CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
doi https://doi.org/10.52842/conf.acadia.2011.082
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia11_318
id acadia11_318
authors Doumpioti,Christina
year 2011
title Responsive and Autonomous Material Interfaces
doi https://doi.org/10.52842/conf.acadia.2011.318
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 318-325
summary This paper presents continuing research on responsive systems in architecture; the ability of architectural systems to change certain properties in response to their surrounding environmental pressures. While doing so, it shifts from current and past examples of mechanical approaches of adaptation, towards biological paradigms of seamless material integration. Looking at biological mechanisms of growth and focusing on the material make-up behind them, the research proposes the exploration of material systems in a two-fold interrelated manner: firstly, through passive material systems of variable elasticity, and secondly through the embedment of smart materials with shape-changing properties. The combination of the two is aiming at architectural systems of functional versatility.Through an interdisciplinary approach, the paper examines the following questions: Is it possible to envisage structures that share the principles of adaptation and response of living organisms? What are the technological challenges faced when designing self-actuated responsive interfaces? Which is the conceptual framework for understanding and investigating complex adaptive and responsive systems? By exploring and synthesizing theories and tools from material science, bioengineering and cybernetics the aim is to inform architectural interfaces able to enhance interconnectivity between the man-made and the natural. Focusing on the self-organization of material systems the intention is to suggest architectural interventions, which become sub-systems of their ecological milieu. The emphasis therefore is placed not on architectural formalism, but on how we can define synthetic environments through constant exchanges of energy, matter and information.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2011_361
id sigradi2011_361
authors El-Zanfaly, Dina
year 2011
title Active Shapes. Introducing guidelines for designing kinetic architectural structures
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 176-179
summary This paper proposes guidelines for designing kinetic architectural structures, in which rules based on Shape Grammars are used for motion capturing and design. There is an increasing demand for adaptive architecture that reconfigures itself physically to meet functional or climatic changes. These guidelines provide a way for the designer to describe and design novel kinetic structures. Based on Shape Grammars, the rule A ->t(A) is introduced. (A) means an Active Shape, that is a physical shape with motion observed or created by the designer.t(A) means a new Active Shape produced by applying one or more transformations t on the original Active Shape to produce a novel motion.
keywords MotionGrammars; Kinetic Architectural Design; Shape Grammars.
series SIGRADI
email
last changed 2016/03/10 09:51

_id sigradi2011_086
id sigradi2011_086
authors Florio, Wilson
year 2011
title Raciocínio Analógico Paramétrico: uma experiência criativa em arquitetura [Analogical Parametric Reasoning: a creative experience in architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 39-42
summary The aim of this paper is to examine the role of the analogies in the parametric modeling, particularly as factor of induction of creativity in architecture design process. For this purpose two experiments are presented. In the first one the students tested the relationship involving parametric modeling in the Paracloud and Rhino, that resulted in physical models produced by laser cutter. In the second experiment the students produced algorithms in the Grasshopper, resulting in families of structures. The results allow us to affirm that the parametric modeling stimulates the creativity, therefore allow combining parameters that result in unexpected discoveries.
keywords Parametric Modeling; Laser cutter; Analogy; Creativity; Design Process
series SIGRADI
email
last changed 2016/03/10 09:52

_id ecaade2011_036
id ecaade2011_036
authors Gmelin, Sebastian; Agger, Kristian; Lassen, Michael Henry
year 2011
title Simulation Design Tools: Using Parametric Building Information Modeling and Physical Simulation for Form Finding of Double Curved Surfaces
doi https://doi.org/10.52842/conf.ecaade.2011.215
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.215-224
summary Parametric modeling is a powerful tool to create variations of a design following specified criteria. Physical modeling provides flexible relationships between design elements and can simulate the behavior of hanging chain models. Building Information Modeling can contain geometry and design properties and relations. In this paper it is proposed to join all three to create a Simulation Design Tool that allows the intuitive creation of double curved surfaces which follow the rules of funicular systems. This tool is implemented in B-Processor, open-source Building Information Modeling software to bridge the break that occurs when moving from a design software package to Building Information Modeling. It is shown how the tool balances intuitive sculpting and accurate simulation and how the user can interact to mediate different design requirements.
wos WOS:000335665500024
keywords Form Finding; Parametric Building Information Modeling; B-Processor; Particle Spring System; Grid Shell
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_045
id caadria2011_045
authors Indraprastha, Aswin and Michihiko Shinozaki
year 2011
title Computational method for mapping quality of architectural space
doi https://doi.org/10.52842/conf.caadria.2011.473
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 473-482
summary The key aim of this paper is to develop a computational method for mapping architectural space used for visual openness analysis. We suggest that the result will offer possibilities for quantitative design analysis particularly on spatial quality influenced by architectural elements. The proposed method consists of two stages: determination of subdivided enclosed spaces and measuring quality using visual openness parameters on each subdivided enclosed space. We advise new approach to determine subdivided enclosed spaces on architectural plan by determining two factors: bounded space and circulation space. Computational procedures applied to analyse architectural plan and then determine map of subdivided enclosed space by analysing relationship of these two factors. The concept underlying this method is that architectural space is composed of subdivided enclosed spaces, which each of them have distinct physical properties and therefore become possible to develop mapping of evaluation regarding the quality of architectural space. Our finding on orthogonal architectural plan provides ranking index of subdivided enclosed spaces that could help for analysing spatial quality of architectural space.
keywords Architectural space; subdivided enclose space; quality mapping; computational method
series CAADRIA
email
last changed 2022/06/07 07:50

