CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 563

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2011_p163
id cf2011_p163
authors Park, Hyoung-June
year 2011
title Mass-Customization in the Design of 4,000 Bus Stops
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 265-278.
summary In Hawaii, ‚"TheBus‚" has been a main transportation system since 1971. Considering the high cost of living in Hawaii and the absence of a rail system, the use of ‚"TheBus‚" has been an instrumental vein of the city life in Honolulu with rhythmical pauses at about 4,000 bus stops in Honolulu. However, existing undifferentiated bus stops are developed from a cost effective mass production system so that they have been problematic for satisfying specific needs from various site conditions. In this research, an integrated computational method of mass-customization for designing 4,000 bus stops is introduced. According to various site conditions, the design of each bus stop is customized. Unlike the mass‚Äêproduced bus stops commonly seen in cities today, the proposed computational method in this paper produces bus stop design outcomes that fit into the physical characteristics of the location in which they are installed. Mass-customization allows for the creation and production of unique or similar buildings and building components, differentiated through digitally‚Äêcontrolled variation (Kolarevic, 2003). The employment of a computational mass‚Äêcustomization in architectural design extends the boundary of design solutions to the satisfaction of multi-objective requirements and unlimited freedom to search alternative solutions (Duarte, 2001; Caldas, 2006). The computational method developed in this paper consists of 1) definition of a prototype, 2) parametric variation, 3) manual deformation, and 4) simulation based deformation. The definition of a prototype is the development of a basic design to be transformed for satisfying various conditions given from a site. In this paper, the bus stop prototype is developed from the analysis of more than 300 bus stops and the categorization of the existing bus stops according to their physical conditions, contextual conditions, climatic conditions, and existing amenities. Based upon the outcome of the analysis, the design variables of a bus stop prototype are defined. Those design variables then guide the basic physical parameters for changing the physical configuration of the prototype according to a given site. From this, many possible design outcomes are generated as instances for further developments. The process of manual deformation is where the designer employs its intuition to develop the selected parametric variation. The designer is compelled to think about the possible implication derived from formal variation. This optional process allows every design decision to have a creative solution from an individual designer with an incidental quality in aesthetics, but substantiated functional quality. Finally the deformation of the selection is guided and controlled by the influence of sun direction/ exposure to the selection. The simulation based deformation starts with the movement of the sun as the trigger for generating the variations of the bus stop prototype. The implementation of the computational method was made within the combination of MEL (Maya Enbedded Language), autodesk MAYA and Ecotect environment.
keywords mass-customization, parametric variation, simulation based deformation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id cf2011_p092
id cf2011_p092
authors Bittermann, Michael S.
year 2011
title Sustainable Conceptual Building Design using a Cognitive System
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 297-314.
summary A cognitive system for conceptual building design is presented. It is based on an adaptive multi-objective evolutionary algorithm. The adaptive approach is novel and, in contrast with conventional multi-objective evolutionary algorithms, it explores the solution space effectively, while maintaining diversity among the solutions. The suitability of the approach for conceptual design of a multi-purpose building complex is demonstrated in an application. In the application, the goal of maximizing sustainability is treated by means of a model, which is established using neural computations. The approach is found to be suitable for treating the soft nature of the sustainability concept. Also, the capability of the approach to compare the performance of alternative solutions from an unbiased viewpoint, i.e. without committing a-priori to a relative importance among the performance aspects, is demonstrated.
keywords computational design, sustainable design, adaptive evolutionary algorithm, Pareto optimality, neural computation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_069
id ecaade2011_069
authors Lee, Seongki
year 2011
title Feasibility Computation of the Perimeter Block Housing in Early Design Process: A Perimeter Block Housing Design based on Zone Ordinance of Seoul
doi https://doi.org/10.52842/conf.ecaade.2011.235
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.235-244
summary The goal of this paper is to present the feasibility computing tool for the perimeter block housing design in early design process. Firstly, the paper describes briefly issues of perimeter block housing focusing on block design cases of Seoul. Secondly, constraints and requirements of perimeter block housing are analysed and formulated based on specific zone ordinance and regulation. Thirdly application of half-edge data structure is presented for interconnected geometric problem solving. Fourthly, multi-objective optimization algorithm developed is shortly explained as problem solving method. Finally, feasibility-computing software using Java object oriented programming is developed. This can contribute to the tool development that can generate, optimize, evaluate and visualize perimeter block housings in early phases of design process by providing reliable design solutions for stakeholders.
