, occupants and other stakeholders in the process. Effective use of model information depends to a large extent on sense-making, which can in some ways be helped but also hindered by schemes for organizing the information contained. Common techniques such as layering, labeling (aka ‘tagging’) and assignment of various other attributes to model objects have significant limitations – especially those arising from general problems of language, ontology and standardization, as well as but distinct from issues of interoperability – both with respect to locating the desired items in a 3D building model and also with respect to displaying the objects in informative ways which effectively assist collaborative design and decision-making. Sustainable design in particular is an area generally requiring a high level of inter-disciplinary collaboration to achieve highly integrated designs which make multiple use of the elements and systems incorporated (though integrated design may also be pursued without explicit aims of sustainability). The proposed paper describes ongoing research concerning alternatives to the currently common techniques for locating and displaying information in 3D building models in support of sense-making to promote collaborative and integrated design. These alternatives comprise on the one hand interactive geometric-content-based methods for search and classification of model objects – as an alternative or complement to common assigned-attribute-based methods – and on the other hand visual analytic techniques – in contrast to existing, relatively static tabular and "physical" views – which can help to increase the informativeness of the geometric data within the model, as well as the non-geometric data that is attached to geometric objects (e.g. as in the cases of BIM and various types of CAE performance simulations). Tests undertaken with architects and engineers in practice and academia to evaluate the proposed methods are also described. Finally conclusions are drawn regarding these methods’ positive present performance and some of their shortcomings, as well as indicating directions for future research concerning the methods’ refinement and extension to help 3D building models become more effective components of the design process than they are at present, both with respect to these models’ present levels of complexity and especially with respect to their anticipated increasing complexity in future.
keywords CAD/CAE/BIM, content-based search, visual analytics
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ascaad2023_091
id ascaad2023_091
authors Haddad, Naif
year 2023
title From Digital Heritage Documentation to 3D Virtual Reconstruction and Recreation for Heritage Promotion and Reinterpretation: The Case of the iHeritage Project
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 7-23.
summary In the last two decades, the digital age Information and Communication Technologies (ICT) development and concerns combined with rapid technology have permitted the dissemination of different digital applications (including digital documentation, virtual reality (VR), augmented reality (AR), mixed reality (MR), digital gaming, and holograms etc.) oriented toward past, present and future communication using digital three-dimensional audio-visual content. Today, we must acknowledge that 3D virtual 3D reconstruction and recreation has become an established way to build, understand, reinterpret, and promote Cultural Heritage (CH). The virtual 3D reconstruction world and multimedia industry are often considered potential marketing channels for World Heritage Sites (WHS) and heritage tourism. 3D digital/virtual reconstruction merges and embodies subjectivity in one process, playing an attractive role in heritage tourism destinations and creating image experiences, providing the first enjoyable interpretation and information for most audiences. Based on the EU-funded iHERITAGE project ICT Mediterranean platform for the UNESCO CH, this paper attempts to examine some insights into constructing the optimistic image of heritage promotion and tourism in the context of CH as it flows through both physical and virtual spaces to give a glimpse of the future of virtual reconstruction. It illustrates the development of the concepts and practice, challenges and opportunities, advantages and disadvantages, and the negative and the positive sides of the related issues of only 3D digital reconstructions, and some issues concerning the ethics based on the International Chartres and Conventions mainly in the field of scientific visualisation, such as the London Charter (2009) and Seville Principles (2011). Finally, as a practical dimension, it presents some representative examples of 3D digital/virtual reconstruction of characteristic monuments of the WHS of Nabataean Petra in Jordan for the first time.
