CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 562

_id acadiaregional2011_030
id acadiaregional2011_030
authors Ra, Seung
year 2011
title Parametric Translations
doi https://doi.org/10.52842/conf.acadia.2011.x.u1v
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary The aim of this paper is to understand the outcomes of parametric methods in beginning design projects and their impact on rethinking digital technology in current design education. In order to realize comprehensive results, in this paper i) conceptual and formative projects are presented to describe specifications of a parametric design at OSU School of Architecture; ii) for OSU SOA, we plot pedagogical objectives and evaluate how we have interpreted and applied novel digital technology into the design process; and iii) Cultivate parametric design as systemic and organizational design. Along with unit-based, component design, expand the use of digital tools to become the discipline and domain of the creative culture. How digital tools are integrated into early design education through a collaborative studio project will be the focus of the study. Through the experimental exercises, we can begin to explore how the digital process can be integrated at a fundamental level.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2011_071
id ecaade2011_071
authors Wassermann, Klaus
year 2011
title Sema Città: Deriving Elements for an applicable City Theory
doi https://doi.org/10.52842/conf.ecaade.2011.134
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.134-142
summary We approach the issue of city theory from three perspectives, the (i) methodological perspective, (ii) the perspective of the theoretic concept, and (iii) the perspective of an explication that folds the first two perspectives together. The methodological perspective focuses on the status of theory in an area of research, where the subject – the city – is a complex entity. The second topic of the paper is the derivation of the Sema Città, which describes the city as an entity of intended semiosic productivity instead of conceiving it as a built entity of storages, heterotopic consumption and metabolism. The third part investigates how the concepts information, complexity and evolution can be adapted such that they can be operationalized for research, design and planning.
wos WOS:000335665500015
keywords City theory; information theory; methodology; complexity; evolution
series eCAADe
email
last changed 2022/05/01 23:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ascaad2016_013
id ascaad2016_013
authors Belkis Öksüz, Elif
year 2016
title Parametricism for Urban Aesthetics - A flawless order behind chaos or an over-design of complexity
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 105-112
summary Over the last decade, paradigm shifts in the philosophy of space-time relations, the change from space-time to spatio-temporality, caused significant changes in the design field, and introduced new variations and discourses for parametric approaches in architecture. Among all the discourses, parametricism is likely the most spectacular one. The founder of parametricism, Patrik Schumacher (2009) describes it as “a new style,” which has “the superior capacity to articulate programmatic complexity;” and “aesthetically, it is the elegance of ordered complexity in the sense of seamless fluidity.” In its theoretical background, Schumacher (2011) affiliates this style with the philosophy of autopoiesis, the philosophy that stands between making and becoming. Additionally, parametricism concerns not only the physical geometry in making of form; but also discusses the relational and causal aspects in becoming of form. In other words, it brings the aesthetic qualities in making through the topological intelligence behind becoming. Regarding that, parametricism seems an effective way of managing /creating complex topologies in form-related issues. However, when it comes to practice, there are some challenging points of parametricism in large-scale design studies. Thus, this work underlines that the dominance of elegance for urban planning has the potential of limiting the flexible and dynamic topology of the urban context, and objectifying the whole complex urban form as an over-designed product. For an aesthetic inquiry into urban parametricism, this paper highlights the challenging issues behind the aesthetic premises of parametricism at the urban design scale. For that, Kartal Master Plan Design Proposal by Zaha Hadid Architects (2006) will be discussed as an exemplary work.
series ASCAAD
email
last changed 2017/05/25 13:31

