CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 562

_id acadiaregional2011_007
id acadiaregional2011_007
authors Miller, Kyle
year 2011
title Organized Crime: The Role of Ornament in Contemporary Architecture
doi https://doi.org/10.52842/conf.acadia.2011.x.n3s
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary In contemporary architecture, there are clever crooks engaging in organized crime. New architectural identities arise from the clever doubling of the performative and aesthetic/affective roles that architectural surfaces must, and can now feasibly assume. In 1908, Adolf Loos, in his celebrated piece, Ornament and Crime, called for “the elimination of ornament from useful objects.” Rather than demanding elimination and removal, it can be understood that what Adolf Loos was really calling for was reinterpretation. Through the clever reinterpretation and generation of ornament in contemporary architecture with the aid of parametric design software the term “ornament” has assumed a new definition and identity.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2011_210
id sigradi2011_210
authors Goldemberg, Eric
year 2011
title The Pulsating Rhythm of Digital Perception
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 103-106
summary This paper highlights the role of digital design as catalyst for a new spatial sensibility related to rhythmic perception. It proposes a novel understanding of computational architecture based on the ability of digital design to supersede its commonly accepted instrumental role, demonstrating the potential to engage in deeper issues of the discipline and to invigorate a discourse of part-to-whole relationships through the lens of rhythmic affect. Pulsation introduces the fundamental animate capacity of spatial organizations and critically reshapes our perception of architectural space across multiple scales of a project, from digital inception to fabrication.
keywords Rhythm; perception; repetition; difference; ornament
series SIGRADI
email
last changed 2016/03/10 09:52

_id ijac20109303
id ijac20109303
authors Meyboom, AnnaLisa
year 2011
title Heavy Design
source International Journal of Architectural Computing vol. 9 - no. 3, 251-258
summary Digital tools in architecture have a powerful capability that we have only begun to explore; the questions to ask of them are perhaps not what they can do but what should we use them for? To date, much of the work done in the area of computational design has been used as elaborate patterning - some have called it ‘ornament’. The significance of this ornament is not only pleasure but in its use of digital patterns to represent our current complex and digital age.This representation in itself is not problematic; however, what is problematic is the lack of other meaningful uses of the digital form-generating tools and their distance from a culture of making. The main failing of our use of digital design (algorithmic or not) in architecture to this point is its inability to translate smoothly from the digital world to the physical world. The main reasons for this difficulty in translation are gravity and inherent material properties. Working with gravity and its physical implications is generally considered the role of the structural engineer; as such, engineers have generally created digital tools in this area.The engineer's methodology analyses a structure based on complex structural analysis programming but in order to do this, a detailed description of the structure must already exist. This is not useful in preliminary stages of design. However, the generation of architecture within an environment, which already includes structural principles, may bring us one step closer to this transition of virtual to physical by including gravity in architectural generation while not diminishing the creative form-generating process. An approach has been proposed which responds with a concept of ‘heavy design’. This type of approach incorporates logics from other disciplines, primarily structural engineering, to inform design. The design process incorporates the structural behavior of a system into the architectural model. Engineering offers a mathematical interpretation of the physical world and this is inherently suited to algorithmic design because it is already in equation form. It can thus be programmed into the architectural form generational software. The variables used in the equations become the variables within the architectural design and this inherently brings the natural physical laws to the architecture through a numerical, algorithmic method. The design produced is not a singular answer but rather a responsive vocabulary of a structural system, which is then employed in design in differing conditions. The architecture produced is both function and ornament, having cultural interpretation but carrying out many engineering tasks: a true parametric architecture.
series journal
last changed 2019/05/24 09:55

_id sigradi2011_209
id sigradi2011_209
authors Peronti Santiago, Rodrigo
year 2011
title Jogos e Processos de Projeto: Diálogos Possíveis [Games and Design Processes: Possible Dialogues]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 503-506
summary With the background of the reflections of the philosopher Vilém Flusser about games on contemporary culture, and the mathematical theory of Constructionism of the educator Seymour Papert, the subject of this work, a doctoral research in progress, relates to the use of a new programming language in the development of design processes in architecture. Intends to examine and explore the similarity of this language with the definition of "open game" by Flusser, whose use seems to favor so-called participatory methods and collaborative work, in which the role of the individual project gives rise to an activity shared by several actors.
