CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 406

_id caadria2011_025
id caadria2011_025
authors Watanabe, Shun
year 2011
title Simulating 3d architecture and urban landscapes in real space
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 261-270
doi https://doi.org/10.52842/conf.caadria.2011.261
summary In the present research, we have developed a system by which to simulate three-dimensional architecture and urban landscapes in any outdoor space. As the basic AR environment, we used Vizard running on a laptop PC, where the urban model component, location tracking component, and image display component work together using original Python scripts. For the urban model component, digital maps data were converted. For the location tracking component, portable DGPS and a high-precision gyroscope were introduced in order to minimize the locational error. For the image display component, optical see-through HMD was used. Stereovision was also realized with the functions of GPU on the PC. A walking experiment was performed to test the proposed system on a redevelopment plan for our university campus.
keywords AR; GIS; DGPS; Optical see-through HMD; Stereovision
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2011_010
id caadria2011_010
authors Jowers, Iestyn; Miquel Prats, Nieves Pedreira, Alison Mcay and Steve Garner
year 2011
title Supporting shape reinterpretation with eye tracking
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 101-110
doi https://doi.org/10.52842/conf.caadria.2011.101
summary It has been argued that reinterpretation is an essential process in design generation and idea exploration. However, computational design tools, such as computer-aided design systems, offer poor support for shape reinterpretation, and as such are not well suited to ideation in conceptual design. One of the key difficulties in implementing computational systems that support shape reinterpretation is the issue of interface – how can a user intuitively guide a system with respect to their interpretation of a designed shape? In this paper, a software prototype is presented that uses an eye tracking interface to support reinterpretation of shapes according to recognised subshapes. The prototype is based on eye tracking studies, and uses gaze data and user input to restructure designed shapes so that they afford manipulation according to users’ interpretations.
keywords Eye tracking; shape interpretation; computer-aided design; design generation; design exploration
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2011_412
id sigradi2011_412
authors Olmos Reveron, Francisco
year 2011
title Desarrollando destrezas proyectuales con la asistencia de la Teoría de la Sintaxis del Espacio durante el primer año de los estudios de arquitectura [Developing spatial configuration abilities coupled with the Space Syntax theory for first year architectural studies]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 476-479
summary The Space Syntax Theory (SST) has been taught at the Bartlett School of Postgraduate Studies at UCL as a tool for architects to explore the relationship between spatial configuration and social form. It has also been used as a design tool to explore and understand, during the design process, possible effects of design ideas on people interaction with space. However the introduction of SST in the first stage of architectural training as a learning resource for developing spatial configuration abilities has not been explored in detail yet. This paper is going to discuss an experience of training architectural students using the SST.
keywords e-learning; virtual studio; design training; architecture theory; space syntax
series SIGRADI
email
last changed 2016/03/10 09:56

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
doi https://doi.org/10.52842/conf.caadria.2017.551
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_416
id sigradi2011_416
authors Castro, Carlos; Vega, Juan Ignacio; Al-haddad, Tristán
year 2011
title Botterfold, cubierta celosía autosoportante [Botterfold, self-supporting sun break cover]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 206-209
summary Botterfold is a reflective self-supporting mono component sun break cover that research the architectural design and materialization using digital technologies of parametric modeling and fabrication. Its structure is made up of 1200 differentiated aluminum components milling, folded, assembled and riveted. It is designed in Grasshopper plug-in for Rhinoceros 3d modeling. It generates a responsive definition to the variation of
series SIGRADI
email
last changed 2016/03/10 09:48

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadiaregional2011_024
id acadiaregional2011_024
authors Hillukka, Daniel
year 2011
title Interior Climate Optimization by Volumetric Adjustment
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.j1c
summary This research focuses primarily on the functionality of software, specifically Rhinoceros (McNeel & Assoc.) and a few associated PlugIns (Grasshopper, Rhino Assembly), to create and control a model of a building to study the environmental effects of modulation of space. Has technology been completely utilized in addressing comfort maintenance within a dwelling space? For example, animals have a similarities based upon their surface to volume relationship, yet they are able to adjust the ratios based on a reaction to their environmental circumstances. For example, when cold, they are able to “fluff” their fur in order to minimize their surface area in comparison to an increasing “interior” volume. Historically, abilities to influence temperature change within a space have been relegated to passive air exchange systems and more recently completely active air exchange means of control. Technological advances have raised significant questions towards methods and means for this control. Through use of 3D models and simulations, the topic of climate maintenance in spatial conditions was addressed using environmental controls. Thus modulation of the interior climate as well as the space could simultaneously occur to create a radically different space of habitation. The preparation and writing of this abstract addressed various areas of the SPC requirements, which become apparent during the digestion of the paper.
keywords Rhinoceros, Grasshopper, Rhino-Assembly, volume, operable architecture, parametric components, climate optimization, dynamic constructs
series ACADIA
last changed 2022/06/07 07:49

