CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadiaregional2011_024
id acadiaregional2011_024
authors Hillukka, Daniel
year 2011
title Interior Climate Optimization by Volumetric Adjustment
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.j1c
summary This research focuses primarily on the functionality of software, specifically Rhinoceros (McNeel & Assoc.) and a few associated PlugIns (Grasshopper, Rhino Assembly), to create and control a model of a building to study the environmental effects of modulation of space. Has technology been completely utilized in addressing comfort maintenance within a dwelling space? For example, animals have a similarities based upon their surface to volume relationship, yet they are able to adjust the ratios based on a reaction to their environmental circumstances. For example, when cold, they are able to “fluff” their fur in order to minimize their surface area in comparison to an increasing “interior” volume. Historically, abilities to influence temperature change within a space have been relegated to passive air exchange systems and more recently completely active air exchange means of control. Technological advances have raised significant questions towards methods and means for this control. Through use of 3D models and simulations, the topic of climate maintenance in spatial conditions was addressed using environmental controls. Thus modulation of the interior climate as well as the space could simultaneously occur to create a radically different space of habitation. The preparation and writing of this abstract addressed various areas of the SPC requirements, which become apparent during the digestion of the paper.
keywords Rhinoceros, Grasshopper, Rhino-Assembly, volume, operable architecture, parametric components, climate optimization, dynamic constructs
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
doi https://doi.org/10.52842/conf.acadia.2011.082
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2011_409
id sigradi2011_409
authors Bertoni, Griselda; De Monte, Andrea
year 2011
title Mediaciones perceptivas. Desafíos en la incorporación de la tecnología como instrumento potenciador del proceso de aprendizaje en el TCG [Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 472-475
summary This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia11_18
id acadia11_18
authors Cheng, Nancy Yen-wen
year 2011
title Forewords: The Need for Nimble Thinking
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 18-19
doi https://doi.org/10.52842/conf.acadia.2011.018
summary The digital age demands fluid movement between different modes of thought. At its foundation, research requires patient study, what Malcolm Gladwell1 describes as the expertise that comes from practicing one thing for 10,000 hours. Careful observation and reflection yield the small insights that lead to bigger discoveries. Through experimenting, designers learn how to do things in an intuitive way, developing a deep tacit knowledge of actions that is hard to express in words.
series ACADIA
type introduction
email
last changed 2022/06/07 07:55

_id cf2011_p168
id cf2011_p168
authors Ciblac, Thierry
year 2011
title Parametric Design with Standard Elements for Non-Standard Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 119-132.
summary The development of non-standard architecture is often combined with the use of non-standard elements. But for economical or sustainable reasons, the use of standard elements may be particularly useful. The introduction of standard elements adapted to geometries far from parallelepipeds and freely designed raises a specific problem. The aim of this paper is to explore some ways offered by computing tools in order to help architects in the design process of non-standard shapes using standard elements. An approach is proposed for a specific typology of systems composed of constant length elements. The method used herein is based on parametric modeling associated with constraint resolution algorithms. (short abstract because full paper already written)
keywords parametric modeling, non-standard architecture, standardization, form finding
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_101
id ecaade2011_101
authors Colakoglu, Birgul
year 2011
title Introduction to Architecture Studio: Geometry, Rules and Patterns
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.745-750
doi https://doi.org/10.52842/conf.ecaade.2011.745
wos WOS:000335665500086
summary Introduction to architecture studio introduces students of architecture with fundamentals of design and design thinking. Here, the students learn: analytical thinking by constructive analysis of precedents; language of design by using basic geometric elements and operational/transformational principles among them; and principles of form making by engaging in constructing the form. The paper explains the process of the studio in which shape grammar methodology is utilized in teaching analytical thinking, language of design and principles of form making to architecture students.
keywords Architecture Studio Education: Shape Grammars: Rule Based Design
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_013
id ecaade2011_013
authors Fleischmann, Moritz; Lienhard, Julian; Menges, Achim
year 2011
title Computational Design Synthesis: Embedding Material Behaviour in Generative Computational Processes
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.759-767
doi https://doi.org/10.52842/conf.ecaade.2011.759
wos WOS:000335665500088
summary This paper presents strategies for the design of bending-active structures through the introduction of modern computational design methods, exploring their architectural potential through contemporary means of design, engineering and robotic manufacturing. As a case study the ICD/ITKE research pavilion’s information modeling process is depicted: how form-finding experiments guided the development of various models that synthesize data for design, simulation, analysis and fabrication. The paper explains the integration of relevant material information into generative computational design processes and concludes by comparing the resultant data models with a scan of the built prototype.
keywords Computational Design; Bending-Active Structures; Robotic Fabrication; Computer-Aided Manufacturing; Information Modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_060
id sigradi2011_060
authors Fonseca, David; Navarro, Isidro; Puig, Janina
year 2011
title Códigos QR aplicados a la visualización de elementos arquitectónicos [QR Codes applied to architectural visualization ]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 548-551
summary In recent years it has popularized the use of two-dimensional codes associated with all types of information. Usually we can find them in advertisements, receipts and all kinds of tickets, but also they can have good use in teaching. The architecture is a field that has incorporated its use especially in aspects related to leisure and tourism. The research presented in this paper seeks the introduction of QR codes in an active way in architectural education, with the optimization of all type of information associated to each type of user and projects.
keywords QR-Codes; architecture; education; visualization; user profile
series SIGRADI
email
last changed 2016/03/10 09:52

