CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2011_012
id caadria2011_012
authors Biao, Li and Li Rong
year 2011
title Searching generative methods based on building environments
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 123-132
doi https://doi.org/10.52842/conf.caadria.2011.123
summary Architectural contexts present both resources and restrictions from local spatial environment, such as factors of sunlight, landscape, line of sight, terrain and etc. They play important roles in architectural design. Following the traditional methods, it takes the architects lots of time to analyse the relative relationships. This paper takes terrain and sunlight into consideration to illustrate how to employ generative methods at the early stage of architectural design.
keywords Terrain context; sunlight; multi-agent; genetic algorithm, evolve
series CAADRIA
email
last changed 2022/06/07 07:52

_id cf2011_p092
id cf2011_p092
authors Bittermann, Michael S.
year 2011
title Sustainable Conceptual Building Design using a Cognitive System
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 297-314.
summary A cognitive system for conceptual building design is presented. It is based on an adaptive multi-objective evolutionary algorithm. The adaptive approach is novel and, in contrast with conventional multi-objective evolutionary algorithms, it explores the solution space effectively, while maintaining diversity among the solutions. The suitability of the approach for conceptual design of a multi-purpose building complex is demonstrated in an application. In the application, the goal of maximizing sustainability is treated by means of a model, which is established using neural computations. The approach is found to be suitable for treating the soft nature of the sustainability concept. Also, the capability of the approach to compare the performance of alternative solutions from an unbiased viewpoint, i.e. without committing a-priori to a relative importance among the performance aspects, is demonstrated.
keywords computational design, sustainable design, adaptive evolutionary algorithm, Pareto optimality, neural computation
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_020
id ecaade2011_020
authors de la Barrera Poblete, Carlos Ignacio
year 2011
title Evolutionary Strategy to Design Optimized Architecture
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.293-301
doi https://doi.org/10.52842/conf.ecaade.2011.293
wos WOS:000335665500033
summary The purpose of the present experiment consists in optimizing a building modifying its apertures (windows) and its geometry to reduce heating and air conditioning consumption. The optimization is performed using a Micro-Genetic Algorithm (Micro-GAs) programmed in C# embedded like a series of functions into GenerativeComponents (GC). EnergyPlus (E+) software is used to evaluate the HVAC consumption levels of the building. The aim of the optimization is to keep the temperature at 20şC on the hottest and coldest day using the least possible energy (Jules). In conclusion, this article proposes a new technique based on parametric modelling, evaluation and evolutionary optimization to generate efficient buildings with HVAC consumptions.
keywords Optimization; Parametric design; Genetic Algorithms; Energy Consumption; Architecture
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_170
id acadia11_170
authors El Sheikh, Mohamed; Gerber, David
year 2011
title Building Skin Intelligence: A parametric and algorithmic tool for daylighting performance design integration
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 170-177
doi https://doi.org/10.52842/conf.acadia.2011.170
summary The research presents a methodology and tool development which delineates a performance-based design integration to address the design, simulation, and proving of an intelligent building skin design and its impact on daylighting performance. Through the design of an algorithm and parametric process for integrating daylighting performance into the design phase an automated configuration evaluation is achieved. Specifically the tool enables design exploration of semi autonomous and fully autonomous configurations of an exterior building envelope louver system. The research situates itself in the field of intelligent building skins and adds to the existing solutions a validation of systems with interdependent louvers of varying tilt angles. The system is designed to respond to dynamic daylighting conditions and occupants’ preferences. Within the framework of this study, Grasshopper, Rhino, Galapagos and DIVA, are linked and coded into one integrated process, facilitating design optioneering with near real time feedback. The paper concludes with a description of the tool set’s extensibility, future incorporation of domain integration, and conflation of natural and physical system interaction and complexity.
keywords kinetic facades; parametric design; design integration; daylighting; performative design; design optioneering; realtime feedback
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2011_130
id ecaade2011_130
authors Güngör, Özge; Ça_da_, Gülen; Balaban, Özgün
year 2011
title A Mass Customization Oriented Housing Design Model Based on Genetic Algorithm
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.325-331
doi https://doi.org/10.52842/conf.ecaade.2011.325
wos WOS:000335665500037
summary Today, right along with the products marketed and manufactured by the mass production techniques, continuously developing computing and technology have an undeniable impact on customized design, in which the users have a say on the products design and manufacturing. Mass customization is slowly settling down in architectural design concepts as well, like housing which is one of the best areas where users can reflect their living habits and preferences. In this study, user centric mass customization based model is developed, which creates housing floor plan combining the user-supplied data with the best possible creations generated by the genetic algorithms.
