CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 96

_id sigradi2011_311
id sigradi2011_311
authors Simão de Lima, Camilo; Massara Rocha, Bruno
year 2011
title Hibridação no processo criativo: interfaces gestuais utilizando programação e computação física [Hybridism in creative processes: gesture interfaces using programming and physical computing]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 151-154
summary The research presented here explores the association between programming and physical computing and aims to demonstrate how important this hybridism is for architecture. The main objective is to exemplify the viability of self creating hybrid human-computer gestural interfaces using programming and physical computing applied to creative processes in architecture. The experimental prototype developed for this research offers applicability in the areas of spatial analysis methods, scenario visualization and simulation, volumetric conception, using more intuitive based input tools and more integrated gesture commitment.
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia11_308
id acadia11_308
authors Celento, David; Harriss, Edmund
year 2011
title Potentials for Multi-dimensional Tessellations in Architectural Applications
doi https://doi.org/10.52842/conf.acadia.2011.308
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 308-313
summary Computationally, there exist significant potentials to integrate periodic (repeating) and aperiodic (non-repeating) tessellations in architectural applications. While exploration of two-dimensional and three-dimensional tessellations appear in historically significant works, today, higher-dimensional tessellations are capable of being generated computationally which may be useful in various architectural applications. This paper, a collaboration between an architect and mathematician, explores these processes and potentials. Insights will be offered into this early stage exploration regarding the creation and use of higher-dimensional geometries for architectural applications—such as patterning, volumetric descriptions, and modular assemblages.
series ACADIA
type work in progress
email
last changed 2022/06/07 07:55

_id acadiaregional2011_024
id acadiaregional2011_024
authors Hillukka, Daniel
year 2011
title Interior Climate Optimization by Volumetric Adjustment
doi https://doi.org/10.52842/conf.acadia.2011.x.j1c
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This research focuses primarily on the functionality of software, specifically Rhinoceros (McNeel & Assoc.) and a few associated PlugIns (Grasshopper, Rhino Assembly), to create and control a model of a building to study the environmental effects of modulation of space. Has technology been completely utilized in addressing comfort maintenance within a dwelling space? For example, animals have a similarities based upon their surface to volume relationship, yet they are able to adjust the ratios based on a reaction to their environmental circumstances. For example, when cold, they are able to “fluff” their fur in order to minimize their surface area in comparison to an increasing “interior” volume. Historically, abilities to influence temperature change within a space have been relegated to passive air exchange systems and more recently completely active air exchange means of control. Technological advances have raised significant questions towards methods and means for this control. Through use of 3D models and simulations, the topic of climate maintenance in spatial conditions was addressed using environmental controls. Thus modulation of the interior climate as well as the space could simultaneously occur to create a radically different space of habitation. The preparation and writing of this abstract addressed various areas of the SPC requirements, which become apparent during the digestion of the paper.
keywords Rhinoceros, Grasshopper, Rhino-Assembly, volume, operable architecture, parametric components, climate optimization, dynamic constructs
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2011_136
id sigradi2011_136
authors Navarro, Isidro; Fonseca, David; Puig Janina;
year 2011
title Aplicación docente de Realidad Aumentada en cursos universitarios de representación de proyectos de Arquitectura [Case study of application of augmented reality in university courses for representation of projects of architecture]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 74-77
summary The purpose of the work is to define and evaluate a method for the application of 3D rendering techniques with augmented reality in architectural courses and graphic representation. This will allow students to integrate volumetric architecture projects, facilitating the understanding of their proposals.
