CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p152
id cf2011_p152
authors Plume, Jim; Mitchell John
year 2011
title An Urban Information Framework to support Planning, Decision-Making & Urban Design
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 653-668.
summary This paper reports on a 2-year research project undertaken in collaboration with a state planning authority, a major city municipal council and a government-owned development organisation. The project has involved the design of an urban information model framework with the aim of supporting more informed urban planning by addressing the intersection where an individual building interfaces with its urban context. This adopted approach enables new techniques that better model the city and its processes in a transparent and accessible manner. The primary driver for this project was the challenge provided by the essential incompatibility between legacy GIS (geographic information system) datasets and BIM (building information model) representations of the built form. When dealing with urban scale information, GIS technologies use an overlay mapping metaphor linked to traditional relational database technologies to identify features or regions in the urban landscape and attach attribute data to those in order to permit analysis and informed assessment of the urban form. On the other hand, BIM technologies adopt an object-oriented approach to model the full three-dimensional characteristics of built forms in a way that captures both the geometric and physical attributes of the parts that make up a building, as well as the relationships between those parts and the spaces defined by the building fabric. The latter provides a far richer semantic structure to the data, while the former provides robust tools for a wide range of urban analyses. Both approaches are widely recognised as serving well the needs of their respective domains, but there is a widespread belief that we need to reconcile the two disparate approaches to modelling the real world. This project has sought to address that disjunction between modelling approaches. The UrbanIT project concentrated on two aspects of this issue: the development of a framework for managing information at the precinct and building level through the adoption of an object-oriented database technology that provides a platform for information management; and an exploration of ontology tools and how they can be adopted to facilitate semantic information queries across diverse data sources based on a common urban ontology. This paper is focussed on the first of those two agendas, examining the context of the work, the challenges addressed by the framework and the structure of our solution. A prototype implementation of the framework is illustrated through an urban precinct currently undergoing renewal and redevelopment, finishing with a discussion of future work that comes out of this project. Our approach to the implementation of the urban information model has been to propose extensions to ISO/PAS 16739, the international standard for modelling building information that is commonly known as IFC (Industry Foundation Classes). Our reason for adopting that approach is primarily our deep commitment to the adoption of open standards to facilitate the exchange of information across the built environment professions, but also because IFC is based on a robust object schema that can be used to construct a internet-accessible database able, theoretically, to handle the vast quantity of data needed to model urban-scale information. The database solution comes with well-established protocols for handling data security, integrity, versioning and transaction processing or querying. A central issue addressed through this work is concerned with level of detail. An urban information model permits a very precise and detailed representation of an urban precinct, while many planning analyses rely on simplified object representations. We will show that a key benefit of our approach is the ability to simultaneously maintain multiple representations of objects, making use of the concept of model view definitions to manage diverse analysis needs.
keywords urban information modelling, geographic information systems, city models, interoperability, urban planning, open standards
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p018
id cf2011_p018
authors Sokmenoglu, Ahu; Cagdas Gulen, Sariyildiz Sevil
year 2011
title A Multi-dimensional Exploration of Urban Attributes by Data Mining
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 333-350.