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia23_v1_110
id acadia23_v1_110
authors Scelsa, Jonathan; Sheward, Gregory; Birkeland, Jennifer; Liu, Jemma; Lin, Yun Jou
year 2023
title Centripetal Clay Printing : Six-Axis Prints for Habitat Column
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 110-115.
summary Gottfried Semper, in his 1851 text The Four Elements of Architecture, famously classifies architecture into four elemental parts: the hearth, the roof, the enclosure, and the mound, describing the role of the last three to be the “defenders of the hearth’s flame against the three hostile elements of nature (Semper 2011).” Modernity has witnessed the role of enclosure evolve to that of a sealed envelope, or one which meticulously separates the ‘natural environment,’ from the internally regulated environment as part of modern comfort. The post-modern advent of the rain-screen has further separated the layer of exteriorized cultural expression from the structuring envelope, removing the ornamental aspect of Semper’s enclosure, from the enclosing layer. This habit of casting the natural processes out of our building envelopes has resulted in the rapid depletion of space for biodiversity within our cities. Joyce Hwang in her essay “Living Among Pests,” has suggested that the needed reconnection of biodiversity with our urban buildings will force a re-examination of “facade articulation to take on more responsibilities. Ornament will become performative” (Hwang 2013).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
doi https://doi.org/10.52842/conf.acadia.2011.186
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2011_109
id ecaade2011_109
authors Pak, Burak; Verbeke, Johan; Ag-Ukrikul, Chotima
year 2011
title Utilizing a Web-based Geographic Virtual Environment Prototype for the Collaborative Analysis of a Fragile Urban Area: An “Open-Source” International Urban Design Studio organized in Brussels
doi https://doi.org/10.52842/conf.ecaade.2011.679
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.679-688
summary In this paper, we will discuss the opportunities and challenges of using a Web-based Geographic Virtual Environment Prototype, primarily developed in the framework of a long-term research project by Pak and Verbeke (2011), as a complementary medium to support an international urban design studio. We reconfigured and rescaled this prototype with the objective of encouraging students to make a collaborative, open-source and location-based analysis of the fragile project area (the Brussels-Charleroi Canal) and share their findings with each other. During this eight week long experimental study, the students were able to effectively use the environment during the analysis phase of the urban design studio; despite their heterogeneous profiles. They created an online inventory that covers five gigabytes of analysis findings, sketches, photos, maps, studio presentations and texts describing their experiences. This environment shows the power of crowdsourcing and online collaborative analysis. Moreover, the findings of our online student survey demonstrate a general positive attitude towards the use of the Virtual Environment Prototype.
wos WOS:000335665500079
keywords Urban Design Studio; Web-based Virtual Environments; Integration of CAAD Research into Design Education; Collaboration
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p116
id cf2011_p116
authors Stavric, Milena; Wiltsche Albert
year 2011
title Ornamental Plate Shell Structures
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 817-832.
summary The development of digital technologies in the last twenty years has led to an unprecedented formal freedom in design and in the representation in virtual space. Combining non-standard geometry with CAD tools enables a new way of expression and realization of architectural ideas and conceptions. The transformation of a virtual double-curved surface into a buildable physical structure and object is always accompanied by huge costs and big problems like geometric and statical ones. Our structure is a type of shell structure consisting of plane panels. The load bearing system is organized in a way so that the forces are distributed along the edges of the plane elements. A structure with plane elements supports a high stiffness in combination with a relatively small overall weight. This is due to smooth curved shape of the geometry. We show geometric methods how to control the construction of curved surfaces out of planar building elements. The approach is based on the discretization of the surfaces by plane elements derived from tangent planes. The novel process in this work is that we take the surface curvature at local points into account. This solves former problems which occurred when intersecting the planes. The fact that there is an infinite number of possibilities when selecting tangent planes on a surface raises the issue of the way and conditions which make it possible to select specific tangent planes whose intersection would produce a desired three-dimensional shape. In order to satisfy also aesthetical requirements we engage plane geometrical patterns and ornaments and transfer them into spatial shape. So a three-dimensional ornamental shape is deduced from a two-dimensional ornament. Another task which will be showed is how to limit the infinite range of possibilities to generate a preferred spatial ornament and on what conditions surface tessellation would be ornamental in character, i.e. it would generate not only the functional, but also the aesthetic component of a free-form surface.