_id eaea2009_kardos_plachtinska
id eaea2009_kardos_plachtinska
authors Kardos, Peter; Petra Plachtinska
year 2011
title Spatial Experience in Real & Virtual Environment as an Urban Design Tool
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 59-64
summary The innovations of information technologies and the new possibilities of multimedia exploitation in the realm of architectural design and education are supporting the development of image communication methods on the basis of interactivity. The creative process of searching and decision-making in the urban design studio of our Faculty is supported by spatial modeling methods. The draft is sketched in modeling material on a working model. From the didactic point of view, relevant are mainly those phases, in which is possible, in the imaginative way, to support the searching and decision making process with the aim to test, compare and continuously evaluate the fulfillment of the hypothetic intentions of the solution responsibilities. The model becomes an interactive medium of cooperation between teacher and the working group of students. From the view of design crystallization, the dominant phases, in the creative process, are examining, verification, and simulation. The alternatives of material-compositional content and the spatial performance charts of modeled physical structure are verifying and the visual experience of the anticipated urban environment is simulated by the author, but also through the future client’s eyes. The alternation of the composition’s spatial configurations is generally appreciated by the static visual verification in the endoscopic horizon like the architectural spatial studies. The effective method of the progress generates a creative atmosphere for the generative thinking and design. The laboratory simulation of spatial experiences and their evaluation is performed following the perception psychology relations. The simulation of digestion of the new spatial reality intervenes the customer’s identification and guides to subjective approaches towards the quality and complexity of the formed environment. The simulation is performed in motion in order to be able to anticipate the dynamic continuity of subjective spatial imagination. The induced atmosphere will direct the evaluational attitudes of authors on comparison and selection of the successful alternatives. In our fee, we will present the demonstrations of selected static and dynamic notations of image sequences prepared in our laboratory. The presentations have been created in order to analyze, verify and offer imaginative support to creative findings in result of fulfilling the studio design tasks in the educational process. The main one is the design of urban spatial structures. The laboratory methodology is in the first place oriented on the analogue-digital procedures of "endoscope" model simulation. At the same time it also explores and looks for new unconventional forms of visual communication or archiving as imagination support to specialist and laymen participants in creative, valorization and approval processes.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id caadria2010_023
id caadria2010_023
authors Kenzari, Bechir
year 2010
title Fabricating twisted towers
doi https://doi.org/10.52842/conf.caadria.2010.239
source Proceedings of the 15th International Conference on Computer Aided Architectural Design Research in Asia / Hong Kong 7-10 April 2010, pp. 239-247
summary The miniature replicas of multi-billion dollar property development projects provide every year a spectacle of the vast imagination of architects and master developers at Cityscape Dubai exhibition. The technical aspect of the model-making industry component is a complex one in that it often engages the modelling of very subtle structures such as twisted towers. One illustration of these is the Infinity Tower in Dubai Marina (designed by SOM). To be completed in 2011, this 330-metre high-rise is composed of 80 floors and is intended to be the world’s tallest high-rise featuring a 90_ twist. Each floor rotates by 1.2 degrees to attain the full 90_ spiral, creating the shape of a helix. The paper discusses the physical modelling of this tower, with a description of both the digital and the constructive parts.
keywords Fabrication; models; Rhinoceros; twisted towers; Dubai
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2011_014
id caadria2011_014
authors Khoo, Chin Koi and Flora Dilys Salim
year 2011
title Designing elastic transformable structures: Towards soft responsive architecture
doi https://doi.org/10.52842/conf.caadria.2011.143
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 143-152
summary This paper discusses the issues of designing and building environment involving spatial conditions that can be physically reconfigured to meet changing needs. To achieve this architectural vision, most current research focuses on the kinetic, mechanical systems and physical control mechanisms for actuation and structural transformation. Instead of the ‘hard’ mechanical joints and components, there is an unexplored ‘soft’ approach using lightweight elastic composite materials for designing responsive architectural skins and structures. This paper investigates the new possibilities for the manipulation of various architectural enclosures using ‘soft’ and elastic transformable structures, in response to environmental, communication and adapting to various contexts. This approach intends to minimise the mechanistic actuations and reduce weight for such operations. Therefore, this research introduces two modules (a tetrahedron and a cube) as responsive spatial models to test the potentials and limitations for the implementation of elastic materials with responsive capability towards reconfigurable architectural enclosure. Despite their individual differences, these experiments identify a trajectory for new possibilities for elastic architectural components that are more appropriate for ‘soft’ responsive architecture. We argue that this approach can provide an early hypothesis for design responsive architecture with a mix of passive and active design strategies.
keywords Elastic; transformable; soft; responsive
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadiaregional2011_001
id acadiaregional2011_001
authors Malmstrom, Troy M.
year 2011
title Paremetric: Making
doi https://doi.org/10.52842/conf.acadia.2011.x.a6p
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary Digital fabrication has stimulated the return of the architect as builder over the past fifteen years or so and projects are showing up all over which implement these tools as a major design factor. More recently, parametrics has become a buzzword as its being used to design structures that respond to their environment and other site conditions. While parametrics can be a powerful tool, we rarely see it leave the realm of the design process and venture into the physical world.
series ACADIA
last changed 2022/06/07 07:49