summary The paper which is proposed here will introduce an ongoing research project aiming to research data mining as a methodology of knowledge discovery in urban feature analysis. To address the increasing multi-dimensional and relational complexity of urban environments requires a multidisciplinary approach to urban analysis. This research is an attempt to establish a link between knowledge discovery methodologies and automated urban feature analysis. Therefore, in the scope of this research we apply data mining methodologies for urban analysis. Data mining is defined as to extract important patterns and trends from raw data (Witten and Frank, 2005). When applied to discover relationships between urban attributes, data mining can constitute a methodology for the analysis of multi-dimensional relational complexity of urban environments (Gil, Montenegro, Beirao and Duarte, 2009) The theoretical motivation of the research is derived by the lack of explanatory urban knowledge which is an issue since 1970’s in the area of urban research. This situation is mostly associated with deductive methods of analysis. The analysis of urban system from the perspective of few interrelated factors, without considering the multi-dimensionality of the system in a deductive fashion was not been explanatory enough. (Jacobs, 1961, Lefebvre, 1970 Harvey, 1973) To address the multi-dimensional and relational complexity of urban environments requires the consideration of diverse spatial, social, economic, cultural, morphological, environmental, political etc. features of urban entities. The main claim is that, in urban analysis, there is a need to advance from traditional one dimensional (Marshall, 2004) description and classification of urban forms (e.g. Land-use maps, Density maps) to the consideration of the simultaneous multi-dimensionality of urban systems. For this purpose, this research proposes a methodology consisting of the application of data mining as a knowledge discovery method into a GIS based conceptual urban database built out of official real data of Beyoglu. Generally, the proposed methodology is a framework for representing and analyzing urban entities represented as objects with properties (attributes). It concerns the formulation of an urban entity’s database based on both available and non-available (constructed from available data) data, and then data mining of spatial and non-spatial attributes of the urban entities. Location or position is the primary reference basis for the data that is describing urban entities. Urban entities are; building floors, buildings, building blocks, streets, geographically defined districts and neighborhoods etc. Urban attributes are district properties of locations (such as land-use, land value, slope, view and so forth) that change from one location to another. Every basic urban entity is unique in terms of its attributes. All the available qualitative and quantitative attributes that is relavant (in the mind of the analyst) and appropriate for encoding, can be coded inside the computer representation of the basic urban entity. Our methodology is applied by using the real and official, the most complex, complete and up-to-dataset of Beyoglu (a historical neighborhood of Istanbul) that is provided by the Istanbul Metropolitan Municipality (IBB). Basically, in our research, data mining in the context of urban data is introduced as a computer based, data-driven, context-specific approach for supporting analysis of urban systems without relying on any existing theories. Data mining in the context of urban data; • Can help in the design process by providing site-specific insight through deeper understanding of urban data. • Can produce results that can assist architects and urban planners at design, policy and strategy levels. • Can constitute a robust scientific base for rule definition in urban simulation applications such as urban growth prediction systems, land-use simulation models etc. In the paper, firstly we will present the framework of our research with an emphasis on its theoretical background. Afterwards we will introduce our methodology in detail and finally we will present some of important results of data mining analysis processed in Rapid Miner open-source software. Specifically, our research define a general framework for knowledge discovery in urban feature analysis and enable the usage of GIS and data mining as complementary applications in urban feature analysis. Acknowledgments I would like to thank to Nuffic, the Netherlands Organization for International Cooperation in Higher Education, for funding of this research. I would like to thank Ceyhun Burak Akgul for his support in Data Mining and to H. Serdar Kaya for his support in GIS.
keywords urban feature analysis, data mining, urban database, urban complexity, GIS
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p127
id cf2011_p127
authors Benros, Deborah; Granadeiro Vasco, Duarte Jose, Knight Terry
year 2011
title Integrated Design and Building System for the Provision of Customized Housing: the Case of Post-Earthquake Haiti
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 247-264.
