CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 506

_id ecaade2011_063
id ecaade2011_063
authors Garner, Steve; Schadewitz, Nicole; Holden, Georgina; Zamenopoulos, Theodore; Alexiou, Katerina
year 2011
title Supporting Fragility in Distance Design Education
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.663-672
doi https://doi.org/10.52842/conf.ecaade.2011.663
wos WOS:000335665500077
summary This paper outlines work in progress that seeks to support and develop online distance design education for adult learners. At the core of this paper is the belief that design thinking is fragile and the systems we create to support design thinking are fragile. This has important implications for those seeking to implement immersive environments for teaching and learning in disciplines such as engineering, product design, environment design and architecture. This paper suggests we need to look backwards in order to look forwards; that by examining the characteristics of the traditional ‘atelier’ model of art and design education we might observe clues to a framework of teaching and learning in design that can embrace the opportunities presented by new digital technologies. The paper focuses on the use of Second Life as a component of a wider virtual design atelier and explores how Second Life might potentially offers a means of addressing fragile collaborative learning.
keywords Design; atelier; ARCHI21; education
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2012_046
id ecaade2012_046
authors Juvancic, Matevz ; Zupancic, Tadeja
year 2012
title Evaluation system for Content and Language Integrated Learning in Architecture Using Immersive Environments
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 115-123
doi https://doi.org/10.52842/conf.ecaade.2012.1.115
wos WOS:000330322400011
summary Based on the experience from EU project ARCHI21 (Hunter et al, 2011) and long-term commitment to research of architectural presentations and educational approaches to expert and non-expert public (i.e. Juvancic, Mullins & Zupancic, 2012), the paper aims to clarify the terms used in CLIL-architecture context, identify the variables that have, in practice so far, proven to infl uence the learning outcome and learning experience both in architectural and language sense, and systematize the findings into the useful system. The result can be envisioned as the potential ‘ladder of the CLIL & architecture integration‘. The system would be of help to anyone trying to integrate language learning at different stages of architectural education, pointing out the required fundamentals, predicting the possible learning outcomes or benchmarking them after the experience. The basic terms/variables divided into three major infl uencing groups - competence, work environment and course settings - are described first, proceeded with the scheme connecting them into the system and two actual examples ‘run’ through the matrix for illustrative purposes. The paper also looks specifi cally into the use of different immersive environments and digital communication tools for teaching the architecture/design–other language combination and adapts the system to this segment, while also briefly comments on learners and teachers responses to CLIL-architecture integration.
keywords Architecture; immersive environments; CLIL; evaluation; teaching; Archi21
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia10_327
id acadia10_327
authors Vassigh, Shahin; Herrera, Silvana
year 2010
title Interactive Teaching through Simulation Environments
source ACADIA 10: LIFE in:formation, On Responsive Information and Variations in Architecture [Proceedings of the 30th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-4507-3471-4] New York 21-24 October, 2010), pp. 327-332
doi https://doi.org/10.52842/conf.acadia.2010.327
summary Spurring new and innovative building design will be critical to the urban energy and economic future of the nation. The operation of completed buildings account for 48% of the nation’s annual greenhouse gas emissions, and 76% of all electricity generated by U.S. power plants goes to supply the building sector. Therefore developing and applying new and innovative sustainable building design will have a measurable impact on the environment. Recent studies show sustainable building design is closely linked to system integration, where various components of a building work in confluence to produce synergetic benefits. As a result, a critical component of sustainable design involves a clear understanding of building systems operation, interaction, and the selection parameters. A consideration of suitable building systems, gauging their interaction, and proposing well integrated systems can lead to producing efficient models of sustainable buildings with minimal impact on the environment. The following paper outlines the progress on a project entitled “Building Literacy: the Integration of Building Technology and Design in Architectural Education.” The project develops a digital tool for teaching/learning architectural technology from an integrated systems perspective. The project attempts to immerse students in a simulated environment that is based on the real life practice of architecture. The project accomplishes this by harnessing the capabilities of simulation and dynamic modeling programs, as well as the state of art graphic media, to create compelling and rewarding reasons for students’ engagement in the lear ning process. The project involves a multidisciplinary team of faculty from Florida International University, University at Buffalo the State University of New York, and Iowa State University and is funded by the US Department of Education for the period of 2007-2011.