_id acadia11_72
id acadia11_72
authors Menges, Achim
year 2011
title Integrative Design Computation: Integrating material behaviour and robotic manufacturing processes in computational design for performative wood constructions
doi https://doi.org/10.52842/conf.acadia.2011.072
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 72-81
summary In contrast to most other building materials, wood is a naturally grown biological tissue. Today, the organic nature of wood is recognized as a major advantage. Wood is one of the very few naturally renewable, fully recyclable, extremely energy efficient and CO2-positive construction materials. On the other hand, compared to industrially produced, isotropic materials, the inherent heterogeneity and differentiated material makeup of wood’s anatomic structure is still considered problematic by architects and engineers alike. This is due to the fact that, even today, most design tools employed in architecture are still incapable of integrating and thus instrumentalizing the material properties and related complex behavior of wood. The research presented in this paper focuses on the development of a computational design approach that is based on the integration of material properties and characteristics. Understanding wood as a natural composite system of cellulose fibers embedded in a lignin and hemicelluloses matrix characterized by relatively high strain at failure, that is high load-bearing capacity with relatively low stiffness, the particular focus of this paper is the investigation of how the bending behavior of wood can become a generative design driver in such computational processes. In combination with the additional integration of the possibilities and constraints of robotic manufacturing processes, this enables the design and production of truly material-specific and highly performative wood architecture. The paper will provide a detailed explanation of such an integrative approach to design computation and the related methods and techniques. This is complemented by the description of three specific research projects, which were conducted as part of the overall research and all resulted in full scale prototype structures. The research projects demonstrate different approaches to the computational design integration of material behavior and robotic manufacturing constraints. Based on a solution space defined by the material itself, this enables novel ways of computationally deriving both material-specific gestalt and performative capacity of one of the oldest construction materials we have.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ijac20109303
id ijac20109303
authors Meyboom, AnnaLisa
year 2011
title Heavy Design
source International Journal of Architectural Computing vol. 9 - no. 3, 251-258
summary Digital tools in architecture have a powerful capability that we have only begun to explore; the questions to ask of them are perhaps not what they can do but what should we use them for? To date, much of the work done in the area of computational design has been used as elaborate patterning - some have called it ‘ornament’. The significance of this ornament is not only pleasure but in its use of digital patterns to represent our current complex and digital age.This representation in itself is not problematic; however, what is problematic is the lack of other meaningful uses of the digital form-generating tools and their distance from a culture of making. The main failing of our use of digital design (algorithmic or not) in architecture to this point is its inability to translate smoothly from the digital world to the physical world. The main reasons for this difficulty in translation are gravity and inherent material properties. Working with gravity and its physical implications is generally considered the role of the structural engineer; as such, engineers have generally created digital tools in this area.The engineer's methodology analyses a structure based on complex structural analysis programming but in order to do this, a detailed description of the structure must already exist. This is not useful in preliminary stages of design. However, the generation of architecture within an environment, which already includes structural principles, may bring us one step closer to this transition of virtual to physical by including gravity in architectural generation while not diminishing the creative form-generating process. An approach has been proposed which responds with a concept of ‘heavy design’. This type of approach incorporates logics from other disciplines, primarily structural engineering, to inform design. The design process incorporates the structural behavior of a system into the architectural model. Engineering offers a mathematical interpretation of the physical world and this is inherently suited to algorithmic design because it is already in equation form. It can thus be programmed into the architectural form generational software. The variables used in the equations become the variables within the architectural design and this inherently brings the natural physical laws to the architecture through a numerical, algorithmic method. The design produced is not a singular answer but rather a responsive vocabulary of a structural system, which is then employed in design in differing conditions. The architecture produced is both function and ornament, having cultural interpretation but carrying out many engineering tasks: a true parametric architecture.
series journal
last changed 2019/05/24 09:55