summary The paper proposes integrated design and building systems for the provision of sustainable customized housing. It advances previous work by applying a methodology to generate these systems from vernacular precedents. The methodology is based on the use of shape grammars to derive and encode a contemporary system from the precedents. The combined set of rules can be applied to generate housing solutions tailored to specific user and site contexts. The provision of housing to shelter the population affected by the 2010 Haiti earthquake illustrates the application of the methodology. A computer implementation is currently under development in C# using the BIM platform provided by Revit. The world experiences a sharp increase in population and a strong urbanization process. These phenomena call for the development of effective means to solve the resulting housing deficit. The response of the informal sector to the problem, which relies mainly on handcrafted processes, has resulted in an increase of urban slums in many of the big cities, which lack sanitary and spatial conditions. The formal sector has produced monotonous environments based on the idea of mass production that one size fits all, which fails to meet individual and cultural needs. We propose an alternative approach in which mass customization is used to produce planed environments that possess qualities found in historical settlements. Mass customization, a new paradigm emerging due to the technological developments of the last decades, combines the economy of scale of mass production and the aesthetics and functional qualities of customization. Mass customization of housing is defined as the provision of houses that respond to the context in which they are built. The conceptual model for the mass customization of housing used departs from the idea of a housing type, which is the combined result of three systems (Habraken, 1988) -- spatial, building system, and stylistic -- and it includes a design system, a production system, and a computer system (Duarte, 2001). In previous work, this conceptual model was tested by developing a computer system for existing design and building systems (Benr__s and Duarte, 2009). The current work advances it by developing new and original design, building, and computer systems for a particular context. The urgent need to build fast in the aftermath of catastrophes quite often overrides any cultural concerns. As a result, the shelters provided in such circumstances are indistinct and impersonal. However, taking individual and cultural aspects into account might lead to a better identification of the population with their new environment, thereby minimizing the rupture caused in their lives. As the methodology to develop new housing systems is based on the idea of architectural precedents, choosing existing vernacular housing as a precedent permits the incorporation of cultural aspects and facilitates an identification of people with the new housing. In the Haiti case study, we chose as a precedent a housetype called “gingerbread houses”, which includes a wide range of houses from wealthy to very humble ones. Although the proposed design system was inspired by these houses, it was decided to adopt a contemporary take. The methodology to devise the new type was based on two ideas: precedents and transformations in design. In architecture, the use of precedents provides designers with typical solutions for particular problems and it constitutes a departing point for a new design. In our case, the precedent is an existing housetype. It has been shown (Duarte, 2001) that a particular housetype can be encoded by a shape grammar (Stiny, 1980) forming a design system. Studies in shape grammars have shown that the evolution of one style into another can be described as the transformation of one shape grammar into another (Knight, 1994). The used methodology departs takes off from these ideas and it comprises the following steps (Duarte, 2008): (1) Selection of precedents, (2) Derivation of an archetype; (3) Listing of rules; (4) Derivation of designs; (5) Cataloguing of solutions; (6) Derivation of tailored solution.
keywords Mass customization, Housing, Building system, Sustainable construction, Life cycle energy consumption, Shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p033
id cf2011_p033
authors Dorta, Tomas; Kalay Yehuda, Lesage Annemarie, Perez Edgar
year 2011
title Comparing Immersion in Remote and Local Collaborative Ideation Through Sketches: a Case Study
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 25-40.
summary Sketches are used in design to support ideation, communication, and collaboration because of their intuitiveness, abstraction, ambiguity and inaccuracy. Design collaboration using freehand sketches is possible through whiteboard software on the Internet. Designers can co-design and share design referents through these tools while adding gestures and expressions using web cams. Freehand sketching using whiteboard software retains the same proportion and scale problems as traditional sketching on paper, but adds digital behaviour (pen tablet display, undo, etc.) and the ability to share sketches in real time with a remote design team. Still, designers are not immersed in their representations. Moreover, such representations can include errors because designers work without reference to real-life perspective views. We developed a system, called the Hybrid Ideation Space (HIS) that allows designers to be immersed in their freehand sketches. The system supports local and remote collaboration, allowing designers to be literally inside their life sized, real time representations, while sharing them with remote collaborators who use another HIS. This paper presents a case study comparing the HIS to conventional whiteboard software (Vyew™) in a context of local and remote design collaboration on two landscape architecture projects. Two multidisciplinary teams worked on the first steps of two ad-hoc projects. The goal was to make an initial observation of the impact of immersion and see if it delivers benefits to collaborative ideation. Two methodological tools supported the study: the Design Flow for the experience that includes the NASA TLX to measure the workload, and the Collaborative Ideation Loop (CI-Loop) for design collaboration.