_id acadia11_34
id acadia11_34
authors Johnson, Jason S
year 2011
title Integrating Difference
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 34-37
doi https://doi.org/10.52842/conf.acadia.2011.034
summary In developing this year’s ACADIA Conference, the organizing committee spent much time discussing the various streams of papers, projects and contributions that form its content. Often these questions have focused on what disciplines can be defined as being “allied” to architecture and more specifically to the particular obsessions that have historically been presented here. Questions of appropriateness and legibility are difficult to grasp in the context of a community whose research focus is being pulled in many directions. Technological advances (software, robots, bioengineering) and the push towards emergent systems or parametricism as theoretical frameworks, are providing us with an interesting moment in which to ask the question: who are appropriate allies in the development of architectural projects?
keywords integrative design
series ACADIA
type introduction
email
last changed 2022/06/07 07:52

_id acadia11_30
id acadia11_30
authors Kolarevic, Branko
year 2011
title Towards Computationally Aided Integrative Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 30-33
doi https://doi.org/10.52842/conf.acadia.2011.030
summary Concepts such as integrated practice and integrated design are increasingly seen in architecture as promising paradigms for a much needed (and long overdue) change in the building industry. What is usually meant by these terms is a multidisciplinary, collaborative approach to design in which various participants from the building industry – architects, engineers, contractors, and fabricators – participate jointly from the earliest stages of design, fluidly crossing the conventional disciplinary and professional boundaries to deliver an innovative or simply better and less costly product at the end.
keywords integrative design
series ACADIA
type introduction
email
last changed 2022/06/07 07:51

_id sigradi2011_424
id sigradi2011_424
authors Mántaras, Guillermo
year 2011
title Didáctica del proyecto arquitectónico contemporáneo [Didactics of contemporary architectural project]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 215-218
summary The architecture is crossing in a period of big changes; nevertheless the teaching of the architecture is not travelling these ways, on the contrary, remain in an inaltered reality teaching as the teachers were formed for decades. This article recounts to the introduction inside a regular course workshop of project, of a practical work realized in a module of a magister course in order to exploit and to develop the creative possibilities of the students when the digital means use as a creative tool to answer to the new demands.
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2011_412
id sigradi2011_412
authors Olmos Reveron, Francisco
year 2011
title Desarrollando destrezas proyectuales con la asistencia de la Teoría de la Sintaxis del Espacio durante el primer año de los estudios de arquitectura [Developing spatial configuration abilities coupled with the Space Syntax theory for first year architectural studies]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 476-479
summary The Space Syntax Theory (SST) has been taught at the Bartlett School of Postgraduate Studies at UCL as a tool for architects to explore the relationship between spatial configuration and social form. It has also been used as a design tool to explore and understand, during the design process, possible effects of design ideas on people interaction with space. However the introduction of SST in the first stage of architectural training as a learning resource for developing spatial configuration abilities has not been explored in detail yet. This paper is going to discuss an experience of training architectural students using the SST.
keywords e-learning; virtual studio; design training; architecture theory; space syntax
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia11_260
id acadia11_260
authors Pak, Burak; Vrouwe, Ivo; Verbeke,Johan
year 2011
title Design and Development of Low-cost Portable Immersive Spaces
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 260-267
doi https://doi.org/10.52842/conf.acadia.2011.260
summary In this paper, we will explore the potentials of low-cost portable immersive environments that combine textile structures, gesture-based interfaces and multiple projections. Our aim is to develop affordable, easy to set up, portable and inviting immersive spaces that can serve as an interface between a web-based geographic virtual environment, experts and lay people. In this context, after the introduction, we will review a variety of methods, conceptual tools and materials related to textile tectonics and techniques which can be individually used or combined for the development and construction of portable immersive spaces. In the next section, we will discuss the opportunities and challenges of using a low-cost gesture-based interface (Kinect) to support “touchless” interactions. Consequently, we will present the design alternatives of low-cost portable immersive spaces that we have synthesized from our background studies. This will be followed by the observations and findings from our prototype development, implementation and preliminary testing processes. In conclusion, we will discuss our conclusions and recommendations regarding the future development of low-cost portable immersive spaces.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia11_26
id acadia11_26
authors Parlac, Vera
year 2011
title Integrating Physical and Digital: Interactive technologies and design of matter
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 26-29
doi https://doi.org/10.52842/conf.acadia.2011.026
summary Today, thanks to current technological achievements, deepening and broadening of scientific information and knowledge, as well as expansion in our understanding of the world around us and underlying processes that govern metabolisms of natural world, we are able to see deep connections between the made and natural worlds. With such an expansive context comes an ability to effectively and productively integrate new knowledge, information, methods and techniques back into the design and production of architecture. Confluence of various technologies and their assimilation are altering the way we perform, organize and distribute our activities and materials. The conceptual model of architecture is changing.
keywords integrative design; interaction; matter
series ACADIA
type introduction
email
last changed 2022/06/07 07:59