keywords Architecture; education; augmented reality
series SIGRADI
email
last changed 2016/03/10 09:56

_id acadia11_284
id acadia11_284
authors Ogrydziak; Luke
year 2011
title Tetrahedron Cloud
doi https://doi.org/10.52842/conf.acadia.2011.284
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 284-291
summary The research project, tetrahedron cloud, explores agent-based stochastic behavior as a design tool. It investigates the possibilities for producing volumetric tetrahedral meshes based on the interactions of individual stochastic agents. The research situates itself at the intersection of the visual arts, the physical sciences, and computer science. The basic interest in stochastics comes from the visual arts; the growth simulation approach is borrowed from the natural sciences; and the use of a tetrahedral mesh within C++ comes from computer science. But more generally, the project focuses on architecture’s ongoing engagement with stochastic systems. By embedding extremely specific tendencies within an agent’s behavior, while also allowing for stochastic variation, we can create larger systems that are both in and out of our “control”. This sidesteps the typical limitations of many computational geometry and parametric methods, where there is often an overly deterministic relationship between the input and output of a given system. Such a shift from optimization to behavior inevitably brings up troubling questions of style. Abandoning the search for a “best” solution, or even the articulation of the criteria for such a task, re-opens computational architecture at its deepest levels as a site for design speculation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id cf2011_p109
id cf2011_p109
authors Abdelmohsen, Sherif; Lee Jinkook, Eastman Chuck
year 2011
title Automated Cost Analysis of Concept Design BIM Models
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 403-418.
summary AUTOMATED COST ANALYSIS OF CONCEPT DESIGN BIM MODELS Interoperability: BIM models and cost models This paper introduces the automated cost analysis developed for the General Services Administration (GSA) and the analysis results of a case study involving a concept design courthouse BIM model. The purpose of this study is to investigate interoperability issues related to integrating design and analysis tools; specifically BIM models and cost models. Previous efforts to generate cost estimates from BIM models have focused on developing two necessary but disjoint processes: 1) extracting accurate quantity take off data from BIM models, and 2) manipulating cost analysis results to provide informative feedback. Some recent efforts involve developing detailed definitions, enhanced IFC-based formats and in-house standards for assemblies that encompass building models (e.g. US Corps of Engineers). Some commercial applications enhance the level of detail associated to BIM objects with assembly descriptions to produce lightweight BIM models that can be used by different applications for various purposes (e.g. Autodesk for design review, Navisworks for scheduling, Innovaya for visual estimating, etc.). This study suggests the integration of design and analysis tools by means of managing all building data in one shared repository accessible to multiple domains in the AEC industry (Eastman, 1999; Eastman et al., 2008; authors, 2010). Our approach aims at providing an integrated platform that incorporates a quantity take off extraction method from IFC models, a cost analysis model, and a comprehensive cost reporting scheme, using the Solibri Model Checker (SMC) development environment. Approach As part of the effort to improve the performance of federal buildings, GSA evaluates concept design alternatives based on their compliance with specific requirements, including cost analysis. Two basic challenges emerge in the process of automating cost analysis for BIM models: 1) At this early concept design stage, only minimal information is available to produce a reliable analysis, such as space names and areas, and building gross area, 2) design alternatives share a lot of programmatic requirements such as location, functional spaces and other data. It is thus crucial to integrate other factors that contribute to substantial cost differences such as perimeter, and exterior wall and roof areas. These are extracted from BIM models using IFC data and input through XML into the Parametric Cost Engineering System (PACES, 2010) software to generate cost analysis reports. PACES uses this limited dataset at a conceptual stage and RSMeans (2010) data to infer cost assemblies at different levels of detail. Functionalities Cost model import module The cost model import module has three main functionalities: generating the input dataset necessary for the cost model, performing a semantic mapping between building type specific names and name aggregation structures in PACES known as functional space areas (FSAs), and managing cost data external to the BIM model, such as location and construction duration. The module computes building data such as footprint, gross area, perimeter, external wall and roof area and building space areas. This data is generated through SMC in the form of an XML file and imported into PACES. Reporting module The reporting module uses the cost report generated by PACES to develop a comprehensive report in the form of an excel spreadsheet. This report consists of a systems-elemental estimate that shows the main systems of the building in terms of UniFormat categories, escalation, markups, overhead and conditions, a UniFormat Level III report, and a cost breakdown that provides a summary of material, equipment, labor and total costs. Building parameters are integrated in the report to provide insight on the variations among design alternatives.