keywords educational software, interactive learning, interactive teaching, simulation programs, building performance, building integrated systems,
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2011_112
id ecaade2011_112
authors Wurzer, Gabriel; Alaçam, Sema; Lorenz, Wolfgang
year 2011
title How to Teach Architects (Computer) Programming: A Case Study
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.51-56
doi https://doi.org/10.52842/conf.ecaade.2011.051
wos WOS:000335665500004
summary Computer programming in architecture seems to be commonplace throughout the eCAADe Community. Yet, a critical evaluation of a programming course as seen from a student’s side is still missing. During a week-long programming workshop in a fellow university, we have been assessing subjective parameters such as mood, quality of presentation and comprehensibility, comparing these to the actual topics that were covered at this instance. Our results contribute to understanding architecture students in their quest towards algorithmical thinking. We are convinced that the discussion given in this paper will help other teachers to further increase the quality of their lectures. Furthermore, the structure of our approach may serve as basis for further research into recording student behavior during programming courses.
keywords Teaching; Programming; Assessment
series eCAADe
email
last changed 2022/05/01 23:21

_id eaea2009_piga
id eaea2009_piga
authors Piga, Barbara E.A.
year 2011
title The Urban Simulation and Projects Evaluation Laboratory at the Politecnico di Milano: An Educational and Research Facility
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 115-120
summary At the beginning of 2007 an Italian Urban Simulation Laboratory was founded at the Politecnico di Milano. The laboratory, coordinated by prof. Fausto Curti, has been developed thanks to the one year presence of the visiting professor Peter Bosselmann, director of the Environmental Simulation Laboratory at the University of California at Berkeley. The laboratory has an interdisciplinary approach and a threefold mission: experiment, using the laboratory setting to study urban projects at different scales; communicate, aiding public communication by making urban projects understandable to everyone; integrate and innovate, working on different kind of simulations techniques in an integrated way. In its initial experience the laboratory is primarily a didactic and research facility. Students can join the work and participate actively to the research. Until now about 40 students have worked with us, more than a half were foreign students from all over the world. The majority of the students did an internship of about 150 (three-year degree) or 300 (master degree) hours and some of them have continued working after this period developing a thesis. At the moment the case study, used as a pilot research, is about the Porta Nuova project at the Garibaldi- Repubblica area in Milan. The 300.000 mq of the total area and its well served central position make this place strategic for Milan. In this area the adopted urban transformation plan is creating a new business center that affects redevelopment projects, new infrastructures, and a park. The overall project will overhanging the surroundings city center with some of the highest buildings of its skyline. The importance of the site and the dimension of the project make this case significant to test the use of simulation for supporting evaluations about morphological aspects, comfort conditions, visual impacts, and other aspects that directly influence the quality of the new urban spaces. We are now applying different simulation methodologies in order to better understand the peculiar usefulness of each kind as a tool to support evaluation. As any kind has its own limits we work with different typologies at the same time. We are working with 1:500 scale physical model of a 1 km square of the area and different kind of static and dynamic simulations. We developed, with an external office, a micro-car to move a micro-camera in the maquette. We use this equipment to better explain the project implications to the students by producing subjective shot videos or showing a walk in real-time. To reproduce in a better way some relevant walks through the transformed site we have also produced some videos made of a superimposition of the real existing context and the virtual projects. To do this we used a rendered video of the project superimposed to the filmed promenade of the today condition, previously recorded using steadycam. A lot of static simulations has been employed to better understand the new city configuration from some representative points of view, as for example the roof of the Duomo cathedral. We are now developing some other kinds of analysis such as shadows impact; this is done by using a 1:1000 scale maquette in the Heliodon, but also with some digital tools. In the next future a work with the wind tunnel will help to understand some other comfort implications of the project at the micro-urban scale. The multilayer approach is the main aim of the laboratory and is an important tool to clarify the multidimensional project impacts to the students. In this way the laboratory can be a learning tool, it can stimulate the project process and support decision-making while improving the knowledge about the correct use of simulations for evaluating the cumulative implications of the proposed urban processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id sigradi2011_099
