CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 561

_id acadia11_300
id acadia11_300
authors Ruffo Calderon, Emmanuel; Schimek, Heimo; Wiltsche, Albert
year 2011
title Seeking Performative Beauty
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 300-307
doi https://doi.org/10.52842/conf.acadia.2011.300
summary With digital design and fabrication becoming ever more common in architectural design, the computational geometry topic of discretizing freeform surfaces into flat panels has become a common challenge. At the present, most approaches to the issue of preserving a 2D-tessellation on a freeform surface are focused on optimizing the shape of the structure by approximating geometric “equally-sized” flat patterns. In doing so, these strategies treat the approximation of the desired shape as the primary goal, leaving aside the aesthetical aspect of the paneling, which can be seen as having an ornamental quality. In contrast to these common strategies, the project presented in this paper pursues a more holistic approach that tries to integrate aesthetical as well as structural issues by using more complex as well as more performative patterns for the discretization. In the present paper, we present algorithmic strategies that were designed to integrate from the aesthetics of an exposed timber structure, through analysis of structural loading feedbacks to a detailed level of the physical joint system, as part of the fundamental early design decisions. The consequence of the overall negotiations relies fully on their physical integration through computational design. The present paper discusses both the algorithmic techniques and the joint systems through a series of case studies. At the end of the paper we provide an overview to upcoming tasks including the production of a major structure.
keywords digital architecture; mathematics in architecture; higher-dimensional objects in architecture; design computation and mathematics
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p098
id cf2011_p098
authors Bernal, Marcelo; Eastman Charles
year 2011
title Top-down Approach for Interaction of Knowledge-Based Parametric Objects and Preliminary Massing Studies for Decision Making in Early Design Stages
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 149-164.
summary Design activities vary from high-degree of freedom in early concept design stages to highly constrained solution spaces in late ones. Such late developments entail large amount of expertise from technical domains. Multiple parallel models handle different aspects of a project, from geometric master models to specific building components. This variety of models must keep consistency with the design intent while they are dealing with specific domains of knowledge such as architectural design, structure, HVAC, MEP, or plumbing systems. Most of the expertise embedded within the above domains can be translated into parametric objects by capturing design and engineering knowledge through parameters, constraints, or conditionals. The aim of this research is capturing such expertise into knowledge-based parametric objects (KPO) for re-usability along the design process. The proposed case study ‚Äì provided by SOM New York‚ is the interaction between a massing study of a high-rise and its building service core, which at the same time handles elevators, restrooms, emergency stairs, and space for technical systems. This project is focused on capturing design expertise, involved in the definition of a building service core, from a high-rise senior designer, and re-using this object for interaction in real-time with a preliminary massing study model of a building, which will drive the adaption process of the service core. This interaction attempts to provide an integrated design environment for feedback from technical domains to early design stages for decision-making, and generate a well-defined first building draft. The challenges addressed to drive the instantiation of the service core according to the shifting characteristics of the high-rise are automatic instantiation and adaptation of objects based on decision rules, and updating in real-time shared parameters and information derived from the high-rise massing study. The interaction between both models facilitates the process from the designer‚Äôs perspective of reusing previous design solutions in new projects. The massing study model is the component that handles information from the perspective of the outer shape design intent. Variations at this massing study model level drive the behavior of the service core model, which must adapt its configuration to the shifting geometry of the building during design exploration in early concept design stages. These variations depend on a list of inputs derived from multiple sources such as variable lot sizes, building type, variable square footage of the building, considerations about modularity, number of stories, floor-to-floor height, total building height, or total building square footage. The shifting combination of this set of parameters determines the final aspect of the building and, consequently, the final configuration of the service core. The service core is the second component involved in the automatic generation of a building draft. In the context of BIM, it is an assembly of objects, which contains other objects representing elevators, restrooms, emergency stairs, and space for several technical systems. This assembly is driven by different layouts depending on the building type, a drop-off sequence, which is the process of continuous reduction of elevators along the building, and how this reduction affects the re-arrangement of the service core layout. Results from this research involves a methodology for capturing design knowledge, a methodology for defining the architecture of smart parametric objects, and a method for real-time-feedback for decision making in early design stages. The project also wants to demonstrate the feasibility of continuous growth on top of existing parametric objects allowing the creation of libraries of smart re-usable objects for automation in design.