wos WOS:000335665500026
keywords Perimeter block housing; design-constraints; parametric design; multi-objective optimization problem; design support system
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
doi https://doi.org/10.52842/conf.caadria.2011.443
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia11_390
id acadia11_390
authors Takenaka, Tsukasa; Okabe, Aya
year 2011
title Networked Coding Method for Digital Timber Fabrication
doi https://doi.org/10.52842/conf.acadia.2011.390
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 390-395
summary This paper proposes a new interactive design method, called the networked coding method (NC method), which can manage computational design, multi-objective optimization and digital timber fabrication in an interactive design process. First, this paper discusses several drawbacks of the conventional method for architectural design. Second, the paper describes the facilities and equipment of the fabrication laboratory where the NC method was developed. Third, the paper outlines the components of the NC method together with the design process of architectural elements, called integrated fabric 2011. Finally, the paper summarizes several advantages of the method, including the production of an architectural element called the integrated-fabric that integrates various functions into one single element. The method is shown to handle any datasets, including structural and environmental analysis, which were otherwise difficult to integrate into conventional design processes.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:56

_id cf2011_p020
id cf2011_p020
authors Kabre, Chitrarekha
year 2011
title A Computer Aided Design Model for Climate Responsive Dwelling Roof
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 315-332.
summary Computer-Aided Design models have generated new possibilities in the sustainable design of buildings. Computer models assisting different aspects of architectural design have been developed and used for several decades. A review of contributions of computing to architectural design is given by Gero. Most of the conventional simulation computer programs do not actively support design development and optimization, specially at the formative design stages. It is well established that most decisions that affect comfort and building energy use occur during the formative design stages of the project. Furthermore, the efforts required to implement those decisions at the beginning of the design process are small compared to the effort that would be necessary later on in the design process. Therefore, if sustainable design issues are going to receive an appropriate level of consideration at the beginning of the design process, they must be presented in a way which is useful to the architect and fits with other things the architect is considering at that time. Design is seen as a problem-solving process of searching through a space of design solutions. The process of finding a solution to a design problem involves, identifying one or more objectives, making design decisions based on the objectives, predicting and evaluating the performance to find the acceptable decisions. Each of these activities can be performed inside or outside the formal model. In designing a roof, an architect or building designer has to make many decisions on the materials. The arrangement of these materials determines the aesthetic appearance of the roof and the house. Other considerations that affect the choice of roofing materials are thermal performance, rain, fire protection, cost, availability and maintenance. Recyclability of materials, hazardous materials, life-cycle expectancy, solutions, and design options as they relate to the environment also need to be considered. Consequently, the design of roof has become quite a complex and multifaceted problem. The principal need is for a direct design aid which can generate feasible solutions and tradeoff performance in conflicting requirements and prescribe the optimum solution. This paper presents a conceptual Computer Aided Design model for dwelling roof. It is based on generation and optimization paradigms of Computer Aided Design; which is diametrically opposite to conventional simulation. The design of roof (design goal) can be defined in terms of design objective as "control radiant and conduction heat." This objective must be satisfied to achieve the design goal. The performance variables, such as roof ceiling surface temperature or new thermal performance index (TPI*) must acquire values within certain ranges which will satisfy the objective. Given the required inputs, this computer model automatically generates prescriptive quantitative information to design roof to achieve optimum thermal comfort in warm humid tropics. The model first generates feasible solutions based on the decision rules; next it evaluates the thermal performance of the roof taking into account design variables related to the building’s roof and finally it applies numerical optimization techniques to automatically determine the optimum design variables, which achieve the best thermal performance. The rational and methodology used to develop the proposed model is outlined and the implementation of model is described with examples for climatic and technological contexts of India and Australia.