id sigradi2011_099
authors Balmaceda, Maria; Díaz Reinoso, Verónica; Pringles, Alicia; Azeglio, Carlos
year 2011
title Cultura digital, cultura aumentada "conocimiento aumentado" [Digital Culture, Augmented Culture. Augmented knowledge?]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 415-418
summary This study investigates the potential of multimedia learning materials to improve the possibilities of knowledge construction processes about computer graphics technology. The primary hypothesis was that information in multimedia format, could contribute to overcome epistemological obstacles students encounter, more effectively than printed literature, and improve the quality of their learning. We designed multimedia learning materials, using appropriate pedagogy and instructional strategies. We gave them to the students and used them for teaching. The results suggest that the hypothesis could be corroborated, thus indicators of knowledge level and quality of the students, showed a significant upswing.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_019
id ecaade2011_019
authors Bourdakis, Vassilis
year 2011
title Interactive Spatial Design course analysis: 10 years, 150 projects
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.647-652
doi https://doi.org/10.52842/conf.ecaade.2011.647
wos WOS:000335665500075
summary The paper is giving an overview and analysis of an undergraduate, sixth semester, compulsory course titled “Virtual Reality: Interactive Spatial Design” at the department of Architecture, School of Engineering, University of Thessaly, Volos, Greece. It is one of the very few courses on designing digital/synthetic and interactive space_and not merely utilising Virtual Reality (VR) technologies for architectural visualisations_in architectural curricula. The aim of this paper is to primarily draw on a ten year experience on teaching the course and to open up a discussion on the implications of such digital design courses and address emerging problems. This is achieved through a reflection on the teaching process (interaction as design process, curriculum and attained goals) and an analysis and genre classification of the 150 submitted projects.
keywords Studio teaching; interaction; virtual environments; digital design
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_157
id sigradi2011_157
authors Burneo Valdivieso, Xavier Eduardo
year 2011
title No es esto lo que hacen los arquitectos? Experiencias y aplicaciones de herramientas digitales en los talleres de diseño [Is not this what architects do? Experiences and applications of digital tools in design workshops]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 82-85
summary This paper shows under the framework of research and teaching project developed at the Technical University of Loja, Ecuador, with the participation of students in the school of architecture, taking aim through the study of theory and a series exercises to strengthen the relationship between the methods of generative design and digital technologies in architectural projects from creation to completion display, to achieve better teaching and learning as the architect insert specific language in society and contemporary architecture.
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_146
id ecaade2011_146
authors Hunter, Moira; Chase, Scott; Kligerman, Bradley; Zupancic, Tadeja
year 2011
title ARCHI21: Architectural and Design based Education and Practice through Content & Language Integrated Learning using Immersive Virtual Environments for 21st Century Skills
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.725-733
doi https://doi.org/10.52842/conf.ecaade.2011.725
wos WOS:000335665500084
summary This paper offers insights into innovative practice being undertaken in higher architectural and design education, where both language and content teaching and learning are integrated as interwoven parts with joint curricular roles. Using Expansive Learning Theory as an analytical framework to examine potential tensions and contradictions arising from the educational approach of Content and Language Integrated Learning, reference is made to three very recent pilot studies of the EU funded project, ARCHI21. The experiential learning in these studies adopted a blended approach, where classical face-to-face learning-teaching scenarios were supported by immersive 3D virtual environments together with social networking media and Web 2.0 tools. This paper uses these pilot studies to speculate on aspects of fragility and offers reflection on future project activity.
