CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 559

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_009
id caadria2011_009
authors Anderson, Jonathon and Ming Tang
year 2011
title Form follows parameters: Parametric modeling for fabrication and manufacturing processes
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 91-100
doi https://doi.org/10.52842/conf.caadria.2011.091
summary As the architectural field continues to explore the possibilities of parametric design it is important to understand that architectural computation has evolved from representations to simulation and evaluation. This paper explores the digital processes of parametric scripting as a way to generate architectural artefacts that can be realized in the physical landscape through various digital fabrication and industrial manufacturing techniques. This paper will highlight the important discoveries of the geometries and the implications the script has on the construction processes. One benefit of using parametric modelling as a component to the manufacturing pipeline is being able to explore several design iterations in the digital realm before ever realizing them in the physical landscape. Furthermore, parametric modelling allows users to control the production documentation and precision needed to manufacture. As a result, the design pipeline presented in this paper seeks to eliminate the construction processes that hinder the physical act of making architecture.
keywords Manufacturing process; parametric modelling; 3D printing, plastic casting; mould making
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaaderis2018_103
id ecaaderis2018_103
authors Davidová, Marie and Prokop, Šimon
year 2018
title TreeHugger - The Eco-Systemic Prototypical Urban Intervention
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 75-84
keywords The paper discusses co-design, development, production, application of TreeHugger (see Figure 1). The co-design among community and trans-disciplinary participants with different expertise required scope of media mix, switching between analogue, digital and back again. This involves different degrees of physical and digital 'GIGA-Mapping' (Sevaldson, 2011, 2015), 'Grasshopper3d' (Davidson, 2017) scripting and mix of digital and analogue fabrication to address the real life world. The critical participation of this 'Time-Based Design' (Sevaldson, 2004, 2005) process is the interaction of the prototype with eco-systemic agency of the adjacent environment - the eco-systemic performance. The TreeHugger is a responsive solid wood insect hotel, generating habitats and edible landscaping (Creasy, 2004) on bio-tope in city centre of Prague. To extend the impact, the code was uploaded for communities to download, local-specifically edit and apply worldwide. Thus, the fusion of discussed processes is multi-scaled and multi-layered, utilised in emerging design field: Systemic Approach to Architectural Performance.
series eCAADe
email
last changed 2018/05/29 14:33

_id acadia11_204
id acadia11_204
authors Wilkins, Gretchen; Zilka, Leanne; Cherrey, John
year 2011
title Scripted Materials
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 204-211
doi https://doi.org/10.52842/conf.acadia.2011.204
summary Looking to fabrication technologies as a way to bridge the gap between design and execution, this research tested various methods for the digital optimization of flat sheet materials, specifically those which can be reclaimed from building and manufacturing sites. By reordering conventional design processes to begin with (reclaimed) material constraints we are looking to close the gap in the cycle of sheet material manufacturing and reduce the amount of building waste in architectural projects. This paper will discuss the process of embedding digital information and scripting processes into material systems in order to rethink the relationship between input and output in design, especially in the context of sheet material manufacturing, reclamation, fabrication and distribution. Two projects situated within architectural design studios are cited as examples to this approach, with speculation on how the work might shift the role of ‘craft’ in design and fabrication processes.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:57

_id caadria2011_001
id caadria2011_001
authors Muslimin, Rizal
year 2011
title One-piece weaving: Reconfiguring folding and knotting algorithm in computational design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 9-18
doi https://doi.org/10.52842/conf.caadria.2011.009
summary A beneficial symbiotic relationship between traditional crafts and new technologies may be achieved when computational designers view the existing traditional art and craft as partners to collaborate with and when traditional cultures are willing to accept new technologies in an enthusiastic yet critical manner. This research aims to reconfigure computational design paradigm at the intersection of traditional and digital technology by evaluating a series of relatively recent computational design experiments aimed at reconceptualizing weaving as a combination of folding algorithm and knot theory with respect to the apparent dialectical tension between traditional context and computational theories in architectural design.
keywords Weaving; folding; knot
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia11_242
id acadia11_242
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2011
title Parametric Robot Control: Integrated CAD/CAM for Architectural Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 242-251
doi https://doi.org/10.52842/conf.acadia.2011.242
summary Robots are gaining popularity in architecture. Snøhetta has recently purchased their own industrial robot, becoming one of the first architectural offices to adopt robot technology. As more and more architects are exposed to robotic fabrication, the need for easy interoperability, integration into architectural design tools and general accessibility will increase. Architects are discovering that industrial robots are much more than kinematic machines for stacking bricks, welding or milling - they are highly multifunctional and can be used for a huge variety of tasks. However, industry standard software does not provide easy solutions for allowing direct robot control right from CAAD (Computer Aided Architectural Design) systems. In this paper we will discuss existing methods of programming industrial robots, published architectural results (Gramazio and Kohler 2008) and the design of a new user interface that allows intuitive control of parametric designs and customized robotic mass production, by integrating CAM (Computer Aided Manufacturing) functions into CAAD.