keywords Architectural Design Computing; Housing Design; Genetic Algorithm; Mass Customization
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄňWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äě applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äě investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id caadria2011_071
id caadria2011_071
authors Huang, Weixin; Weiguo Xu and Tao Wang
year 2011
title Structural form generation using interactive genetic algorithm
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 751-760
doi https://doi.org/10.52842/conf.caadria.2011.751
summary Structural form design could be considered as a bi-objective problem which should satisfy both the efficiency criterion of structural engineering and the aesthetic criteria of architects. This research tries to introduce Interactive Genetic Algorithm (IGA) in the problem of structural form design. It combines the structural analysis performed by computer and aesthetic evaluation by architects into a bi-objective IGA process, in order to generate structural forms which are preferred by the architects and at the same time structurally optimal. In this research, the structure generated consists of two kinds of members, truss and beam. Generation and evolution of structure is based on a triangular element composed of several members. Through experiment of the IGA structural form design system, it is found the structure forms are optimized as the evolutionary process proceeds, and the aesthetic preference of architect is also transferred from generation to generation. It is also revealed that the two criteria have mutual restrictions, which resulted in compromised results.
keywords Bi-objective optimization; structural form; interactive genetic algorithm; subjective evaluation
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2011_008
id ecaade2011_008
authors Kolovou, Eleni
year 2011
title Sensitive skin design: a generative approach
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.453-460
doi https://doi.org/10.52842/conf.ecaade.2011.453
wos WOS:000335665500052
summary This paper presents a framework of study of an iterative evolution of a modular component designed in an attempt to simulate material constraints and motional response with the perspective to be multiplied into a dynamic system. The main scope of this project was to investigate the process that maps a territory of possibilities, among which lies the potential architectural solution. In order to explore this field a parametric model has been developed. The simulation of the materials nature has been embedded in the algorithm on a geometry constraint basis in an attempt to simulate the behavior of the system comprised by elements in tension and torsion. A multiplication process of the module was introduced at a following stage of the research focusing on regular tessellations and circle packing on the plane. Responsive performance has been studied on a selected specimen of the evolution given a hypothetic context scenario according to which the scale of the design was set at a façade component level. The resulting responsive permeable skin was presented as a potential design solution among the successive approximations of this algorithm. Along the course of the research the parametric tools were used not only as a medium of synchronous output visualization but also as a mechanism to simulate material properties, structural constrains, environmental data, and worked as stimuli of inspiration driving the overall design process.
keywords Parametric design; generative design; simulation and visualization; responsive skin
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_069
id ecaade2011_069
authors Lee, Seongki
year 2011
title Feasibility Computation of the Perimeter Block Housing in Early Design Process: A Perimeter Block Housing Design based on Zone Ordinance of Seoul
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.235-244
doi https://doi.org/10.52842/conf.ecaade.2011.235
wos WOS:000335665500026
summary The goal of this paper is to present the feasibility computing tool for the perimeter block housing design in early design process. Firstly, the paper describes briefly issues of perimeter block housing focusing on block design cases of Seoul. Secondly, constraints and requirements of perimeter block housing are analysed and formulated based on specific zone ordinance and regulation. Thirdly application of half-edge data structure is presented for interconnected geometric problem solving. Fourthly, multi-objective optimization algorithm developed is shortly explained as problem solving method. Finally, feasibility-computing software using Java object oriented programming is developed. This can contribute to the tool development that can generate, optimize, evaluate and visualize perimeter block housings in early phases of design process by providing reliable design solutions for stakeholders.
keywords Perimeter block housing; design-constraints; parametric design; multi-objective optimization problem; design support system
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_042
id caadria2011_042
authors Lee, Seongki and Ludger Hovestadt
year 2011
title Complex adaptive residential quarter planning using multiobjective optimization: An agent-based modeling approach
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 443-452
doi https://doi.org/10.52842/conf.caadria.2011.443
summary This paper presents a complex adaptive residential quarter planning software. It is developed using Java object oriented programming language and targeting at configuring the tower-type apartment in a dense area during early design stage. Rules are analyzed and formulated based on building code and zone ordinance. Moreover we develop an agent-based modeling with multi-objective optimization algorithm. In this modeling, each agent acts independently according to the rules that are designed to solve the complex geometric problems that are related to physical constraints. At the end, we present a simulation outcome of a case study.
keywords MOOP; Urban design; residential quarter planning; agent system
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2011_307
id sigradi2011_307
authors Lenz Costa Lima, Daniel; Ribeiro Cardoso, Daniel; Soares Lopes, André
year 2011
title Vento de praia: desenho de vilarejos [Wind Shore – fishermen village’s design]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 538-541
summary In this work, Type is suggested as a source of knowledge, once acknowledged that it is an efficient response to a specific problem, and that a knowledge based on observation of a greater quantity of occurrence of the phenomenon is more solid. The type is understood under the new Theory of Systems, that is, it carries within itself information on its environment. Thus, its understanding envolves that of the system. A study on the type Traditional Beach Villages of Ceará is then undertaken, using GIS software to retrieve information that are then translated and simulated on a Rhino/Grasshopper scripting.