keywords design automation, parametric modeling, design rules, knowledge-based design
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p092
id cf2011_p092
authors Bittermann, Michael S.
year 2011
title Sustainable Conceptual Building Design using a Cognitive System
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 297-314.
summary A cognitive system for conceptual building design is presented. It is based on an adaptive multi-objective evolutionary algorithm. The adaptive approach is novel and, in contrast with conventional multi-objective evolutionary algorithms, it explores the solution space effectively, while maintaining diversity among the solutions. The suitability of the approach for conceptual design of a multi-purpose building complex is demonstrated in an application. In the application, the goal of maximizing sustainability is treated by means of a model, which is established using neural computations. The approach is found to be suitable for treating the soft nature of the sustainability concept. Also, the capability of the approach to compare the performance of alternative solutions from an unbiased viewpoint, i.e. without committing a-priori to a relative importance among the performance aspects, is demonstrated.
keywords computational design, sustainable design, adaptive evolutionary algorithm, Pareto optimality, neural computation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_breen
id eaea2009_breen
authors Breen, Jack
year 2011
title Unravelling Form and Space in Architecture – Visualisation Approaches in Design Artefact Study Initiatives
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 89-98
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id cf2011_p033
id cf2011_p033
authors Dorta, Tomas; Kalay Yehuda, Lesage Annemarie, Perez Edgar
year 2011
title Comparing Immersion in Remote and Local Collaborative Ideation Through Sketches: a Case Study
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 25-40.
summary Sketches are used in design to support ideation, communication, and collaboration because of their intuitiveness, abstraction, ambiguity and inaccuracy. Design collaboration using freehand sketches is possible through whiteboard software on the Internet. Designers can co-design and share design referents through these tools while adding gestures and expressions using web cams. Freehand sketching using whiteboard software retains the same proportion and scale problems as traditional sketching on paper, but adds digital behaviour (pen tablet display, undo, etc.) and the ability to share sketches in real time with a remote design team. Still, designers are not immersed in their representations. Moreover, such representations can include errors because designers work without reference to real-life perspective views. We developed a system, called the Hybrid Ideation Space (HIS) that allows designers to be immersed in their freehand sketches. The system supports local and remote collaboration, allowing designers to be literally inside their life sized, real time representations, while sharing them with remote collaborators who use another HIS. This paper presents a case study comparing the HIS to conventional whiteboard software (Vyew™) in a context of local and remote design collaboration on two landscape architecture projects. Two multidisciplinary teams worked on the first steps of two ad-hoc projects. The goal was to make an initial observation of the impact of immersion and see if it delivers benefits to collaborative ideation. Two methodological tools supported the study: the Design Flow for the experience that includes the NASA TLX to measure the workload, and the Collaborative Ideation Loop (CI-Loop) for design collaboration.
