CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 539

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id acadia11_170
id acadia11_170
authors El Sheikh, Mohamed; Gerber, David
year 2011
title Building Skin Intelligence: A parametric and algorithmic tool for daylighting performance design integration
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 170-177
doi https://doi.org/10.52842/conf.acadia.2011.170
summary The research presents a methodology and tool development which delineates a performance-based design integration to address the design, simulation, and proving of an intelligent building skin design and its impact on daylighting performance. Through the design of an algorithm and parametric process for integrating daylighting performance into the design phase an automated configuration evaluation is achieved. Specifically the tool enables design exploration of semi autonomous and fully autonomous configurations of an exterior building envelope louver system. The research situates itself in the field of intelligent building skins and adds to the existing solutions a validation of systems with interdependent louvers of varying tilt angles. The system is designed to respond to dynamic daylighting conditions and occupants’ preferences. Within the framework of this study, Grasshopper, Rhino, Galapagos and DIVA, are linked and coded into one integrated process, facilitating design optioneering with near real time feedback. The paper concludes with a description of the tool set’s extensibility, future incorporation of domain integration, and conflation of natural and physical system interaction and complexity.
keywords kinetic facades; parametric design; design integration; daylighting; performative design; design optioneering; realtime feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2011_191
id sigradi2011_191
authors Tomara, Avra; Liapi, Marianthi; Parthenios, Panos
year 2011
title Translating Urban Environment to Music. A Proposal for an Augmented Perception of our Cities through their Music Imprint
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 530-533
summary This paper presents a methodology to augment acoustically the experience of the urban environment by mapping its fundamental spatial elements and translating them to sound and music. The methodology can be applied at any given path of an urban network to generate its acoustical representation with sounds produced by appropriately chosen musical instruments. The objective is twofold. On the one hand it targets the amelioration of the urban experience of people with impaired vision while on the other it offers a more synaesthetic spatial perception to all those who rely mostly on their retinal understanding of the environment.
keywords Architecture; music; translation; spatial perception; urban experience
series SIGRADI
email
last changed 2016/03/10 10:01

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
doi https://doi.org/10.52842/conf.acadia.2011.186
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia11_334
id acadia11_334
authors Khoo, Chin Koi; Burry, Jane; Burry, Mark
year 2011
title Soft Responsive Kinetic System: An Elastic Transformable Architectural Skin for Climatic and Visual Control
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 334-341
doi https://doi.org/10.52842/conf.acadia.2011.334
summary Most designers of dynamic building skins that reconfigure themselves in changing conditions have utilised mechanical systems. However, when designing for dynamic responsiveness, these systems often involve intricate and high-tech mechanistic joints, actuators and control. This research investigates the possibility of the ‘soft’ form-changing material systems to minimise the use of ‘hard’ mechanical components for kinetic responsive architectural skins. The research goal is to develop a prototype system that can be used to retrofit an existing building with an application of a ‘second skin’ that performs well in various climate conditions and is visually compelling. This approach is tested by the prototype, namely “Curtain”. It serves two fundamental purposes: Comfort and Cosmetic, to improve the existing interior and exterior spatial conditions. As an early proposition, the significance of this research offers a practical method for realising a ‘soft’ transformable architectural skin that synthesises passive cooling, manipulates sunlight and is set as an active shading device. Parametric design is used to explore and simulate these climatic and visual design constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2011_008
id ecaade2011_008
authors Kolovou, Eleni
year 2011
title Sensitive skin design: a generative approach
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.453-460
doi https://doi.org/10.52842/conf.ecaade.2011.453
wos WOS:000335665500052
summary This paper presents a framework of study of an iterative evolution of a modular component designed in an attempt to simulate material constraints and motional response with the perspective to be multiplied into a dynamic system. The main scope of this project was to investigate the process that maps a territory of possibilities, among which lies the potential architectural solution. In order to explore this field a parametric model has been developed. The simulation of the materials nature has been embedded in the algorithm on a geometry constraint basis in an attempt to simulate the behavior of the system comprised by elements in tension and torsion. A multiplication process of the module was introduced at a following stage of the research focusing on regular tessellations and circle packing on the plane. Responsive performance has been studied on a selected specimen of the evolution given a hypothetic context scenario according to which the scale of the design was set at a façade component level. The resulting responsive permeable skin was presented as a potential design solution among the successive approximations of this algorithm. Along the course of the research the parametric tools were used not only as a medium of synchronous output visualization but also as a mechanism to simulate material properties, structural constrains, environmental data, and worked as stimuli of inspiration driving the overall design process.