series ASCAAD
email
last changed 2024/02/13 14:40

_id eaea2009_martens_peter
id eaea2009_martens_peter
authors Martens, Bob; Herbert Peter
year 2011
title Potemkin Village, reloaded Visualization of Destroyed Synagogues within the Cityscape of Vienna
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 53-58
summary In our everyday life experience the use of projection media is ever present. The theme of this EAEA-conference seems at a first glance to be in favour of the projected view in a timeline, directed towards to the future. However, a re-reading of the thematic direction does suggest a relative consideration and viewing of both past and future. This contribution will elaborate on the virtual reconstruction of synagogues in the City of Vienna. On one hand, the use of fac_ade projections will be presented as a means to recreate a previous (non-existing) situation over a given time span in a manner which does not change the physical condition of the current building stock as such. Given that interior photography of the synagogues is very limited or non-existent, the possibility of recreating a set of endoscopic representations will be examined.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id ecaade2011_045
id ecaade2011_045
authors Noriega, Farid Mokhtar; Barba, Victor Garcia; Merino, Jose Antonio; Zancajo, Jose Julio; Pérez, Teresa Mostaza
year 2011
title ArchiInspection Project: Integrated Non Destructive Testing, A Building Information Model Approach
doi https://doi.org/10.52842/conf.ecaade.2011.383
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.383-392
summary A non destructive testing process is becoming a technical need, thousands of buildings and huge urban areas will have to be adapted to restrictive energy-saving standards and sustainability criteria. Analysis and diagnostics are required on a massive scale. Building Information Modeling seems to be the adequate environment to assemble huge amounts of data. At this moment both hardware and software technologies are performing moderately well separately. The challenge is to connect them and in the long run automate data collection and conversion to a unified model that could be maintained during the programmed building life cycle. The aim of this research is to discuss the challenge of NDT hardware and BIM software systems integration and define the basic steps for the best practices to undertake it in a fast and accurate manner as well as to define the present and future connections to be developed. A 3 phase joint research project is proposed here and basic needs are analysed. Many lessons have been learned from field work, data translation and data incompatibilities with many shortcomings being detected.
wos WOS:000335665500044
keywords BIM; Architectural Non Destructive Testing; Architectural conservation databases; information interoperability
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_025
id acadiaregional2011_025
authors Bum Kim, Jong ; Mark J. Clayton, Wei Yan
year 2011
title Parametric Form-Based Codes: Incorporation of land-use regulations into Building Information Models
doi https://doi.org/10.52842/conf.acadia.2011.x.l7j
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This project describes investigations into whether parametric modeling using a Building Information Modeling (BIM) platform can represent the provisions and constraints of Form-Based Codes (FBCs). BIM software environments couple 3D modeling with parametric form generation and rich semantics. Further capabilities of an Application Programming Interface that supports Object-Oriented Programming (OOP) results in a very powerful environment for expressing planning and design concepts. While these capabilities were developed under the intention of supporting building design, we hypothesize that they can support planning rules and regulations that are found in FBCs. If our approach is successful, future planning departments will be able to provide architects and urban designers with a FBC that is implemented as a BIM software toolkit, better integrating the planning phase of a project into the building design phase.
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p083
id cf2011_p083
authors Calderon, Dominguez, Emmanuel Ruffo, Hirschberg Urs
year 2011
title Towards a Morphogenetic Control of Free-Form Surfaces for Designers
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 165-180.
summary The present paper discusses a novel computational design strategy for approximating architectural free form geometry with discrete planar elements by using morphogenetic patterns. We report on an ongoing research project [1], which is focused on the design of flat ornamental tessellations by using computational geometry for the discretization of curved forms rather than manufacturing curvy elements, which typically increase cost. The significance of our approach lies in the fact that it allows the designer to progressively embrace the constructive constraints and their esthetic potential already in the design stage and to follow them through to actual fabrication.
keywords morphogenetic geometry, design strategies, user-interactiveness, design control, flat tessellations, ornamental structure.
