CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadiaregional2011_020
id acadiaregional2011_020
authors Hudson, Roly; Drew MacDonald, Mark Humphreys
year 2011
title Race track modeler. Developing an Iterative Design Workflow Combining a Game Engine and Parametric Design
doi https://doi.org/10.52842/conf.acadia.2011.x.v2b
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This paper documents the continuing development and testing of a novel digital work flow established and implemented for the design and redevelopment of formula one racing tracks. The Race Track Modeler (RTM) tool uses a game engine to simulate driving around proposed track designs. Performance data from the simulation is combined with real data acquired from analysis of vehicle mounted accident data recorders (ADRs). The output of the tool is a graphical representation of simulated stopping positions of vehicles that have lost control and left the track. This information directly informs the design of motor racing facilities; the zoning of spectator facilities, position and specification of crash barriers (if required), and surface material selection for the run-off zones (the area where vehicles are expected to stop after losing control and leaving the track). The RTM can suggest further design changes to the track geometry which are then fed back into the game engine. The project involves methods of binding analysis of design directly to geometry together with input from interactive controls. The RTM has been developed and tested during the redevelopment of Silverstone race track in the United Kingdom (figure 1) this paper documents the current state of the tool and concludes with proposed future developments.
series ACADIA
last changed 2022/06/07 07:49

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p035
id cf2011_p035
authors Langenhan, Christoph; Weber Markus, Petzold Frank, Liwicki Marcus, Dengel Andreas
year 2011
title Sketch-based Methods for Researching Building Layouts through the Semantic Fingerprint of Architecture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 85-102.
summary The paper focuses on the early stages of the design process where the architect needs assistance in finding reference projects and describes different aspects of a concept for retrieving previous design solutions with similar layout characteristics. Such references are typically used to see how others have solved a similar architectural problem or simply for inspiration. Current electronic search methods use textual information rather than graphical information. The configuration of space and the relations between rooms are hard to represent using keywords, in fact transforming these spatial configurations into verbally expressed typologies tends to result in unclear and often imprecise descriptions of architecture. Nowadays, modern IT-technologies lead to fundamental changes during the process of designing buildings. Digital representations of architecture require suitable approaches to the storage, indexing and management of information as well as adequate retrieval methods. Traditionally planning information is represented in the form of floor plans, elevations, sections and textual descriptions. State of the art digital representations include renderings, computer aided design (CAD) and semantic information like Building Information Modelling (BIM) including 2D and 3D file formats such as Industry Foundation Classes (IFC) (IAI, 2010). In the paper, we examine the development of IT-technologies in the area of case-based reasoning (Richter et al., 2007) to provide a sketch-based submission and retrieval system for publishing and researching building layouts including their manipulation and subsequent use. The user interface focuses on specifying space and their relations by drawing them. This query style supports the spatial thinking approach that architects use, who often have a visual representation in mind without being able to provide an accurate description of the spatial configuration. The semantic fingerprint proposed by (Langenhan, 2008) is a description and query language for creating an index of floor plans to store meta-data about architecture, which can be used as signature for retrieving reference projects. The functional spaces, such as living room or kitchen and the relation among on another, are used to create a fingerprint. Furthermore, we propose a visual sketch-based interface (Weber et al., 2010) based on the Touch&Write paradigm (Liwicki et al., 2010) for the submission and the retrieval phase. During the submission process the architect is sketching the space-boundaries, space relations and functional coherence's. Using state of the art document analysis techniques, the architects are supported offering an automatic detection of room boundaries and their physical relations. During the retrieval the application will interpret the sketches of the architect and find reference projects based on a similarity based search utilizing the semantic fingerprint. By recommending reference projects, architects will be able to reuse collective experience which match the current requirements. The way of performing a search using a sketch as a query is a new way of thinking and working. The retrieval of 3D models based on a sketched shape are already realized in several domains. We already propose a step further, using the semantics of a spatial configuration. Observing the design process of buildings reveals that the initial design phase serves as the foundation for the quality of the later outcome. The sketch-based approach to access valuable information using the semantic fingerprint enables the user to digitally capture knowledge about architecture, to recover and reuse it in common-sense. Furthermore, automatically analysed fingerprints can put forward both commonly used as well as best practice projects. It will be possible to rate architecture according to the fingerprint of a building.