keywords Collaboration, ideation, immersion, sketches, whiteboard
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_318
id acadia11_318
authors Doumpioti,Christina
year 2011
title Responsive and Autonomous Material Interfaces
doi https://doi.org/10.52842/conf.acadia.2011.318
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 318-325
summary This paper presents continuing research on responsive systems in architecture; the ability of architectural systems to change certain properties in response to their surrounding environmental pressures. While doing so, it shifts from current and past examples of mechanical approaches of adaptation, towards biological paradigms of seamless material integration. Looking at biological mechanisms of growth and focusing on the material make-up behind them, the research proposes the exploration of material systems in a two-fold interrelated manner: firstly, through passive material systems of variable elasticity, and secondly through the embedment of smart materials with shape-changing properties. The combination of the two is aiming at architectural systems of functional versatility.Through an interdisciplinary approach, the paper examines the following questions: Is it possible to envisage structures that share the principles of adaptation and response of living organisms? What are the technological challenges faced when designing self-actuated responsive interfaces? Which is the conceptual framework for understanding and investigating complex adaptive and responsive systems? By exploring and synthesizing theories and tools from material science, bioengineering and cybernetics the aim is to inform architectural interfaces able to enhance interconnectivity between the man-made and the natural. Focusing on the self-organization of material systems the intention is to suggest architectural interventions, which become sub-systems of their ecological milieu. The emphasis therefore is placed not on architectural formalism, but on how we can define synthetic environments through constant exchanges of energy, matter and information.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_261
id ecaade2012_261
authors Feringa, Jelle; Sondergaard, Asbjorn
year 2012
title Design and Fabrication of Topologically Optimized Structures; An Integral Approach - A Close Coupling Form Generation and Fabrication
doi https://doi.org/10.52842/conf.ecaade.2012.2.495
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 495-500
summary Integral structural optimization and fabrication seeks the synthesis of two original approaches; that of topological optimization (TO) and robotic hotwire cutting (HWC) (Mcgee 2011). TO allows for the reduction of up to 70% of the volume of concrete to support a given structure (Sondergaard & Dombernowsky 2011). A strength of the method is that it allows to come up with structural designs that lie beyond the grasp of traditional means of design. A design space is a discretized volume, delimiting where the optimization will take place. The number of cells used to discretize the design space thus sets the resolution of the TO. While the approach of the application of TO as a constitutive design tool centers on structural aspects in the design phase (Xie 2010), the outcome of this process are structures that cannot be realized within a conventional budget. As such the ensuing design is optimal in a narrow sense; whilst optimal structurally though, construction can be prove to be prohibitively expensive.
wos WOS:000330320600052
keywords Topology optimization; robotics; hotwire cutting; EPS formwork; concrete structures
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2011_118
id sigradi2011_118
authors Figueiredo Baisch, Lucas; Gonçalves Costa, Luís Gustavo
year 2011
title WordPress® como recurso para a difusão de informações arquitetônicas na WEB 2.0 [Wordpress® as a tool for Web 2.0 architectural information diffusion]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 486-489
summary This paper presents two examples of using the Content Management System WordPress® for the architectural information dissemination in Web 2.0. Cronidas is a database for buildings damage representing maps and Patrimônios de Maria is a image bank of Santa Maria's historic architecture. Both treat the Internet as a broadcaster of information used by and to academic staff.
series SIGRADI
email
last changed 2016/03/10 09:51

_id caadria2011_017
id caadria2011_017
authors Hanafin, Stuart; Sambit Datta and Bernard Rolfe
year 2011
title Tree facades: Generative modelling with an axial branch rewriting system
doi https://doi.org/10.52842/conf.caadria.2011.175
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 175-184
summary The methods and algorithms of generative modelling can be improved when representing organic structures by the study of computational models of natural processes and their application to architectural design. In this paper, we present a study of the generation of branching structures and their application to the development of façade support systems. We investigate two types of branching structures, a recursive bifurcation model and an axial tree based L-system for the generation of façades. The aim of the paper is to capture not only the form but also the underlying principles of biomimicry found in branching. This is then tested, by their application to develop experimental façade support systems. The developed algorithms implement parametric variations for façade generation based on natural tree-like branching. The benefits of such a model are: ease of structural optimization, variations of support and digital fabrication of façade components.
keywords Parametric Modelling; Biomimicry; Lindenmayer Systems; Branching Structures
series CAADRIA
email
last changed 2022/06/07 07:50

_id cf2011_p075
id cf2011_p075
authors Janssen, Patrick; Chen Kian Wee
year 2011
title Visual Dataflow Modelling: A Comparison of Three Systems
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 801-816.