keywords Type; General System Theory (GST); Digital Image Processing; algorithm; fishermen's villages
series SIGRADI
email
last changed 2016/03/10 09:54

_id caadria2011_051
id caadria2011_051
authors Lin, Chieh-Jen
year 2011
title Topology pattern mining: A visual approach for representing and retrieving design patterns of spatial topology in a case library
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 535-544
doi https://doi.org/10.52842/conf.caadria.2011.535
summary This paper aims to apply the clustering analysis algorithm to analyze and classify the pattern of spatial topology of floor plans within a case library named “Open Case Study (OCS)”. Based on the results of classifications, this paper proposes a visual interface named “Topology Pattern Mining (TPM)” to present and rank searching results in response to user’s queries. The purpose of TPM is to extend the capacity of OCS for representing implicit knowledge of spatial topology. TPM can retrieve and classify design patterns of spatial topology, and thereby helps users to learn the design knowledge within relevant cases.
keywords Case-based design; case library; knowledge representation; spatial topology; data mining
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2017_265
id ecaade2017_265
authors Motalebi, Nasim and Duarte, José Pinto
year 2017
title A Shape Grammar of Emotional Postures - An approach towards encoding the analogue qualities of bodily expressions of emotions
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 485-492
doi https://doi.org/10.52842/conf.ecaade.2017.2.485
summary This paper is concerned with the translation of analogue qualities of human emotions into digital readings. Human body postures are considered as one of the main behavioral conduits for non-verbal communication and emotional expressions (Shan et.al., 2007). This research is the first step towards identifying and detecting emotions through posture analysis of users moving through space; leading towards generating real time responses in the form of spatial configurations to users' emotions. Such spatial configurations would then help inhabitants reach certain emotional states that would enhance their life quality. In order to achieve this goal, we propose a methodology for developing a comprehensive shape grammar algorithm that could evaluate and predict bodily expressions of emotions. The importance of this study lies under the embodied interactions (Streech et.al., 2011) in space. As the circumfixed space impacts the embodied mind, the body impacts its surrounding including the architectural space.
keywords Shape Grammar; Computation; Emotion; Posture; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2011_001
id caadria2011_001
authors Muslimin, Rizal
year 2011
title One-piece weaving: Reconfiguring folding and knotting algorithm in computational design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 9-18
doi https://doi.org/10.52842/conf.caadria.2011.009
summary A beneficial symbiotic relationship between traditional crafts and new technologies may be achieved when computational designers view the existing traditional art and craft as partners to collaborate with and when traditional cultures are willing to accept new technologies in an enthusiastic yet critical manner. This research aims to reconfigure computational design paradigm at the intersection of traditional and digital technology by evaluating a series of relatively recent computational design experiments aimed at reconceptualizing weaving as a combination of folding algorithm and knot theory with respect to the apparent dialectical tension between traditional context and computational theories in architectural design.
keywords Weaving; folding; knot
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2011_149
id ecaade2011_149
authors Popov, Nikolay
year 2011
title Generative sub-division morphogenesis with Cellular Automata and Agent-Based Modelling
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.166-174
doi https://doi.org/10.52842/conf.ecaade.2011.166
wos WOS:000335665500019
summary This paper reports on some recent research carried out to develop computational generative urban design system that can be used as an alternative approach to master planning. The focus of the investigation is an 11 ha site located in the South-East edge of Auckland, New Zealand. The urban (or sub-urban) morphology is modelled as cellular automaton based on Hillier’s (1984) x-y syntax in order to resemble the morphology of the existing village. An agent based system based on Reynolds’ (1987) flocking algorithm evolves synchronously with the automaton and tests its ecological fitness. The emergent pattern of development therefore results from the mutual co-adaption of the cellular automaton and the agent based model. The outcomes are variety of spatial morphologies that connects well with adjacent existing village and at the same time take into account landscape and ecological peculiarities of the site.
keywords Generative urban design; structural coupling; cellular automata; agent based modelling
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p104
id cf2011_p104
authors Sherif, Ahmed; El Zafarany Abbas
year 2011
title Designing the Window to Fit a Shading Device, A Reversed Method for Optimizing Energy Efficient Fenestration
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 383-399.