keywords Collaboration, ideation, immersion, sketches, whiteboard
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_026
id caadria2011_026
authors Dorta, Tomás; Yehuda Kalay, Annemarie Lesage and Edgar Pérez
year 2011
title First steps of the augmented design studio: The interconnected Hybrid Ideation Space and the CI Loop
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 271-280
doi https://doi.org/10.52842/conf.caadria.2011.271
summary Professional or school design studios are essential environments for design supporting free exploration of materials and representations, analogue or digital. New technologies have moved into the studio with mixed results. Paradoxically, the use of portable computers, using Internet as collaboration channel, has actually individualized the design work and limited the support to co-creation, reinforcing individual work. The Augmented Design Studio argues for the implementation of hybrid technology, such as the Hybrid Ideation Space (HIS), in the design studio to compensate for the absence of collective local or remote efficient ideation space. This paper presents a case study showing the primary results of distant synchronous and asynchronous design collaboration supported by the interconnected HIS during an ad-hoc project and assessed by the improved Collaborative Ideation Loop (CI Loop) methodology. The HIS was installed in two universities located in different countries. We ran a research protocol in the format of a design charrette where two teams (team a: two architecture students, team b: two industrial design students) participated in the ideation of a bus shelter. This case study shows that teams were able to co-design while they were virtually “teleported” into each other’s representations.
keywords Design studio; hybrid approach; Collaborative Ideation Loop; telepresence; Hybrid Ideation Space
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadiaregional2011_009
id acadiaregional2011_009
authors Esquivel, Gabriel; Ryan Collier
year 2011
title A Swell Project: Between Parametrics and Fabrication
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.r0r
summary As a case study, Swell serves as: 1) an investigation into architectural ornamentation using a contemporary framework, as directed through specific modes of research, 2) a study in fabrication materials and methods, especially through the realization of form, and 3) as a pedagogical tool, loosely assembled through real and virtual space. This essay will focus mainly on the fabrication methods in terms of why and the pedagogical research initiatives and reactions that went into the design of Swell. The project was conceived through a summer studio which was formed to investigate tools and methods available at the Texas A&M Architecture Ranch and to further the local pedagogical direction toward fabrication in architectural design at Texas A&M University as a whole. That is to say, there was no specific agenda toward parametrics, form, research, technology, or the like. At the same time, as the research continued, certain decisions were cast in terms of technology, sensibility, site, etc. informed by research, iterative processes, or parametric evaluation that ultimately formed the project as it exists today.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2011_387
id sigradi2011_387
authors Fernandez, Monica Inés; Bonvecchi, Liliana
year 2011
title Realidad digital avanzada. Aproximación holística a la construcción del espacio urbano [Advanced digital reality. Holistic approach to the construction of the urban space]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 193-196
summary From the education in architecture, we noticed the need to promote theoretical and critical reflection to contribute effectively in the training of professionals to diagnose problems; to promote the creative use of technology; and design interfaces to mediate through networks and virtual-real-joint trans-actions. This work concerns the study of alternative architectural language, that emphasizing the ethical responsibility of architecture, contribute to the architectural and urban viability Planned activities involve the operation of technological equipment, and are aimed at Advanced Digital Reality, to lead the construction of models, human resources training and applications in specific contexts designed to promote social inclusion.
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2011_031
id caadria2011_031
authors Fukuda, Tomohiro; Kensuke Kitagawa and Nobuyoshi Yabuki
year 2011
title A study of variation of normal of polygons created by point cloud data for architectural renovation field
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 321-330
doi https://doi.org/10.52842/conf.caadria.2011.321
summary Acquiring current 3D space data of cities, buildings, and rooms rapidly and in detail has become indispensable. When the point cloud data of an object or space scanned by a 3D laser scanner is converted into polygons, it is an accumulation of small polygons. When object or space is a closed flat plane, it is necessary to merge small polygons to reduce the volume of data, and to convert them into one polygon. When an object or space is a closed flat plane, each normal vector of small polygons theoretically has the same angle. However, in practise, these angles are not the same. Therefore, the purpose of this study is to clarify the variation of the angle of a small polygon group that should become one polygon based on actual data. As a result of experimentation, no small polygons are converted by the point cloud data scanned with the 3D laser scanner even if the group of small polygons is a closed flat plane lying in the same plane. When the standard deviation of the extracted number of polygons is assumed to be less than 100, the variation of the angle of the normal vector is roughly 7 degrees.