summary Visual programming languages enable users to create computer programs by manipulating graphical elements rather than by entering text. The difference between textual languages and visual languages is that most textual languages use a procedural programming model, while most visual languages use a dataflow programming model. When visual programming is applied to design, it results in a new modelling approach that we refer to 'visual dataflow modelling' (VDM). Recently, VDM has becoming increasingly popular within the design community, as it can accelerate the iterative design process, thereby allowing larger numbers of design possibilities to be explored. Furthermore, it is now also becoming an important tool in performance-based design approaches, since it may potentially enable the closing of the loop between design development and design evaluation. A number of CAD systems now provide VDM interfaces, allowing designers to define form generating procedures without having to resort to scripting or programming. However, these environments have certain weaknesses that limit their usability. This paper will analyse these weaknesses by comparing and contrasting three VDM environments: McNeel Grasshopper, Bentley Generative Components, and Sidefx Houdini. The paper will focus on five key areas: * Conditional logic allow rules to be applied to geometric entities that control how they behave. Such rules will typically be defined as if-then-else conditions, where an action will be executed if a particular condition is true. A more advanced version of this is the while loop, where the action within the loop will be repeatedly executed while a certain condition remains true. * Local coordinate systems allow geometric entities to be manipulated relative to some convenient local point of reference. These systems may be either two-dimensional or three-dimensional, using either Cartesian, cylindrical, or spherical systems. Techniques for mapping geometric entities from one coordinate system to another also need to be considered. * Duplication includes three types: simple duplication, endogenous duplication, and exogenous duplication. Simple duplication consists of copying some geometric entity a certain number of times, producing identical copies of the original. Endogenous duplication consist of copying some geometric entity by applying a set of transformations that are defined as part of the duplication process. Lastly, exogenous duplication consists of copying some geometric entity by applying a set of transformations that are defined by some other external geometry. * Part-whole relationships allow geometric entities to be grouped in various ways, based on the fundamental set-theoretic concept that entities can be members of sets, and sets can be members of other sets. Ways of aggregating data into both hierarchical and non-hierarchical structures, and ways of filtering data based on these structures need to be considered. * Spatial queries include relationships between geometric entities such as touching, crossing, overlapping, or containing. More advanced spatial queries include various distance based queries and various sorting queries (e.g. sorting all entities based on position) and filtering queries (e.g. finding all entities with a certain distance from a point). For each of these five areas, a simple benchmarking test case has been developed. For example, for conditional logic, the test case consists of a simple room with a single window with a condition: the window should always be in the longest north-facing wall. If the room is rotated or its dimensions changed, then the window must re-evaluate itself and possibly change position to a different wall. For each benchmarking test-case, visual programs are implemented in each of the three VDM environments. The visual programs are then compared and contrasted, focusing on two areas. First, the type of constructs used in each of these environments are compared and contrasted. Second, the cognitive complexity of the visual programming task in each of these environments are compared and contrasted.
keywords visual, dataflow, programming, parametric, modelling
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2012_046
id ecaade2012_046
authors Juvancic, Matevz ; Zupancic, Tadeja
year 2012
title Evaluation system for Content and Language Integrated Learning in Architecture Using Immersive Environments
doi https://doi.org/10.52842/conf.ecaade.2012.1.115
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 115-123
summary Based on the experience from EU project ARCHI21 (Hunter et al, 2011) and long-term commitment to research of architectural presentations and educational approaches to expert and non-expert public (i.e. Juvancic, Mullins & Zupancic, 2012), the paper aims to clarify the terms used in CLIL-architecture context, identify the variables that have, in practice so far, proven to infl uence the learning outcome and learning experience both in architectural and language sense, and systematize the findings into the useful system. The result can be envisioned as the potential ‘ladder of the CLIL & architecture integration‘. The system would be of help to anyone trying to integrate language learning at different stages of architectural education, pointing out the required fundamentals, predicting the possible learning outcomes or benchmarking them after the experience. The basic terms/variables divided into three major infl uencing groups - competence, work environment and course settings - are described first, proceeded with the scheme connecting them into the system and two actual examples ‘run’ through the matrix for illustrative purposes. The paper also looks specifi cally into the use of different immersive environments and digital communication tools for teaching the architecture/design–other language combination and adapts the system to this segment, while also briefly comments on learners and teachers responses to CLIL-architecture integration.