_id sigradi2011_337
id sigradi2011_337
authors Pupo, Regiane; Teixeira Mendes, Leticia; Andrade De Martino, Jarryer
year 2011
title Da parametrização à fabricação digital [From parametrization to digital fabrication]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 163-166
summary The impact of new technologies as rapid prototyping and digital fabrication used throughout the design process has been a very discussed subject mainly in architecture teaching. Together with this discussion, the introduction of parametric software has a great importance in getting new perspectives and design innovation. In attempting the association of these two lines, the development of a roof project was one of the results of a subject in the postgraduate program at State University of Campinas, Brasil. The design process used those technologies, which allowed the analysis of the impacts they might have during each phase of the design process.
series SIGRADI
email
last changed 2016/03/10 09:58

_id sigradi2016_647
id sigradi2016_647
authors Reginato, Bruna Rovere; Pereira, Alice Theresinha Cybis
year 2016
title Definiç?o do plano de escopo do projeto TEAR_AD - Tecnologia no Ensino e Aprendizagem em Rede nas a?rea de Arquitetura e Design [Scope plan definition of TEAR_AD project – Technology in Teaching and Learning Network in Architecture and Design Area]
source SIGraDi 2016 [Proceedings of the 20th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Argentina, Buenos Aires 9 - 11 November 2016, pp.802-807
summary This paper aims to present the construction of the scope plan of TEAR_AD and presents structured through four main topics: (1) the introduction, which is the contextualization of TEAR_AD project and shows what was built until now, (2) methodology, the presentation of Garret's (2011) methodology for scope construction together with techniques based on agile development and Scrum; (3) results, showing the objects constructed from the presented methodology and (4) discussion about the difficulties encountered in the process, strengths and the next steps for the project.
keywords User centered design, interface design, design method, scrum
series SIGRADI
email
last changed 2021/03/28 19:59

_id caadria2011_055
id caadria2011_055
authors Roudavski, Stanislav and Anne-Marie Walsh
year 2011
title The Headspace project: Computer-assisted fabrication as an introduction to digital architectural design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 579-588
doi https://doi.org/10.52842/conf.caadria.2011.579
summary Written for architectural educators, this paper discusses whether digital fabrication can be usefully employed in early architectural education. The paper uses examples from a course that aims to introduce the fundamentals of digital architectural design to first-year students. To achieve this, the course integrates digital fabrication as the core element of the production workflow. Challenging but rewarding, early adoption of digital fabrication exposes students to the processand material-based thinking of contemporary architecture at a time when they form lasting attitudes to designing.
keywords Architectural education; digital fabrication; digital architectural design; creativity; process-based designing; performancebased designing
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac20109104
id ijac20109104
authors Schoch, Martin; Chakguy Prakasvudhisarn, Apichat Praditsmanont
year 2011
title Building-Volume Designs with Optimal Life-Cycle Costs
source International Journal of Architectural Computing vol. 9 - no. 1, 55-76
summary This report provides a detailed overview of the building-volume optimization (BVO) model. It allows for insights into elements that comprise the BVO model, describes its setup as an optimization tool for design and tests its possibilities through exemplary runs. It includes the description of all life-cycle cost (LCC) members involved and explains the implemented optimization process approach. It also provides a perspective regarding the sensitivity and consequences of the BVO model. Serving as decision-support for designers the model qualifies as a practice-oriented application during the early design stage. Test results indicate that LCC considerations can significantly affect building-volume designs during this stage. Therefore, the introduction of cost objectives to the building-volume design represents a valuable approach. Enabling for their inclusion, design issues referring to estimated building performances, are capable of improvement before design finalization. Especially comparisons between initial and operational costs imply that, with increasing life-cycle periods, the impact of operational costs on shaping building-volume design is continuously growing.
series journal
last changed 2019/05/24 09:55