_id ijac20109301
id ijac20109301
authors Biloria, Nimish
year 2011
title InfoMatters, a multi-agent systems approach for generating performative architectural formations
source International Journal of Architectural Computing vol. 9 - no. 3, 205-222
summary The research paper exemplifies upon a computationally intensive inter-disciplinary research driven design investigation into spatializing the relationship between digital information and physical matter. Focusing on the development of architectural scale urban inserts, the design-research work operates on the intersection of information technology, environmental design, architecture, and computer aided manufacturing domains.The research framework revolves around developing a seamless integration of the aforementioned disciplines in order to establish iterative simulation driven methodologies for generating bottom-up sustainable architectural formations. This is achieved by establishing parametrically driven relational linkages between differential data sets (environmental, social, topological, material etc), which formulate the context (both global and local) within which the proposed project has to be designed. A selforganizing multi-agent system based simulation methodology for generating resultant spatial formations, in time, based on the impacts of the parametric relationships between the aforementioned data sets is eventually embarked upon. This implies, understanding the site as a dynamic information field within which interdependent ecology of agents (representing typology of people, program, structure, speed, desired social interaction etc) with multi-level relational affinities amongst each other as well as the dynamic urban information field. The resultant self-organized multi-agent formations are iteratively mined for identifying logical three-dimensional structural patterns or subjected to programmatic and environmental need driven additional layer of structural simulation with pre-embedded material restraints. An optimized system of multi-performative components that not only populates but also serves as an integrated structural + skin system of the results obtained from the agent based simulations (based upon the degree of inclusion/exclusion of parameters such as the amount of light, sound, wind etc) is subsequently generated. These experimental projects attained the status of self-evolving ecologies of multi-dimensional agents with embodied behavioural profiles, thus providing engaged, highly interdependent design by simulation outputs. The outputs showcase a dynamic system's driven approach towards sustainable design by stressing upon the idea of cohesively binding information and material systems from the very beginning of the design process. Such approaches help in reducing post-optimization of built form and consequently allow for rational understanding of performance criteria and its impact on formal articulations throughout the design process.
series journal
last changed 2019/05/24 09:55

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id sigradi2012_333
id sigradi2012_333
authors da Silva, Isabelle Maria Mensato; Viz, Simone Helena Tanoue
year 2012
title Ensino de Arquitetura e Urbanismo com auxilio de ferramentas digitais [Teaching Architecture and Urbanism with help of digital tools]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 522-526
summary This article aims to discuss the importance of freehand drawings in the architectural projective process in the context of the digital age, through the use of tablets. It is intended to identify how these drawings, using tablets, keep the perception and the personal dash of each one. This research aims not only to review and update the drawing´s disciplines in the architecture courses - its practices and procedures - but also to discuss the actual role of representation - analogical or digital - and its interaction with others disciplines. The first research, done in 2011, indicated possibilities of interface with CAD, Revit and Sketch-up. The second part, in course in this year, 2012, is trying to experiment the use of tablets in three others disciplines: History of Architecture and Urbanism I, Landscaping and Project I, in the Instituto de Arquitetura e Urbanismo da USP, São Carlos, Brasil.
keywords freehand drawing, graphic, tablet, digital media
series SIGRADI
email
last changed 2016/03/10 09:50

_id ijac20119403
id ijac20119403
authors Davis,Daniel; Jane Burry and Mark Burry
year 2011
title Understanding visual scripts: Improving collaboration through modular programming
source International Journal of Architectural Computing vol. 9 - no. 4, 361-375
summary Modularisation is a well-known method of reducing code complexity, yet architects are unlikely to modularise their visual scripts. In this paper the impact that modules used in visual scripts have on the architectural design process is investigated with regard to legibility, collaboration, reuse and design modification.Through a series of thinking-aloud interviews, and through the collaborative design and construction of the parametric Dermoid pavilion, modules are found to impact the culture of collaborative design in architecture through relatively minor alterations to how architects organise visual scripts.
series journal
last changed 2019/07/30 10:55

