CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 563

_id ecaade2011_165
id ecaade2011_165
authors Riether, Gernot; Jolly, Knox
year 2011
title Flexible Systems: Flexible Design, Material and Fabrication: The AIA pavilion as a case study
doi https://doi.org/10.52842/conf.ecaade.2011.628
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.628-634
summary This paper is about the fabrication process of the DesCours pavilion, a project that was realized in the context of a graduate design studio in the Fall Semester of 2010. The assembly and construction process of the pavilion will be used to show how parametric software, such as Grasshopper can inform fabrication and material systems. The paper will explain the fabrication process of a pavilion in detail and make an argument for plastic as a material that not only responds to the malleable characteristic of digital tools but also to environmental issues.
wos WOS:000335665500073
keywords Design Build; Grasshopper; CNC; Parametric Design; Digital Fabrication; Plastic
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_013
id ecaade2011_013
authors Fleischmann, Moritz; Lienhard, Julian; Menges, Achim
year 2011
title Computational Design Synthesis: Embedding Material Behaviour in Generative Computational Processes
doi https://doi.org/10.52842/conf.ecaade.2011.759
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.759-767
summary This paper presents strategies for the design of bending-active structures through the introduction of modern computational design methods, exploring their architectural potential through contemporary means of design, engineering and robotic manufacturing. As a case study the ICD/ITKE research pavilion’s information modeling process is depicted: how form-finding experiments guided the development of various models that synthesize data for design, simulation, analysis and fabrication. The paper explains the integration of relevant material information into generative computational design processes and concludes by comparing the resultant data models with a scan of the built prototype.
wos WOS:000335665500088
keywords Computational Design; Bending-Active Structures; Robotic Fabrication; Computer-Aided Manufacturing; Information Modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_98
id acadia11_98
authors Kudless, Andrew
year 2011
title Bodies in Formation: The material evolution of flexible formworks
doi https://doi.org/10.52842/conf.acadia.2011.098
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 98-105
summary Borne from the complex negotiation between liquid mass and tensile constraint, flexible formwork castings are resonant with material energy. Hard as stone, yet visually supple and fluid, the pre-cast architectural assemblies produced using flexible formwork techniques suggest integrative design strategies that acknowledge the intricate associations between form, fabrication, and material behavior. This tripartite synthesis between geometry, making, and performance has emerged as one of the central themes of contemporary architecture and engineering. Borrowing ideas of morphology from biology and physics, 20th century architectural innovators such as Antoni Gaudi and Frei Otto built a legacy of material practice that incorporated methods of making with material and geometric logics. The emergent effects (and affects) produced through these highly integrative practices serve as the basis of much of the research and design at Matsys. Building on the flexible formwork research of Miguel Fisac in the 1970s, the P_Wall series by Matsys explores the use of digital tools in the generation and fabrication of these bodies in formation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_006
id acadiaregional2011_006
authors Xing, Qing; Gabriel Esquivel, Ryan Collier, Michael Tomaso, Ergun Akleman
year 2011
title Weaving Methods in Architectural Design
doi https://doi.org/10.52842/conf.acadia.2011.x.k8b
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary In an effort to investigate surface logics consisting of highly porous, irregularly defined weaving systems a series of investigative strategies were employed. This paper discusses certain modes of research and their derivatives through a case study, Spu_lenkorb, as an entry into a digital fabrication competition by Texfab, in which the project received honorable mention. The initial form is conceived as a Möbius band, a geometrical variant of the pure mathematical “strip”. The base mesh of the initial form is developed using the software TopMod3D and Maya. This base mesh is then processed into a woven object using internally developed weaving software.
series ACADIA
last changed 2022/06/07 07:49

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id sigradi2011_231
id sigradi2011_231
authors Pinzon Latorre, Andrés
year 2011
title From physical to digital modeling: a case of study in the design of a space truss
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 114-117
summary This paper is focused on how materials, modeled geometry and machinery can be related to study design and fabrication of spatial trusses. It is presented through an investigation carried by students of architecture as part of a class in materials. The objective of the class was to study a material in the context of Component Design; enhancing the principle of learning by modeling. In doing so, this document describes the techniques carried on by the students, assesses the results obtained, and discusses about the pertinence and alternatives to learn about component and assembly design.