keywords building information modeling, interoperability, cost analysis, IFC
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2011_264
id sigradi2011_264
authors Araneda, Claudio
year 2011
title Hacia un Estudio del Protofenómeno Urbano: Rudimentos Analíticos para una Aproximación Fenoménica al Estudio de la Percepción de Seres Humanos en el Espacio Urbano [Towards a Study of the Urban Protophenomenon: Analytical Rudiments for a Phenomenological Approximation to the Study of the Perception of Human Beings in Urban Space]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 534-537
summary This work outlines the theoretical and methodological framework for the development of analytical rudiments contributing to the registry, cartography and quantification of the urban phenomenon understood not as urban space perception but rather, as human beings perception within urban space. It argues that this approach to urban studies is part of a scarcely explored lineage within the field of urban analysis. One that, much in the same way as the widely used topological/ structural approach, reveals key quantifiable information, mainly, in terms of real or effective density and therefore, of high value for the design of micro and meso urban scales.
keywords Urban phenomenon; urban protophenomenon; phenomenology, urban analysis, space syntax
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2011_145
id ecaade2011_145
authors Araújo, Leandro; Andrés, Roberto
year 2011
title BIM.BON . A BIM system for architectural practice in Brazil
doi https://doi.org/10.52842/conf.ecaade.2011.439
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.439-443
summary This article discusses the difficulties faced by the BIM (Building Information Modeling) systems to be widely adopted among most part of architecture and engineering professionals in Brazil. A revision of the issue and investigation of possibilities for improving the practice of architecture were made by creating a new model of BIM software addressed to a wider audience. It lists the main critical points in the usability of BIM software, based on a survey made with 300 professionals. The analysis is followed by a study of a new BIM software that could reach a wider audience of architects by implementing a tool that directly links the users to the construction materials market, also including a tool for easy budgetary calculations.
wos WOS:000335665500050
keywords BIM Software; Architectural design; Architecture in Brazil; ICT; Collaborative design
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p170
id cf2011_p170
authors Barros, Mário; Duarte José, Chaparro Bruno
year 2011
title Thonet Chairs Design Grammar: a Step Towards the Mass Customization of Furniture
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 181-200.
summary The paper presents the first phase of research currently under development that is focused on encoding Thonet design style into a generative design system using a shape grammar. The ultimate goal of the work is the design and production of customizable chairs using computer assisted tools, establishing a feasible practical model of the paradigm of mass customization (Davis, 1987). The current research step encompasses the following three steps: (1) codification of the rules describing Thonet design style into a shape grammar; (2) implementing the grammar into a computer tool as parametric design; and (3) rapid prototyping of customized chair designs within the style. Future phases will address the transformation of the Thonet’s grammar to create a new style and the production of real chair designs in this style using computer aided manufacturing. Beginning in the 1830’s, Austrian furniture designer Michael Thonet began experimenting with forming steam beech, in order to produce lighter furniture using fewer components, when compared with the standards of the time. Using the same construction principles and standardized elements, Thonet produced different chairs designs with a strong formal resemblance, creating his own design language. The kit assembly principle, the reduced number of elements, industrial efficiency, and the modular approach to furniture design as a system of interchangeable elements that may be used to assemble different objects enable him to become a pioneer of mass production (Noblet, 1993). The most paradigmatic example of the described vision of furniture design is the chair No. 14 produced in 1858, composed of six structural elements. Due to its simplicity, lightness, ability to be stored in flat and cubic packaging for individual of collective transportation, respectively, No. 14 became one of the most sold chairs worldwide, and it is still in production nowadays. Iconic examples of mass production are formally studied to provide insights to mass customization studies. The study of the shape grammar for the generation of Thonet chairs aimed to ensure rules that would make possible the reproduction of the selected corpus, as well as allow for the generation of new chairs within the developed grammar. Due to the wide variety of Thonet chairs, six chairs were randomly chosen to infer the grammar and then this was fine tuned by checking whether it could account for the generation of other designs not in the original corpus. Shape grammars (Stiny and Gips, 1972) have been used with sucesss both in the analysis as in the synthesis of designs at different scales, from product design to building and urban design. In particular, the use of shape grammars has been efficient in the characterization of objects’ styles and in the generation of new designs within the analyzed style, and it makes design rules amenable to computers implementation (Duarte, 2005). The literature includes one other example of a grammar for chair design by Knight (1980). In the second step of the current research phase, the outlined shape grammar was implemented into a computer program, to assist the designer in conceiving and producing customized chairs using a digital design process. This implementation was developed in Catia by converting the grammar into an equivalent parametric design model. In the third phase, physical models of existing and new chair designs were produced using rapid prototyping. The paper describes the grammar, its computer implementation as a parametric model, and the rapid prototyping of physical models. The generative potential of the proposed digital process is discussed in the context of enabling the mass customization of furniture. The role of the furniture designer in the new paradigm and ideas for further work also are discussed.