_id acadia11_90
id acadia11_90
authors Fure, Adam
year 2011
title Digital Materiallurgy: On the productive force of deep codes and vital matter
doi https://doi.org/10.52842/conf.acadia.2011.090
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 90-97
summary This paper expands the discourse surrounding digital forms of making by scrutinizing the role of materials within computation, ultimately proposing a speculative working model that charts new territory. The growing importance of materials within technological research makes this an appropriate time to consider the nuance of their role within it. Currently, material innovation is happening along two central tracks: the customized cutting, sculpting, and forming of conventional materials with Computer Numerically Controlled (CNC) fabrication equipment and the development of new materials through innovations in material science. Both tracks rely on a limited set of material protocols which enable process-based control and eliminate the intrusion of any unpredictable material variable. Although efficient, such an approach limits architecture’s ability to procure novel material engagements. A few designers are developing an alternative model where computational codes are coupled with eccentric materials to produce unusual results. Digital materiallurgy, as I have called it, is part technique and part attitude; it relies on intentionally ceding limited design control to unpredictable matter—thus capitalizing on matter’s innate ability to produce unexpected formal and material complexity. Digital materiallurgy identifies the intersection of computation and eccentric materiality as a departure point for architectural innovation. By purposefully inserting material heterogeneity and inconsistency into computational means and methods, this work pries apart the apparently seamless relationship between digital design and physical production. By blurring the distinction between physical material and digital form, this work offers an integrated aesthetic experience, one that fetishizes neither the virtual nor the vintage but fuses both into a richer, wilder present.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia11_70
id acadia11_70
authors Gutierrez, Maria-Paz
year 2011
title Innovative Puzzles
doi https://doi.org/10.52842/conf.acadia.2011.070
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 70-71
summary Matter and information; information and matter. A puzzle unveiled little by little. Hardly surprising since every atom, molecule, and basic particle in the universe registers bits of information. All interactions between these components, inert and alive, owe their existence to matter’s intrinsic ability to process information. Such aptitude explains how complex systems can arise from fundamentally simple organizational laws. In fact, the world’s almost infinite material combinations, viable through such few basic elements, are one of the most visible expressions of these capabilities. Triggered by the developments in quantum physics across the twentieth century, our understanding of material processes radically shifted our impressions of the world. For decades our scales of perception and manipulation have continued to expand into almost unfathomable boundaries. Yet, the study of the interdependencies between matter and information is still fundamentally part of the sciences and engineering. Only just recently did architecture venture into this inherently intricate field. The subsequent set of papers here presented posit fundamental interrogations of potential interdependencies between matter and information. Without fear to confront the obstacles of delving into a largely unexplored field of architecture, these researchers forge new frontiers of interrelating computational parameters to multi-physics in the complex settings of architectural scale. Unlike other epistemologies, architecture cannot be reduced to a single scale of exploration. We can neither restrict scalar boundaries (i.e., nano to micro), nor reduce morphologies to simplify the processing of multiple physics without compromising the design problem. By default, it is more difficult to conceptually and numerically articulate the abstract and numerical criteria of complex geometries and material variables.
series ACADIA
type moderator overview
email
last changed 2022/06/07 07:50