_id acadia17_512
id acadia17_512
authors Rossi, Andrea; Tessmann, Oliver
year 2017
title Collaborative Assembly of Digital Materials
doi https://doi.org/10.52842/conf.acadia.2017.512
source ACADIA 2017: DISCIPLINES & DISRUPTION [Proceedings of the 37th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-96506-1] Cambridge, MA 2-4 November, 2017), pp. 512- 521
summary Current developments in design-to-production workflows aim to allow architects to quickly prototype designs that result from advanced design processes while also embedding the constraints imposed by selected fabrication equipment. However, the enduring physical separation between design space and fabrication space, together with a continuous approach to both design, via NURBs modeling software, and fabrication, through irreversible material processing methods, limit the possibilities to extend the advantages of a “digital” approach (Ward 2010), such as full editability and reversibility, to physical realizations. In response to such issues, this paper proposes a processto allow the concurrent design and fabrication of discrete structures in a collaborative process between human designer and a 6-axis robotic arm. This requires the development of design and materialization procedures for discrete aggregations, including the modeling of assembly constraints, as well as the establishment of a communication platform between human and machine actors. This intends to offer methods to increase the accessibility of discrete design methodologies, as well as to hint at possibilities for overcoming the division between design and manufacturing (Carpo 2011; Bard et al. 2014), thus allowing intuitive design decisions to be integrated directly within assembly processes (Johns 2014).
keywords material and construction; construction/robotics; smart assembly/construction; generative system
series ACADIA
email
last changed 2022/06/07 07:56

_id cf2011_p116
id cf2011_p116
authors Stavric, Milena; Wiltsche Albert
year 2011
title Ornamental Plate Shell Structures
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 817-832.
summary The development of digital technologies in the last twenty years has led to an unprecedented formal freedom in design and in the representation in virtual space. Combining non-standard geometry with CAD tools enables a new way of expression and realization of architectural ideas and conceptions. The transformation of a virtual double-curved surface into a buildable physical structure and object is always accompanied by huge costs and big problems like geometric and statical ones. Our structure is a type of shell structure consisting of plane panels. The load bearing system is organized in a way so that the forces are distributed along the edges of the plane elements. A structure with plane elements supports a high stiffness in combination with a relatively small overall weight. This is due to smooth curved shape of the geometry. We show geometric methods how to control the construction of curved surfaces out of planar building elements. The approach is based on the discretization of the surfaces by plane elements derived from tangent planes. The novel process in this work is that we take the surface curvature at local points into account. This solves former problems which occurred when intersecting the planes. The fact that there is an infinite number of possibilities when selecting tangent planes on a surface raises the issue of the way and conditions which make it possible to select specific tangent planes whose intersection would produce a desired three-dimensional shape. In order to satisfy also aesthetical requirements we engage plane geometrical patterns and ornaments and transfer them into spatial shape. So a three-dimensional ornamental shape is deduced from a two-dimensional ornament. Another task which will be showed is how to limit the infinite range of possibilities to generate a preferred spatial ornament and on what conditions surface tessellation would be ornamental in character, i.e. it would generate not only the functional, but also the aesthetic component of a free-form surface.
keywords ornament, discretization, free-form surfaces
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ijac201310105
id ijac201310105
authors Agkathidis, Asterios and Andre_ Brown
year 2013
title Tree-Structure Canopy:A Case Study in Design and Fabrication of Complex Steel Structures using Digital Tools
source International Journal of Architectural Computing vol. 11 - no. 1, 87-104
summary This paper describes and reflects on the design and manufacturing process of the Tree-Structure canopy for the WestendGate Tower in Frankfurt upon Main, completed early 2011.The project investigated fabrication and assembly principles of complex steel structures as well as the integration of contemporary computational design, engineering, optimization and simulation techniques in a collaborative design approach. This paper focuses on the notion of modular standardization as opposed to non standard customized components. It also engages with issues relating to digital production tools and their impact on construction cost, material performance and tolerances. In addition it examines the reconfiguration of liability during a planning and construction process, an aspect which can be strongly determined by fabrication companies rather than the architect or designer.This paper is written as a reflection on the complete building process when contemporary digital tools are used from design through to fabrication. It studies both the generation of the steel structure as well the ETFE cushion skin. It reports on a collaborative project, where the main author was responsible for the canopies design, parameterization, digitalization and fabrication, as well as for the dissemination of the outcomes and findings during the design and realization process.As such it represents an example of research through design in a contemporary and evolving field.The canopy received a design award by the Hellenic Architecture Association.
series journal
last changed 2019/05/24 09:55