keywords Parametric design; generative design; simulation and visualization; responsive skin
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_56
id acadia11_56
authors Hoberman, Chuck; Schwitter, Craig
year 2011
title Adaptive Structures: Building for performance and sustainability
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 56-59
doi https://doi.org/10.52842/conf.acadia.2011.056
summary For most architects and engineers, the idea of optimizing a building’s design in relation to its location is so ingrained as to be a reflex. Still, most building professionals have a difficult time making the conceptual and practical leap to the notion of performance-based or “adaptive” buildings. We call these adaptive buildings because they can adapt their shape and function in realtime to environmental changes. This field remains far less developed than other areas of practice, but the logic of adaptive performance — which is time-based, responsive, and dynamic — is compelling. Buildings that continuously attune their configurations in accordance with changing environmental conditions use less energy, offer more occupant comfort, and feature better overall space efficiency than static buildings.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:50

_id eaea2009_kardos_plachtinska
id eaea2009_kardos_plachtinska
authors Kardos, Peter; Petra Plachtinska
year 2011
title Spatial Experience in Real & Virtual Environment as an Urban Design Tool
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 59-64
summary The innovations of information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education are supporting the development of image communication methods on the basis of interactivity. The creative process of searching and decision-making in the urban design studio of our Faculty is supported by spatial modeling methods. The draft is sketched in modeling material on a working model. From the didactic point of view, relevant are mainly those phases, in which is possible, in the imaginative way, to support the searching and decision making process with the aim to test, compare and continuously evaluate the fulfillment of the hypothetic intentions of the solution responsibilities. The model becomes an interactive medium of cooperation between teacher and the working group of students. From the view of design crystallization, the dominant phases, in the creative process, are examining, verification, and simulation. The alternatives of material-compositional content and the spatial performance charts of modeled physical structure are verifying and the visual experience of the anticipated urban environment is simulated by the author, but also through the future client’s eyes. The alternation of the composition’s spatial configurations is generally appreciated by the static visual verification in the endoscopic horizon like the architectural spatial studies. The effective method of the progress generates a creative atmosphere for the generative thinking and design. The laboratory simulation of spatial experiences and their evaluation is performed following the perception psychology relations. The simulation of digestion of the new spatial reality intervenes the customer’s identification and guides to subjective approaches towards the quality and complexity of the formed environment. The simulation is performed in motion in order to be able to anticipate the dynamic continuity of subjective spatial imagination. The induced atmosphere will direct the evaluational attitudes of authors on comparison and selection of the successful alternatives. In our fee, we will present the demonstrations of selected static and dynamic notations of image sequences prepared in our laboratory. The presentations have been created in order to analyze, verify and offer imaginative support to creative findings in result of fulfilling the studio design tasks in the educational process. The main one is the design of urban spatial structures. The laboratory methodology is in the first place oriented on the analogue-digital procedures of "endoscope" model simulation. At the same time it also explores and looks for new unconventional forms of visual communication or archiving as imagination support to specialist and laymen participants in creative, valorization and approval processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id cf2011_p141
id cf2011_p141
authors Khan,Mohammad Ashraf; Dong Andy
year 2011
title Using Geo-Located Augmented Reality for Community Evaluation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 701-720.
