CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p060
id cf2011_p060
authors Sheward, Hugo; Eastman Charles
year 2011
title Preliminary Concept Design (PCD) Tools for Laboratory Buildings, Automated Design Optimization and Assessment Embedded in Building Information Modeling (BIM) Tools.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 451-476.
summary The design of laboratory buildings entails the implementation of a variety of design constraints such as building codes; design guidelines and technical requirements. The application of these requires from designers the derivation of data not explicitly available at early stages of design, at the same time there is no precise methodology to control the consistency, and accuracy of their application. Many of these constraints deal with providing secure environmental conditions for the activities inside laboratories and their repercussions both for the building occupants and population in general, these constraints mandate a strict control over the building’s Mechanical Equipment (MEP), in particular the Heating Ventilating and Air Conditioning (HVAC) system. Due to the importance of these laboratory designers are expected to assess their designs not only according spatial relationships, but also design variables such as HVAC efficiency, air pressure hierarchies, operational costs, and the possible implications of their design decisions in the biological safety of the facility. At this point in time, there are no practical methods for making these assessments, without having constant interaction with HVAC specialists. The assessment of laboratory design variables, particularly those technical in nature, such as dimensioning of ducts or energy consumption are usually performed at late stages of design. They are performed by domain experts using data manually extracted from design information, with the addition of domain specific knowledge, the evaluation is done mostly through manual calculations or building simulations. In traditional practices most expert evaluations are performed once the architectural design have been completed, the turn around of the evaluation might take hours or days depending on the methods used by the engineer, therefore reducing the possibility for design alternatives evaluation. The results of these evaluations will give clues about sizing of the HVAC equipment, and might generate the need for design reformulations, causing higher development costs and time delays. Several efforts in the development of computational tools for automated design evaluation such as wheel chair accessibility (Han, Law, Latombe, Kunz, 2002) security and circulation (Eastman, 2009), and construction codes (ww.Corenet.gov.sg) have demonstrated the capabilities of rule or parameter based building assessment; several computer applications capable of supporting HVAC engineers in system designing for late concept or design development exist, but little has been done to assess the capabilities of computer applications to support laboratory design during architectural Preliminary Concept Design(PCD) (Trcka, Hensen, 2010). Developments in CAD technologies such as Building Information Modeling (BIM) have opened doors to formal explorations in generative design using rule based or parametric modeling [7]. BIM represents buildings as a collection of objects with their own geometry, attributes, and relations. BIM also allows for the definition of objects parametrically including their relation to other model objects. BIM has enabled the development of automated rule based building evaluation (Eastman, 2009). Most of contemporary BIM applications contemplate in their default user interfaces access to design constraints and object attribute manipulations. Some even allow for the application of rules over these. Such capabilities make BIM viable platforms for automation of design data derivation and for the implementation of generative based design assessment. In this paper we analyze the possibilities provided by contemporary BIM for implementing generative based design assessment in laboratory buildings. In this schema, domain specific knowledge is embedded in to the BIM system as to make explicit design metrics that can help designers and engineers to assess the performance of design alternatives. The implementation of generative design assessments during PCD can help designers and engineers to identify design issues early in the process, reducing the number of revisions and reconfigurations in later stages of design. And generally improving design performance.
keywords Heating ventilating and Air Conditioning (HVAC), Building Information Models (BIM), Generative Design Assessment
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p135
id cf2011_p135
authors Chen Rui, Irene; Schnabel Marc Aurel
year 2011
title Multi-touch - the future of design interaction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 557-572.