_id cf2011_p027
id cf2011_p027
authors Herssens, Jasmien; Heylighen Ann
year 2011
title A Framework of Haptic Design Parameters for Architects: Sensory Paradox Between Content and Representation
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 685-700.
summary Architects—like other designers—tend to think, know and work in a visual way. In design research, this way of knowing and working is highly valued as paramount to design expertise (Cross 1982, 2006). In case of architecture, however, it is not only a particular strength, but may as well be regarded as a serious weakness. The absence of non-visual features in traditional architectural spatial representations indicates how these are disregarded as important elements in conceiving space (Dischinger 2006). This bias towards vision, and the suppression of other senses—in the way architecture is conceived, taught and critiqued—results in a disappearance of sensory qualities (Pallasmaa 2005). Nevertheless, if architects design with more attention to non visual senses, they are able to contribute to more inclusive environments. Indeed if an environment offers a range of sensory triggers, people with different sensory capacities are able to navigate and enjoy it. Rather than implementing as many sensory triggers as possible, the intention is to make buildings and spaces accessible and enjoyable for more people, in line with the objective of inclusive design (Clarkson et al. 2007), also called Design for All or Universal Design (Ostroff 2001). Within this overall objective, the aim of our study is to develop haptic design parameters that support architects during design in paying more attention to the role of haptics, i.e. the sense of touch, in the built environment by informing them about the haptic implications of their design decisions. In the context of our study, haptic design parameters are defined as variables that can be decided upon by designers throughout the design process, and the value of which determines the haptic characteristics of the resulting design. These characteristics are based on the expertise of people who are congenitally blind, as they are more attentive to non visual information, and of professional caregivers working with them. The parameters do not intend to be prescriptive, nor to impose a particular method. Instead they seek to facilitate a more inclusive design attitude by informing designers and helping them to think differently. As the insights from the empirical studies with people born blind and caregivers have been reported elsewhere (Authors 2010), this paper starts by outlining the haptic design parameters resulting from them. Following the classification of haptics into active, dynamic and passive touch, the built environment unfolds into surfaces that can act as “movement”, “guiding” and/or “rest” plane. Furthermore design techniques are suggested to check the haptic qualities during the design process. Subsequently, the paper reports on a focus group interview/workshop with professional architects to assess the usability of the haptic design parameters for design practice. The architects were then asked to try out the parameters in the context of a concrete design project. The reactions suggest that the participating architects immediately picked up the underlying idea of the parameters, and recognized their relevance in relation to the design project at stake, but that their representation confronts us with a sensory paradox: although the parameters question the impact of the visual in architectural design, they are meant to be used by designers, who are used to think, know and work in a visual way.
keywords blindness, design parameters, haptics, inclusive design, vision
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_44
id acadia11_44
authors Hertz, Garnet
year 2011
title Arduino Microcontrollers and The Queen’s Hamlet: Utilitarian and Hedonized DIY Practices in Contemporary Electronic Culture
doi https://doi.org/10.52842/conf.acadia.2011.044
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 44-47
summary In this paper, I will pull together concepts of utility-driven do-it-yourself (DIY) culture and pleasure-oriented DIY practice to investigate a significant trend in contemporary computing culture, the “maker” movement, typified by an interest in building personalized and handmade electronic devices with sensors, motors and lights, usually controlled by microcontrollers like the Arduino. My argument is that maker culture has been co-opted by consumer hobby culture, but this is not necessarily detrimental because it provides an important outlet for personal exploration, increases an understanding of how electronic media actually works and assists individuals to be actors in a culture that is increasingly complex, technological and digitized.
series ACADIA
type keynote paper
email
last changed 2022/06/07 07:50

_id ijac20119408
id ijac20119408
authors Holzer, Dominik
year 2011
title BIM’s Seven Deadly Sins
source International Journal of Architectural Computing vol. 9 - no. 4, 463-480
summary This paper aims at exposing seven prevailing problems that have emerged in the uptake of Building Information Modelling (BIM) in design practice.The paper provides a reality check between an idealistic view on BIM and the way it is currently applied in daily use. In order to reflect on the issues at hand, the author draws from three years of doctoral research in multidisciplinary design collaboration, followed by more than two years experience as Design Technology director in a large scale architecture practice. In addition to the above, his current role as the chair of the BIM and IPD Steering Group of the Australian Institute of Architects and Consult Australia exposes the author to a broad range of cultural implications of BIM.The findings presented here illustrate that, despite major advances in the development of BIM, there are predominantly cultural roadblocks to its implementation in practice.
series journal
last changed 2019/07/30 10:55