wos WOS:000330322400011
keywords Architecture; immersive environments; CLIL; evaluation; teaching; Archi21
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia11_334
id acadia11_334
authors Khoo, Chin Koi; Burry, Jane; Burry, Mark
year 2011
title Soft Responsive Kinetic System: An Elastic Transformable Architectural Skin for Climatic and Visual Control
doi https://doi.org/10.52842/conf.acadia.2011.334
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 334-341
summary Most designers of dynamic building skins that reconfigure themselves in changing conditions have utilised mechanical systems. However, when designing for dynamic responsiveness, these systems often involve intricate and high-tech mechanistic joints, actuators and control. This research investigates the possibility of the ‘soft’ form-changing material systems to minimise the use of ‘hard’ mechanical components for kinetic responsive architectural skins. The research goal is to develop a prototype system that can be used to retrofit an existing building with an application of a ‘second skin’ that performs well in various climate conditions and is visually compelling. This approach is tested by the prototype, namely “Curtain”. It serves two fundamental purposes: Comfort and Cosmetic, to improve the existing interior and exterior spatial conditions. As an early proposition, the significance of this research offers a practical method for realising a ‘soft’ transformable architectural skin that synthesises passive cooling, manipulates sunlight and is set as an active shading device. Parametric design is used to explore and simulate these climatic and visual design constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2011_028
id caadria2011_028
authors Lesage, Annemarie and Tomás Dorta
year 2011
title Two conceptual design tools and an immersive experience: Beyond the pragmatic-pleasurable split in UX
doi https://doi.org/10.52842/conf.caadria.2011.291
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 291-300
summary In a recent study, we compared two conceptual design tools supporting collaboration, a whiteboard software accessed through Internet, and a hybrid immersive system, the Hybrid Ideation Space (HIS). The result of the study appeared to favour the HIS because of its immersive qualities. In this paper, we seek possible explanations as to why immersion delivered a better experience, by looking at the mental workload in relationship to the experience. For the workload we rely on Wickens’ four-dimensional multiple resource model, specifically processing codes (verbal/spatial) and visual channels; and for the experience, Csikszentmihalyi’s concept of flow and our own concept of Design Flow. The designers seemed to be responding to different styles of information processing required of them by each tool, one being more experiential and the other requiring a heavier mental workload. Insight in the cognitive underpinning of a strictly pragmatic immersive experience suggests that UX has also to do with how the information is received and processed by users, without isolating the functional from the rest of the experience.
keywords User experience; immersion; flow; mental workload; Hybrid Ideation Space
series CAADRIA
email
last changed 2022/06/07 07:52

_id eaea2009_loerincz_szilagyi_urbin
id eaea2009_loerincz_szilagyi_urbin
authors Loerincz, Daniel; Brigitta Szilagyi, Agnes Urbin
year 2011
title Space Representation with Six Vanishing Points
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 161-171
summary Even the antique world’s scientists were interested in the problem of realistic space representation. Renaissance artists realized the first significant results with the one landmark perspective: in this mode the relative positions of objects are easy to define. Leonardo da Vinci discovered that the one-point perspective shows in different measure the objects in the same distances from the viewer but different distances from the landmark. To eliminate this problem he applied the natural perspective for the first time (two-point perspective). With this method he extended the field of view to 90° (in line with the horizon). Later the three-point perspective made possible to represent those objects which have quite large extension in all directions. Because of the feature of the human eye in everyday life we only need these three space representations. The extension of the field of view raises the problem that parallel lines seem to run to different landmarks. So we can conclude that in case of large field of view the images of straight lines are usually not straight lines. This paradox is possible because in case of perspectives with one two and three vanishing points we represent only half lines on the paper and we neglect three more landmarks. It’s easy to see that if two parallel lines meet in front of us, it must happen in the same way behind us. The six- point perspective is a space representation which takes these problems into consideration. In this way we are able to represent on a terminate field the whole space around us except the viewpoint. This system can terminate the rank of the perspectives started with the traditional one-, two- and three- point perspectives and continued with the four- and five-point perspectives. In literature we can find some book about art which is engaged in this system and gives alternative solutions against the conventional space representations and some enterprising artist are making experiments in this field.
series other
type normal paper
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:54

_id cf2011_p110
id cf2011_p110
authors Mcmeel, Dermott
year 2011
title I think Therefore i-Phone: The influence of Pervasive Media on Collaboration and Multi-Disciplinary Group Work
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 69-84.