keywords Space truss; component design; modeling
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2011_155
id ecaade2011_155
authors Vrontissi, Maria; Azariadi, Styliani
year 2011
title Digital tools in the architectural design of a geodesic dome: The case-study of the bearing structure of an artificial sky lighting installation
doi https://doi.org/10.52842/conf.ecaade.2011.511
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.511-520
summary This article discusses the use of digital technology in the design and construction of a geodesic dome built in a student workshop as the bearing structure for an artificial sky lighting installation. Digital tools were used for the whole process from preliminary to detailed design, fabrication and assembly, in order to allow the investigation and precise representation of the geodesic geometry. However, limited possibilities, in combination with the intrinsic nature of the geometry, which allowed segregation of tasks, did not permit a full exploration of the potential of the digital continuum at that time; even though taking advantage of digital technologies, the process maintained some of its linear characteristics. A couple of years after the successful completion of the installation, the project is ‘revisited’ in retrospect, and the design process is ‘reengineered’ considering the design potential of recent advances in digital technology. In this work in progress, an attempt is made to work with an inclusive model that contains geometric, structural, material and manufacturing input and constraints and can inform design, fabrication and assembly processes, allowing for dynamic manipulation and control of parameters at any given time; thus, reconfiguring in real time the design, as well as the related processes.
wos WOS:000335665500059
keywords Digital tools; parametric design; geodesic dome; artificial sky
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_029
id caadria2011_029
authors Santo, Yasu; John H. Frazer and Robin Drogemuller
year 2011
title Active buildings: What can we do about buildings that simply stand still?
doi https://doi.org/10.52842/conf.caadria.2011.301
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 301-310
summary This paper presents background of our research and result of our pilot study to find methods for convincing building users to become active building participants. We speculate this is possible by allowing and motivating users to customise and manage their own built environments. The ultimate aim of this research is to develop open, flexible and adaptive systems that bring awareness to building users to the extent they recognise spaces are for them to change rather than accept spaces are fixed and they are the ones to adapt. We argue this is possible if the architectural hardware is designed to adapt to begin with and more importantly if there are appropriate user interfaces that are designed to work with the hardware. A series of simple prototypes were made to study possibilities through making, installing and experiencing them. Ideas discussed during making and experiencing of prototypes were evaluated to generate further ideas. This method was very useful to speculate unexplored and unknown issues with respect to developing user interfaces for active buildings.
keywords Interaction; interface; Building Information; participatory; adaptive
series CAADRIA
email
last changed 2022/06/07 07:56

_id 10cc
id 10cc
authors Alves, Gilfranco; Nojimoto, Cynthia
year 2011
title Strings Pavilion: design process
source V!RUS, [online] n. 6. [online] Available at: . [Accessed: 30 December 2011].
summary The paper presents the design process of Strings Pavilion developed during the Architectural Association School of Architecture's Visiting School Workshop occurred in Sao Paulo city, in July, 2011. The pavilion is an outcome from a collective creation process of five persons team working in an immersive way during ten days; they explored several possibilities of experimentation and hybrid processes from researches about materials features and behaviors as well as parametric software. Fundamental concepts such as loop, feedback and responsivity from Second Order Cybernetic and Systems Theory were included and applied in the creation process.
keywords design processes; Second Order Cybernetic; Complex Systems, parametric design; digital fabrication; interactivity.
series other
type normal paper
email
more http://www.nomads.usp.br/virus/virus06/?sec=6&item=2&lang=en
last changed 2012/01/09 07:27

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p098
id cf2011_p098
authors Bernal, Marcelo; Eastman Charles
year 2011
title Top-down Approach for Interaction of Knowledge-Based Parametric Objects and Preliminary Massing Studies for Decision Making in Early Design Stages
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 149-164.