summary The next major revolution for design is to bring the natural user interaction into design activities. Graphical User Interfaces (GUI) brought a new approach that was more effective compared to their conventional predecessors. In recent years, Natural User Interfaces (NUI) have advanced user experiences and multi-touch and gesture technologies provide new opportunities for a variety of potential uses in design. Much attention has been paid to leverage in the design of interactive interfaces. The mouse input and desktop screen metaphors limit the information sharing for multiple users and also delayed the direct interaction for communication between each other. This paper proposes the innovative method by integrating game engine ‘Unity3D’ with multi-touch tangible interfaces. Unity3D provides a game development tool as part of its application package that has been designed to let users to focus on creating new games. However, it does not limit the usage of area to design additional game scenarios since the benefits of Unity3D is allowing users to build 3D environments with its customizable and easy to use editor, graphical pipelines to openGL (http://unity3d.com/, 2010 ). It creates Virtual Reality (VR) environments which can simulates places in the real world, as well as the virtual environments helping architects and designers to vividly represent their design concepts through 3D visualizations, and interactive media installations in a detailed multi-sensory experience. Stereoscopic displays advanced their spatial ability while solving issues to design e.g. urban spaces. The paper presents how a multi-touch tabletop can be used for these design collaboration and communication tasks. By using natural gestures, designers can now communicate and share their ideas by manipulating the same reference simultaneously using their own input simultaneously. Further studies showed that 3Dl forms are perceived and understood more readily through haptic and proprioceptive perception of tangible representations than through visual representation alone (Gillet et al, 2005). Based on the authors’ framework presented at the last CAADFutures, the benefits of integrating 3D visualization and tactile sensory can be illustrated in this platform (Chen and Wang, 2009), For instance, more than one designer can manipulate the 3D geometry objects on tabletop directly and can communicate successfully their ideas freely without having to waiting for the next person response. It made the work more effective which increases the overall efficiency. Designers can also collect the real-time data by any change they make instantly. The possibilities of Uniy3D make designing very flexible and fun, it is deeply engaging and expressive. Furthermore, the unity3D is revolutionizing the game development industry, its breakthrough development platform for creating highly interactive 3D content on the web (http://unity3d.com/ , 2010) or similar to the interface of modern multimedia devices such as the iPhone, therefore it allows the designers to work remotely in a collaborative way to integrate the design process by using the individual mobile devices while interacting design in a common platform. In design activities, people create an external representation of a domain, often of their own ideas and understanding. This platform helps learners to make their ideas concrete and explicit, and once externalized, subsequently they reflect upon their work how well it sits the real situation. The paper demonstrates how this tabletop innovatively replaces the typical desktop metaphor. In summary, the paper addresses two major issues through samples of collaborative design: firstly presenting aspects of learners’ interactions with physical objects, whereby tangible interfaces enables them constructing expressive representations passively (Marshall, 2007), while focussing on other tasks; and secondly showing how this novel design tool allows designers to actively create constructions that might not be possible with conventional media.
keywords Multi-touch tabletop, Tangible User Interface
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_300
id acadia11_300
authors Ruffo Calderon, Emmanuel; Schimek, Heimo; Wiltsche, Albert
year 2011
title Seeking Performative Beauty
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 300-307
doi https://doi.org/10.52842/conf.acadia.2011.300
summary With digital design and fabrication becoming ever more common in architectural design, the computational geometry topic of discretizing freeform surfaces into flat panels has become a common challenge. At the present, most approaches to the issue of preserving a 2D-tessellation on a freeform surface are focused on optimizing the shape of the structure by approximating geometric “equally-sized” flat patterns. In doing so, these strategies treat the approximation of the desired shape as the primary goal, leaving aside the aesthetical aspect of the paneling, which can be seen as having an ornamental quality. In contrast to these common strategies, the project presented in this paper pursues a more holistic approach that tries to integrate aesthetical as well as structural issues by using more complex as well as more performative patterns for the discretization. In the present paper, we present algorithmic strategies that were designed to integrate from the aesthetics of an exposed timber structure, through analysis of structural loading feedbacks to a detailed level of the physical joint system, as part of the fundamental early design decisions. The consequence of the overall negotiations relies fully on their physical integration through computational design. The present paper discusses both the algorithmic techniques and the joint systems through a series of case studies. At the end of the paper we provide an overview to upcoming tasks including the production of a major structure.
