CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 345

_id caadria2011_060
id caadria2011_060
authors Kelly, Nick; John S. Gero and Robert Saunders
year 2011
title Constructive interpretation with examples from interpretation of floor plans
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2011.633
summary This paper describes the role that interpretation plays in facilitating situated design and presents an implementation that shows a system interpreting floor plans. Designers often see more in what they produce than they intentionally put there. Cognitive studies suggest that this helps develop design ideas. Interpretation is described as the use of expectations to construct an internal representation of an external representation (such as a sketch). An implementation is described. As an example of its capability the system, primed on floor plans, looks at a randomly generated image and can find a floor plan within it. The system produces different results with the same image if it has different expectations. This is used to discuss the notions of a space of possible designs and the two way relationship between expectations informing interpretation and interpretation changing the expectations (design ideas) of a designer. Further work is suggested and the ideas are discussed.
keywords constructive interpretation, situation, floor plan, reinterpretation, push-pull
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2011_346
id sigradi2011_346
authors Sáez, Nicolás
year 2011
title Ejercicios de arte fotográfico, desde una perspectiva arquitectónica: una ecología de la imagen digital [Photographic exercises from an architectonic perspective: an ecology of the digital image]
source SIGraDi 2011 [Proceedings of the 15th Iberoamerican Congress of Digital Graphics] Argentina - Santa Fe 16-18 November 2011, pp. 277-280
summary This work deals with three artistic works of authorial photography where- through an unusual photographic record- the attempt was made to see what was already seen (or not seen) through experience. Captured through a photoscanning process, each one of these works takes into an exhibition space a 1:1 printed image. This transformation of the phenomenological experience of seeing (observer´s perspective) into a planimetric kind of image (frontal view) entails the confection of a picture "infografically". A process by means of which, it is argued, the picture can aspire to remain in the retina of society.
series SIGRADI
email
last changed 2016/03/10 10:01

_id acadia11_22
id acadia11_22
authors Taron, Joshua M
year 2011
title On the Integrative Program
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 22-25
doi https://doi.org/10.52842/conf.acadia.2011.022
summary The ACADIA 2011 conference, “integration through computation,” constitutes the latest achievements in architectural research toward the integrative program. This program is one in which “methods, processes, and techniques are discovered, appropriated, adapted, and altered from ‘elsewhere,’ and often ‘digitally’ pursued.” As such, integrative violence presents itself as the empowering agent for research that employs computation toward purposefully violating boundaries, hybridizing processes and instrumentalizing nature in the name of architecture. It is at once easy and impossible to imagine the extraordinary power necessary to undertake such a task, yet we find ourselves thoroughly immersed in processes that exploit the world as we know it so that we might be able to design worlds that have not yet been imagined. But what makes the integrative program possible, how is it administered, and what constitutes “an effective digital exchange of information?” While the best answers to these questions lie in the research presented and projects exhibited at this conference, I’d like to take a moment to examine how the integrative program operates and how its operation has evolved programmatic violence.
keywords integrative design; program; violence; biopolitics; architecture
series ACADIA
type introduction
email
last changed 2022/06/07 07:56

_id cf2011_p047
id cf2011_p047
authors Vermeersch, Peter-Willem; Nijs Greg, Heylighen Ann
year 2011
title Mediating Objects in Architectural Design: a Non-Visual Exploration
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 721-734.
summary Through their daily interactions with the built environment, people with disabilities become able to appreciate spatial qualities or detect obstacles that architects may not be attuned to. This observation motivated us to explore scenarios for involving people with sensory disabilities as experts in the design process. An architecture office participating in a real-world design competition is teamed up with two blind persons. The design process is studied in real time through a team ethnography. The analysis in this paper focuses on the mediating aspects of objects in the actions, perception and cognition in one collaborative design meeting in particular. In general, disability situations can teach us something about fixed ways of doing by making perceivable, or questioning practices that seem self-evident. In this particular situation, the blind person’s involvement in a design meeting that relies heavily on representational artifacts, makes perceivable or questions everyday practices in architects’ design process that are taken for granted. Examples include knowing and indicating to others where design elements are on the site, knowing what design element is being talked about, holding the element and its environment ‘in place’, or spatially exploring the design’s spatial configuration. As such, our study shows that exploring inclusivity ‘upstream’, i.e. in the design process, may contribute not only to inclusive design, but also to a more articulate understanding of the working of mediating objects and their use in architects’ design processes tout court.
keywords architectural design, blindness, disability, participant observation, users
series CAAD Futures
email
last changed 2012/02/11 19:21