summary Design activities vary from high-degree of freedom in early concept design stages to highly constrained solution spaces in late ones. Such late developments entail large amount of expertise from technical domains. Multiple parallel models handle different aspects of a project, from geometric master models to specific building components. This variety of models must keep consistency with the design intent while they are dealing with specific domains of knowledge such as architectural design, structure, HVAC, MEP, or plumbing systems. Most of the expertise embedded within the above domains can be translated into parametric objects by capturing design and engineering knowledge through parameters, constraints, or conditionals. The aim of this research is capturing such expertise into knowledge-based parametric objects (KPO) for re-usability along the design process. The proposed case study ‚Äì provided by SOM New York‚ is the interaction between a massing study of a high-rise and its building service core, which at the same time handles elevators, restrooms, emergency stairs, and space for technical systems. This project is focused on capturing design expertise, involved in the definition of a building service core, from a high-rise senior designer, and re-using this object for interaction in real-time with a preliminary massing study model of a building, which will drive the adaption process of the service core. This interaction attempts to provide an integrated design environment for feedback from technical domains to early design stages for decision-making, and generate a well-defined first building draft. The challenges addressed to drive the instantiation of the service core according to the shifting characteristics of the high-rise are automatic instantiation and adaptation of objects based on decision rules, and updating in real-time shared parameters and information derived from the high-rise massing study. The interaction between both models facilitates the process from the designer‚Äôs perspective of reusing previous design solutions in new projects. The massing study model is the component that handles information from the perspective of the outer shape design intent. Variations at this massing study model level drive the behavior of the service core model, which must adapt its configuration to the shifting geometry of the building during design exploration in early concept design stages. These variations depend on a list of inputs derived from multiple sources such as variable lot sizes, building type, variable square footage of the building, considerations about modularity, number of stories, floor-to-floor height, total building height, or total building square footage. The shifting combination of this set of parameters determines the final aspect of the building and, consequently, the final configuration of the service core. The service core is the second component involved in the automatic generation of a building draft. In the context of BIM, it is an assembly of objects, which contains other objects representing elevators, restrooms, emergency stairs, and space for several technical systems. This assembly is driven by different layouts depending on the building type, a drop-off sequence, which is the process of continuous reduction of elevators along the building, and how this reduction affects the re-arrangement of the service core layout. Results from this research involves a methodology for capturing design knowledge, a methodology for defining the architecture of smart parametric objects, and a method for real-time-feedback for decision making in early design stages. The project also wants to demonstrate the feasibility of continuous growth on top of existing parametric objects allowing the creation of libraries of smart re-usable objects for automation in design.
keywords design automation, parametric modeling, design rules, knowledge-based design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_068
id caadria2011_068
authors Garagnani, Simone
year 2011
title Packing the “Chinese box”: A strategy to manage knowledge using architectural digital models
doi https://doi.org/10.52842/conf.caadria.2011.717
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 717-726
summary The architectural design activity has been transformed due to technological advances in building knowledge management. The research proposed is based on a three years long Ph.D. work on 3D models intended as graphical informative systems, layered according to the “Chinese box” paradigm and destined to professionals and researchers in architecture. The applied case study is referred to San Vitale’s church in Ravenna, Italy: the monument was investigated through nested digital models produced by different computer programs. Passing through evolutionary steps identified as synthesis, reduction and projection, the resulting archive lowered its Complication Ratio, a numerical value inspired by fractal’s auto-similarity, indicating a recursive modification in morphologies and contents. Models so conceived are qualified as progressive knowledge-based catalogues easily interchangeable and useful to understand how new or existing architectures work. As a result of this approach, representations obtained with surveys, historical chronicles, light analysis and acoustic simulations were composed following gradual refinements: technical data were collected running parallel to bibliographic research, enriching interactive virtual models sprung from a recursive criterion destined to increase the information enclosed into an undivided, lossless, digital archive.
