CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 331

_id lasg_nearlivingarchitecture_2014_085
id lasg_nearlivingarchitecture_2014_085
authors Stacey, Michael; and Chantelle Niblock
year 2014
title Prototyping Protocell Mesh
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 085 - 096
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id ecaade2011_022
id ecaade2011_022
authors Achten, Henri
year 2011
title Degrees of Interaction: Towards a Classification
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.565-572
doi https://doi.org/10.52842/conf.ecaade.2011.565
wos WOS:000335665500065
summary In architecture various approaches have been developed do deal with changing demands on the building. The most recent development is interactive architecture. In this paper we aim to outline what interactive architecture is. First we define the type of performance behavior that an interactive building or environment has. Following, we consider the relation between the system and the user. We derive four types of relations, characterized as “perfect butler,” “partner,” “environmental,” and “wizard.” Interactive systems are composed of sensors, controllers, actuators, and materials. Various degrees of interactivity can be achieved with such systems, ranging from passive, reactive, autonomous, to agent systems. Complete with earlier discussion of design methods this provides the range of aspects that should be considered when designing interactive architecture.
keywords Interactive architecture; Human-Computer interaction; design theory
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_017
id ecaade2011_017
authors Achten, Henri; Koszewski, Krzysztof; Martens, Bob
year 2011
title What happened after the “Hype” on Virtual Design Studios?: Some Considerations for a Roundtable Discussion
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.23-32
doi https://doi.org/10.52842/conf.ecaade.2011.023
wos WOS:000335665500001
summary The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
keywords Education; architectural curriculum; blended learning; collaborative design; VDS
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_099
id ecaade2011_099
authors Ahlquist, Sean; Menges, Achim
year 2011
title Methodological Approach for the Integration of Material Information and Performance in the Design Computation for Tension-Active Architectural Systems
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.799-808
doi https://doi.org/10.52842/conf.ecaade.2011.799
wos WOS:000335665500092
summary As computational design processes have moved from representation to simulation, the focus has shifted towards advanced integration of performance as a form defining measure. Performance, though, is often assessed purely on the level of geometry and stratified between hierarchically independent layers. When looking at tension-active membrane systems, performance is integrated across multiple levels and with only the membrane material itself, defining the structural, spatial and atmospheric qualities. The research described in this paper investigates the integrative nature of this type of lightweight structure and proposes methodologies for generating highly articulated and differentiated systems. As material is a critical component, the research focuses on a system-based approach which places priority on the inclusion of material research and parameterization into a behavior-based computational process.
keywords Material behavior; material computation; system; gestalt; tension-active system
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
doi https://doi.org/10.52842/conf.acadia.2011.082
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
doi https://doi.org/10.52842/conf.acadia.2012.047
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2011_117
id ecaade2011_117
authors Albayrak, Canan; Tunçer, Bige
year 2011
title Performative architecture as a guideline for transformation: Defense Line of Amsterdam
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.501-510
doi https://doi.org/10.52842/conf.ecaade.2011.501
wos WOS:000335665500058
summary Performance as an architectural design paradigm has been emerging during the recent years. We have developed an understanding that we formalized as a taxonomy for performative architecture that considers performance from three points of view: health, safety and security performance; functional and efficiency performance; and psychological, social, cultural, and esthetic performance. This paper focuses on a design project that explores these ideas as a performative architecture proposal. The project focuses on the architectural transformation of the Defense Line of Amsterdam, 41 forts, as a green belt. This transformation considers a holistic approach of defining a general method and guideline. We developed a series of parametric models for the definition and generation of designs. The first model computes an urbanization level for each fort. Consequently, models are developed in 4 stages: regional design, urban design, building design, and production of a scale model, and these are applied in an iterative manner to reach design outcomes for the project.
keywords Performative architecture; performance evaluation; taxonomy; parametric modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id 10cc
id 10cc
authors Alves, Gilfranco; Nojimoto, Cynthia
year 2011
title Strings Pavilion: design process
source V!RUS, [online] n. 6. [online] Available at: . [Accessed: 30 December 2011].
summary The paper presents the design process of Strings Pavilion developed during the Architectural Association School of Architecture's Visiting School Workshop occurred in Sao Paulo city, in July, 2011. The pavilion is an outcome from a collective creation process of five persons team working in an immersive way during ten days; they explored several possibilities of experimentation and hybrid processes from researches about materials features and behaviors as well as parametric software. Fundamental concepts such as loop, feedback and responsivity from Second Order Cybernetic and Systems Theory were included and applied in the creation process.
keywords design processes; Second Order Cybernetic; Complex Systems, parametric design; digital fabrication; interactivity.
series other
type normal paper
email
more http://www.nomads.usp.br/virus/virus06/?sec=6&item=2&lang=en
last changed 2012/01/09 07:27