_id acadiaregional2011_002
id acadiaregional2011_002
authors Lee, Dave; Brian Leounis
year 2011
title Digital Origami: Modeling Planar Folding Structures
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.o0g
summary This paper presents a surface manipulation tool that can transform any arrangement of folding planar surfaces without the need to custom program for each instance. Origami offers a finite set of paper-folding techniques that can be cataloged and tested with parametric modeling software. For this work, Rhinoceros and Grasshopper have been chosen as a software platform to generate a parametric folding tool focusing on single surface folding, particularly where surfaces can transform from one configuration to another while retaining their planarity.
series ACADIA
last changed 2022/06/07 07:49

_id acadia13_425
id acadia13_425
authors Moukheiber, Carol
year 2013
title Sensual Embodiment: When Morphological Computation Shapes Domestic Objects
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 425-426
doi https://doi.org/10.52842/conf.acadia.2013.425
summary IM BLANKY (2011) and CURTAIN (2013) are augmented textile prototypes set within the context of the domestic environment. The projects are informed by the concept of embodiment within the field of artificial intelligence (AI).
keywords embodiment, IM BLANKY, CURTAIN, textile, shape-memory alloy
series ACADIA
type Research Poster
email
last changed 2022/06/07 07:58

_id sigradi2011_279
id sigradi2011_279
authors Nojimoto, Cynthia; Tramontano, Marcelo; Sobral Anelli, Renato Luiz
year 2011
title Design Paramétrico: Experiência Didática [Parametric Design: Didactic Experience]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 456-460
summary The paper presents uses of parametric software for design processes as Rhinoceros and Grasshopper within a design studio activity. Besides the use of parametric software, the activity also involved the development of physical models produced by settings of digital fabrication. The aim of this paper is to describe and to comment this didactic experience with architecture students and analyze how this software was introduced in their design process.
series SIGRADI
email
last changed 2016/03/10 09:56