keywords robot programming; parametric design; mass customization; grasshopper component design; fabrication; robot milling; digital architecture
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2011_061
id caadria2011_061
authors Celani, Gabriela; José P. Duarte and Carlos V. Vaz
year 2011
title The gardens revisited: The link between technology, meaning and logic?
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 643-652
doi https://doi.org/10.52842/conf.caadria.2011.643
summary The objective of this paper is to compare the computational concepts present in three books published by Mitchell between 1987 and 1990: The art of computer-graphics programming (1987), which has Robin Liggett and Thomas Kvan as co-authors, The logic of architecture (1990), probably his most influential work, and The poetics of gardens (1988), which has Charles Moore and William Turnbull as coauthors. By looking at the concepts that are presented in the three books and establishing a comparison between them, we expect to show that The poetics of Gardens should not be seen as a detour from Mitchell´s line of research, but rather as a key piece for understanding the relationship between technology, meaning and logic in his very coherent body of work.
keywords Computational design concepts; technology; meaning; logic
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p076
id cf2011_p076
authors Davis, Daniel; Burry Mark, Burry Jane
year 2011
title Untangling Parametric Schemata: Enhancing Collaboration Through Modular Programming
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 55-68.
summary Presently, collaboration is difficult on large and complex parametric models due to the illegibility of unstructured schemata. This lack of legibility makes it hard for an outside author to understand the model, reducing their ability to edit and share the model. This paper investigates whether the legibility of parametric models is enhanced through restructuring the schema with modular programming principles. During a series of thinking-aloud interviews, designers asked to describe the function of unfamiliar schemata could consistently better comprehend the schemata structured with modular principles. Modular programming is found to be a small change to parametric modelling that derives clear benefits in terms of legibility, particularly when the model is large and used in a collaborative environment.
keywords parametric modelling, parametric schema, end-user programming, modular programming
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_003
id caadria2011_003
authors Davis, Daniel; Jane Burry and Mark Burry
year 2011
title The flexibility of logic programming : Parametrically regenerating the Sagrada Família
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 29-38
doi https://doi.org/10.52842/conf.caadria.2011.029
summary Flexibility is a major attribute of parametric modelling, however designers find it hard to maintain flexibility throughout their projects. One cause may be the programming paradigm of the parametric model. Currently this is dataflow programming, which makes it easy to create and flex parameters, but difficult to modify relationships. This paper investigates the implications of changing the programming paradigm in a parametric model to logic programming. A qualitative account is given of using dataflow programming and logic programming to generate a portion of the Sagrada Família church. It finds logic programming adept at translating explicit models into parametric models, but lacking continuous flexibility. This research demonstrates there are different types of flexibility within the model and architects can privilege certain flexibility types by selecting the programming paradigm of the model.
keywords Logic programming; parametric modelling; end user programming; practice based research
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac20119403
id ijac20119403
authors Davis,Daniel; Jane Burry and Mark Burry
year 2011
title Understanding visual scripts: Improving collaboration through modular programming
source International Journal of Architectural Computing vol. 9 - no. 4, 361-375
summary Modularisation is a well-known method of reducing code complexity, yet architects are unlikely to modularise their visual scripts. In this paper the impact that modules used in visual scripts have on the architectural design process is investigated with regard to legibility, collaboration, reuse and design modification.Through a series of thinking-aloud interviews, and through the collaborative design and construction of the parametric Dermoid pavilion, modules are found to impact the culture of collaborative design in architecture through relatively minor alterations to how architects organise visual scripts.
series journal
last changed 2019/07/30 10:55

_id cf2011_p145
id cf2011_p145
authors Georgiou, Odysseas
year 2011
title Interactive Structural Analysis
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 833-846.
summary This paper re-approaches structural engineering through an interactive perspective by introducing a series of tools that concatenate parametric design with structural analysis, thus achieving interoperability between form and its structural performance. Parametric Design is linked to Structural Analysis using computer programming to establish a common interactive framework that leads to performance based designs that respond to structural constrains and conditions in an interactive manner. A series of examples illustrate the synergy between form and structure by interactively modelling, analysing and visualizing its response.