keywords new media, case-based reasoning, ontology, semantic building design, sketch-based, knowledge management
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac20109304
id ijac20109304
authors Vermisso, Emmanouil
year 2011
title Design economies of surface: can Architects learn from the manufacturing process of industry-driven projects like auto-cross racing?
source International Journal of Architectural Computing vol. 9 - no. 3, 259-284
summary This paper discusses an in-house manufactured race-car body for the annual Formula SAE® Series competition. The driving parameters for the design and fabrication process are examined with regards to the assignment's ‘format’ as a joint study between architecture and engineering students. Traditionally there has been an inhibition concerning communication between architects and engineers, that is perhaps successfully exemplified through Peter Rice's example of the "Iago mentality" (Rice, 1998) where the Shakespearean confrontation between Othello and Iago is viewed as an analogy to this communication: "In the dialogue of Architecture and Engineering, the engineer is the voice of rationality and reasoni." Unless dictated by construction necessities, research between these two disciplines is not sought as regularly as we would hope for; we are therefore, interested to assess the analog and computational techniques used from a design perspective, and, by understanding the implications of working among two different but similarly geared backgrounds, describe possible improvements on real-size projects that require both technical and design input, thereby affirming Rice's belief for creative inter-disciplinary discourse. Finally, the project is a reminder of the common ground between architectural and automotive design, by examining the notion of surface from a cross-disciplinary premise.
series journal
last changed 2019/05/24 09:55

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2011_092
id sigradi2011_092
authors Hemmerling, Marco
year 2011
title Informed Material
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 339-342
summary Next to the possibilities of digital form-finding strategies, parametric design and computational visualization techniques, which lead to an increasing virtualization of our society - rapid technologies allow today for the direct translation of the digital model into the physical world. As a result of this process the experience of digital realities, driven by virtual environment gets an interesting shift back to the physical world. Against this background the paper points out that it is a question of design to define contemporary and intended matters, processes and strategies of interaction, in other words: to inform the design.
keywords Rapid Prototyping; Materialization; Perception; Digital Design Tools; Human-Centered Design
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2014_290
id sigradi2014_290
authors Molinas, Isabel Sabina
year 2014
title Contra la distinción: la libertad de las formas en la experiencia estética contemporánea [Against distinction: the freedom of the shapes in the contemporary esthetic experience]
source SiGraDi 2014 [Proceedings of the 18th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-9974-99-655-7] Uruguay - Montevideo 12 - 14 November 2014, pp. 446-449
summary In the field of Contemporary Esthetics is resumed the question of what is art and which are the readability conditions (reading). The questions relate to the displacement between representation and experimentation, beauty and esthetic experience, among others. In this context, we address the technology of poetry (Nancy (2012 [2013]) as technological exhibition that lets your experience the being of the object and become subjects. The corpus includes film and video (Kopystiansky 1996-97; Alys 2011 y Jaar 2013). The objective is to outline an analytical framework for thinking about the esthetic freedom of creation and the practical freedom of their recognition. (Wagner 2004).
keywords Art; Technology; Esthetics; Design; Freedom
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2011_237
id sigradi2011_237
authors Quitral Zapata, Francisco J.; González Böhme, Luis F.
year 2011
title Sistema de seguimiento solar de bajo costo para instalaciones fotovoltaicas domésticas [Low-cost solar tracking system for domestic photovoltaic installations]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 118-122
summary The ongoing research is focused on the development of a low-cost solar tracking system to improve domestic fixed PV installations which performance is dramatically diminished due to the absence of reorientation mechanisms to maximize solar energy capture. A straightforward way to reduce fabrication and maintenance costs of a domestic solar tracking system is to avoid the use of photoresistors. Most solar trackers use photoresistors to reorient their PV panels. However, the daily and seasonal solar path is well known and its variation is negligible when comparing photoresistorbased and preprogrammed reorientation against the amount of solar energy that is captured.