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_127
id ecaade2011_127
authors Di Mascio, Danilo; Palka, Pierpaolo
year 2011
title From the 3D survey “ad Oggetto” to the technological representation of the architecture: The case study of Caporciano
doi https://doi.org/10.52842/conf.ecaade.2011.829
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.829-836
summary In this paper we are to present a research, still in progress, whose main objective is the desire to develop and test an alternative method of surveying, representing and analyzing buildings that are part of a minor historical-artistic heritage. The instruments used and the proposed methodology want to give an alternative to other solutions such as 3D laser scanners and photogrammetry, which would be not only expensive, but also difficult to use in small and irregular spaces, typical of the old Italian villages. The case study that will be presented is Caporciano, a small medieval village in Abruzzo (a region at the centre of Italy), in the internal area of the region affected by a violent earth quake in 2009. This tragic event has put the spotlights on the problems and the fragility of these small villages, which represent an important local resource of cultural importance, and therefore must be preserved for the future generation. In order to properly act in these areas, it is necessary to thoroughly know the actions to be taken for its recovery or conservation, and the present methodology allows the creation of this knowledge made up of several drawings, both two-dimensional and three-dimensional.
wos WOS:000335665500095
keywords 3D survey; cultural heritage; 3d modeling; CAD; Abruzzo region
series eCAADe
email
last changed 2022/05/01 23:21

_id acadiaregional2011_028
id acadiaregional2011_028
authors Haliburton, James; Mark Clayton, Ozan Ozener, Francisco Farias, WoonSeong Jeong
year 2011
title Parametric Modeling and BIM: Innovative Design Education for Integrated Building Practices
doi https://doi.org/10.52842/conf.acadia.2011.x.c0v
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Parametric modeling and Building Information Modeling (BIM) present opportunities to radically change the architectural design process, which has similarly radical implications upon design education. These processes and technologies are demanding a broader knowledge base and deeper skill set. The same technologies and processes create opportunities to meet and surpass the traditional architectural knowledge base that forms the basis for design education. Outlined in this paper are the results of three studies that employed BIM and parametric modeling within the context of simulated professional project delivery and compares the results using the new process to the NAAB Student Performance Criteria. From these studies, it appears that the alternative design method that employs BIM and parametric modeling is more rigorous and effective than the traditional method of instructing students with respect to the Student Performance Criteria in Realm B: Integrated Building Practices.
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109103
id ijac20109103
authors Jun Chung, Daniel Hii; Malone-Lee Lai Choo
year 2011
title Computational Fluid Dynamics for Urban Design: The Prospects for Greater Integration
source International Journal of Architectural Computing vol. 9 - no. 1, 33-54
summary Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment. Its analysis is important to evaluate whether the natural ventilation through a site is adequate to mitigate heat and pollutant to achieve better human comfort in dense urban environments. However, given the complex operational requirements, the response to wind flow is not always done early enough to support planning and design. This paper seeks to illustrate how CFD analysis can aid planning and design of urban areas and investigates the workflow requirements, in the hope of making the CFD simulations more accessible to the practices and contribute to design decisions. It also looks at the present technological advancements and future prospects to assess the scenarios where emerging technologies can make CFD simulation more readily available with affordable and even mobile hardware installations.