_id ecaade2011_022
id ecaade2011_022
authors Achten, Henri
year 2011
title Degrees of Interaction: Towards a Classification
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.565-572
doi https://doi.org/10.52842/conf.ecaade.2011.565
wos WOS:000335665500065
summary In architecture various approaches have been developed do deal with changing demands on the building. The most recent development is interactive architecture. In this paper we aim to outline what interactive architecture is. First we define the type of performance behavior that an interactive building or environment has. Following, we consider the relation between the system and the user. We derive four types of relations, characterized as “perfect butler,” “partner,” “environmental,” and “wizard.” Interactive systems are composed of sensors, controllers, actuators, and materials. Various degrees of interactivity can be achieved with such systems, ranging from passive, reactive, autonomous, to agent systems. Complete with earlier discussion of design methods this provides the range of aspects that should be considered when designing interactive architecture.
keywords Interactive architecture; Human-Computer interaction; design theory
series eCAADe
email
last changed 2022/05/01 23:21

_id ecaade2011_017
id ecaade2011_017
authors Achten, Henri; Koszewski, Krzysztof; Martens, Bob
year 2011
title What happened after the “Hype” on Virtual Design Studios?: Some Considerations for a Roundtable Discussion
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.23-32
doi https://doi.org/10.52842/conf.ecaade.2011.023
wos WOS:000335665500001
summary The issue of collaborative design has been elaborated extensively within the framework of previous CAAD–conferences. Today, an appreciation for traditional attitudes and methods can be observed, but interestingly, a mixture of approaches is also noticeable (computational techniques used in low–tech fabrication environments, for example). This allows for a round–table survey of the current state–of–the–art focused on experiences related to distant learning in the architectural curriculum. To make VDS viable, not only are technological solutions necessary, but so are social (among people) and professional (ways of behavior) ones. In this round–table we aim to identify critical factors of success (or failure).
keywords Education; architectural curriculum; blended learning; collaborative design; VDS
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_82
id acadia11_82
authors Ahlquist, Sean; Menges, Achim
year 2011
title Behavior-based Computational Design Methodologies: Integrative processes for force defined material structures
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 82-89
doi https://doi.org/10.52842/conf.acadia.2011.082
summary With the introduction of physics-based algorithms and modeling environments, design processes have been shifting from the representation of materiality to the simulation of approximate material descriptions. Such computational processes are based upon enacting physical and material behavior, such as gravity, drag, tension, bending, and inflation, within a generative modeling environment. What is often lacking from this strategy is an overall understanding of computational design; that information of increasing value and precision is generated through the development and iterative execution of specific principles and integrative mechanisms. The value of a physics-based modeling method as an information engine is often overlooked, though, as they are primarily utilized for developing representational diagrams or static geometry – inevitably translated to function outside of the physical bounds and parameters defined with the modeling process. The definition of computational design provides a link between process and a larger approach towards architecture – an integrative behavior-based process which develops dynamic specific architectural systems interrelated in their material, spatial, and environmental nature. This paper, focusing on material integration, describes the relation of a computational design approach and the technical framework for a behavior-based integrative process. The application is in the development of complex tension-active architectural systems. The material behavior of tensile meshes and surfaces is integrated and algorithmically calibrated to allow for complex geometries to be materialized as physical systems. Ultimately, this research proposes a computational structure by which material and other sorts of spatial or structural behaviors can be activated within a generative design environment.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2017_182
id caadria2017_182
authors Austin, Matthew
year 2017
title The Other Digital - What is the Glitch in Architecture?
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 551-559
doi https://doi.org/10.52842/conf.caadria.2017.551
summary This paper will discuss and investigate the issues with the concept of 'glitch' in architecture. There are currently two definitions that sit in a symbiotic relationship with each other; Moradi's (2004) and Menkman's (2011). This paper will explore the implications of these two approaches, while investigating the possibility of a third, unique definition (the encoded transform), and what effect they have on the possibility for a 'glitch architecture'. The paper will then focus on the glitches' capacity to be disruptive within the design process. In the context of architecture, it has been previously argued that the inclusion of glitches within a design process can easily create a process that does not 'converge' to a desired design outcome, but instead shifts haphazardly within a set of family resemblances (Austin & Perin 2015). Further to this, it will be revealed that this 'divergent' quality of glitches is due to the encoded nature of architectural production.
keywords Glitch aesthetics; Theory; Algorithmic Design; Process.
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadiaregional2011_023
id acadiaregional2011_023
authors Barrios, Carlos
year 2011
title Parametric Affordances: What? When? How?
source Parametricism (SPC) ACADIA Regional 2011 Conference Proceedings
doi https://doi.org/10.52842/conf.acadia.2011.x.h7g
summary Parametric Affordances presents a theoretical framework for development, use and implementation of parametric models in a design setting. This paper presents fundamental background theoretical concepts and proposes an approach to separate tasks and actions of the design process in different kinds of parametric models to take advantage of them.
series ACADIA
last changed 2022/06/07 07:49