_id ijac20109103
id ijac20109103
authors Jun Chung, Daniel Hii; Malone-Lee Lai Choo
year 2011
title Computational Fluid Dynamics for Urban Design: The Prospects for Greater Integration
source International Journal of Architectural Computing vol. 9 - no. 1, 33-54
summary Computational Fluid Dynamics (CFD) has always been used in the field of architecture, urban design and urban planning to understand the patterns of wind flow through the built environment. Its analysis is important to evaluate whether the natural ventilation through a site is adequate to mitigate heat and pollutant to achieve better human comfort in dense urban environments. However, given the complex operational requirements, the response to wind flow is not always done early enough to support planning and design. This paper seeks to illustrate how CFD analysis can aid planning and design of urban areas and investigates the workflow requirements, in the hope of making the CFD simulations more accessible to the practices and contribute to design decisions. It also looks at the present technological advancements and future prospects to assess the scenarios where emerging technologies can make CFD simulation more readily available with affordable and even mobile hardware installations.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_046
id ecaade2012_046
authors Juvancic, Matevz ; Zupancic, Tadeja
year 2012
title Evaluation system for Content and Language Integrated Learning in Architecture Using Immersive Environments
doi https://doi.org/10.52842/conf.ecaade.2012.1.115
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 115-123
summary Based on the experience from EU project ARCHI21 (Hunter et al, 2011) and long-term commitment to research of architectural presentations and educational approaches to expert and non-expert public (i.e. Juvancic, Mullins & Zupancic, 2012), the paper aims to clarify the terms used in CLIL-architecture context, identify the variables that have, in practice so far, proven to infl uence the learning outcome and learning experience both in architectural and language sense, and systematize the findings into the useful system. The result can be envisioned as the potential ‘ladder of the CLIL & architecture integration‘. The system would be of help to anyone trying to integrate language learning at different stages of architectural education, pointing out the required fundamentals, predicting the possible learning outcomes or benchmarking them after the experience. The basic terms/variables divided into three major infl uencing groups - competence, work environment and course settings - are described first, proceeded with the scheme connecting them into the system and two actual examples ‘run’ through the matrix for illustrative purposes. The paper also looks specifi cally into the use of different immersive environments and digital communication tools for teaching the architecture/design–other language combination and adapts the system to this segment, while also briefly comments on learners and teachers responses to CLIL-architecture integration.
wos WOS:000330322400011
keywords Architecture; immersive environments; CLIL; evaluation; teaching; Archi21
series eCAADe
email
last changed 2022/06/07 07:52

_id ijac20119401
id ijac20119401
authors Ko, Kaon; Salvator-John Liotta
year 2011
title Decoding Culture Parametrically: Digital Tea House Case Studies
source International Journal of Architectural Computing vol. 9 - no. 4, 325-338
summary This paper reviews the Digital Tea House, a workshop held at the University of Tokyo with the aim to build three pavilions for hosting tea ceremony.As first attempts on cultivating formal innovations resulting from digital design process applied to construction of tea houses, the works convey that parametric design can be a mechanism through which architects are able to produce new images of a tea house and renew its conceptual meanings, and that it can be a tool to retain architecture convergent with cultural values.The authors analyze issues addressed in the workshop that range from applications of computational design, interpretations of tradition, structural stability, to solutions for quick physical materialization within limited time and budget.This paper clarifies the following: First, that parametric processes are not contradictory to traditional cultural principles; and second, how traditional elements of the tea house were decoded and formally reinterpreted through parametric designs.
series journal
last changed 2019/07/30 10:55

_id ijac20109303
id ijac20109303
authors Meyboom, AnnaLisa
year 2011
title Heavy Design
source International Journal of Architectural Computing vol. 9 - no. 3, 251-258
summary Digital tools in architecture have a powerful capability that we have only begun to explore; the questions to ask of them are perhaps not what they can do but what should we use them for? To date, much of the work done in the area of computational design has been used as elaborate patterning - some have called it ‘ornament’. The significance of this ornament is not only pleasure but in its use of digital patterns to represent our current complex and digital age.This representation in itself is not problematic; however, what is problematic is the lack of other meaningful uses of the digital form-generating tools and their distance from a culture of making. The main failing of our use of digital design (algorithmic or not) in architecture to this point is its inability to translate smoothly from the digital world to the physical world. The main reasons for this difficulty in translation are gravity and inherent material properties. Working with gravity and its physical implications is generally considered the role of the structural engineer; as such, engineers have generally created digital tools in this area.The engineer's methodology analyses a structure based on complex structural analysis programming but in order to do this, a detailed description of the structure must already exist. This is not useful in preliminary stages of design. However, the generation of architecture within an environment, which already includes structural principles, may bring us one step closer to this transition of virtual to physical by including gravity in architectural generation while not diminishing the creative form-generating process. An approach has been proposed which responds with a concept of ‘heavy design’. This type of approach incorporates logics from other disciplines, primarily structural engineering, to inform design. The design process incorporates the structural behavior of a system into the architectural model. Engineering offers a mathematical interpretation of the physical world and this is inherently suited to algorithmic design because it is already in equation form. It can thus be programmed into the architectural form generational software. The variables used in the equations become the variables within the architectural design and this inherently brings the natural physical laws to the architecture through a numerical, algorithmic method. The design produced is not a singular answer but rather a responsive vocabulary of a structural system, which is then employed in design in differing conditions. The architecture produced is both function and ornament, having cultural interpretation but carrying out many engineering tasks: a true parametric architecture.
series journal
last changed 2019/05/24 09:55