keywords Point cloud; 3D laser scanner; physical space; virtual reality; polygon optimization
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2011_127
id sigradi2011_127
authors Giusso, Cecilia; Schaposnik, Viviana
year 2011
title Imagen Digital: Su Aplicacion en Investigacion - Fases Analitica, Diagnostica y Proyectual - Caso Intersticios Bajo Autopista [Digital imaging: Research application - Analytical, diagnostic and design stages in Interstitials Situations under Highways]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 69-73
summary The present article links Urban Territories and Interstitials Situations under Highways, appointing to fix regulations and strategies from a systematically formulation of Patterns, ordering elements of Typological Series, able to support possible futures urban and architectural designs. The evaluation of specific conditions of habitability of the interstitial situations mentioned, must be boarded to be changed, as well as those cases apt to be optimized, producing a reconfiguration of present situation. There is a responsibility about a simultaneous design of the upper and under highways, taking in account interstitially space, is unavoidable information to face actions over urban areas in relation with motility, high-way fluxes and appropriation in the under high-way.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2011_210
id sigradi2011_210
authors Goldemberg, Eric
year 2011
title The Pulsating Rhythm of Digital Perception
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 103-106
summary This paper highlights the role of digital design as catalyst for a new spatial sensibility related to rhythmic perception. It proposes a novel understanding of computational architecture based on the ability of digital design to supersede its commonly accepted instrumental role, demonstrating the potential to engage in deeper issues of the discipline and to invigorate a discourse of part-to-whole relationships through the lens of rhythmic affect. Pulsation introduces the fundamental animate capacity of spatial organizations and critically reshapes our perception of architectural space across multiple scales of a project, from digital inception to fabrication.
keywords Rhythm; perception; repetition; difference; ornament
series SIGRADI
email
last changed 2016/03/10 09:52

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_052
id ecaade2011_052
authors Hamadah, Qutaibah
year 2011
title The Polymorphic Diagram
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.318-324
doi https://doi.org/10.52842/conf.ecaade.2011.318
wos WOS:000335665500036
summary Thinking about space and its conception lies at the very essence of architectural design, yet only limited attention has been afforded towards developing and advancing its medium of conception. With the objective of better understanding and shaping spatial design workflows, the study sets its attention on what is widely embraced as the medium of thinking about space and its conception in architectural design: The diagram. The study begins with examining the cognitive affordances of the diagram in architecture design, discusses its limitation, then propose a computational-augmented concept for a new class of diagrams, the polymorphic diagram, to assist spatial thinking and cognition during the conceptual design phase.
keywords Design; Diagram; Spatial Thinking, Design Cognition; Computation
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_040
id caadria2011_040
authors Hamadah, Qutaibah
year 2011
title The polymorphic diagram: On mediating spatial thinking in architecture design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 419-428
doi https://doi.org/10.52842/conf.caadria.2011.419
summary This paper describes the polymorphic diagram, a conceptual building information modeling environment conceived to mediate spatial thinking during the conceptual design phase. In particular, the discussion is focused on how enabling multiple forms of representations can possibly support and improve architects’ cognitive capacity to reason about space configuration.
keywords Space configuration; conceptual design; diagrams
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia11_178
id acadia11_178
authors Hambleton, Daniel; Braund, Michael; Walsh, Chris
year 2011
title Dragonfly: An Ecological Approach to Digital Architectural Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 178-185
doi https://doi.org/10.52842/conf.acadia.2011.178
summary Dragonfly is a simulation engine that extends the scope of current human-space interaction tools by encoding the basic principles of ecological psychology into an interoperable, interactive, CAD environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id sigradi2020_903
id sigradi2020_903
authors Herran Cuartas, Coppelia
year 2020
title Domestic spaces design for allow income housing
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 903-911
summary This research is related to the urban transformation that Medellín underwent during the 2004-2011 administrations, in which large architectural projects were implemented in the poorest and most violent areas of the city. To inquire about the effectiveness of these interventions, we look at one of the housing projects worthies of different international recognitions, called the Housing Consolidation of the Quebrada Juan Bobo. Characterized by generating Social Interest Housing (Vivienda de Interés Social-VIS in Spanish) in the creek’s basin, this project benefited 1,240 people who were relocated within the same neighborhood, including some on the same space next to the creek, where their old home was built.