_id ecaade2011_108
id ecaade2011_108
authors Celani, Gabriela; Beirão, José N.; Duarte, José P.: Vaz, Carlos
year 2011
title Optimizing the “characteristic structure”: Combining shape grammars and genetic algorithms to generate urban patterns
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.491-500
doi https://doi.org/10.52842/conf.ecaade.2011.491
wos WOS:000335665500057
summary The present paper is part of an undergoing research that aims at developing software that can generate urban plans, based on contemporary urban design concepts, in an optimized way. As a design method, the project proposes the use of the trilogy formulation/ generation/evaluation, which starts with an outline of the design requirements, proceeds with the definition of generative procedures that can result in these requirements, and follows with the evaluation of the generated designs. The paper describes the development of a computer program that implements some of Marshall’s evaluation methods, and further elaborates them to define generative criteria and to optimize the resulting designs with GA techniques. The program aims at generating what Marshall calls a “characteristic structure”, a type of urban fabric that is usually found in vernacular urban fabrics.
keywords Generative design; urban design; genetic algorithms; shape grammars
series eCAADe
email
last changed 2022/05/01 23:21

_id acadia11_18
id acadia11_18
authors Cheng, Nancy Yen-wen
year 2011
title Forewords: The Need for Nimble Thinking
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 18-19
doi https://doi.org/10.52842/conf.acadia.2011.018
summary The digital age demands fluid movement between different modes of thought. At its foundation, research requires patient study, what Malcolm Gladwell1 describes as the expertise that comes from practicing one thing for 10,000 hours. Careful observation and reflection yield the small insights that lead to bigger discoveries. Through experimenting, designers learn how to do things in an intuitive way, developing a deep tacit knowledge of actions that is hard to express in words.
series ACADIA
type introduction
email
last changed 2022/06/07 07:55