keywords Thonet; furniture design; chair; digital design process; parametric design; shape grammar
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_053
id ecaade2011_053
authors Barros, Mário; Duarte, José P.; Chaparro, Bruno
year 2011
title Digital Thonet: An automated system for the generation and analysis of custom-made chairs
doi https://doi.org/10.52842/conf.ecaade.2011.521
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.521-529
summary A system is presented to support the designer in creating custom versions of chairs within a predefined design language using Thonet chairs as a case study. The system consists of parametric models based on shape grammars linked to structural analysis to provide an integrated generative process for mass customization in the furniture industry.
wos WOS:000335665500060
keywords Thonet; furniture design; finite element method; parametric design; mass customization
series eCAADe
email
last changed 2022/05/01 23:21

_id caadria2011_002
id caadria2011_002
authors Bernal, Marcelo
year 2011
title Analysis model for incremental precision along design stages
doi https://doi.org/10.52842/conf.caadria.2011.019
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 19-18
summary With current energy analysis tools, architects and engineers cannot rely on the results of energy analyses because they do not report their level of precision. In addition, current tools also do not deliver feedback in real time. Thus, this research addresses the challenge of obtaining feedback in real-time while gradually increasing precision along design stages. For this purpose, this study merges parametric modelling (PM) technologies and the performance-based design (PBD) paradigm into a general design model. The model is based on a parametric and an energy analysis model that share the parameters of a building. The modular architecture of the model involves four main function types: an input processor, optional analysis functions embedding different calculation methods, a decision-maker, and a report generator function. For every step of the design evolution, the decisionmaker function generates a specific tree of analysis functions.
keywords Performance; decision-making; extensibility; knowledgebased design; design automation
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2011_083
id sigradi2011_083
authors Bertuzzi, Juan; Zreik, Khaldoun
year 2011
title Mixed Reality Games - Augmented Cultural Heritage
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 304-307
summary This paper aims at enhancing Cultural Heritage in several ways. Using Augmented Reality and Virtual Reality technologies, we seek to highlight the advantages of understanding and applying hyper worlds in cultural, sociological, psychological and educational fields. For this purpose, we suggest the inclusion of social serious games as the perfect link to a more productive and pleasant experience for users and a more accurate analysis of simulated cultural environments for researchers.
keywords Game; social; city; culture; heritage
series SIGRADI
email
last changed 2016/03/10 09:47

_id cf2011_p157
id cf2011_p157
authors Boton, Conrad; Kubicki Sylvain, Halin Gilles
year 2011
title Understanding Pre-Construction Simulation Activities to Adapt Visualization in 4D CAD Collaborative Tools
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 477-492.
summary Increasing productivity and efficiency is an important issue in the AEC field. This area is mainly characterized by fragmentation, heterogeneous teams with low lifetimes and many uncertainties. 4D CAD is one of the greatest innovations in recent years. It consists in linking a 3D model of the building with the works planning in order to simulate the construction evolution over time. 4D CAD can fill several needs from design to project management through constructivity analysis and tasks planning (Tommelein 2003). The literature shows that several applications have been proposed to improve the 4D CAD use (Chau et al. 2004; Lu et al. 2007; Seok & al. 2009). In addition, studies have shown the real impact of 4D CAD use in construction projects (Staub-French & Khanzode 2007; Dawood & Sika 2007). More recently, Mahalingam et al. (2010) showed that the collaborative use of 4D CAD is particularly useful during the pre-construction phase for comparing the constructability of working methods, for visually identifying conflicts and clashes (overlaps), and as visual tool for practitioners to discuss and to plan project progress. So the advantage of the 4D CAD collaborative use is demonstrated. Moreover, several studies have been conducted both in the scientific community and in the industrial world to improve it (Zhou et al. 2009; Kang et al. 2007). But an important need that remains in collaborative 4D CAD use in construction projects is about the adaptation of visualization to the users business needs. Indeed, construction projects have very specific characteristics (fragmentation, variable team, different roles from one project to another). Moreover, in the AEC field several visualization techniques can represent the same concept and actors choose one or another of these techniques according to their specific needs related to the task they have to perform. For example, the tasks planning may