_id ijac20109105
id ijac20109105
authors Meyboom, AnnaLisa; Greg Johnson, Jerzy Wojtowicz
year 2011
title Architectronics: Towards a Responsive Environment
source International Journal of Architectural Computing vol. 9 - no. 1, 77-98
summary Contemporary architecture can be seen as a dynamic system that changes in response to its environment and even as a system that can modify itself. Interactive or responsive environments are not totally new to architecture; however, the possibilities in architecture have only begun to be examined. To look at the possibilities in this emerging field experimentation is required and the architect must develop an understanding of the language of sensors, actuators and control systems. This article examines an interdisciplinary design research studio with mechatronic engineers which allowed a wide range of experimentation. It shows that the scope of what can be done with responsive architecture is hard to imagine from where we now stand and that it is only through a broad range of experimentation that we can find the most beneficial uses of this powerful technology. The resulting projects - kinetic architecture on control systems - challenge our understanding of what our built environment could be.
series journal
last changed 2019/05/24 09:55

_id ijac20109101
id ijac20109101
authors Moloney, Jules; Bharat Dave
year 2011
title From abstraction to being there: mixed reality at the early stages of design
source International Journal of Architectural Computing vol. 9 - no. 1, 1-16
summary We discuss the use of multiple design representations to enhance decision making at the early stages of design. Our interest is how the context in which design decisions are made can be extended by two interrelated approaches: (1) the incorporation of the temporal; (2) through the concurrent evaluation of qualitative representations and quantitative information. Outcomes from a practice survey and observations from design studios are used to inform the development of mixed reality (MixR) technology, to enable the applications to reflect architecture specific modes of design praxis. We propose two approaches - studio MixR and site MixR - reflecting the distinction between typical studio based design process and the requirements of a formal design review by the design team and stakeholders. Prototype applications have been implemented and a number of projects have been undertaken to illustrate some of the potential of mixed reality for architecture and urban design. These focus on the early stages of design, from the abstraction of parametric design to on site design reviews undertaken with augmented reality visualization.
series journal
last changed 2019/05/24 09:55

_id ecaade2011_058
id ecaade2011_058
authors Schindler, Christoph; Espinosa, Margarita Salmerón
year 2011
title ZipShape Mouldless Bending II: A Shift from Geometry to Experience
doi https://doi.org/10.52842/conf.ecaade.2011.477
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.477-484
summary “ZipShape is a universal method to fabricate single curved panels from any plain material without moulds” was the first statement of a paper presented at the Antwerp eCAADe conference in September 2008 (Schindler, 2008). In contrast, the paper at hand introduces ZipShape as a highly specific composite combining different materials and their characteristics. Between those two texts, a paradigm shift took place – from abstract geometrical concept to experiencing the inseparable relation of form and material behaviour. This second step of ZipShape-research was initiated by Swiss design office schindlersalmerón through several workshops with Fachschule für Holztechnik Hamburg, CITA at Royal Academy of the Fine Arts Copenhagen, Bern University of Applied Sciences BFH–AHB Biel and The Detmold School of Architecture and Interior Design.
wos WOS:000335665500055
keywords Mouldless Bending; Wood; Parametric Modelling; Digital Fabrication; Unrolling
series eCAADe
email
last changed 2022/05/01 23:21

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