keywords digital architecture; mathematics in architecture; higher-dimensional objects in architecture; design computation and mathematics
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2011_155
id ecaade2011_155
authors Vrontissi, Maria; Azariadi, Styliani
year 2011
title Digital tools in the architectural design of a geodesic dome: The case-study of the bearing structure of an artificial sky lighting installation
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.511-520
doi https://doi.org/10.52842/conf.ecaade.2011.511
wos WOS:000335665500059
summary This article discusses the use of digital technology in the design and construction of a geodesic dome built in a student workshop as the bearing structure for an artificial sky lighting installation. Digital tools were used for the whole process from preliminary to detailed design, fabrication and assembly, in order to allow the investigation and precise representation of the geodesic geometry. However, limited possibilities, in combination with the intrinsic nature of the geometry, which allowed segregation of tasks, did not permit a full exploration of the potential of the digital continuum at that time; even though taking advantage of digital technologies, the process maintained some of its linear characteristics. A couple of years after the successful completion of the installation, the project is ‘revisited’ in retrospect, and the design process is ‘reengineered’ considering the design potential of recent advances in digital technology. In this work in progress, an attempt is made to work with an inclusive model that contains geometric, structural, material and manufacturing input and constraints and can inform design, fabrication and assembly processes, allowing for dynamic manipulation and control of parameters at any given time; thus, reconfiguring in real time the design, as well as the related processes.
keywords Digital tools; parametric design; geodesic dome; artificial sky
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_117
id ecaade2011_117
authors Albayrak, Canan; Tunçer, Bige
year 2011
title Performative architecture as a guideline for transformation: Defense Line of Amsterdam
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.501-510
doi https://doi.org/10.52842/conf.ecaade.2011.501
wos WOS:000335665500058
summary Performance as an architectural design paradigm has been emerging during the recent years. We have developed an understanding that we formalized as a taxonomy for performative architecture that considers performance from three points of view: health, safety and security performance; functional and efficiency performance; and psychological, social, cultural, and esthetic performance. This paper focuses on a design project that explores these ideas as a performative architecture proposal. The project focuses on the architectural transformation of the Defense Line of Amsterdam, 41 forts, as a green belt. This transformation considers a holistic approach of defining a general method and guideline. We developed a series of parametric models for the definition and generation of designs. The first model computes an urbanization level for each fort. Consequently, models are developed in 4 stages: regional design, urban design, building design, and production of a scale model, and these are applied in an iterative manner to reach design outcomes for the project.
keywords Performative architecture; performance evaluation; taxonomy; parametric modeling
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_125
id sigradi2011_125
authors Groetelaars, Natalie Johanna; Amorín, Arivaldo
year 2011
title Tecnologia 3D Laser Scanning: Características Processos e Ferramentas para Manipulação de Nuvens de Pontos [3D Laser Scanning Technology: characteristics, processes and point cloud tools]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 490-494
summary This paper presents techniques and tools to manipulate point cloud from terrestrial laser scanner. Firstly, architectural survey phases are presented, since planning and capturing point cloud of existing buildings, until processing and obtaining several products from point cloud data. Secondly, we cite and classify in four categories some point cloud software, used in laser scan survey and processing phases: (1) scan; (2) visualization; (3) processing; (4) quality inspection.
keywords 3D laser scanning technology; point cloud tools; geometrical modeling; architectural survey; computational tools
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2011_009
id ecaade2011_009
authors Sampaio, Alcínia Z.; Gomes, Ana R.; Gomes, Augusto M.