keywords Computer aided design, sustainable design, generation, optimization, dwelling roof, thermal performance
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_016
id ecaade2011_016
authors Stojakovi_, Vesna; Tepav_evi_, Bojan
year 2011
title Single Image Ambiguity and Adjustment of Cultural Heritage Modeling Approach
doi https://doi.org/10.52842/conf.ecaade.2011.099
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.99-106
summary The objective of this research is to point out the deficiency of the modeling from a single image and give suggestion for the improvement. In the domain of cultural heritage visualization, single image modeling is mainly used to recover the scene shown in the historical photographs. In this paper, some common ambiguities in the area of the historical architectural environments are highlighted. In most approaches user is the one to introduce and choose constraints, and therefore he must have control over the ambiguity problems. We propose suggestions about how to adjust the single-image-based modeling in order to minimize chance for irregular 3D shapes to emerge due to ambiguity. Simple examples are used to illustrate how ambiguity of a single image can affect the models veridicality, which are the common mistakes that inexperienced user can make and how and when they can be corrected.
wos WOS:000335665500011
keywords Single-image-based modeling; Restitution; Perspective; Photography; Shape ambiguity; Cultural heritage
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_170
id acadia11_170
authors El Sheikh, Mohamed; Gerber, David
year 2011
title Building Skin Intelligence: A parametric and algorithmic tool for daylighting performance design integration
doi https://doi.org/10.52842/conf.acadia.2011.170
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 170-177
summary The research presents a methodology and tool development which delineates a performance-based design integration to address the design, simulation, and proving of an intelligent building skin design and its impact on daylighting performance. Through the design of an algorithm and parametric process for integrating daylighting performance into the design phase an automated configuration evaluation is achieved. Specifically the tool enables design exploration of semi autonomous and fully autonomous configurations of an exterior building envelope louver system. The research situates itself in the field of intelligent building skins and adds to the existing solutions a validation of systems with interdependent louvers of varying tilt angles. The system is designed to respond to dynamic daylighting conditions and occupants’ preferences. Within the framework of this study, Grasshopper, Rhino, Galapagos and DIVA, are linked and coded into one integrated process, facilitating design optioneering with near real time feedback. The paper concludes with a description of the tool set’s extensibility, future incorporation of domain integration, and conflation of natural and physical system interaction and complexity.
keywords kinetic facades; parametric design; design integration; daylighting; performative design; design optioneering; realtime feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia11_334
id acadia11_334
authors Khoo, Chin Koi; Burry, Jane; Burry, Mark
year 2011
title Soft Responsive Kinetic System: An Elastic Transformable Architectural Skin for Climatic and Visual Control
doi https://doi.org/10.52842/conf.acadia.2011.334
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 334-341
summary Most designers of dynamic building skins that reconfigure themselves in changing conditions have utilised mechanical systems. However, when designing for dynamic responsiveness, these systems often involve intricate and high-tech mechanistic joints, actuators and control. This research investigates the possibility of the ‘soft’ form-changing material systems to minimise the use of ‘hard’ mechanical components for kinetic responsive architectural skins. The research goal is to develop a prototype system that can be used to retrofit an existing building with an application of a ‘second skin’ that performs well in various climate conditions and is visually compelling. This approach is tested by the prototype, namely “Curtain”. It serves two fundamental purposes: Comfort and Cosmetic, to improve the existing interior and exterior spatial conditions. As an early proposition, the significance of this research offers a practical method for realising a ‘soft’ transformable architectural skin that synthesises passive cooling, manipulates sunlight and is set as an active shading device. Parametric design is used to explore and simulate these climatic and visual design constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia11_350