summary Conventional practices of two-dimensional representation of three-dimensional objects remain an impediment to end-user engagement in participatory urban design. An alternative is to harness geo-located augmented reality (GAR) technology to embed life-sized virtual three-dimensional images at the actual site of proposed interventions. This format offers closest to real-life visualizations for end-users, enabling them to firstly comprehend and then express feelings concerning future proposals. This paper presents an iPhone web-app that capitalizes on the Layar browser’s GAR interface to tip the economies of scale in favor of intimately attached users of public space, rather than often remotely detached clients and their commissioned designers. Walk-around virtual images of public space designs can be viewed and commented via iPhones by the public. It further allows users to display their own ideas as alternatives, thus in effect serving as an instrument for advancement of CAAD-enabled participative environmental design in general and the idea of reclamation of authorship of public space in particular. This paper briefly describes the development of a prototype, including its preliminary evaluation, and then highlights a study to determine the 3D rendering performance parameters of GAR technology, as the core component of the idea. The paper concludes with a discussion of future implications.
keywords Participative Environmental Design, Collaborative Architectural Design, CAAD, IPhone, End-User Engagement
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_008
id acadiaregional2011_008
authors Krietemeyer,Elizabeth A.; Anna H. Dyson
year 2011
title Electropolymeric Technology for Dynamic Building Envelopes
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.s0s
summary Human health and energy problems associated with the lack of control of natural light in contemporary buildings have necessitated research into dynamic windows for energy efficient buildings. Existing dynamic glazing technologies have made limited progress towards greater energy performance for curtain wall systems because they are still unable to respond to dynamic solar conditions, fluctuating building demands, and a range of user preferences for visual comfort and individual control. Recent breakthroughs in the field of information display provide opportunities to transfer electropolymeric technology to building envelopes that can achieve geometric and spectral selectivity in concert with pattern variation within the façade. Integrating electroactive polymers within the surfaces of an insulated glazing unit (IGU) could dramatically improve the energy performance of windows while enabling user empowerment through the control of the visual quality of this micro-material assembly, in addition to allowing for the switchable patterning of information display. Using parametric modeling as a generative design and analysis tool, this paper examines the technical intricacies linking system variables with visual comfort, daylight quality, and pattern design of the proposed electropolymeric dynamic facade technology.
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p073
id cf2011_p073
authors Nasirova, Diliara; Erhan Halil, Huang Andy T, Woodbury Robert, Riecke Bernhard E.
year 2011
title Change Detection in 3D Parametric Systems: Human-Centered Interfaces for Change Visualization
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 751-764.
summary The research on current parametric modeling systems concerns mainly about the underlying computational technology and designs produced; and emphasizes less human factors and design tasks. We observe users being challenged in interacting with these systems regardless of their expertise level. In these systems, user’s attention is divided on system-imposed actions such as tool selection and set-up, managing obscured views, frequent view manipulation, and switching between different types of representations. In essence, control of the system can become more demanding than the design task itself. We argue that this unbalanced emphasis inhibits one of the most important functions of parametric design: agility in exploration of design alternatives by applying frequent user-introduced or system-generated changes on the parametric design models. This compounded by the effect of cognitive limitations such as change blindness and shifts in locus of attention hinders change control and imposes an extra cognitive load in design. In this paper, we made a first step in developing a set of heuristics that is going to present how designers’ change control and detection can be improved. We experimented with three interfaces that control and visualize changes on three different compositions in relation to the designer’s locus of attention: on-model, peripheral and combined views. We measured designers’ performance as the number of changes detected, number of trials, and time required to complete each change detection task. The results support our hypothesis that change blindness significantly slows down and overloads design thinking, and thus should not be ignored. Furthermore, an interesting finding shows that visualizations on the visual periphery can equally support change detection as on-model visualizations, but it is significantly easier and faster to detect changes when they are visualized in both views. These findings can guide us to develop better interfaces in 3D parametric systems.