year 2011
title Maintenance and Inspection of Façades of Building Supported on Virtual Reality Technology
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.332-338
doi https://doi.org/10.52842/conf.ecaade.2011.332
wos WOS:000335665500038
summary A Virtual Reality model was created in order to help in the maintenance of exterior closures of walls in a building. It allows the visual and interactive transmission of information related to the physical behavior of the elements, defined as a function of the time variable. To this end, the basic knowledge of material most often used in façades, anomaly surveillance, techniques of rehabilitation, and inspection planning were studied. This information was included in a data base that supports the periodic inspection needed in a program of preventive maintenance. The results are obtained interactively and visualized in the virtual environment itself. This work brings an innovative contribution to the field of maintenance supported by emergent technology.
keywords Virtual Reality; Maintenance; Interaction human-machine
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_359
id sigradi2011_359
authors Bessone, Miriam; Milone, Diego; Irsuta, Maximiliano
year 2011
title Relaciones sinestésicas entre la música y la forma visual: hacia una identificación automatizada a través de métodos computacionales [Synaesthetic relations between music and visual shapes: towards automated identification using computational methods]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 289-293
summary In this paper, relations between music and visual perception are investigated using statistical analisys of the entailment made amongst them by different subjects in several experimental situations designed for such purpose. The goal, is to discover a set of elements and management mechanisms that are common to both field, from wich it is posible to detect significant constants and discard atypical relations. Finally, we will seek to develop a series of mathematical models that may be implemented as software to analize music and synthesis of forms, and simulate human analisys of relations between them.
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p043
id cf2011_p043
authors Boeykens, Stefan
year 2011
title Using 3D Design Software, BIM and Game Engines for Architectural Historical Reconstruction
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 493-509.
summary The use of digital tools has become a tremendous aid in the creation of digital, historical reconstructions of architectural projects. Regular visualization techniques have been used for quite some time and they still pose interesting approaches, such as following cinematic techniques [1]. While common visualizations focus on pre-rendered graphics, it is possible to apply Game Engines [2] for real-time architectural visualization, as witnessed by [3] and [4]. In the course of our teaching and research efforts, we have collected experience with several visualization and modeling techniques, including the use of gaming engines. While the modeling of qualitative geometry for use in regular visualization already poses an elaborate effort, the preparation of models for different uses is often not trivial. Most modeling systems only support the creation of models for a single amount of detail, whereas an optimized model for a real-time system will have fairly different constraints when compared to non-real-time models for photorealistic rendering and animation. The use of parametric methods is one usable approach to tackle this complexity, as illustrated in [4]. One of the major advantages of using parametric approaches lies precisely in the possibility of using a single model to generate different geometry with control over the amount of detail. We explicitly tackle this in a Building Information Modeling (BIM) context, as to support much more than purely 3D geometry and visualization purposes. An integrated approach allows the same model to be used for technical drawings in 2D and an optimized 3D model in varying levels of detail for different visualization purposes. However, while most Building Information Modeling applications are targeted to current architectural practice, they seldom provide sufficient content for the recreation of historical models. This thus requires an extensive library of parametric, custom objects to be used and re-used for historically accurate models, which can serve multiple purposes. Finally, the approach towards the historical resources also poses interpretation problems, which we tackled using a reasonably straightforward set up of an information database, collecting facts and accuracies. This helps in the visualization of color-coded 3D models, depicting the accuracy of the model, which is a valuable graphical approach to discuss and communicate information about the historical study in an appealing format. This article will present the results of different reconstruction case studies, using a variety of design applications and discuss the inherent complexity and limitations in the process of translating an active, evolving model into an environment suitable for use in a real-time system. Especially workflow issues are identified, as the translation of the model into the game engine should be repeated several times, when the model is further refined and adapted. This used to involve a large amount of repetitive work, but the current crop of game engines have much better approaches to manage the updating of the geometry.
keywords Real-time architecture, game engines, cultural heritage, digital reconstruction, parametric modeling, Building Information Modeling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p165
id cf2011_p165
authors Chasznar, Andre
year 2011
title Navigating Complex Models in Collaborative Work for (Sustainably) Integrated Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 619-636.