summary The study of value and its transfer during the multi-disciplinary process of design is stable fodder for research; an entire issue of Design Studies has been devoted to Values in the Design Process. By scrutinising design meetings Dantec (2009) and Ball (2009) separately examine the mechanisms of value transfer between the agents involved in design (clients, designers, engineers). Dantec suggests this is best understood in terms of requirement, values and narrative; Ball proposes it should be viewed as a combination of "analogical reasoning" and "environmental simulation". If we look at Vitruvius and his primary architectural manual (Pollio 1960) we find values‚Äîin the form of firmitas, utilitas and venustas‚Äîembedded in this early codification of architectural practice. However, as much current research is restricted to design practice what occurs when value frameworks move between domains of cultural activity (such as design to construction and vice-versa) is not privileged with a comparably sizable body of research. This paper is concerned with the ongoing usage of pervasive media and cellular phones within communications and value transfer across the disciplinary threshold of design and construction. Through participation in a building project we analyse the subtleties of interaction between analogue communication such as sketches and digitally sponsored communication such as e-mail and mobile phone usage. Analysing the communications between the designer and builder during construction suggests it is also a creative process and the distinctions between design and construction processes are complex and often blurred. This work provides an observational basis for understanding mobile computing as a dynamic ‚Äòtuning‚Äô device‚Äîas hypothesized by Richard Coyne (2010)‚Äîthat ameliorates the brittleness of communication between different disciplines. A follow up study deploys ‚Äòdigital fieldnotes‚Äô (dfn) a bespoke iPhone application designed to test further suppositions regarding the influence exerted upon group working by mobile computing. Within collaboration individual communiqu_©s have different levels of importance depending on the specific topic of discussion and the contributing participant. This project furthers the earlier study; expanding upon what mobile computing is and enabling us to infer how these emergent devices affect collaboration. Findings from these two investigations suggest that the synchronous and asynchronous clamour of analogue and digital tools that surround design and construction are not exclusively inefficiencies or disruptions to be expunged. Observational evidence suggests they may provide contingency and continue to have value attending to the relationship between static components‚Äîand the avoidance of failure‚Äîwithin a complex system such as design and construction.
keywords collaboration, design, mobile computing, digital media
series CAAD Futures
email
last changed 2012/02/11 19:21

_id cf2011_p003
id cf2011_p003
authors Ng, Edward; Ren Chao
year 2011
title Sustainable Planning with a Synergetic Collation of Thermal and Dynamic Characteristics of Urban Climate using Map Based Computational Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 367-382.
summary Since 2006, half of the world’s population lives in cities. In the age of climate change, designing for quality environmental living conditions and sustainability is a topical concern. However, on the one hand, designers and city planners operate with their three dimensional city morphological data such as building shapes and volumes, forms and their spacings, and functional attributes and definition signatures. On the other hand, urban climatologists operate with their numbers and equations, quantities and signals, and normals and anomalies. Traditionally the two camps do not meet. It is a challenge to develop design tools that they can work together. Map based information system based on computational geographic information system (GIS) that is properly structured and represented offers a common language, so to speak, for the two professional groups to work together. Urban climatic map is a spatial and graphical tool with information embedded in defined layers that are collated so that planners and urban climatologists can dialogue over design issues. With various planning and meteorological data coded in defined grid resolutions onto the GIS map system, data can be synergized and collated for various understandings. This papers explains the formulation of Hong Kong’s GIS based Urban Climatic Map as an example of how the map works in practice. Using the map, zonal and district based planning decisions can be made by planners and urban climatologists that lead to new designs and policy changes.