keywords ornament, discretization, free-form surfaces
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_015
id ecaade2011_015
authors van der Zee, Aant; de Vries, Bauke
year 2011
title Out of the box design: Pedagogical approach on generative design teaching
doi https://doi.org/10.52842/conf.ecaade.2011.709
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.709-715
summary A traditional design studio is organized round tutors who give the students an assignment, more precisely a design problem which the students have to solve in 12 weeks. Since 2006 we run at our University a design studio which is focused on a new way of thinking in and about architecture. In many aspects the organization differs greatly from the more traditional organized design studios. In the first part of the paper we will discuss the pedagogical organization of ‘our’ studio and how this new way of generative design is used in architectural training. In the second part we will show and discuss some students work, one project will be discussed in more detail. Finally, we will summarize our experience with this design studio and provide some guidelines for successful implementing Generative Design in architectural design teaching.
wos WOS:000335665500082
keywords Generative design; algorithmic design; teaching
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id sigradi2011_084
id sigradi2011_084
authors Alves, Gilfranco; Pratschke, Anja
year 2011
title Mediação digital e revisão dos processos de design em Arquitetura [Digital mediation and review of design processes in Architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 35-38
summary This paper presents partial results of doctoral research entitled Architecture, Semiotics and Second Order Cybernetics: observation, representation and performance in design process. The research is linked to the Nomads.usp research group and proposes a review of design process, considering the mediation of digital media by using concepts of Second order Cybernetics. This work start with the hypothesis that in a contemporary context, professional demands of architects and designers requires a different approach in relation to the concept of emergence in architecture, and also describes an experiment during the AA Visiting School SP 2011, the Strings / Supple Pavilion project.
keywords Design processes; digital media; emergence; performance.; Second-order Cybernetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2018_1359
id sigradi2018_1359
authors Bertola Duarte, Rovenir; Ziger Dalgallo, Ayla; Consalter Diniz, Maria Luisa; Romão Magoga, Thais
year 2018
title A window to the autism: the political role of the difference of an objectile in the homogeneous school
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 848-853
summary This paper approaches the insertion of an objectile in the homogeneous space of a school, looking to bring flexibility and responsiveness to assist a user with Autism Spectrum Disorder (ASD). The research concerns with photosensitivity, a problem faced by almost 25% of the children with autism (Miller-Horn; Spence; Takeoka, 2011). The study is based on the theories for ASD environments that speak of ‘sensorial perception’ and ‘thinking with imagery’ (Mostafa, 2008), and the coexistence of Sensory Design Theory and Neuro-Typical Method (Pomana, 2015). The result consists of a gadget developed in MIT App Inventor tool and a curtain that interact responsively through an Arduino code, for a new connection between the user and his surroundings.
keywords Objectile; Responsive Architecture; Architecture and autism; ASD; Inclusive school
series SIGRADI
email
last changed 2021/03/28 19:58

_id b339
id b339
authors Bunster, Victor
year 2011
title Tropism-oriented generative design: Analogical models for heterogeneous goal integration
source Master of Philosophy (MPhil) Thesis. Faculty of Architecture, Building and Planning, The University of Melbourne.
summary Architecture often requires integration between heterogeneous objectives. Both empirical requirements and speculative aspirations inform design in ways that resist ready formalization under computerizable logic. This thesis explores the possibilities of tropism-analogy as strategy for tackling some of these diverse objectives in a generative system. The feasibility of addressing heterogeneous goals with a computerizable design system is established by reviewing the role of rule-based strategies in vernacular tradition and the possibilities of analogies in recent generative methods. Then, the concept of tropism is analysed in depth, starting from its origins to its manifestation in a broad range of disciplines. This analysis leads to the definition of tropism as a ‘process of turn’ that enables purposeful connections between a system and its environment, an invariant property that may result in different levels of adaptation. These generalized conditions are used as conceptual foundation to explore analogical connections between divergent dimensions of architectural problems, and to define a feedback-enabled generative system that uses tropism-inspired rules in tackling contrasting design objectives. This system is implemented as a proof-of-concept for the Chilean social housing program, where is used to generate façade prototypes that respond simultaneously to thermal comfort and formal expression criteria. The outcomes of this thesis suggest that tropism-analogy can be used in tackling heterogeneous façade objectives and, therefore, to define novel design methods to explore goal-integration in computer-based generative architecture systems.