_id cf2011_p051
id cf2011_p051
authors Cote, Pierre; Mohamed-Ahmed Ashraf, Tremblay Sebastien
year 2011
title A Quantitative Method to Compare the Impact of Design Mediums on the Architectural Ideation Process.
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 539-556.
summary If we compare the architectural design process to a black box system, we can assume that we now know quite well both inputs and outputs of the system. Indeed, everything about the early project either feasibility studies, programming, context integration, site analysis (urban, rural or natural), as well as the integration of participants in a collaborative process can all be considered to initiate and sustain the architectural design and ideation process. Similarly, outputs from that process are also, and to some extent, well known and identifiable. We are referring here, among others, to the project representations or even to the concrete building construction and its post-evaluation. But what about the black box itself that produces the ideation. This is the question that attempts to answer the research. Currently, very few research works linger to identify how the human brain accomplishes those tasks; how to identify the cognitive functions that are playing this role; to what extent they operate and complement each other, and among other things, whether there possibly a chain of causality between these functions. Therefore, this study proposes to define a model that reflects the activity of the black box based on the cognitive activity of the human brain. From an extensive literature review, two cognitive functions have been identified and are investigated to account for some of the complex cognitive activity that occurs during a design process, namely the mental workload and mental imagery. These two variables are measured quantitatively in the context of real design task. Essentially, the mental load is measured using a Bakan's test and the mental imagery with eyes tracking. The statistical software G-Power was used to identify the necessary subject number to obtain for significant variance and correlation result analysis. Thus, in the context of an exploratory research, to ensure effective sample of 0.25 and a statistical power of 0.80, 32 participants are needed. All these participants are students from 3rd, 4th or 5th grade in architecture. They are also very familiar with the architectural design process and the design mediums used, i.e., analog model, freehand drawing and CAD software, SketchUp. In three experimental sessions, participants were asked to design three different projects, namely, a bus shelter, a recycling station and a public toilet. These projects were selected and defined for their complexity similarity, taking into account the available time of 22 minutes, using all three mediums of design, and this in a randomly manner to avoid the order effect. To analyze the two cognitive functions (mental load and mental imagery), two instruments are used. Mental imagery is measured using eye movement tracking with monitoring and quantitative analysis of scan paths and the resulting number and duration of participant eye fixations (Johansson et al, 2005). The mental workload is measured using the performance of a modality hearing secondary task inspired by Bakan'sworks (Bakan et al.; 1963). Each of these three experimental sessions, lasting 90 minutes, was composed of two phases: 1. After calibrating the glasses for eye movement, the subject had to exercise freely for 3 minutes while wearing the glasses and headphones (Bakan task) to get use to the wearing hardware. Then, after reading the guidelines and criteria for the design project (± 5 minutes), he had 22 minutes to execute the design task on a drawing table allowing an upright posture. Once the task is completed, the subject had to take the NASA TLX Test, on the assessment of mental load (± 5 minutes) and a written post-experimental questionnaire on his impressions of the experiment (± 10 minutes). 