_id cf2011_p095
id cf2011_p095
authors Shin, Dongyoun; Muller Arisona Stefan, Schmitt Gerhard
year 2011
title Crowdsourcing Urban Simulation Platform Using Mobile Devices and Social Networking Media Technologies
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 233-246.
summary Introduction and Research Questions The research area of urban simulation methods has grown notably in recent decades. Most of the research topics that concern urban simulation have concentrated on defining the complexities of urban environments with certain rules and algorithms. However, cities are getting more complex and changes to them are being made at greater speed. Therefore, current urban simulation modeling approaches based on rules and protocols are still struggling to reduce the gap between the virtual simulation environment and the real cities, since the behavior of citizens is frequently unpredictable and continuously adapting. In this context, research is necessary to develop more fundamental simulation methods that can handle these complexities and changes, leading to new design decision support systems. Therefore, this research was motivated with the following questions: What is the origin of the complexities and transformations of the urban environment? How can we approach the origin to deal with the urban complexities and transformations? To answer these questions, we hypothesize that the diverse human intentions are the origin of the issues that result from all of the complexities and changes of the cities. General Objectives As a result, we propose a participatory simulation environment that brings human intention into the urban simulator: a crowdsourcing [1] simulation platform that is operated by the people‚Äôs participation. To achieve this crowdsourcing urban sustainability simulation environment, we must address the following research issues: categorization of urban sustainability indicators and technologies, inducing mass participations, and an implementation of social network services. Furthermore, we aim at using mobile computing devices, such as smart phones, as a terminal to the simulation environment. Fundamental Goals Our goal is to enable people to share urban information at any time and to compare each other‚Äôs contributions through the crowdsourcing urban simulation platform. The information will be returned to the citizens to support their sustainability-aware life. The simulation platform also gives a chance not only to compare each other‚Äôs levels of sustainability, but also to give self-satisfaction through an altruistic contribution for a sustainable future. Thus, people shall utilize the simulator in order to predict their individual or cities‚Äô future sustainability. Meanwhile, the user data will be collected and delivered to the central server in order to analyze the urban sustainability. Consequently, we can measure the urban sustainability based on a real human interaction, and compare individuals as well as cities. The whole process of this research is presented as a new paradigm of an urban simulator that reflects the urban complexities and the inconstant human mind changes. Specific Objectives of This Paper This paper will represent strategies of the crowdsourcing urban simulation which can make a paradigm shift of urban simulation and shall define the customized sustainable indicators for the initial steps of this research. It shows how as system for can communicate with the public using the current technologies: high performance mobile media, social network services and wide-area geospatial information systems. Furthermore, for the first step of this research, the paper defines the urban sustainability indicators, and their categorization is generalized and translated into simpler ways to support the citizen‚ intuitive understanding.
keywords Crowdsourcing, Urban sustainability, Multi-agent based simulation, Social network services
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_22
id acadia11_22
authors Taron, Joshua M
year 2011
title On the Integrative Program
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 22-25
doi https://doi.org/10.52842/conf.acadia.2011.022
summary The ACADIA 2011 conference, “integration through computation,” constitutes the latest achievements in architectural research toward the integrative program. This program is one in which “methods, processes, and techniques are discovered, appropriated, adapted, and altered from ‘elsewhere,’ and often ‘digitally’ pursued.” As such, integrative violence presents itself as the empowering agent for research that employs computation toward purposefully violating boundaries, hybridizing processes and instrumentalizing nature in the name of architecture. It is at once easy and impossible to imagine the extraordinary power necessary to undertake such a task, yet we find ourselves thoroughly immersed in processes that exploit the world as we know it so that we might be able to design worlds that have not yet been imagined. But what makes the integrative program possible, how is it administered, and what constitutes “an effective digital exchange of information?” While the best answers to these questions lie in the research presented and projects exhibited at this conference, I’d like to take a moment to examine how the integrative program operates and how its operation has evolved programmatic violence.
keywords integrative design; program; violence; biopolitics; architecture
series ACADIA
type introduction
email
last changed 2022/06/07 07:56

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