id acadia11_350
authors Kim, Simon; Yim, Mark; Laucharoen, Jedtsada; Wetmore, Michael; Salek, Sanam; Pan, Sam
year 2011
title Motion and Modular Architecture
doi https://doi.org/10.52842/conf.acadia.2011.350
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 350-357
summary This paper presents an implementation of an architectural module that corresponds to a long serial chain modular robot. As such, this configuration poses possibilities that can move using travelling wave gaits based on snakes and caterpillars. The gaits are controlled with a Gait Control Table which is a simple but powerful way to coordinate the motion of a multiple degree-of-freedom systems. The gaits are implemented on a self-sufficient modular reconfigurable robot with onboard power, computation, sensors and actuators.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadiaregional2011_008
id acadiaregional2011_008
authors Krietemeyer,Elizabeth A.; Anna H. Dyson
year 2011
title Electropolymeric Technology for Dynamic Building Envelopes
doi https://doi.org/10.52842/conf.acadia.2011.x.s0s
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Human health and energy problems associated with the lack of control of natural light in contemporary buildings have necessitated research into dynamic windows for energy efficient buildings. Existing dynamic glazing technologies have made limited progress towards greater energy performance for curtain wall systems because they are still unable to respond to dynamic solar conditions, fluctuating building demands, and a range of user preferences for visual comfort and individual control. Recent breakthroughs in the field of information display provide opportunities to transfer electropolymeric technology to building envelopes that can achieve geometric and spectral selectivity in concert with pattern variation within the façade. Integrating electroactive polymers within the surfaces of an insulated glazing unit (IGU) could dramatically improve the energy performance of windows while enabling user empowerment through the control of the visual quality of this micro-material assembly, in addition to allowing for the switchable patterning of information display. Using parametric modeling as a generative design and analysis tool, this paper examines the technical intricacies linking system variables with visual comfort, daylight quality, and pattern design of the proposed electropolymeric dynamic facade technology.
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_162
id acadia11_162
authors Payne, Andrew
year 2011
title A Five-axis Robotic Motion Controller for Designers
doi https://doi.org/10.52842/conf.acadia.2011.162
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 162-169
summary This paper proposes the use of a new set of software tools, called Firefly, paired with a low-cost five-axis robotic motion controller. This serves as a new means for customized tool path creation, realtime evaluation of parametric designs using forward kinematic robotic simulations, and direct output of the programming language (RAPID code) used to control ABB industrial robots. Firefly bridges the gap between Grasshopper, a visual programming editor that runs within the Rhinoceros 3D CAD application, and physical programmable microcontrollers like the Arduino; enabling realtime data flow between the digital and physical worlds. The custom-made robotic motion controller is a portable digitizing arm designed to have the same joint and axis configuration as the ABB-IRB 140 industrial robot, enabling direct conversion of the digitized information into robotic movements. Using this tangible controller and the underlying parametric interface, this paper presents an improved workflow which directly addresses the shortfalls of multifunctional robots and enables wider adoption of the tools by architects and designers.
keywords robotics; CAD/CAM; firefly; direct fabrication; digitizing arm
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id cf2011_p115
id cf2011_p115
authors Pohl, Ingrid; Hirschberg Urs
year 2011
title Sensitive Voxel - A reactive tangible surface
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 525-538.