2. After a break of 5-10 minutes, the participant answered a psychometric test, which is different for each session. These tests (± 20 minutes) are administered in the same order to each participant. Thus, in the first experimental session, the subject had to take the psychometric test from Ekstrom et al. (1978), on spatial performance (Factor-Referenced Cognitive Tests Kit). During the second session, the cognitive style is evaluated using Oltman's test (1971). Finally, in the third and final session, participant creativity is evaluated using Delis-Kaplan test (D-KEFS), Delis et al. (2001). Thus, this study will present the first results of quantitative measures to establish and validate the proposed model. Furthermore, the paper will also discuss the relevance of the proposed approach, considering that currently teaching of ideation in ours schools of architecture in North America is essentially done in a holistic manner through the architectural project.
keywords design, ideation process, mental workload, mental imagery, quantitative mesure
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_318
id acadia11_318
authors Doumpioti,Christina
year 2011
title Responsive and Autonomous Material Interfaces
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 318-325
doi https://doi.org/10.52842/conf.acadia.2011.318
summary This paper presents continuing research on responsive systems in architecture; the ability of architectural systems to change certain properties in response to their surrounding environmental pressures. While doing so, it shifts from current and past examples of mechanical approaches of adaptation, towards biological paradigms of seamless material integration. Looking at biological mechanisms of growth and focusing on the material make-up behind them, the research proposes the exploration of material systems in a two-fold interrelated manner: firstly, through passive material systems of variable elasticity, and secondly through the embedment of smart materials with shape-changing properties. The combination of the two is aiming at architectural systems of functional versatility.Through an interdisciplinary approach, the paper examines the following questions: Is it possible to envisage structures that share the principles of adaptation and response of living organisms? What are the technological challenges faced when designing self-actuated responsive interfaces? Which is the conceptual framework for understanding and investigating complex adaptive and responsive systems? By exploring and synthesizing theories and tools from material science, bioengineering and cybernetics the aim is to inform architectural interfaces able to enhance interconnectivity between the man-made and the natural. Focusing on the self-organization of material systems the intention is to suggest architectural interventions, which become sub-systems of their ecological milieu. The emphasis therefore is placed not on architectural formalism, but on how we can define synthetic environments through constant exchanges of energy, matter and information.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id eaea2009_drozd_meunier_simonnot_hegron
id eaea2009_drozd_meunier_simonnot_hegron
authors Drozd, Celine; Virginie Meunier, Nathalie Simonnot, Gerard Hegron
year 2011
title What Tools and Modes of Representation to Reflect an Architectural Atmosphere?
source Projecting Spaces [Proceedings of the 9th European Architectural Endoscopy Association Conference / ISBN 978-3-942411-31-8 ], pp. 77-88
summary During the design phase, the architect is required to create images in order to give a shape to his project and communicate it. These visual representations satisfy architectural codes established over the years. Thus, the architect who wants to make public his creation gives representations of impressions and emotions. This way, the represented atmosphere reveals the designed architecture because it refers to personal experiences by involving our different senses. So, we question ourselves on the ability of images to reflect atmospheres projected by architects. The difficult part is to make visual representations which translate perceptions communicated by all our senses.
series other
type normal paper
more http://info.tuwien.ac.at/eaea
last changed 2011/07/05 11:41