keywords parametric design, change detection, change blindness, user-centered design, interface ergonomics, HCI, CAD, visualization
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id acadia10_327
id acadia10_327
authors Vassigh, Shahin; Herrera, Silvana
year 2010
title Interactive Teaching through Simulation Environments
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 327-332
doi https://doi.org/10.52842/conf.acadia.2010.327
summary Spurring new and innovative building design will be critical to the urban energy and economic future of the nation. The operation of completed buildings account for 48% of the nation’s annual greenhouse gas emissions, and 76% of all electricity generated by U.S. power plants goes to supply the building sector. Therefore developing and applying new and innovative sustainable building design will have a measurable impact on the environment. Recent studies show sustainable building design is closely linked to system integration, where various components of a building work in confluence to produce synergetic benefits. As a result, a critical component of sustainable design involves a clear understanding of building systems operation, interaction, and the selection parameters. A consideration of suitable building systems, gauging their interaction, and proposing well integrated systems can lead to producing efficient models of sustainable buildings with minimal impact on the environment. The following paper outlines the progress on a project entitled “Building Literacy: the Integration of Building Technology and Design in Architectural Education.” The project develops a digital tool for teaching/learning architectural technology from an integrated systems perspective. The project attempts to immerse students in a simulated environment that is based on the real life practice of architecture. The project accomplishes this by harnessing the capabilities of simulation and dynamic modeling programs, as well as the state of art graphic media, to create compelling and rewarding reasons for students’ engagement in the lear ning process. The project involves a multidisciplinary team of faculty from Florida International University, University at Buffalo the State University of New York, and Iowa State University and is funded by the US Department of Education for the period of 2007-2011.
keywords educational software, interactive learning, interactive teaching, simulation programs, building performance, building integrated systems,
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2011_080
id ecaade2011_080
authors Velasco, Rodrigo; Robles, Daniel
year 2011
title Eco-envolventes: A parametric design approach to generate and evaluate façade configurations for hot and humid climates
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.539-548
doi https://doi.org/10.52842/conf.ecaade.2011.539
wos WOS:000335665500062
summary This paper presents the current development of an in-progress academic research project where a particular design problem, that of building envelopes for tropical climates, is parametrically defined and its possible solutions assessed by means of data correlations and virtual simulations. In doing do so, the authors have devised a parametric structure based on factorial definitions whereby environmental, structural and life cycle analyses are taken into consideration to determine the design possibilities subsequently defined in terms of their physical configuration, constituent materials, construction processes and dynamic behaviour. Particular emphasis is placed on the embedded energy and functional performance of the resulting designs. The proposed methodological model is graphically presented, and its practical potential illustrated by a particular case of application. It should be taken into account, however, that this is a work in progress, and only the first step towards theconstruction of a simulation based methodology for architects and designers.
keywords Parametric design; building envelopes; green envelopes; tropical architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_138
id acadia11_138
authors Buell, Samantha; Shaban, Ryan; Corte, Daniel; Beorkrem, Christopher
year 2011
title Zero-waste, Flat Pack Truss Work: An Investigation of Responsive Structuralism
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 138-143
doi https://doi.org/10.52842/conf.acadia.2011.138
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models.This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. A truss is defined as: “A triangulated arrangement of structural members that reduces nonaxial external forces to a set of axial forces in its members.” (Allen and Iano 2004)Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia11_272
id acadia11_272
authors Dimcic, Milos; Knippers, Jan
year 2011
title Free-form Grid Shell Design Based on Genetic Algorithms
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 272-277
doi https://doi.org/10.52842/conf.acadia.2011.272
summary In the 21st century, as free-form design grows in popularity, grid shells are becoming a universal structural solution, enabling the conflation of structure and skin (façade) into one single element (Kolarevic 2003). This paper presents some of the results of a comprehensive research project focused on the automated design and optimization of grid structures over some predefined free form shape, with the goal of generating a stable and statically efficient structure. It shows that by combining design and FEM software in an iterative, Genetic Algorithms-based optimization process, stress and deformation in grid shell structures can be significantly reduced, material can be saved and stability enhanced.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ijac20119405
id ijac20119405
authors Koi Khoo, Chin; Flora Salim and Jane Burry
year 2011
title Designing Architectural Morphing Skins with Elastic Modular Systems
source International Journal of Architectural Computing vol. 9 - no. 4, 379-419
summary This paper discusses the issues of designing architectural skins that can be physically morphed to adapt to changing needs.To achieve this architectural vision, designers have focused on developing mechanical joints, components, and systems for actuation and kinetic transformation. However, the unexplored approach of using lightweight elastic form-changing materials provides an opportunity for designing responsive architectural skins and skeletons with fewer mechanical operations. This research aims to develop elastic modular systems that can be applied as a second skin or brise-soleil to existing buildings.The use of the second skin has the potential to allow existing buildings to perform better in various climatic conditions and to provide a visually compelling skin.This approach is evaluated through three design experiments with prototypes, namely Tent, Curtain and Blind, to serve two fundamental purposes: Comfort and Communication.These experimental prototypes explore the use of digital and physical computation embedded in form-changing materials to design architectural morphing skins that manipulate sunlight and act as responsive shading devices.