keywords generative architecture, design computation, tropism analogy, goal integration, social housing
series thesis:MSc
type normal paper
email
more http://dtl.unimelb.edu.au/R/98KH7M6SLEUI1J2GUA82K5A1AQSR7NK9HMI4GPCRJGFAEYDGHF-01472?func=dbin-jump-full&object_id=277253&local_base=GEN01&pds_handle=GUEST
last changed 2012/07/06 17:57

_id sigradi2011_157
id sigradi2011_157
authors Burneo Valdivieso, Xavier Eduardo
year 2011
title No es esto lo que hacen los arquitectos? Experiencias y aplicaciones de herramientas digitales en los talleres de diseño [Is not this what architects do? Experiences and applications of digital tools in design workshops]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 82-85
summary This paper shows under the framework of research and teaching project developed at the Technical University of Loja, Ecuador, with the participation of students in the school of architecture, taking aim through the study of theory and a series exercises to strengthen the relationship between the methods of generative design and digital technologies in architectural projects from creation to completion display, to achieve better teaching and learning as the architect insert specific language in society and contemporary architecture.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadiaregional2011_032
id acadiaregional2011_032
authors Castellano, Devan
year 2011
title Humanizing Parametricism
doi https://doi.org/10.52842/conf.acadia.2011.x.d3g
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary As we increase the complexity and correlations of variables that are critical to the design of a project, we are becoming increasingly aware of the possibilities emerging from a computer integrated design process. There is such great opportunity to use these tools to manage and analyze multi variable design information, yet there is still much criticism of the design solutions created from computational design. These design solutions have been said to be “lacking any character, cultural influence, human engagement, or communication” and that “most of our contemporary architecture has forsaken this dimension of architectural discourse and it’s potential for exceptional spaces.” The current focus of computational investigation is primarily limited to building performance and optimization. Buildings that are designed from a purely optimizational construct without acknowledging the users desires and needs are falling short in creating “places”. Optimization can be the end result, but the constructs that are being optimized must be broadened to address all facets of a project. Computational design has emerged because it has the capacity to resolve multiple constraints and deal with extreme complexity of variables. By optimizing a more holistic set of constraints, computational architecture can truly provide comprehensive design solutions.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2011_108
id ecaade2011_108
authors Celani, Gabriela; Beirão, José N.; Duarte, José P.: Vaz, Carlos
year 2011
title Optimizing the “characteristic structure”: Combining shape grammars and genetic algorithms to generate urban patterns
doi https://doi.org/10.52842/conf.ecaade.2011.491
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.491-500
summary The present paper is part of an undergoing research that aims at developing software that can generate urban plans, based on contemporary urban design concepts, in an optimized way. As a design method, the project proposes the use of the trilogy formulation/ generation/evaluation, which starts with an outline of the design requirements, proceeds with the definition of generative procedures that can result in these requirements, and follows with the evaluation of the generated designs. The paper describes the development of a computer program that implements some of Marshall’s evaluation methods, and further elaborates them to define generative criteria and to optimize the resulting designs with GA techniques. The program aims at generating what Marshall calls a “characteristic structure”, a type of urban fabric that is usually found in vernacular urban fabrics.
wos WOS:000335665500057
keywords Generative design; urban design; genetic algorithms; shape grammars
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_132
id ecaade2011_132
authors Coskun, Emirhan; Cagdas; Gulen
year 2011
title An Integrated Model For Emergent City Behavior Based On User Movements
doi https://doi.org/10.52842/conf.ecaade.2011.159
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.159-165
summary Today, with rapidly evolving information technology, computer technologies has become an interface rather than a tool for design process. With the development in computer applications it has become possible to solve design problems which were not possible to handle before. Computer environment which has become an interface rather than a tool for design has also led to the emergence of a number of concepts. New concepts such as Computer Aided Design (CAD), Computer Aided Manufacturing (CAM), Computer Aided Engineering (CAE) are being involved in design process. With the development of Artificial Intelligence (AI) , AI has earned an interdisciplinary position. Agent based systems which are contained in the fields of AI have become the subjects of many researches in design basis. Approach to the problem solving process in the process of architectural/design problems is to be addressed as an important point within the scope of evaluation process. In this context user movements have a very critical role in process of problem solving according to the design problems. While designing or solving a design problem , ignoring the user movements can lead to unwanted results. Within the scope of this study user movements in city are considered in the context of emerging urban part/particles as a preliminary study.
wos WOS:000335665500018
keywords Emergence; agent-based systems; user movements in city; city dweller
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

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