series journal
last changed 2019/05/24 09:55

_id eaea2009_kardos_plachtinska
id eaea2009_kardos_plachtinska
authors Kardos, Peter; Petra Plachtinska
year 2011
title Spatial Experience in Real & Virtual Environment as an Urban Design Tool
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 59-64
summary The innovations of information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education are supporting the development of image communication methods on the basis of interactivity. The creative process of searching and decision-making in the urban design studio of our Faculty is supported by spatial modeling methods. The draft is sketched in modeling material on a working model. From the didactic point of view, relevant are mainly those phases, in which is possible, in the imaginative way, to support the searching and decision making process with the aim to test, compare and continuously evaluate the fulfillment of the hypothetic intentions of the solution responsibilities. The model becomes an interactive medium of cooperation between teacher and the working group of students. From the view of design crystallization, the dominant phases, in the creative process, are examining, verification, and simulation. The alternatives of material-compositional content and the spatial performance charts of modeled physical structure are verifying and the visual experience of the anticipated urban environment is simulated by the author, but also through the future client’s eyes. The alternation of the composition’s spatial configurations is generally appreciated by the static visual verification in the endoscopic horizon like the architectural spatial studies. The effective method of the progress generates a creative atmosphere for the generative thinking and design. The laboratory simulation of spatial experiences and their evaluation is performed following the perception psychology relations. The simulation of digestion of the new spatial reality intervenes the customer’s identification and guides to subjective approaches towards the quality and complexity of the formed environment. The simulation is performed in motion in order to be able to anticipate the dynamic continuity of subjective spatial imagination. The induced atmosphere will direct the evaluational attitudes of authors on comparison and selection of the successful alternatives. In our fee, we will present the demonstrations of selected static and dynamic notations of image sequences prepared in our laboratory. The presentations have been created in order to analyze, verify and offer imaginative support to creative findings in result of fulfilling the studio design tasks in the educational process. The main one is the design of urban spatial structures. The laboratory methodology is in the first place oriented on the analogue-digital procedures of "endoscope" model simulation. At the same time it also explores and looks for new unconventional forms of visual communication or archiving as imagination support to specialist and laymen participants in creative, valorization and approval processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_019
id caadria2011_019
authors Lee, Ju Hyun and Mi Jeong Kim
year 2011
title A context immersion of mixed reality at a new stage
doi https://doi.org/10.52842/conf.caadria.2011.199
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 199-208
summary This paper presents a novel approach to the potential of mixed reality embodied in smart phones and ubiquitous environments. We analyzed the related works to the concept of context and mobile computing and then investigated into leading companies by interviewing senior manages of the mixed reality (MR) projects in Korea. As a result, the concept of context immersion is proposed for describing the various context relationships among the real locations, objects and persons. By considering the MR environments as a converged world, this paper characterizes the context immersion as the combination of the time & location-based, object-based and user-based contexts. Through the context immersion, users can be connected to the real life, not limited to the imagery world, thus experiencing strong immersion in the MR environments. At the end, we present the development direction for the future with a focus on the MR contents rather than the technical aspects.
keywords Context Immersion; Mixed Reality; Augmented Reality; Ubiquitous Computing; Mobile Computing
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2011_118
id ecaade2011_118
authors Leitão, António; Santos, Luís
year 2011
title Programming Languages for Generative design: Visual or Textual?
doi https://doi.org/10.52842/conf.ecaade.2011.549
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.549-557
summary In this paper we compare visual and textual programming languages for generative design. We argue that, in the past, this comparison has been flawed and that it is now time to reconsider the potential of the textual programming paradigm but using modern programming languages and development environments specifically targeted to the generative design domain. We present VisualScheme as a prime example of such language and we compare it with the most used visual programming language in the generative design field.
wos WOS:000335665500063
keywords Generative design; Visual Programming Languages; Textual Programming Languages; Interactive Development Environments
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_068
id ecaade2011_068
authors Ma, Jin Yul; Choo, Seung Yeon; Seo, Ji Hyo; Jeong, Seung Woo
year 2011
title A Study on BIM based Energy Efficient Design Improvement for Rural Standard Drawing and Specification in South Korea: Focusing on Using Buffer-Zone
doi https://doi.org/10.52842/conf.ecaade.2011.430
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.430-438
summary Throughout the world, global warming has been considered a severe problem, which has led to efforts being made for technical development to reduce greenhouse gases in the building sector. As more attention has been paid to energy consumption by residential housing in the building sector, policies and studies on domestic dwellings tend to focus on quality improvement and energy-efficient housing development rather than quantitative housing supply. Yet, policies and guidelines considering residential energy efficiency are inclined to focus on performance and lack in integrated consideration in connection with design. Hence, it seems necessary to compare and analyze design and energy efficiency and to study correlations between housing design and energy. Lately, BIM technology has been used in buildings domestically and proved reliable in respect of its features that enable overall comparison and prediction of housing design, performance and efficiency. The present study is to use the BIM technology to analyze energy consumption and the standard drawing schemes for rural areas to find ways to improve efficient design in singles housing sector and to suggest how to take advantage of buffer zones and how to improve housing design in favor of energy efficiency.