keywords 3D modelling; virtual architecture; BIM; CAAD; information database
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2011_013
id caadria2011_013
authors Kozlova, Karine; Roham M. Sheikholeslami, Lyn Bartram and Robert F. Woodbury
year 2011
title Graph visualization in computer-aided design: An exploration of alternative representations for GenerativeComponentsTM Symbolic View
doi https://doi.org/10.52842/conf.caadria.2011.133
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 133-142
summary In this paper we explore graph models used to illustrate the relationships between elements of designs in computer-aided design (CAD) systems. We discuss common limitations and ways to make such representations more usable and interactive. In order to study common problems of symbolic representations in CAD systems, we conducted a survey of a number of CAD applications that employ graph representations in their interface and provided comparative analysis of the properties of graph representations in these systems. As a case study we used Bentley GenerativeComponentsTM (GC) system - a parametric CAD application that uses graph (“symbolic”) view to visualize the structure of design. We conducted series of interviews with expert GC users that revealed many limitations of the GC symbolic view. To address these limitations, we developed alternative representations of symbolic view that aim at enhancing user experience with the system and reviewed these with expert GC users. As a result of our study, we developed a set of interactive prototypes using SHriMP1 visualization tool and Processing programming language. These provide improved ways of user interaction with symbolic representation, including better readability of the graph and, as a result, an improved support for design model analysis.
keywords Graph visualization; visual interfaces; CAD systems; visual interaction; node-link diagrams
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:51

_id cf2011_p016
id cf2011_p016
authors Merrick, Kathryn; Gu Ning
year 2011
title Supporting Collective Intelligence for Design in Virtual Worlds: A Case Study of the Lego Universe
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 637-652.
summary Virtual worlds are multi-faceted technologies. Facets of virtual worlds include graphical simulation tools, communication, design and modelling tools, artificial intelligence, network structure, persistent object-oriented infrastructure, economy, governance and user presence and interaction. Recent studies (Merrick et al., 2010) and applications (Rosenman et al., 2006; Maher et al., 2006) have shown that the combination of design, modelling and communication tools, and artificial intelligence in virtual worlds makes them suitable platforms for supporting collaborative design, including human-human collaboration and human-computer co-creativity. Virtual worlds are also coming to be recognised as a platform for collective intelligence (Levy, 1997), a form of group intelligence that emerges from collaboration and competition among large numbers of individuals. Because of the close relationship between design, communication and virtual world technologies, there appears a strong possibility of using virtual worlds to harness collective intelligence for supporting upcoming “design challenges on a much larger scale as we become an increasingly global and technological society” (Maher et al, 2010), beyond the current support for small-scale collaborative design teams. Collaborative design is relatively well studied and is characterised by small-scale, carefully structured design teams, usually comprising design professionals with a good understanding of the design task at hand. All team members are generally motivated and have the skills required to structure the shared solution space and to complete the design task. In contrast, collective design (Maher et al, 2010) is characterised by a very large number of participants ranging from professional designers to design novices, who may need to be motivated to participate, whose contributions may not be directly utilised for design purposes, and who may need to learn some or all of the skills required to complete the task. Thus the facets of virtual worlds required to support collective design differ from those required to support collaborative design. Specifically, in addition to design, communication and artificial intelligence tools, various interpretive, mapping and educational tools together with appropriate motivational and reward systems may be required to inform, teach and motivate virtual world users to contribute and direct their inputs to desired design purposes. Many of these world facets are well understood by computer game developers, as level systems, quests or plot and achievement/reward systems. This suggests the possibility of drawing on or adapting computer gaming technologies as a basis for harnessing collective intelligence in design. Existing virtual worlds that permit open-ended design – such as Second Life and There – are not specifically game worlds as they do not have extensive level, quest and reward systems in the same way as game worlds like World of Warcraft or Ultima Online. As such, while Second Life and There demonstrate emergent design, they do not have the game-specific facets that focus users towards solving specific problems required for harnessing collective intelligence. However, a new massively multiplayer virtual world is soon to be released that combines open-ended design tools with levels, quests and achievement systems. This world is called Lego Universe (www.legouniverse.com). This paper presents technology spaces for the facets of virtual worlds that can contribute to the support of collective intelligence in design, including design and modelling tools, communication tools, artificial intelligence, level system, motivation, governance and other related facets. We discuss how these facets support the design, communication, motivational and educational requirements of collective intelligence applications. The paper concludes with a case study of Lego Universe, with reference to the technology spaces defined above. We evaluate the potential of this or similar tools to move design beyond the individual and small-scale design teams to harness large-scale collective intelligence. We also consider the types of design tasks that might best be addressed in this manner.