keywords Live, Quality of life, Home, Domestic practices, Informality
series SIGraDi
email
last changed 2021/07/16 11:53

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p049
id cf2011_p049
authors Hii Jun Chung, Daniel; Chye Kiang Heng, Lai Choo Malone Lee, Ji Zhang
year 2011
title Analyzing the Ventilation Performance of Tropical High Density Residential Precincts using Computational Fluid Dynamics
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 351-366.
summary Major cities in the world are getting bigger as they continue to grow to cater for more population increase. These cities normally forced the urban planning to go high density. In the tropical context, high density cities like Singapore and Hong Kong do not have the luxury of space to go low rise and compact. These cities have to build to the floor area ratio of 4 and above to cater for the population. Their only solution is to go up, as high as possible, to the extent that the natural wind flow pattern will be altered, which brings environmental impact to the people. This is generally not good since wind flow helps to maintain the thermal comfort of the people as heat and pollutants are being channeled out of the city to avoid Urban Heat Island effect. In the tropical context, wind flow is crucial to maintain people’s comfort as the temperature is generally very high from the exposure of the sun for the entire year. Studies have shown that wind flow plays the most significant part in maintaining human comfort despite exposing to direct sunlight in the tropics. Therefore, wind flow analysis is extremely crucial to make the design sustainable and energy efficient, as people will not have to depend on mechanical ventilation to compensate for the lack of wind flow. Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment apart from wind tunnel tests. The availability of more powerful hardware for the mainstream computer users as well as the lowering costs of these computers made CFD more possible to be adopted in the design world today. This also means using CFD in the design process, especially to analyze the impact of the design to the current site conditions and annual wind patterns will help the new design to be more responsive to the site. The interest of this paper is to analyze the high density typologies to see how well they respond to the local wind flow pattern. A typology is considered acceptable when the wind flow going through the site is still maintaining acceptable wind speed. This means it does not block off the wind and create stagnant spaces. Different designs generate different typologies which will respond differently to the wind pattern. The study aims at comparing the local high density typologies in terms of their response to the wind. Changes to a typology can be explored too to see if the performance will be different. For a typology which is considered a total failure in terms of response to wind, it may improve its performance if the orientation is altered. The CFD software can also parametrically respond to the changes of the typologies’ dimensions. This is helpful to see how much more a typology can still be performing well before failure by increasing the floor area index. The easiest way to do this is to pump up the building height. In conclusion, designing in response to wind is extremely important as it is more sustainable and responsive to Urban Heat Island effect. A design which responds well to the wind patterns will help save cost of cooling load and fan expenditure. The people will also be more willing to use the outdoor spaces which will as a whole generate more vibrant city spaces. As a result, a high density city with huge population count can still enjoy good thermal comfort if the general urban planning and design respond well to wind.
keywords computational fluid dynamics, sustainability, high density, urban design, airflow, ventilation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_027
id caadria2011_027
authors Hua, Hao and Ting-Li Jia
year 2011
title Interaction in terms of individuality and intelligibility
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 281-290
doi https://doi.org/10.52842/conf.caadria.2011.281
summary This paper points out that “interaction” is not only a scientific issue but also a social-cultural issue. The relationship between the user experiences and the behaviours of the system should be emphasised. The “Individual-Intelligible” coordinate system is created to compare and evaluate the interactivity of various systems, it provides a new design space for researches or students experimenting with interactive systems. Four experiments are discussed with the new formulation of the interaction.
keywords Interaction; individual; intelligible
series CAADRIA
email
last changed 2022/06/07 07:49

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