_id sigradi2011_084
id sigradi2011_084
authors Alves, Gilfranco; Pratschke, Anja
year 2011
title Mediação digital e revisão dos processos de design em Arquitetura [Digital mediation and review of design processes in Architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 35-38
summary This paper presents partial results of doctoral research entitled Architecture, Semiotics and Second Order Cybernetics: observation, representation and performance in design process. The research is linked to the Nomads.usp research group and proposes a review of design process, considering the mediation of digital media by using concepts of Second order Cybernetics. This work start with the hypothesis that in a contemporary context, professional demands of architects and designers requires a different approach in relation to the concept of emergence in architecture, and also describes an experiment during the AA Visiting School SP 2011, the Strings / Supple Pavilion project.
keywords Design processes; digital media; emergence; performance.; Second-order Cybernetics
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2011_009
id caadria2011_009
authors Anderson, Jonathon and Ming Tang
year 2011
title Form follows parameters: Parametric modeling for fabrication and manufacturing processes
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 91-100
doi https://doi.org/10.52842/conf.caadria.2011.091
summary As the architectural field continues to explore the possibilities of parametric design it is important to understand that architectural computation has evolved from representations to simulation and evaluation. This paper explores the digital processes of parametric scripting as a way to generate architectural artefacts that can be realized in the physical landscape through various digital fabrication and industrial manufacturing techniques. This paper will highlight the important discoveries of the geometries and the implications the script has on the construction processes. One benefit of using parametric modelling as a component to the manufacturing pipeline is being able to explore several design iterations in the digital realm before ever realizing them in the physical landscape. Furthermore, parametric modelling allows users to control the production documentation and precision needed to manufacture. As a result, the design pipeline presented in this paper seeks to eliminate the construction processes that hinder the physical act of making architecture.
keywords Manufacturing process; parametric modelling; 3D printing, plastic casting; mould making
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2011_145
id ecaade2011_145
authors Araújo, Leandro; Andrés, Roberto
year 2011
title BIM.BON . A BIM system for architectural practice in Brazil
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.439-443
doi https://doi.org/10.52842/conf.ecaade.2011.439
wos WOS:000335665500050
summary This article discusses the difficulties faced by the BIM (Building Information Modeling) systems to be widely adopted among most part of architecture and engineering professionals in Brazil. A revision of the issue and investigation of possibilities for improving the practice of architecture were made by creating a new model of BIM software addressed to a wider audience. It lists the main critical points in the usability of BIM software, based on a survey made with 300 professionals. The analysis is followed by a study of a new BIM software that could reach a wider audience of architects by implementing a tool that directly links the users to the construction materials market, also including a tool for easy budgetary calculations.
keywords BIM Software; Architectural design; Architecture in Brazil; ICT; Collaborative design
series eCAADe
email
last changed 2022/05/01 23:21