series SIGRADI
email
last changed 2016/03/10 09:58

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
doi https://doi.org/10.52842/conf.ecaade.2011.716
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
wos WOS:000335665500083
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_032
id caadria2011_032
authors Barker, Tom; Nicole Gardner, M. Hank Haeusler and Martin Tomitsch
year 2011
title Last train to trancentral: From infrastructure to ‘info’structure: a case study of embedding digital technology into existing public transport infrastructures
doi https://doi.org/10.52842/conf.caadria.2011.335
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 335-344
summary The research presented in this paper is an investigation into how ubiquitous computing technologies can contribute to improving the quality of existing public transport environments through the integration of responsive technologies. The paper argues that given the significant challenges associated with transport infrastructure expansion including cost, disruption, energy use, and implementation periods augmenting existing transport environments offers alternate measures to manage demand and improve the user experience. The paper proposes improving transport environments by integrating smart, or responsive, digital information into the existing physical fabric in a coherent architectural and spatial context. This approach offers an opportunity to shift away from the static nature of public transport infrastructure to the dynamic notion of public transport ‘info’structure. The research uses an architecture graduate studio as a foundation to investigate the objectives. The contribution of this paper is an investigation of ways in which digital technologies and networked communications can transform and augment public transport infrastructure, allowing new forms of intelligent, adaptive, interactive and self-aware architecture to be developed.
keywords Urban Informatics; media facades; public transport; responsive technologies; smart environments
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2011_366
id sigradi2011_366
authors Braida, Frederico; Nonima, Vera L.
year 2011
title A representação das cidades na era da cultura digital: ampliação, consumo e produção das cidades no ciberespaço [The representation of cities in the era of digital culture: expansion, consumption and production of cities in cyberspace ]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 320-323
summary This article presents a study on the representation of cities in the era of digital culture and aims to show how the phenomenon of self-production is present in the websites studied. At the end, we conclude that cities (through city marketing), local government (through advertising and through the creation of an identity) and citizens (through selfbranding), they create a rhetorical itself and constitute itself as brands. Therefore, we conclude that cybercities has been more an extended space of consumption and production of cities, municipalities and citizens.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_167
id ecaade2011_167
authors Celento, David; Henn, Rebecca
year 2011
title Nimble Urban Dwellings: Re-enabling Permanent Impermanence
doi https://doi.org/10.52842/conf.ecaade.2011.635
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.635-644
summary This paper considers an evolutionary type of urban dwelling—where permanent impermanence may be a preferred state for those who favor nimble dwellings that are better able to respond to change. These changes may be socio-economic, geographic, technological, environmental, cultural, employment-related, or simply the result of unanticipated disruptions. The goal of this research is to describe a system which enables improved functionality, flexibility, and desirability for modest, yet highly diverse, urban dwelling solutions based upon an evolving, open-source system of digital design standards. Given that consumer product designers have, for more than a decade, successfully utilized digital technology to design and produce highly desirable products, this paper asks whether urban dwellings might benefit from concerns more in keeping with those of consumer products.
wos WOS:000335665500074
keywords Emergency Dwellings; Mass Customization; Open Source Architecture; Urban Housing; Architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_186
id acadia11_186
authors Chaturvedi, Sanhita; Colmenares, Esteban; Mundim, Thiago
year 2011
title Knitectonics
doi https://doi.org/10.52842/conf.acadia.2011.186
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 186-195
summary The project Knitectonics aims at exploring digital fabrication systems that facilitate optimized, adaptive and specific integrated architectural solutions (Male-Alemany 2010). It is inspired by the beauty of nature systems with their inherent efficiency and performance. The research explored on-site fabrication of monocoques shells, integrating skin and structure along with services and infrastructure, using a simple household technique. It thus embodies a self organized micro system of textures and a macro system of structures. This paper elaborates how the numeric aspects of a textile technique were used, first to digitally imitate the process of assembly and further exploited to develop and visualize a novel fabrication system, based on material research and technical experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_18
id acadia11_18
authors Cheng, Nancy Yen-wen
year 2011
title Forewords: The Need for Nimble Thinking
doi https://doi.org/10.52842/conf.acadia.2011.018
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 18-19
summary The digital age demands fluid movement between different modes of thought. At its foundation, research requires patient study, what Malcolm Gladwell1 describes as the expertise that comes from practicing one thing for 10,000 hours. Careful observation and reflection yield the small insights that lead to bigger discoveries. Through experimenting, designers learn how to do things in an intuitive way, developing a deep tacit knowledge of actions that is hard to express in words.