summary Increasingly intensive use of computational techniques such as parametric-associative modeling, algorithmic design, performance simulations and generative design in architecture, engineering and construction are leading to increasingly large and complex 3D building models which in turn require increasingly powerful techniques in order to be manipulated and interpreted effectively. Further complexities are of course due also to the multi-disciplinary nature of building projects, in which there can be significant variation and even conflict among the aims of architects, engineers and builders, as well as owners, occupants and other stakeholders in the process. Effective use of model information depends to a large extent on sense-making, which can in some ways be helped but also hindered by schemes for organizing the information contained. Common techniques such as layering, labeling (aka ‘tagging’) and assignment of various other attributes to model objects have significant limitations – especially those arising from general problems of language, ontology and standardization, as well as but distinct from issues of interoperability – both with respect to locating the desired items in a 3D building model and also with respect to displaying the objects in informative ways which effectively assist collaborative design and decision-making. Sustainable design in particular is an area generally requiring a high level of inter-disciplinary collaboration to achieve highly integrated designs which make multiple use of the elements and systems incorporated (though integrated design may also be pursued without explicit aims of sustainability). The proposed paper describes ongoing research concerning alternatives to the currently common techniques for locating and displaying information in 3D building models in support of sense-making to promote collaborative and integrated design. These alternatives comprise on the one hand interactive geometric-content-based methods for search and classification of model objects – as an alternative or complement to common assigned-attribute-based methods – and on the other hand visual analytic techniques – in contrast to existing, relatively static tabular and "physical" views – which can help to increase the informativeness of the geometric data within the model, as well as the non-geometric data that is attached to geometric objects (e.g. as in the cases of BIM and various types of CAE performance simulations). Tests undertaken with architects and engineers in practice and academia to evaluate the proposed methods are also described. Finally conclusions are drawn regarding these methods’ positive present performance and some of their shortcomings, as well as indicating directions for future research concerning the methods’ refinement and extension to help 3D building models become more effective components of the design process than they are at present, both with respect to these models’ present levels of complexity and especially with respect to their anticipated increasing complexity in future.
keywords CAD/CAE/BIM, content-based search, visual analytics
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_361
id sigradi2011_361
authors El-Zanfaly, Dina
year 2011
title Active Shapes. Introducing guidelines for designing kinetic architectural structures
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 176-179
summary This paper proposes guidelines for designing kinetic architectural structures, in which rules based on Shape Grammars are used for motion capturing and design. There is an increasing demand for adaptive architecture that reconfigures itself physically to meet functional or climatic changes. These guidelines provide a way for the designer to describe and design novel kinetic structures. Based on Shape Grammars, the rule A ->t(A) is introduced. (A) means an Active Shape, that is a physical shape with motion observed or created by the designer.t(A) means a new Active Shape produced by applying one or more transformations t on the original Active Shape to produce a novel motion.
keywords MotionGrammars; Kinetic Architectural Design; Shape Grammars.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2011_222
id sigradi2011_222
authors Faria Lopes, Pedro; Reis, Joaquim; Santos, Filipe; Eloy, Sara; Paio, Alexandra; Rato, Vasco
year 2011
title Shaping emergent cities for all
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 107-109
summary This paper describes work in progress in the area of producing affordable housing to underprivileged populations living in slums. This project is being developed recurring to a Shape Grammar approach, using a direct input strategy targeted to the common user with non digital expertise. The diversity of solutions are to be applied to three case studies in Mozambique, Angola and Brazil.
keywords Interface design; shape grammar; agents; housing
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2011_069
id caadria2011_069
authors Fernando, Ruwan; James Steel and Robin Drogemuller
year 2011
title Using domain specific languages in the Building Information Modelling workflow
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 731-740
doi https://doi.org/10.52842/conf.caadria.2011.731
summary The design of architecture, in practice, entails the collaboration of many disciplines each with their own set of tools and representations. Building Information Models aim to support interoperability between these disciplines. However current implementations require a lot of manual work involving translating parts from the various specialised descriptions to the common model format. Domain Specific Languages are a development from Information Technology that defines a mapping from the concepts used in one discipline to those used in another. In this paper, a workflow incorporating the movement between specialised languages and a central model is described. The central model is structured using the Industrial Foundation Classes (IFC). The motivation for elaborating on the interdisciplinary workflow is the desire to create a more iterative process without the need for the manual recreation of models. While it is difficult to have a description or language that contains all the information of all the disciplines, this research demonstrates how the IFC schema acts as a pivot not just between data sets, but also between concepts expressed in different representations thus giving from analysis to design.