keywords Architecture; education; Content and Language Integrated Learning; 3D immersive environments; Second Life
series eCAADe
email
last changed 2022/05/01 23:21

_id acadiaregional2011_010
id acadiaregional2011_010
authors Senske, Nicholas
year 2011
title A Curriculum for Integrating Computational Thinking
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.f6s
summary For architectural educators, a challenge of teaching digital design is maintaining a relevant curriculum amidst an increasing array of constantly evolving software and tools. This paper describes a curriculum proposal under review at the University of North Carolina at Charlotte, which attempts to address this situation through the integration of computational thinking in studios and seminars.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2011_015
id ecaade2011_015
authors van der Zee, Aant; de Vries, Bauke
year 2011
title Out of the box design: Pedagogical approach on generative design teaching
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.709-715
doi https://doi.org/10.52842/conf.ecaade.2011.709
wos WOS:000335665500082
summary A traditional design studio is organized round tutors who give the students an assignment, more precisely a design problem which the students have to solve in 12 weeks. Since 2006 we run at our University a design studio which is focused on a new way of thinking in and about architecture. In many aspects the organization differs greatly from the more traditional organized design studios. In the first part of the paper we will discuss the pedagogical organization of ‘our’ studio and how this new way of generative design is used in architectural training. In the second part we will show and discuss some students work, one project will be discussed in more detail. Finally, we will summarize our experience with this design studio and provide some guidelines for successful implementing Generative Design in architectural design teaching.
keywords Generative design; algorithmic design; teaching
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_047
id ecaade2011_047
authors Wiertelarz, Kathrin M.
year 2011
title An exploration in teaching architectural design for construction and fabrication
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.35-42
doi https://doi.org/10.52842/conf.ecaade.2011.035
wos WOS:000335665500002
summary The intent of this paper is to examine experimental design methods in the field of architecture and their implementation in academic settings. The projects emerged during design research studio at the institute of digital design techniques at the university of Kassel and collaborative workshops with several institutes. The starting point of the teaching concept was a divergence from the usual methods and ways of thinking, allowing for new, innovative solutions to emergence during the design process. The main point was a development of novel spatial modules in coherence with material and structural considerations. The question of materiality becomes a crucial consideration. The characteristics of different materials used for models development did not just influenced geometrical possibilities but also intensify, explore and organize spatial and structural qualities of the projects.
keywords Research; Education and Practise; Generative and Parametric Digital Design Aids, Tools for Construction and Production
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_057
id caadria2011_057
authors Fraser, Matthew and Michael Donn
year 2011
title Thinking through digital simulation tasks in architectural education
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 599-608
doi https://doi.org/10.52842/conf.caadria.2011.599
summary This study reports the activities of 80 second year architecture students at Victoria University, Wellington, New Zealand for the duration of a single trimester. A central theme in this studio is the framing of day-lighting problems into a quantifiable investigation and then addressing these through the use of digital modelling and simulation tools. This study offers an insight to undergraduate architecture students’ negotiation of digital design spaces and asks the question of how the knowledge of skill-based specialist tasks are extensible to core design studio.The mass education within a University environment of such specialist skill based techniques allows for an insight to the negotiation of quantitative and qualitative design criteria. The issue of learning skill based tasks at university level is a pertinent topic of study as the critique of such techniques is implicit to the holistic education of Architects but the level of this critique can vary greatly. This question also highlights the challenges faced to improving the design education approaches to computational thinking and applications.
keywords Design analysis; daylight simulation; education
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p108
id cf2011_p108
authors Iordanova, Ivanka; Forgues Daniel, Chiocchio François
year 2011
title Creation of an Evolutive Conceptual Know-how Framework for Integrative Building Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 435-450.