summary Haptic and tactile sensations, the active or passive exploration of our built surroundings through our sense of touch, give us a direct feeling and detailed information of space, a sense of architecture (Pallasmaa 2005). This paper presents the prototype of a reactive surface system, which focuses its output on the sense of touch. It explains how touch sensations influence the perception of architecture and discusses potential applications that might arise from such systems in the future. A growing number of projects demonstrate the strong impact of interaction design on the human senses and perception. They offer new ways of sensing and experiencing architectural space. But the majority of these interaction concepts focus on visual and auditory output-effects. The sense of touch is typically used as an input generator, but neglected as as a potential receiver of stimuli. With all the possibilities of sensors and micro-devices available nowadays, there is no longer a technical reason for this. It is possible to explore a much wider range of sense responding projects, to broaden the horizon of sensitive interaction concepts (Bullivant 2006). What if the surfaces of our surroundings can actively change the way it feels to touch them? What if things like walls and furniture get the ability to interactively respond to our touch? What new dimensions of communication and esthetic experience will open up when we conceive of tangibility in this bi-directional way? This paper presents a prototype system aimed at exploring these very questions. The prototype consists of a grid of tangible embedded cells, each one combining three kinds of actuators to produce divergent touch stimuli. All cells can be individually controlled from an interactive computer program. By providing a layering of different combinations and impulse intensities, the grid structure enables altering patterns of actuation. Thus it can be employed to explore a sort of individual touch aesthetic, for which - in order to differentiate it from established types of aesthetic experiences - we have created the term 'Euhaptics' (from the Greek ευ = good and άπτω = touch, finger). The possibility to mix a wide range of actuators leads to blending options of touch stimuli. The sense of touch has an expanded perception- spectrum, which can be exploited by this technically embedded superposition. The juxtaposed arrangement of identical multilayered cell-units offers blending and pattern effects of different touch-stimuli. It reveals an augmented form of interaction with surfaces and interactive material structures. The combination of impulses does not need to be fixed a priori; it can be adjusted during the process of use. Thus the sensation of touch can be made personally unique in its qualities. The application on architectural shapes and surfaces allows the user to feel the sensations in a holistic manner – potentially on the entire body. Hence the various dimensions of touch phenomena on the skin can be explored through empirical investigations by the prototype construction. The prototype system presented in the paper is limited in size and resolution, but its functionality suggests various directions of further development. In architectural applications, this new form of overlay may lead to create augmented environments that let inhabitants experience multimodal touch sensations. By interactively controlling the sensual patterns, such environments could get a unique “touch” for every person that inhabit them. But there may be further applications that go beyond the interactive configuration of comfort, possibly opening up new forms of communication for handicapped people or applications in medical and therapeutic fields (Grunwald 2001). The well-known influence of touch- sensations on human psychological processes and moreover their bodily implications suggest that there is a wide scope of beneficial utilisations yet to be investigated.
keywords Sensitive Voxel- A reactive tangible surface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p116
id cf2011_p116
authors Stavric, Milena; Wiltsche Albert
year 2011
title Ornamental Plate Shell Structures
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 817-832.
summary The development of digital technologies in the last twenty years has led to an unprecedented formal freedom in design and in the representation in virtual space. Combining non-standard geometry with CAD tools enables a new way of expression and realization of architectural ideas and conceptions. The transformation of a virtual double-curved surface into a buildable physical structure and object is always accompanied by huge costs and big problems like geometric and statical ones. Our structure is a type of shell structure consisting of plane panels. The load bearing system is organized in a way so that the forces are distributed along the edges of the plane elements. A structure with plane elements supports a high stiffness in combination with a relatively small overall weight. This is due to smooth curved shape of the geometry. We show geometric methods how to control the construction of curved surfaces out of planar building elements. The approach is based on the discretization of the surfaces by plane elements derived from tangent planes. The novel process in this work is that we take the surface curvature at local points into account. This solves former problems which occurred when intersecting the planes. The fact that there is an infinite number of possibilities when selecting tangent planes on a surface raises the issue of the way and conditions which make it possible to select specific tangent planes whose intersection would produce a desired three-dimensional shape. In order to satisfy also aesthetical requirements we engage plane geometrical patterns and ornaments and transfer them into spatial shape. So a three-dimensional ornamental shape is deduced from a two-dimensional ornament. Another task which will be showed is how to limit the infinite range of possibilities to generate a preferred spatial ornament and on what conditions surface tessellation would be ornamental in character, i.e. it would generate not only the functional, but also the aesthetic component of a free-form surface.