_id lasg_nearlivingarchitecture_2014_045
id lasg_nearlivingarchitecture_2014_045
authors Armstrong, Rachel
year 2014
title Potent Matter; The Dynamic Chemistries of Hylozoic Ground
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 045 - 062
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id sigradi2011_198
id sigradi2011_198
authors Aroztegui Massera, Carmen
year 2011
title La cámara en la animación de arquitectura. Reconsiderando “la mirada” y el régimen de mostración en el cine [The Camera in Architectural Animation. Reconsidering “The Gaze” and The Registration Regime in the Cinema]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 432-435
summary Even though inspired by cinema, architecture animations often oversimplify filmic space, and conflate two distinct concepts: gaze, and vision. Such misinterpretation leads to overuse camera movement to present spaces as if the change of point of view would lead to communicate lived space. This article introduces such discussion in the context of the tableau vivant, a living picture, explores the use of the shot sequence and the use of non-narrative scenes.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
doi https://doi.org/10.52842/conf.ecaade.2011.716
wos WOS:000335665500083
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
doi https://doi.org/10.52842/conf.caadria.2017.551
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2011_032
id caadria2011_032
authors Barker, Tom; Nicole Gardner, M. Hank Haeusler and Martin Tomitsch
year 2011
title Last train to trancentral: From infrastructure to ‘info’structure: a case study of embedding digital technology into existing public transport infrastructures
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 335-344
doi https://doi.org/10.52842/conf.caadria.2011.335
summary The research presented in this paper is an investigation into how ubiquitous computing technologies can contribute to improving the quality of existing public transport environments through the integration of responsive technologies. The paper argues that given the significant challenges associated with transport infrastructure expansion including cost, disruption, energy use, and implementation periods augmenting existing transport environments offers alternate measures to manage demand and improve the user experience. The paper proposes improving transport environments by integrating smart, or responsive, digital information into the existing physical fabric in a coherent architectural and spatial context. This approach offers an opportunity to shift away from the static nature of public transport infrastructure to the dynamic notion of public transport ‘info’structure. The research uses an architecture graduate studio as a foundation to investigate the objectives. The contribution of this paper is an investigation of ways in which digital technologies and networked communications can transform and augment public transport infrastructure, allowing new forms of intelligent, adaptive, interactive and self-aware architecture to be developed.
keywords Urban Informatics; media facades; public transport; responsive technologies; smart environments
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2011_053
id ecaade2011_053
authors Barros, Mário; Duarte, José P.; Chaparro, Bruno
year 2011
title Digital Thonet: An automated system for the generation and analysis of custom-made chairs
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.521-529
doi https://doi.org/10.52842/conf.ecaade.2011.521
wos WOS:000335665500060
summary A system is presented to support the designer in creating custom versions of chairs within a predefined design language using Thonet chairs as a case study. The system consists of parametric models based on shape grammars linked to structural analysis to provide an integrated generative process for mass customization in the furniture industry.
keywords Thonet; furniture design; finite element method; parametric design; mass customization
series eCAADe
email
last changed 2022/05/01 23:21

_id lasg_nearlivingarchitecture_2014_fulltext
id lasg_nearlivingarchitecture_2014_fulltext
authors Beesley, Philip [editor]
year 2014
title Euphoria and Dystopia
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

_id lasg_nearlivingarchitecture_2014_008
id lasg_nearlivingarchitecture_2014_008
authors Beesley, Philip
year 2014
title Introduction
source Near-Living Architecture; Work in Progress from The Hylozoic Ground Collaboration 2011 - 2013 [ISBN 978-1-926724-45-4 (pbk).--ISBN 978-1-926724-57-7 (epub).--ISBN 978-1-926724-58-4 (mobi)] Riverside Architectural Press: Toronto, Canada 2014 pp. 008 - 034
keywords Living Architecture Systems Group, living architecture, meshworks, metabolisms, kinetic, cybernetic, artificial intelligence, cognition, neuroscience, prototyping, diffusive, subtle phenomena, form-languge, chemistry, natural computing, affect, perception
email
last changed 2019/07/29 14:00

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