series journal
last changed 2019/07/30 10:55

_id cf2011_p115
id cf2011_p115
authors Pohl, Ingrid; Hirschberg Urs
year 2011
title Sensitive Voxel - A reactive tangible surface
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 525-538.
summary Haptic and tactile sensations, the active or passive exploration of our built surroundings through our sense of touch, give us a direct feeling and detailed information of space, a sense of architecture (Pallasmaa 2005). This paper presents the prototype of a reactive surface system, which focuses its output on the sense of touch. It explains how touch sensations influence the perception of architecture and discusses potential applications that might arise from such systems in the future. A growing number of projects demonstrate the strong impact of interaction design on the human senses and perception. They offer new ways of sensing and experiencing architectural space. But the majority of these interaction concepts focus on visual and auditory output-effects. The sense of touch is typically used as an input generator, but neglected as as a potential receiver of stimuli. With all the possibilities of sensors and micro-devices available nowadays, there is no longer a technical reason for this. It is possible to explore a much wider range of sense responding projects, to broaden the horizon of sensitive interaction concepts (Bullivant 2006). What if the surfaces of our surroundings can actively change the way it feels to touch them? What if things like walls and furniture get the ability to interactively respond to our touch? What new dimensions of communication and esthetic experience will open up when we conceive of tangibility in this bi-directional way? This paper presents a prototype system aimed at exploring these very questions. The prototype consists of a grid of tangible embedded cells, each one combining three kinds of actuators to produce divergent touch stimuli. All cells can be individually controlled from an interactive computer program. By providing a layering of different combinations and impulse intensities, the grid structure enables altering patterns of actuation. Thus it can be employed to explore a sort of individual touch aesthetic, for which - in order to differentiate it from established types of aesthetic experiences - we have created the term 'Euhaptics' (from the Greek ευ = good and άπτω = touch, finger). The possibility to mix a wide range of actuators leads to blending options of touch stimuli. The sense of touch has an expanded perception- spectrum, which can be exploited by this technically embedded superposition. The juxtaposed arrangement of identical multilayered cell-units offers blending and pattern effects of different touch-stimuli. It reveals an augmented form of interaction with surfaces and interactive material structures. The combination of impulses does not need to be fixed a priori; it can be adjusted during the process of use. Thus the sensation of touch can be made personally unique in its qualities. The application on architectural shapes and surfaces allows the user to feel the sensations in a holistic manner – potentially on the entire body. Hence the various dimensions of touch phenomena on the skin can be explored through empirical investigations by the prototype construction. The prototype system presented in the paper is limited in size and resolution, but its functionality suggests various directions of further development. In architectural applications, this new form of overlay may lead to create augmented environments that let inhabitants experience multimodal touch sensations. By interactively controlling the sensual patterns, such environments could get a unique “touch” for every person that inhabit them. But there may be further applications that go beyond the interactive configuration of comfort, possibly opening up new forms of communication for handicapped people or applications in medical and therapeutic fields (Grunwald 2001). The well-known influence of touch- sensations on human psychological processes and moreover their bodily implications suggest that there is a wide scope of beneficial utilisations yet to be investigated.
keywords Sensitive Voxel- A reactive tangible surface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

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