be represented by a Gantt chart or by a PERT network and the building elements can be depicted with a 3D model or a 2D plan. The classical view (3D + Gantt) proposed to all practitioners in the available 4D tools seems therefore not suiting the needs of all. So, our research is based on the hypothesis that adapting the visualization to individual business needs could significantly improve the collaboration. This work relies on previous ones and aim to develop a method 1) to choose the best suited views for performed tasks and 2) to compose adapted multiple views for each actor, that we call “business views”. We propose a 4 steps-method to compose business views. The first step identifies the users’ business needs, defining the individual practices performed by each actor, identifying his business tasks and his information needs. The second step identifies the visualization needs related to the identified business needs. For this purpose, the user’s interactions and visualization tasks are described. This enables choosing the most appropriate visualization techniques for each need (step 3). At this step, it is important to describe the visualization techniques and to be able to compare them. Therefore, we proposed a business view metamodel. The final step (step 4) selects the adapted views, defines the coordination mechanisms and the interaction principles in order to compose coordinated visualizations. A final step consists in a validation work to ensure that the composed views really match to the described business needs. This paper presents the latest version of the method and especially presents our latest works about its first and second steps. These include making more generic the business tasks description in order to be applicable within most of construction projects and enabling to make correspondence with visualization tasks.
keywords Pre-construction, Simulation, 4D CAD, Collaboration, Computer Supported Cooperative Work, Human-Computer Interface, Information visualization, Business view, Model driven engineering
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_019
id ecaade2011_019
authors Bourdakis, Vassilis
year 2011
title Interactive Spatial Design course analysis: 10 years, 150 projects
doi https://doi.org/10.52842/conf.ecaade.2011.647
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.647-652
summary The paper is giving an overview and analysis of an undergraduate, sixth semester, compulsory course titled “Virtual Reality: Interactive Spatial Design” at the department of Architecture, School of Engineering, University of Thessaly, Volos, Greece. It is one of the very few courses on designing digital/synthetic and interactive space_and not merely utilising Virtual Reality (VR) technologies for architectural visualisations_in architectural curricula. The aim of this paper is to primarily draw on a ten year experience on teaching the course and to open up a discussion on the implications of such digital design courses and address emerging problems. This is achieved through a reflection on the teaching process (interaction as design process, curriculum and attained goals) and an analysis and genre classification of the 150 submitted projects.
wos WOS:000335665500075
keywords Studio teaching; interaction; virtual environments; digital design
series eCAADe
email
last changed 2022/05/01 23:21

_id b339
id b339
authors Bunster, Victor
year 2011
title Tropism-oriented generative design: Analogical models for heterogeneous goal integration
source Master of Philosophy (MPhil) Thesis. Faculty of Architecture, Building and Planning, The University of Melbourne.
summary Architecture often requires integration between heterogeneous objectives. Both empirical requirements and speculative aspirations inform design in ways that resist ready formalization under computerizable logic. This thesis explores the possibilities of tropism-analogy as strategy for tackling some of these diverse objectives in a generative system. The feasibility of addressing heterogeneous goals with a computerizable design system is established by reviewing the role of rule-based strategies in vernacular tradition and the possibilities of analogies in recent generative methods. Then, the concept of tropism is analysed in depth, starting from its origins to its manifestation in a broad range of disciplines. This analysis leads to the definition of tropism as a ‘process of turn’ that enables purposeful connections between a system and its environment, an invariant property that may result in different levels of adaptation. These generalized conditions are used as conceptual foundation to explore analogical connections between divergent dimensions of architectural problems, and to define a feedback-enabled generative system that uses tropism-inspired rules in tackling contrasting design objectives. This system is implemented as a proof-of-concept for the Chilean social housing program, where is used to generate façade prototypes that respond simultaneously to thermal comfort and formal expression criteria. The outcomes of this thesis suggest that tropism-analogy can be used in tackling heterogeneous façade objectives and, therefore, to define novel design methods to explore goal-integration in computer-based generative architecture systems.