keywords sustainable development, urban planning, urban thermal, urban dynamics, computer tools
series CAAD Futures
email
last changed 2012/02/11 19:21

_id eaea2009_ohno_wada
id eaea2009_ohno_wada
authors Ohno, Ryuzo; Yohei Wada
year 2011
title Visibility of Guide Signs for Pedestrians in Motion: An Application of an Immersive Visual Simulation System
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 107-114
summary When we visit a complex railway station or a large shopping mall, we rely on guide signs to find our destination. These are not always helpful, however, since the sheer number of signs around us may distract us from picking up the necessary information. The presence of other pedestrians also adds to the difficulty by blocking our view. In crowded situations where we cannot disturb pedestrian flow, we must moreover be able to read signs while walking and paying attention to the people ahead. With the above in mind, the present study uses an immersive visual simulation system to examine the influence of observation conditions on sign detection and recognition by pedestrians in motion. Two experiments were performed for the present study. The first examined the readable range (readability threshold) of three types of sign lettering in motion. This served to determine conditions for the second experiment as well as to test the performance of the immersive visual simulation system. The system displays wide-angle images (180 degrees both vertically and horizontally) capable of filling viewers’ peripheral vision; viewers may also gain stereoscopic vision through the use of polarizing glasses. The second experiment examined the influence of various observation conditions on sign detection and recognition while in motion. The virtual experimental space, made to resemble a concourse in a large railway station, was 15 m wide and 3.5 m high. The subjects, nine university students, were asked to detect the target that was assigned one of the eight figures while moving through the virtual space at a walking speed (1.5m/s) and to tap a keyboard at hand when the target was detected. At the moment of the subject’s response, the distance between the observation point and the target in the virtual space was recorded. The factors tested were sign layout (density, aggregation, alignment) and presence of other pedestrians. The degree of influence of a factor was determined by analyzing the detection distance for a comparison stimulus versus for a standard stimulus as well as the ratio of targets detected. The experiments revealed that the readability of figures viewed in motion may differ from when they are viewed under static conditions. The following factors were found to be relevant to sign detection and recognition while in motion: 1) density of signs (amount of visual information), 2) smoothness of eye movement from one sign to another, and 3) allocation of visual attention. Although the results were obtained in virtual experimental settings, and the absolute numerical values therefore have limited meaning, the results nonetheless empirically clarify some of the mechanisms involved in the detection and recognition of guide signs by pedestrians.
series other
more http://info.tuwien.ac.at/eaea
last changed 2011/03/04 08:45

_id caadria2013_195
id caadria2013_195
authors Park, Jihyun; Azizan Aziz, Kevin Li and Carl Covington
year 2013
title Energy Performance Modeling of an Office Building and Its Evaluation – Post-Occupancy Evaluation and Energy Efficiency of the Building
doi https://doi.org/10.52842/conf.caadria.2013.209
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 209-218
summary Energy performance modelling can provide insights into the efficiency and sustainability of commercial buildings, and also the achievement of certification standards such as USGBC LEED. However, the results from the modelling must be validated via a post-construction evaluation, which quantifies any discrepancies between the predicted energy usage and the actual energy consumed. In this study, an existing office building was examined to test how well the model predicts energy usage. The results from the model were compared with the actual usage of gas and electricity over two years (2010-2011). Our study showed a 123% higher gas usage,and a 36% lower electricity, compared with the simulation. This difference presents that occupant behaviour and building construction practices have significant impact on the energy usage of a building. For instance, the large discrepancy among gas usage is due to the office building’s thermal envelope, which identifies the spots at which heat leaks out of the building, thereby forcing the heating unit to work more. Additionally, the post occupancy evaluation study identified that indoor environmental conditions impact on energy consumption of the building. 
wos WOS:000351496100021
keywords Building performance evaluation, Energy modelling, Energy usage, User behaviour, Post occupancy evaluation
series CAADRIA
email
last changed 2022/06/07 08:00

_id acadia11_122
id acadia11_122
authors Pigram, David; McGee, Wes
year 2011
title Formation Embedded Design: A methodology for the integration of fabrication constraints into architectural design
doi https://doi.org/10.52842/conf.acadia.2011.122
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 122-131
summary This paper presents a methodology for the integration of fabrication constraints within the architectural design process through custom written algorithms for fabrication. The method enables the translation from three-dimensional geometry, or algorithmically produced data, into appropriately formatted machine codes for direct CNC fabrication within a single CAD modeling environment. This process is traditionally one-way with part files translated via dedicated machine programming software (CAM). By integrating the toolpath creation into the design package, with an open framework, the translation from part to machine code can be automated, parametrically driven by the generative algorithms or explicitly modeled by the user. This integrated approach opens the possibility for direct and instantaneous feedback between fabrication constraints and design intent. The potentials of the method are shown by discussing the computational workflow and process integration of a diverse set of fabrication techniques in conjunction with a KUKA 7-Axis Industrial Robot. Two-dimensional knife-cutting, large-scale additive fabrication (foam deposition), robot-mounted hot-wire cutting, and robot-assisted rod-bending are each briefly described. The productive value of this research is that it opens the possibility of a much stronger network of feedback relations between formational design processes and material and fabrication concerns.
keywords robotic fabrication; multi-axis; file-to-factory, open-source fabrication, parametric modeling, computational design
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

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