summary Low productivity of the building sector today is attributed to the fragmentation of tasks, disciplines and responsibilities, as well as to the resistance to adopt integrative work processes and digital means. The increased complexity of architectural projects and the aroused social consciousness for sustainable environment calls for integrative design collaboration. Thus, there is need for a Conceptual Framework combining work processes, technological means and policy aspects. According to the literature, integrative multidisciplinary design is a strategy resulting in high performance buildings nurturing sustainable way of living (Reed et al. 2009, Krygiel & Nies 2008). Responding to the increased technological complexity of our built environment, as well as to the objective of meeting multiple criteria of quality, both necessitating multidisciplinary collaboration during design, Building Information Modeling (BIM) is seen as a powerful means for fostering quality, augmenting productivity and decreasing loss in construction. Based on recent research, we can propose that a sustainable building can be designed through an integrative design process (IDP) which is best supported by BIM. However, our ongoing research program and consultations with advanced practitioners underscore a number of limitations. For example, a large portion of the interviewed professionals and construction stakeholders do not necessarily see a link between sustainable building, integrative design process and BIM, while in our opinion, their joint use augments the power of each of these approaches taken separately. Thus, there is an urgent necessity for the definition of an IDP-BIM framework, which could guide the building industry to sustainable results and better productivity. This paper defines such a framework, whose theoretical background lays on studies in social learning (activity theory and situated action theories). These theories suggest that learning and knowledge generation occurs mainly within a social process defined as an activity. This corresponds to the context in which the IDP-BIM framework will be used, its final objective being the transformation of building design practices. The proposed IDP-BIM framework is based on previous research and developments. Thus, firstly, IDP process was well formalized in the Roadmap for the Integrated Design Process‚ (Reed et al.) which is widely used as a guideline for collaborative integrative design by innovating practices in USA and Canada. Secondly, the National Building Information Modeling Standard (NBIMS) of the USA is putting an enormous effort in creating a BIM standard, Succar (2008) recently proposed a conceptual framework for BIM, but BIM ontology is still under development (Gursel et al 2009). Thirdly, an iterative design process bound to gating reviews (inspired from software development processes) was found to be successful in the context of multidisciplinary design studios (reported in our previous papers). The feedback from this study allowed for modifications and adjustments included in the present proposal. The gating process assures the good quality of the project and its compliance to the client's requirements. The challenge of this research is to map the above mentioned approaches, processes and technologies into the design process, thus creating an integrated framework supporting and nurturing sustainable design. The IDP-BIM framework can be represented by a multidimensional matrix linked to a semantic network knowledge database: - the axes of the matrix being the project timeline, the design process actors and building stakeholders (architect, engineers, client, contractor, environmental biologist, etc.), or different aspects of building performance (environmental, functional, social, interior environment quality, cost, etc.); and - the knowledge database providing multiple layers of semantic support in terms of process, domain knowledge, technology and workflow at a given moment of the project and for a given actor or building aspect. The IDP-BIM framework is created as an evolutive digital environment for know-how and will have an established protocol for regular updates. The paper will firstly present the state of the art in IDP and BIM. Secondly, it will expose the methodology used for the definition of the Framework, followed by a description of its structure, contents and digital implementation. Then, some scenarios for the use of the Framework will be shown as validation.
keywords integrated design process, BIM, multidisciplinary design, conceptual framework
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_021
id ecaade2011_021
authors Asanowicz, Aleksander
year 2011
title Digital “serial vision” - new approach in urban composition teaching
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.716-724
doi https://doi.org/10.52842/conf.ecaade.2011.716
wos WOS:000335665500083
summary The paper discusses the following problem: How can digital technology are integrated with urban composition teaching to provide a better understanding of the aesthetical and emotional aspects of the city? It argues for the current need for an integration of computer modelling and the approaches developed form the work of K. Lynch, G. Cullen, R. Krier, F. Ching. The paper is based on the experience in design studio teaching and an experiment completed with students. The exercise shows the students that different spatial organization may cause different emotions according to the treatment of space-defining elements. The paper presents the background and context as well as describes the experimental environment and the student work.