keywords generative architecture, design computation, tropism analogy, goal integration, social housing
series thesis:MSc
type normal paper
email
more http://dtl.unimelb.edu.au/R/98KH7M6SLEUI1J2GUA82K5A1AQSR7NK9HMI4GPCRJGFAEYDGHF-01472?func=dbin-jump-full&object_id=277253&local_base=GEN01&pds_handle=GUEST
last changed 2012/07/06 17:57

_id sigradi2011_172
id sigradi2011_172
authors Castañé, Dora; Tessier, Carlos
year 2011
title Estrategias Implementales en la Investigación Patrimonial. 3 casos de modelos urbanos digitales [Implementales strategies in the heritage research. 3 Cases of digital urban models]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 86-89
summary This paper shows 3 digital models implemented in two research product of a team of researchers of CONICET, CEDODAL projects who have been developing various annual proposals. The objective of this work is to show the implementales strategies used in each case. With the digital technological tools of three-dimensional modelling and its interfaces from spatial databases with different levels of complexity representational 2d-3d-4 d-5 d, applied to the recognition and research of this cultural and urban architectural heritage. Who allowed to store and retrieve information in multiple formats with a diversity of views to the review and analysis.
series SIGRADI
email
last changed 2016/03/10 09:48

_id sigradi2011_121
id sigradi2011_121
authors Castral, Paulo Cesar; Tanoue Vizioli, Simone Helena
year 2011
title O desenho à mão-livre mediado pelo tablet [The freehand drawing mediated by tablet]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 64-68
summary This article discusses the redefinition of freehand drawing´s function in the design process, through digital media. This paper presents an experience for an interpretative analysis of drawing using tablets, by the students of Architecture and Urbanism of IAU - USP. It is a design exercise, emphasizing the draft phase. This empirical approach intends to be a pilot for the use of tablets in the perception´s process, suitable for architecture students as a reflection on the different cognitive dimensions that constitute the drawing practice and on its reinterpretation to reach new ideas.
keywords Freehand drawing; sketches; tablets; design process
series SIGRADI
email
last changed 2016/03/10 09:48

_id acadiaregional2011_031
id acadiaregional2011_031
authors Christenson, Mike
year 2011
title Parametric Variation Revealing Architectural Untranslatability
doi https://doi.org/10.52842/conf.acadia.2011.x.c8q
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
summary This paper describes a recently concluded graduate seminar which tested how form-generative design tactics of algorithmic work could be productively brought to bear on the conceptual analysis of existing buildings. The seminar did not seek to optimize performance or aesthetic value but simply to query the mechanics and consequences of translation as an act. Seminar participants mined existing buildings as sources for parametric rule-sets which were subsequently applied to varying media fields (e. g., physical materials, text, and graphics). This application revealed that specific media resist certain kinds of translation. This peculiar resistance suggested that characteristics of architecture exist which might broadly be called untranslatable.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2011_122
id ecaade2011_122
authors Chronis, Angelos; Jagannath, Prarthana; Siskou, Vasiliki Aikaterini; Jones, Jonathan
year 2011
title Sensing digital co-presence and digital identity: Visualizing the Bluetooth landscape of the City of Bath
doi https://doi.org/10.52842/conf.ecaade.2011.087
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.87-92
summary The impact of ubiquitous digital technologies on the analysis and synthesis of our urban environment is undoubtedly great. The urban topography is overlaid by an invisible, yet very tangible digital topography that is increasingly affecting our urban life. As W. J. Mitchell (Mitchell 2005) pointed out, the digital revolution has filled our world with “electronic instruments of displacement” that “embed the virtual in the physical, and weave it seamlessly into daily urban life”. The mobile phone, the most integrated mobile device is closely related to the notion of a digital identity, our personal identity on this digital space. The Bluetooth is the mainly used direct communication protocol between mobile phones today and in this scope, each device has its own unique ID, its “MAC address”. This paper investigates the potential use of recording and analysing Bluetooth enabled devices in the urban scale in understanding the interrelation between the physical and the digital topographies.
wos WOS:000335665500009
keywords Pervasive systems; digital presence; urban encounter; digital identity
series eCAADe
email
last changed 2022/05/01 23:21

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