keywords collective intelligence, collective design, virtual worlds, computer games
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_088
id ecaade2011_088
authors Paio, Alexandra; Reis, Joaquim; Santos, Filipe; Lopes, Pedro Faria; Eloy, Sara; Rato, Vasco
year 2011
title Emerg.cities4all: Towards a shape grammar based computational system tool for generating a sustainable and integrated urban design
doi https://doi.org/10.52842/conf.ecaade.2011.152
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.152-158
summary The ongoing research project called “Emerg.cities4all” is focused on the development of a generative computer-aided planning support system for cities and housing to low-income populations, using a descriptive method as the Shape Grammars and based on multi-agent rule-based system. The goal is to develop a system that could reveal the cultural, social and spatial dynamics involved in the genesis of informal settlements (favelas, musseques and caniços) and use it to generate contemporary humanized urban morphologies. The multi agent shape grammar implementation could generate automatically designs according to different types of users: urban planners, architect and local end users. This paper presents the methodology and the initial results of the research, using an informal settlement as a case study.
wos WOS:000335665500017
keywords Shape grammar; Multi-agent systems; Urban design; Informal settlements; Emergcities4all
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_300
id acadia11_300
authors Ruffo Calderon, Emmanuel; Schimek, Heimo; Wiltsche, Albert
year 2011
title Seeking Performative Beauty
doi https://doi.org/10.52842/conf.acadia.2011.300
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 300-307
summary With digital design and fabrication becoming ever more common in architectural design, the computational geometry topic of discretizing freeform surfaces into flat panels has become a common challenge. At the present, most approaches to the issue of preserving a 2D-tessellation on a freeform surface are focused on optimizing the shape of the structure by approximating geometric “equally-sized” flat patterns. In doing so, these strategies treat the approximation of the desired shape as the primary goal, leaving aside the aesthetical aspect of the paneling, which can be seen as having an ornamental quality. In contrast to these common strategies, the project presented in this paper pursues a more holistic approach that tries to integrate aesthetical as well as structural issues by using more complex as well as more performative patterns for the discretization. In the present paper, we present algorithmic strategies that were designed to integrate from the aesthetics of an exposed timber structure, through analysis of structural loading feedbacks to a detailed level of the physical joint system, as part of the fundamental early design decisions. The consequence of the overall negotiations relies fully on their physical integration through computational design. The present paper discusses both the algorithmic techniques and the joint systems through a series of case studies. At the end of the paper we provide an overview to upcoming tasks including the production of a major structure.
keywords digital architecture; mathematics in architecture; higher-dimensional objects in architecture; design computation and mathematics
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2011_p112
id cf2011_p112
authors Schlueter, Arno
year 2011
title Integrated Design Process for Prefabricated Façade Modules with Embedded Distributed Service Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 419-434.
summary The awareness of the environmental impact of buildings concerning their CO2 emissions, their energy and resource consumption has raised the challenges on building design, construction and operation. Building service systems are among the main contributors to building related emissions. Their consideration already in design is therefore of growing importance. Distributed service systems represent a new paradigm towards the supply of a building with energy and matter. Being small, efficient and networked, they can be distributed within the building fabric to allow an efficiently supply of the building space. Their employment, however, affects the spatial layout, construction and resulting building performance. In order to capture the resulting complex dependencies, a strategy to integrate such systems into the architectural design process is necessary. In this work a design process is proposed, that integrates distributed service systems into building design, dissolving the classical divide between architectural design and service systems layout. Digital modelling and computational methods are employed to create and analyse design solutions, visualize performance criteria and provide the relevant data for the intended digital fabrication process. The process is exemplified using a joint university-industry case study project focusing on parametric façade modules, developed in a seamless digital process from concept to fabrication.
keywords integrated design, design process, performance assessment, digital fabrication, distributed building service systems
series CAAD Futures
email
last changed 2012/02/11 19:21

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 28HOMELOGIN (you are user _anon_909560 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002