series ACADIA
type introduction
email
last changed 2022/06/07 07:55

_id acadia11_234
id acadia11_234
authors Chok, Kermin
year 2011
title Progressive Spheres of Innovation: Efficiency, communication and collaboration
doi https://doi.org/10.52842/conf.acadia.2011.234
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 234-241
summary Over the last few years, a large majority of construction work has moved overseas. In response to this, our engineering practice has been involved in a large number of Asian and Middle East design competitions, usually executed in a compressed timeframe. Building codes usually include very specific requirements regarding the lateral performance of a building under seismic and wind loads. This is especially true in China. Our structural engineering practice has thus developed a variety of digital tools customized to building code requirements, in order to provide relevant structural feedback in an appropriate design time frame. The paper will discuss our recent digital design work in the context of building code requirements and information sharing. Our innovations have centered on three progressive spheres of innovation: internal efficiency, communication and collaboration. We propose that only with closer and more transparent collaboration will the building industry be effective and efficient in meeting clients’ needs. However, without first addressing a firm’s internal capabilities of efficiency and communication, the firm will be unable to effectively participate in the collaborative process. This paper begins by discussing various custom Rhino-Grasshopper components to facilitate our internal design process. We then touch on the communication realm discussing work in lowering the barriers for information sharing. Lastly, we explore the necessary shifts in thinking required to move beyond linear design exploration and the exciting opportunity to deliver truly innovative design solutions.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2011_122
id ecaade2011_122
authors Chronis, Angelos; Jagannath, Prarthana; Siskou, Vasiliki Aikaterini; Jones, Jonathan
year 2011
title Sensing digital co-presence and digital identity: Visualizing the Bluetooth landscape of the City of Bath
doi https://doi.org/10.52842/conf.ecaade.2011.087
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.87-92
summary The impact of ubiquitous digital technologies on the analysis and synthesis of our urban environment is undoubtedly great. The urban topography is overlaid by an invisible, yet very tangible digital topography that is increasingly affecting our urban life. As W. J. Mitchell (Mitchell 2005) pointed out, the digital revolution has filled our world with “electronic instruments of displacement” that “embed the virtual in the physical, and weave it seamlessly into daily urban life”. The mobile phone, the most integrated mobile device is closely related to the notion of a digital identity, our personal identity on this digital space. The Bluetooth is the mainly used direct communication protocol between mobile phones today and in this scope, each device has its own unique ID, its “MAC address”. This paper investigates the potential use of recording and analysing Bluetooth enabled devices in the urban scale in understanding the interrelation between the physical and the digital topographies.
wos WOS:000335665500009
keywords Pervasive systems; digital presence; urban encounter; digital identity
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2012_333
id sigradi2012_333
authors da Silva, Isabelle Maria Mensato; Viz, Simone Helena Tanoue
year 2012
title Ensino de Arquitetura e Urbanismo com auxilio de ferramentas digitais [Teaching Architecture and Urbanism with help of digital tools]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 522-526
summary This article aims to discuss the importance of freehand drawings in the architectural projective process in the context of the digital age, through the use of tablets. It is intended to identify how these drawings, using tablets, keep the perception and the personal dash of each one. This research aims not only to review and update the drawing´s disciplines in the architecture courses - its practices and procedures - but also to discuss the actual role of representation - analogical or digital - and its interaction with others disciplines. The first research, done in 2011, indicated possibilities of interface with CAD, Revit and Sketch-up. The second part, in course in this year, 2012, is trying to experiment the use of tablets in three others disciplines: History of Architecture and Urbanism I, Landscaping and Project I, in the Instituto de Arquitetura e Urbanismo da USP, São Carlos, Brasil.
keywords freehand drawing, graphic, tablet, digital media
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2011_015
id caadria2011_015
authors Davis, Daniel; Flora Dilys Salim and Jane Burry
year 2011
title Designing responsive architecture: Mediating analogue and digital modelling in the studio
doi https://doi.org/10.52842/conf.caadria.2011.155
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 155-164
summary Prototyping digitally responsive architecture requires that architects know how to program and design electronics. Normally they don’t. The challenge for teachers is to teach these skills whilst maintaining a focus on the design potentials of responsive architecture. One method is to teach students to use Input-Output-Process (IPO) diagrams and parametric modelling as pathways into the logic of responsive architecture. The paper discusses the work of students taught this way during a semester long elective. Our analysis shows that IPO diagrams lead to reactive architecture, which matches the current technical limitations of responsive architecture. We argue that mediating analogue and digital models is an essential aspect to successful responsive architecture.
keywords Responsive architecture; physical interaction; education; parametric design
series CAADRIA
email
last changed 2022/06/07 07:55

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