summary Solar radiation passing through a window contributes significantly to cooling loads and energy consumption, especially in hot climates. Most CAAD tools handling energy efficient design help designers to define the optimal shading device to protect a window of a certain shape, usually a rectangle, but some parts of the rectangular window (such as lower corners) are typically difficult to protect. Usually the whole shading device becomes bigger to shade these corners, which over-shades the rest of the window, increasing artificial lighting and heating loads. It also increases the complexity, visual impact and cost of the shading device. Changing the shape of the window by cutting these corners may reduce the size of the shading device considerably, which opens way to a different –or even a reversed- approach: “Designing the window to fit a shading device instead of designing the shading device to fit the window!” This approach has several potential applications. The building form itself sometimes works implicitly as a shading device. For example, if the building plan shape is a U or L shape, some parts of the walls become shaded, the windows can be placed in these shaded parts, and the window shape can be designed to fit the shadow pattern caused by the building form, changes in the building profile gives similar chances to design windows that fit the shadow pattern. Conceptually, this approach makes energy efficiency a form giving attribute, helping to create innovative facades, while giving an energy efficient configuration for both window and its shading device. CAAD tools can help the designer adopt such an innovative approach, by proposing the window shape that suits an arbitrary shading device created by the designer or a building mass. This paper examines the validity of the approach and introduces the approach required for developing a software module that can be integrated with other CAAD tools such as the Ecotect software. This would enable the designers to use this approach. The method handles the complexity of time-dependent solar geometry and radiation intensity, the geometry of both the window and shading device, and the designers set of objectives, enabling the designer to define the required configuration of window and shading device.
keywords Energy Efficiency, Low Energy Architecture, Windows, Shading Devices, Algorithm, Oprimization
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_011
id ecaade2011_011
authors Spaeth, A. Benjamin ; Menges, Achim
year 2011
title Performative Design for Spatial Acoustics: Concept for an evolutionary design algorithm based on acoustics as design driver
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.461-468
doi https://doi.org/10.52842/conf.ecaade.2011.461
wos WOS:000335665500053
summary The paper presents a performance-oriented design explorer tool focusing on finding spatial concepts based on acoustic parameters. The design explorer is a genetic evolutionary algorithm realizing evaluation through room acoustical and room morphological criteria. The paper describes the concept of the design system focusing on the synthesis of geometry, assignment of material properties, on the implementation of evaluation criteria and on the description of relevant acoustic criteria. The presented experimental algorithm is part of doctoral research work in progress. It marks a research milestone describing the concept and implementation of an evolutionary algorithm for spatial acoustics and presenting results produced by the proof of concept algorithm.
keywords Performative design; room acoustics; evolutionary algorithm; design methodology
series eCAADe
email
last changed 2022/05/01 23:21

_id sigradi2011_299
id sigradi2011_299
authors Téllez Bohórquez, Andres
year 2011
title Computación e identidad visual corporativa [Computation and corporate visual identity]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 372-375
summary The adoption of computation in the design process has opened this discipline to new dynamics and challenges. Programming has impacted how designers conceive and produce form, including how corporate identity is designed, consumed and understood. A recent trend in design has introduced logo systems that use multiple iterations of a mark, usually created with a computer algorithm. This article proposes a methodology to use the potential of computation in corporate identity design and a reflection about the role of the designer in this process.
keywords Computation; corporate identity; computer-aided-design; algorithmic logo; fluid identity
series SIGRADI
email
last changed 2016/03/10 10:01

_id ijac20109202
id ijac20109202
authors van Embden, Maria Vera; Andres, Michela Turrin, Peter von Buelow
year 2011
title ARCHITECTURAL DNA: A genetic exploration of complex structures
source International Journal of Architectural Computing vol. 9 - no. 2, 133-150
summary The approach demonstrated in this paper uses Evolutionary Computation (EC) to enhance and modify structural form based on biological micro structures.The forms are modified to conform to new boundary conditions associated with architectural structures.The process is based on a Genetic Algorithm (GA) which visually exposes for the designer a range of good performing solutions within thedesign space. The application of the GA is combined with parametric software, in this case Generative Components (GC). The program described here as ParaGen (Parametric Genetic Algorithm), uses a Finite Element Analysis (FEA) to determine the structural performance of the forms.This allows the designer to manipulate and optimize a parametrically defined model based on predefined criteria and parameters.The opportunities and limitations of this design process are explored and evaluated based on an experimental case study using topologies based on radiolarian skeletons.The design procedure described includes user interaction in the exploration of solutions that perform well both for the explicitly defined programmatic criteria (structural) as well as for the implicit criteria provided by the designer (visual aesthetic).
keywords structural morphology, parametric design, genetic algorithm, structural optimization.
series journal
last changed 2019/05/24 09:55

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

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