_id ascaad2016_046
id ascaad2016_046
authors Albarakat, Reem; Gehan Selim
year 2016
title Radicalism vs. Consistency - The Cyber Influence on Individuals’ Non-Routine Uses in the Heritage Public Spaces of Cairo
source Parametricism Vs. Materialism: Evolution of Digital Technologies for Development [8th ASCAAD Conference Proceedings ISBN 978-0-9955691-0-2] London (United Kingdom) 7-8 November 2016, pp. 451-460
summary Since the emergence of the concept of user-generated content websites – Web 2.0, Internet communications have developed as a powerful personal and social phenomenon. Many Internet applications have become partially or entirely related to the concept of social network; and cyberspace has become a space about ‘us’ not ‘where’ we are. This paper investigates the theoretical grounds of the effect of cyber experience on changing the individuals’ uses of the public spaces, and sustaining this change through maintaining the ties and reciprocal influence between actions in physical and cyber spaces. It aims at examining the impact of cyber territories on the perception, definition and effectiveness of personal space within different circumstances; and its role in changing the uses of spaces where people used to act habitually. The personal space, here, will be represented as the core of both: change and consistency – the space of bridging the reciprocal effect of cyber and physical counterparts, which is transformed through the experience of physical events mediated into the cyberspace. The paper is part of a study which looks at the case of Tahrir Square during the Egyptian political movement in 2011. We will compare the activists’ actions and practices in the Square during different events of non-routine use of the square and its surroundings. The case study will show the level of consistency in the features of the produced personal space within different waves of the revolutionary actions for all that different circumstances, motivations and results.
series ASCAAD
email
last changed 2017/05/25 13:33

_id caadria2011_009
id caadria2011_009
authors Anderson, Jonathon and Ming Tang
year 2011
title Form follows parameters: Parametric modeling for fabrication and manufacturing processes
doi https://doi.org/10.52842/conf.caadria.2011.091
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 91-100
summary As the architectural field continues to explore the possibilities of parametric design it is important to understand that architectural computation has evolved from representations to simulation and evaluation. This paper explores the digital processes of parametric scripting as a way to generate architectural artefacts that can be realized in the physical landscape through various digital fabrication and industrial manufacturing techniques. This paper will highlight the important discoveries of the geometries and the implications the script has on the construction processes. One benefit of using parametric modelling as a component to the manufacturing pipeline is being able to explore several design iterations in the digital realm before ever realizing them in the physical landscape. Furthermore, parametric modelling allows users to control the production documentation and precision needed to manufacture. As a result, the design pipeline presented in this paper seeks to eliminate the construction processes that hinder the physical act of making architecture.
keywords Manufacturing process; parametric modelling; 3D printing, plastic casting; mould making
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2011_032
id caadria2011_032
authors Barker, Tom; Nicole Gardner, M. Hank Haeusler and Martin Tomitsch
year 2011
title Last train to trancentral: From infrastructure to ‘info’structure: a case study of embedding digital technology into existing public transport infrastructures
doi https://doi.org/10.52842/conf.caadria.2011.335
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 335-344
summary The research presented in this paper is an investigation into how ubiquitous computing technologies can contribute to improving the quality of existing public transport environments through the integration of responsive technologies. The paper argues that given the significant challenges associated with transport infrastructure expansion including cost, disruption, energy use, and implementation periods augmenting existing transport environments offers alternate measures to manage demand and improve the user experience. The paper proposes improving transport environments by integrating smart, or responsive, digital information into the existing physical fabric in a coherent architectural and spatial context. This approach offers an opportunity to shift away from the static nature of public transport infrastructure to the dynamic notion of public transport ‘info’structure. The research uses an architecture graduate studio as a foundation to investigate the objectives. The contribution of this paper is an investigation of ways in which digital technologies and networked communications can transform and augment public transport infrastructure, allowing new forms of intelligent, adaptive, interactive and self-aware architecture to be developed.
keywords Urban Informatics; media facades; public transport; responsive technologies; smart environments
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

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