keywords Building Information Model; BIM; domain-specific languages; lighting; spatial planning; parametric modelling
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p145
id cf2011_p145
authors Georgiou, Odysseas
year 2011
title Interactive Structural Analysis
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 833-846.
summary This paper re-approaches structural engineering through an interactive perspective by introducing a series of tools that concatenate parametric design with structural analysis, thus achieving interoperability between form and its structural performance. Parametric Design is linked to Structural Analysis using computer programming to establish a common interactive framework that leads to performance based designs that respond to structural constrains and conditions in an interactive manner. A series of examples illustrate the synergy between form and structure by interactively modelling, analysing and visualizing its response.
keywords Structural engineering, parametric design, interoperability,free form,interactive,analysis
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2011_127
id sigradi2011_127
authors Giusso, Cecilia; Schaposnik, Viviana
year 2011
title Imagen Digital: Su Aplicacion en Investigacion - Fases Analitica, Diagnostica y Proyectual - Caso Intersticios Bajo Autopista [Digital imaging: Research application - Analytical, diagnostic and design stages in Interstitials Situations under Highways]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 69-73
summary The present article links Urban Territories and Interstitials Situations under Highways, appointing to fix regulations and strategies from a systematically formulation of Patterns, ordering elements of Typological Series, able to support possible futures urban and architectural designs. The evaluation of specific conditions of habitability of the interstitial situations mentioned, must be boarded to be changed, as well as those cases apt to be optimized, producing a reconfiguration of present situation. There is a responsibility about a simultaneous design of the upper and under highways, taking in account interstitially space, is unavoidable information to face actions over urban areas in relation with motility, high-way fluxes and appropriation in the under high-way.
series SIGRADI
email
last changed 2016/03/10 09:52

_id sigradi2011_267
id sigradi2011_267
authors Hamuy Pinto, Eduardo; Galaz, Mirtha
year 2011
title Preguntas Aumentadas: medios enriquecidos y el acto de preguntar [Augmented questions: Rich media and asking]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 448-451
summary Tutorials are widely used for learning technical mattersin architecture and design courses. This is a case study of questions from a student and answers provided by a teacher. The communication medium used was Screenr©, a web application for creating short screencasts. A sequence of screencasts was analyzed from a qualitative perspective, using Media Richness Theory and an e-learning model as framework. Ambiguity and Equivocality are managed through a rich medium that allows communication of precise data and paralinguistic cues. Visual deictic gestures (from the users) and visual cues provided by the interfaceare fundamental for building understanding.
keywords Teaching; videotutorials; media richness; screencasts; qualitative analysis
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2011_368
id sigradi2011_368
authors Herrera Polo, Pablo
year 2011
title Rhinoscripting y Grasshopper a través de sus instructores: un estudio de patrones y usos [Rhinoscripting and Grasshopper through the instructors: A study about patterns and conventions]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 180-183
summary It is common today the use a graphical user interface and techniques to automate a process through computerization. By contrast, when trying to learn computational approaches, we have not overcome the learning curve and many of the workshops have not had the expected results to prolong their use. In this research we explore the trends in this process, from those that generate the generic object to those that appropriate it by modification. The set of case studies presents patterns and uses of those instructors who have come to be use algorithms intensively to solve a design problem.
keywords Self-taught Programing; rhinoscripting; grasshopper; patterns
series SIGRADI
email
last changed 2016/03/10 09:53

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