keywords Urban composition; serial vision; computer animation
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_409
id sigradi2011_409
authors Bertoni, Griselda; De Monte, Andrea
year 2011
title Mediaciones perceptivas. Desafíos en la incorporación de la tecnología como instrumento potenciador del proceso de aprendizaje en el TCG [Perceptual mediation. Challenges in incorporating technology as a tool enhacing the learning process in the TCG]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 472-475
summary This work presents an introduction to current problems detected in the teaching and learning of perceptual and communication processes in front of the availability of disipositivos installed and digital media courses to students enrolled for Design and Architecture careers of our faculty. The same seeks to clarify a state of affairs to continue studies already carried out (Stipech 2004), (Bertero 2009), in relation to issues of representation in the design disciplines, while rehearsing possibilities updated theory and practice in the field of workshop.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2011_350
id sigradi2011_350
authors Borda, Adriane; Pires, Janice; de Vasconcelos, Tássia; dos Santos Nunes, Cristiane
year 2011
title Trajetórias de Aprendizagem em Representação Gráfica Digital [Learning in Paths Digital Graphic Representation]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 167-170
summary This paper describes a process of delimitation of learning trajectories in Digital Graphic Representation, for training in architecture. These paths are configured by an exercises sequence of representation of architectural works, selected so as to contemplate broader concepts and techniques possible in terms of formal settings. From the provision of learning materials are being promoted moments of ownership of digital techniques of representation, incorporating educational objectives of the disciplines of Design, Architecture and Computer Science Applied to Geometry.
keywords Learning paths; digital graphics representation; architectural works; teaching materials
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_066
id ecaade2011_066
authors de Boissieu, Aurélie; Lecourtois, Caroline; Guéna, François
year 2011
title “Operation of parametric modelling” and/or “operation of architectural conception”?: Expressing relationships in parametric modelling
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.530-538
doi https://doi.org/10.52842/conf.ecaade.2011.530
wos WOS:000335665500061
summary This research paper presents a specific understanding of the relations between parametric modelling activities and architectural conception activities. Our main question is: Can we make a distinction between cognitive operations of parametric modelling and cognitive operations of architectural conception? To shed light on this question, this paper is leaning on analyses of some uses of the parametric modeler Digital Project. The cases studies are students’ projects from two Architecture Studios: the Cross Over Studio of the Universität die Angewandte in Vienna; and the Studio P9 Digital Knowledge of the Ecole Nationale Supérieure d’Architecture de Paris Malaquais in Paris. Our main result is the observation of a distinction between cognitive operations of parametric modelling and cognitive operations of architectural conception. The distinction of these two kinds of operations leads at questioning the relation between them. We have questioned these relations in terms of induction from one to another. But some interesting merging of these two kinds of operations appeared also.
keywords Architectural design; parametric modelling; expressing relationship; Teaching; Digital Project
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_070
id sigradi2011_070
authors Follonier, Maria; Castillo, Mónica
year 2011
title Enseñanza de Lenguajes Comunicacionales Visuales Heterológicos en Entornos Educativos Digitales [Teaching Languages communicational Heterológicos Visual in educational environments Digital]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 402-406
summary The updates made in subjects referred to University Careers with distance educational modality related to the production and dissemination of some of the aspects of knowledge in the field of Project and Habitat Design; allow developing educational strategies considering the didactic potential of interactive learning environments. These cognitive scenarios articulates syntagms of temporality and visuality into the paradigm of digital educational environments; and the syntagms of contents and forms into the paradigm of transformative didactics, deploying heterologycal visual communicational languages, in relation to projectuality and imagination.
series SIGRADI
email
last changed 2016/03/10 09:52

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