keywords Structural engineering, parametric design, interoperability,free form,interactive,analysis
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_372
id acadia11_372
authors James, Anne; Nagasaka, Dai
year 2011
title Integrative Design Strategies for Multimedia in Architecture
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 372-379
doi https://doi.org/10.52842/conf.acadia.2011.372
summary Multidisciplinary efforts that have shaped the current integration of multimedia into architectural spaces have primarily been conducted by collaborative efforts among art, engineering, interaction design, informatics and software programming. These collaborations have focused on the complexities of designing for applications of multimedia in specific real world contexts. Outside a small but growing number of researchers and practitioners, architects have been largely absent from these efforts. This has resulted in projects that deal primarily with developing technologies augmenting existing architectural environments. (Greenfield and Shepard 2007)This paper examines the potential of multimedia and architecture integration to create new possibilities for architectural space. Established practices of constructing architecture suggest creating space by conventional architectural means. On the other hand, multimedia influences and their effect on the tectonics, topos and typos (Frampton 2001) of an architectural space (‘multimedia effects matrix’) suggest new modes of shaping space. It is proposed that correlations exist between those two that could inform unified design strategies. Case study analyses were conducted examining five works of interactive spaces and multimedia installation artworks, selected from an initial larger study of 25 works. Each case study investigated the means of shaping space employed, according to both conventional architectural practices and the principles of multimedia influence (in reference to the ‘multimedia effects matrix’) (James and Nagasaka 2010, 278-285). Findings from the case studies suggest strong correlations between the two approaches to spatial construction. To indicate these correlations, this paper presents five speculative integrative design strategies derived from the case studies, intended to inform future architectural design practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2013.427
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2011_013
id caadria2011_013
authors Kozlova, Karine; Roham M. Sheikholeslami, Lyn Bartram and Robert F. Woodbury
year 2011
title Graph visualization in computer-aided design: An exploration of alternative representations for GenerativeComponentsTM Symbolic View
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 133-142
doi https://doi.org/10.52842/conf.caadria.2011.133
summary In this paper we explore graph models used to illustrate the relationships between elements of designs in computer-aided design (CAD) systems. We discuss common limitations and ways to make such representations more usable and interactive. In order to study common problems of symbolic representations in CAD systems, we conducted a survey of a number of CAD applications that employ graph representations in their interface and provided comparative analysis of the properties of graph representations in these systems. As a case study we used Bentley GenerativeComponentsTM (GC) system - a parametric CAD application that uses graph (“symbolic”) view to visualize the structure of design. We conducted series of interviews with expert GC users that revealed many limitations of the GC symbolic view. To address these limitations, we developed alternative representations of symbolic view that aim at enhancing user experience with the system and reviewed these with expert GC users. As a result of our study, we developed a set of interactive prototypes using SHriMP1 visualization tool and Processing programming language. These provide improved ways of user interaction with symbolic representation, including better readability of the graph and, as a result, an improved support for design model analysis.
keywords Graph visualization; visual interfaces; CAD systems; visual interaction; node-link diagrams
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
doi https://doi.org/10.52842/conf.caadria.2011.443
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id ijac20109303
id ijac20109303
authors Meyboom, AnnaLisa
year 2011
title Heavy Design
source International Journal of Architectural Computing vol. 9 - no. 3, 251-258
summary Digital tools in architecture have a powerful capability that we have only begun to explore; the questions to ask of them are perhaps not what they can do but what should we use them for? To date, much of the work done in the area of computational design has been used as elaborate patterning - some have called it ‘ornament’. The significance of this ornament is not only pleasure but in its use of digital patterns to represent our current complex and digital age.This representation in itself is not problematic; however, what is problematic is the lack of other meaningful uses of the digital form-generating tools and their distance from a culture of making. The main failing of our use of digital design (algorithmic or not) in architecture to this point is its inability to translate smoothly from the digital world to the physical world. The main reasons for this difficulty in translation are gravity and inherent material properties. Working with gravity and its physical implications is generally considered the role of the structural engineer; as such, engineers have generally created digital tools in this area.The engineer's methodology analyses a structure based on complex structural analysis programming but in order to do this, a detailed description of the structure must already exist. This is not useful in preliminary stages of design. However, the generation of architecture within an environment, which already includes structural principles, may bring us one step closer to this transition of virtual to physical by including gravity in architectural generation while not diminishing the creative form-generating process. An approach has been proposed which responds with a concept of ‘heavy design’. This type of approach incorporates logics from other disciplines, primarily structural engineering, to inform design. The design process incorporates the structural behavior of a system into the architectural model. Engineering offers a mathematical interpretation of the physical world and this is inherently suited to algorithmic design because it is already in equation form. It can thus be programmed into the architectural form generational software. The variables used in the equations become the variables within the architectural design and this inherently brings the natural physical laws to the architecture through a numerical, algorithmic method. The design produced is not a singular answer but rather a responsive vocabulary of a structural system, which is then employed in design in differing conditions. The architecture produced is both function and ornament, having cultural interpretation but carrying out many engineering tasks: a true parametric architecture.