wos WOS:000335665500049
keywords BIM; Energy Analysis Tool; Rural Standard Drawing; Buffer-Zone; Sustainable design
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_288
id sigradi2011_288
authors Mines, Patricia; Pieragostini, Patricia; Giavedoni, Ricardo; Cubalo, Marisa
year 2011
title Líneas en el río: una cartografía de lo variable [Lines on the river: a cartography of the variable]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 265-268
summary This present work pretends to advance over the relationship between art and new technologies, as we un- derstand them in the project of CREAR/UNL "Lines on the river: a cartography of the variable". This multidisciplinary, collective creation will capture the landscape variability (identity feature of our islands) as an aesthetic fact. For a period of six months, the successive journeys on the river draw lines that connect points in the island territory that surrounds Alto Verde, and add georeferenced captures, satellite images, artistic records, and photographic observations. The narrative will of this cartography is finally translated in a multimedia product/installation that addresses this dynamic dimension increasing the opportunities for understanding the territory.
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia11_260
id acadia11_260
authors Pak, Burak; Vrouwe, Ivo; Verbeke,Johan
year 2011
title Design and Development of Low-cost Portable Immersive Spaces
doi https://doi.org/10.52842/conf.acadia.2011.260
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 260-267
summary In this paper, we will explore the potentials of low-cost portable immersive environments that combine textile structures, gesture-based interfaces and multiple projections. Our aim is to develop affordable, easy to set up, portable and inviting immersive spaces that can serve as an interface between a web-based geographic virtual environment, experts and lay people. In this context, after the introduction, we will review a variety of methods, conceptual tools and materials related to textile tectonics and techniques which can be individually used or combined for the development and construction of portable immersive spaces. In the next section, we will discuss the opportunities and challenges of using a low-cost gesture-based interface (Kinect) to support “touchless” interactions. Consequently, we will present the design alternatives of low-cost portable immersive spaces that we have synthesized from our background studies. This will be followed by the observations and findings from our prototype development, implementation and preliminary testing processes. In conclusion, we will discuss our conclusions and recommendations regarding the future development of low-cost portable immersive spaces.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109106
id ijac20109106
authors Rahaman, Hafizur; Beng-Kiang Tan
year 2011
title Interpreting Digital Heritage: A Conceptual Model with End-Users' Perspective
source International Journal of Architectural Computing vol. 9 - no. 1, 99-114
summary Present virtual heritage projects are mostly focused either on ‘process’ or ‘product’ but rarely consider ‘users’ (end-users' perception of the content) with project contents predominantly developed with an ‘ocular-centric’ tendency. There is no significant interpretation method or principle for interpreting digital heritage like other disciplines such as archaeology. This paper argues that, for better interpretation and experience of a digital heritage site, a comprehensive interpretation method is required, which should address end-users with various background, overcome the linearity in narrative level and subjectiveness in content creation. This paper also argues that instead of predetermined instructional sequences or descriptive interpretation, the interaction setting can be participatory and contributive, where the end-users and environment may engage in ‘dialogic-interaction’. In terms of methodology, ‘Interpretation’ is first conceptualized by assimilating definitions from various heritage scholars and interpretation organizations. Notions of interpretation-practice and level of interaction are identified from reviewing some online digital heritage projects. By identifying weaknesses, this paper finally proposes a conceptual model for developing a comprehensive interpretation method for future digital heritage projects.
series journal
last changed 2019/05/24 09:55

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