keywords ornament, discretization, free-form surfaces
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_032
id acadiaregional2011_032
authors Castellano, Devan
year 2011
title Humanizing Parametricism
doi https://doi.org/10.52842/conf.acadia.2011.x.d3g
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary As we increase the complexity and correlations of variables that are critical to the design of a project, we are becoming increasingly aware of the possibilities emerging from a computer integrated design process. There is such great opportunity to use these tools to manage and analyze multi variable design information, yet there is still much criticism of the design solutions created from computational design. These design solutions have been said to be “lacking any character, cultural influence, human engagement, or communication” and that “most of our contemporary architecture has forsaken this dimension of architectural discourse and it’s potential for exceptional spaces.” The current focus of computational investigation is primarily limited to building performance and optimization. Buildings that are designed from a purely optimizational construct without acknowledging the users desires and needs are falling short in creating “places”. Optimization can be the end result, but the constructs that are being optimized must be broadened to address all facets of a project. Computational design has emerged because it has the capacity to resolve multiple constraints and deal with extreme complexity of variables. By optimizing a more holistic set of constraints, computational architecture can truly provide comprehensive design solutions.
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_308
id acadia11_308
authors Celento, David; Harriss, Edmund
year 2011
title Potentials for Multi-dimensional Tessellations in Architectural Applications
doi https://doi.org/10.52842/conf.acadia.2011.308
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 308-313
summary Computationally, there exist significant potentials to integrate periodic (repeating) and aperiodic (non-repeating) tessellations in architectural applications. While exploration of two-dimensional and three-dimensional tessellations appear in historically significant works, today, higher-dimensional tessellations are capable of being generated computationally which may be useful in various architectural applications. This paper, a collaboration between an architect and mathematician, explores these processes and potentials. Insights will be offered into this early stage exploration regarding the creation and use of higher-dimensional geometries for architectural applications—such as patterning, volumetric descriptions, and modular assemblages.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:55

_id cf2011_p165
id cf2011_p165
authors Chasznar, Andre
year 2011
title Navigating Complex Models in Collaborative Work for (Sustainably) Integrated Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 619-636.
summary Increasingly intensive use of computational techniques such as parametric-associative modeling, algorithmic design, performance simulations and generative design in architecture, engineering and construction are leading to increasingly large and complex 3D building models which in turn require increasingly powerful techniques in order to be manipulated and interpreted effectively. Further complexities are of course due also to the multi-disciplinary nature of building projects, in which there can be significant variation and even conflict among the aims of architects, engineers and builders, as well as owners, occupants and other stakeholders in the process. Effective use of model information depends to a large extent on sense-making, which can in some ways be helped but also hindered by schemes for organizing the information contained. Common techniques such as layering, labeling (aka ‘tagging’) and assignment of various other attributes to model objects have significant limitations – especially those arising from general problems of language, ontology and standardization, as well as but distinct from issues of interoperability – both with respect to locating the desired items in a 3D building model and also with respect to displaying the objects in informative ways which effectively assist collaborative design and decision-making. Sustainable design in particular is an area generally requiring a high level of inter-disciplinary collaboration to achieve highly integrated designs which make multiple use of the elements and systems incorporated (though integrated design may also be pursued without explicit aims of sustainability). The proposed paper describes ongoing research concerning alternatives to the currently common techniques for locating and displaying information in 3D building models in support of sense-making to promote collaborative and integrated design. These alternatives comprise on the one hand interactive geometric-content-based methods for search and classification of model objects – as an alternative or complement to common assigned-attribute-based methods – and on the other hand visual analytic techniques – in contrast to existing, relatively static tabular and "physical" views – which can help to increase the informativeness of the geometric data within the model, as well as the non-geometric data that is attached to geometric objects (e.g. as in the cases of BIM and various types of CAE performance simulations). Tests undertaken with architects and engineers in practice and academia to evaluate the proposed methods are also described. Finally conclusions are drawn regarding these methods’ positive present performance and some of their shortcomings, as well as indicating directions for future research concerning the methods’ refinement and extension to help 3D building models become more effective components of the design process than they are at present, both with respect to these models’ present levels of complexity and especially with respect to their anticipated increasing complexity in future.
keywords CAD/CAE/BIM, content-based search, visual analytics
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

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