_id eaea2009_ohno_wada
id eaea2009_ohno_wada
authors Ohno, Ryuzo; Yohei Wada
year 2011
title Visibility of Guide Signs for Pedestrians in Motion: An Application of an Immersive Visual Simulation System
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 107-114
summary When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our destination. These are not always helpful, however, since the sheer number of signs around us may distract us from picking up the necessary information. The presence of other pedestrians also adds to the difficulty by blocking our view. In crowded situations where we cannot disturb pedestrian flow, we must moreover be able to read signs while walking and paying attention to the people ahead. With the above in mind, the present study uses an immersive visual simulation system to examine the influence of observation conditions on sign detection and recognition by pedestrians in motion. Two experiments were performed for the present study. The first examined the readable range (readability threshold) of three types of sign lettering in motion. This served to determine conditions for the second experiment as well as to test the performance of the immersive visual simulation system. The system displays wide-angle images (180 degrees both vertically and horizontally) capable of filling viewers’ peripheral vision; viewers may also gain stereoscopic vision through the use of polarizing glasses. The second experiment examined the influence of various observation conditions on sign detection and recognition while in motion. The virtual experimental space, made to resemble a concourse in a large railway station, was 15 m wide and 3.5 m high. The subjects, nine university students, were asked to detect the target that was assigned one of the eight figures while moving through the virtual space at a walking speed (1.5m/s) and to tap a keyboard at hand when the target was detected. At the moment of the subject’s response, the distance between the observation point and the target in the virtual space was recorded. The factors tested were sign layout (density, aggregation, alignment) and presence of other pedestrians. The degree of influence of a factor was determined by analyzing the detection distance for a comparison stimulus versus for a standard stimulus as well as the ratio of targets detected. The experiments revealed that the readability of figures viewed in motion may differ from when they are viewed under static conditions. The following factors were found to be relevant to sign detection and recognition while in motion: 1) density of signs (amount of visual information), 2) smoothness of eye movement from one sign to another, and 3) allocation of visual attention. Although the results were obtained in virtual experimental settings, and the absolute numerical values therefore have limited meaning, the results nonetheless empirically clarify some of the mechanisms involved in the detection and recognition of guide signs by pedestrians.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id ecaade2011_172
id ecaade2011_172
authors Okuda, Shinya; Ping, Chua Liang
year 2011
title Form Follows Performance: Structural Optimisation and the Cost-effectiveness of Digital Fabrication
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.837-842
doi https://doi.org/10.52842/conf.ecaade.2011.837
wos WOS:000335665500096
summary The presented paper describes a series of studio-based research projects on structural optimisation and the cost-effectiveness of digital fabrication that aim to balance stress distribution across thick walls or a rib density of slabs. As a consequence of the structural optimisations, the results tend to be non-uniform shapes that are not ideal for cost-effective fabrication. This paper introduces a few simple models to balance structural optimisation and fabrication cost-effectiveness. It involves relatively simple structural simulations as the design inputs, and then converts the simulation results into various architectural forms using parametric 3D modelling tool (McNeel Rhinoceros v4, Grasshopper v0.8) before fabricating them using digital fabrication technologies. The major challenge of this study is how to translate simulation results into architectural components/overall building shapes and how to fabricate complex forms in a cost-effective manner.
keywords Digital Fabrication; Mass Customisation; Cost-effectiveness; Structural Optimization; Parametric
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_162
id acadia11_162
authors Payne, Andrew
year 2011
title A Five-axis Robotic Motion Controller for Designers
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 162-169
doi https://doi.org/10.52842/conf.acadia.2011.162
summary This paper proposes the use of a new set of software tools, called Firefly, paired with a low-cost five-axis robotic motion controller. This serves as a new means for customized tool path creation, realtime evaluation of parametric designs using forward kinematic robotic simulations, and direct output of the programming language (RAPID code) used to control ABB industrial robots. Firefly bridges the gap between Grasshopper, a visual programming editor that runs within the Rhinoceros 3D CAD application, and physical programmable microcontrollers like the Arduino; enabling realtime data flow between the digital and physical worlds. The custom-made robotic motion controller is a portable digitizing arm designed to have the same joint and axis configuration as the ABB-IRB 140 industrial robot, enabling direct conversion of the digitized information into robotic movements. Using this tangible controller and the underlying parametric interface, this paper presents an improved workflow which directly addresses the shortfalls of multifunctional robots and enables wider adoption of the tools by architects and designers.
keywords robotics; CAD/CAM; firefly; direct fabrication; digitizing arm
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia11_152
id acadia11_152
authors Rael, Ronald; San Fratello, Virginia
year 2011
title Developing Concrete Polymer Building Components for 3D Printing
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 152-157
doi https://doi.org/10.52842/conf.acadia.2011.152
summary The creation of building components that can be seen as sustainable, inexpensive, stronger, recyclable, customizable and perhaps even reparable to the environment is an urgent, and critical focus of architectural research. In the U.S. alone, the construction industry produced 143.5 million tons of building-related construction and demolition debris in 2008, and buildings, in their consumption of energy produce more greenhouse gasses than automobiles or industry.Because the inherent nature of 3D printing opens new possibilities for shaping materials, the process will reshape the way we think about architectural building components. Digital materiality, a term coined by Italian and Swiss architects Fabio Gramazio and Matthias Kohler, describes materiality increasingly enriched with digital characteristics where data, material, programming and construction are interwoven (Gramazio and Kohler, 2008). The research aspires towards this classification through the use of parametric modeling tools, analytic software and quantitative and qualitative analysis. Rapid prototyping, which is the automatic construction of physical objects using additive manufacturing technology, typically employs materials intended for the immediate analysis of form, scale, and tactility. Rarely do the materials used in this process have any long-term value, nor does the process - except in rare cases with expensive metal prototyping - have the ability to create actual and sustainable working products. This research intends to alter this state of affairs by developing methods for 3D printing using concrete for the production of long-lasting performance-based components.
series ACADIA
type work in progress
email
last changed 2022/06/07 08:00

_id ijac20119406
id ijac20119406
authors Takenaka, Tsukasa; Aya Okabe
year 2011
title Development of the Seed Scattering System for Computational Landscape Design
source International Journal of Architectural Computing vol. 9 - no. 4, 421-436
summary This paper proposes a computational landscape design method, called the Seeds Scattering system (SS system), that was developed by the AnS Studio to carry out the Sony forest project in Japan.This method enables us to manage various environmental conditions in design processes, to design ‘natural’ in urban areas, ( i.e., people perceive a forest in an urbanized area as if it is natural although the forest is not genuinely natural). First, this paper discusses the limitations of the conventional method of landscape design. In Section 3 to 4, we describes the SS system together with the design process of the project. In Section 5, we present the system from a different perspective, that is, as a method for satisfying social requirements to gain human appreciation.The designer’s role in this system is not to manipulate geometries or compositions of tree groupings but to design the fundamental rules that underlie them. As a result, the designer can create a landscape in an interactive manner, thereby producing one that inherently belongs to its site.
series journal
last changed 2019/07/30 10:55

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_017
id ecaade2011_017
authors Achten, Henri; Koszewski, Krzysztof; Martens, Bob
year 2011
title What happened after the “Hype” on Virtual Design Studios?: Some Considerations for a Roundtable Discussion
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.23-32
doi https://doi.org/10.52842/conf.ecaade.2011.023
wos WOS:000335665500001
summary The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
keywords Education; architectural curriculum; blended learning; collaborative design; VDS
series eCAADe
email
last changed 2022/05/01 23:21

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