series journal
last changed 2019/05/24 09:55

_id sigradi2011_412
id sigradi2011_412
authors Olmos Reveron, Francisco
year 2011
title Desarrollando destrezas proyectuales con la asistencia de la Teoría de la Sintaxis del Espacio durante el primer año de los estudios de arquitectura [Developing spatial configuration abilities coupled with the Space Syntax theory for first year architectural studies]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 476-479
summary The Space Syntax Theory (SST) has been taught at the Bartlett School of Postgraduate Studies at UCL as a tool for architects to explore the relationship between spatial configuration and social form. It has also been used as a design tool to explore and understand, during the design process, possible effects of design ideas on people interaction with space. However the introduction of SST in the first stage of architectural training as a learning resource for developing spatial configuration abilities has not been explored in detail yet. This paper is going to discuss an experience of training architectural students using the SST.
keywords e-learning; virtual studio; design training; architecture theory; space syntax
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia11_122
id acadia11_122
authors Pigram, David; McGee, Wes
year 2011
title Formation Embedded Design: A methodology for the integration of fabrication constraints into architectural design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 122-131
doi https://doi.org/10.52842/conf.acadia.2011.122
summary This paper presents a methodology for the integration of fabrication constraints within the architectural design process through custom written algorithms for fabrication. The method enables the translation from three-dimensional geometry, or algorithmically produced data, into appropriately formatted machine codes for direct CNC fabrication within a single CAD modeling environment. This process is traditionally one-way with part files translated via dedicated machine programming software (CAM). By integrating the toolpath creation into the design package, with an open framework, the translation from part to machine code can be automated, parametrically driven by the generative algorithms or explicitly modeled by the user. This integrated approach opens the possibility for direct and instantaneous feedback between fabrication constraints and design intent. The potentials of the method are shown by discussing the computational workflow and process integration of a diverse set of fabrication techniques in conjunction with a KUKA 7-Axis Industrial Robot. Two-dimensional knife-cutting, large-scale additive fabrication (foam deposition), robot-mounted hot-wire cutting, and robot-assisted rod-bending are each briefly described. The productive value of this research is that it opens the possibility of a much stronger network of feedback relations between formational design processes and material and fabrication concerns.
keywords robotic fabrication; multi-axis; file-to-factory, open-source fabrication, parametric modeling, computational design
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id acadia11_152
id acadia11_152
authors Rael, Ronald; San Fratello, Virginia
year 2011
title Developing Concrete Polymer Building Components for 3D Printing
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 152-157
doi https://doi.org/10.52842/conf.acadia.2011.152
summary The creation of building components that can be seen as sustainable, inexpensive, stronger, recyclable, customizable and perhaps even reparable to the environment is an urgent, and critical focus of architectural research. In the U.S. alone, the construction industry produced 143.5 million tons of building-related construction and demolition debris in 2008, and buildings, in their consumption of energy produce more greenhouse gasses than automobiles or industry.Because the inherent nature of 3D printing opens new possibilities for shaping materials, the process will reshape the way we think about architectural building components. Digital materiality, a term coined by Italian and Swiss architects Fabio Gramazio and Matthias Kohler, describes materiality increasingly enriched with digital characteristics where data, material, programming and construction are interwoven (Gramazio and Kohler, 2008). The research aspires towards this classification through the use of parametric modeling tools, analytic software and quantitative and qualitative analysis. Rapid prototyping, which is the automatic construction of physical objects using additive manufacturing technology, typically employs materials intended for the immediate analysis of form, scale, and tactility. Rarely do the materials used in this process have any long-term value, nor does the process - except in rare cases with expensive metal prototyping - have the ability to create actual and sustainable working products. This research intends to alter this state of affairs by developing methods for 3D printing using concrete for the production of long-lasting performance-based components.
series ACADIA
type work in progress
email
last changed 2022/06/07 08:00

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