_id ecaade2011_150
id ecaade2011_150
authors Fioravanti, Antonio; Loffreda, Gianluigi; Trento, Armando
year 2011
title Computing Ontologies to Support AEC Collaborative Design: Towards a Building Organism delicate concept
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.177-186
doi https://doi.org/10.52842/conf.ecaade.2011.177
wos WOS:000335665500020
summary To help architects in real life work it is needed to clarify what a building is from their point of view. Till now we have seen that building design aid programs are mainly conceived from an “external” perspective, that of computer scientists. Difficulties related to architectural design support programs result from: an insufficient overall model of the building; an inadequate formalization of information; an underestimated complexity inherent in the design process. To overcome these difficulties we introduce a ‘systemic’ building model that takes into account discipline-specific goals by means of relation structures to relate entities of domains and ontologies to formalize knowledge.
keywords Design architecture; building organism; ontologies; collaborative design; situated design
series eCAADe
email
last changed 2022/05/01 23:21

_id cf2011_p019
id cf2011_p019
authors Haeusler, Matthias Hank; Beilharz Kirsty
year 2011
title Architecture = Computer‚ from Computational to Computing Environments
source Computer Aided Architectural Design Futures 2011 [Proceedings of the 14th International Conference on Computer Aided Architectural Design Futures / ISBN 9782874561429] Liege (Belgium) 4-8 July 2011, pp. 217-232.
summary Drawing on architecture, urban digital media, engineering, IT and interaction design, the research presented in this paper outlines a possible shift from architecture designed through computation (any type of process, algorithm or measurement done in a computational matter) towards architecture capable of computing (developing, using and improving computer technology, computer hardware and software as a space-defining element). The research is driven by recent developments in four fields, as follows: (a) Architecture in its recent development has shifted from a planar box, as was the ideal in the modernist movement, towards complex and non-standard forms. (b) The design concepts of non-standard surfaces have been adopted into media facades and media architecture by liberating the pixel from its planar position on a screen [1]. (c) Advancements in pervasive computing applications are now able both to receive information from the environment in which they are used and to detect other devices that enter this environment [2]. (d) Developments in advanced autonomous systems such as Human Computer Interaction (HCI) or Human Robot Interaction (HRI), have produced intelligent systems capable of observing human cues and using these cues as the basis for intelligent decision-making [3]. Media fa_ßade developments work in the direction of the above-mentioned four fields, but often come with limitations in architectural integration; they need additional components to interact with their environment and their interactions are both often limited to visual interactions and require the user to act first. The researched system, Polymedia Pixel [4] discussed in this paper, can overcome these limitations and fulfil the need for a space-defining material capable of computing, thus enabling a shift from architecture designed by computation towards architecture capable of active computing. The Polymedia Pixel architecture merges digital technology with ubiquitous computing. This allows the built environment and its relation with digital technology to develop from (a) architecture being represented by computer to (b) computation being used to develop architecture and then further to where (c) architecture and the space-defining objects have computing attributes. Hence the study presented aims to consider and answer this key question: ‚ÄòWhen building components with computing capacity can define space and function as a computer at the same time, what are the constraints for the building components and what are the possible advantages for the built environment?‚Äô The conceptual framework, design and methods used in this research combine three fields: (a) hardware (architecture and design, electronic engineering) (b) software (content design and IT) and (c) interaction design (HCI and HRI). Architecture and urban design determinates the field of application. Media architecture and computer science provide the technological foundation, while the field of interaction design defines the methodology to link space and computing [5]. The conceptual starting point is to rethink the application of computers in architecture and, if architecture is capable of computing, what kind of methodology and structure would find an answer to the above core research question, and what are the implications of the question itself? The case study discusses opportunities for applying the Polymedia Pixel as an architectural component by testing it on: (a) constraint testing ‚Äì applying computational design methodologies to design space (b) singular testing - discussing the advantages for an individual building, and (c) plural testing ‚Äì investigating the potential for an urban context. The research aims to contribute to the field of knowledge through presenting first steps of a System < - > System mode where buildings can possibly watch and monitor each other, additional to the four primary interactive modes of operation. This investigation, its proposed hypothesis, methodology, implications, significance and evaluation are presented in the paper.
keywords media architecture, computational environments, ubiquitous computing, interaction design, computer science
series CAAD Futures
email
last changed 2012/02/11 19:21

_id acadia11_34
id acadia11_34
authors Johnson, Jason S
year 2011
title Integrating Difference
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 34-37
doi https://doi.org/10.52842/conf.acadia.2011.034
summary In developing this year’s ACADIA Conference, the organizing committee spent much time discussing the various streams of papers, projects and contributions that form its content. Often these questions have focused on what disciplines can be defined as being “allied” to architecture and more specifically to the particular obsessions that have historically been presented here. Questions of appropriateness and legibility are difficult to grasp in the context of a community whose research focus is being pulled in many directions. Technological advances (software, robots, bioengineering) and the push towards emergent systems or parametricism as theoretical frameworks, are providing us with an interesting moment in which to ask the question: who are appropriate allies in the development of architectural projects?
keywords integrative design
series ACADIA
type introduction
email
last changed 2022/06/07 07:52

_id acadia11_30
id acadia11_30
authors Kolarevic, Branko
year 2011
title Towards Computationally Aided Integrative Design
source ACADIA 11: Integration through Computation [Proceedings of the 31st Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA)] [ISBN 978-1-6136-4595-6] Banff (Alberta) 13-16 October, 2011, pp. 30-33
doi https://doi.org/10.52842/conf.acadia.2011.030
summary Concepts such as integrated practice and integrated design are increasingly seen in architecture as promising paradigms for a much needed (and long overdue) change in the building industry. What is usually meant by these terms is a multidisciplinary, collaborative approach to design in which various participants from the building industry – architects, engineers, contractors, and fabricators – participate jointly from the earliest stages of design, fluidly crossing the conventional disciplinary and professional boundaries to deliver an innovative or simply better and less costly product at the end.
keywords integrative design
series ACADIA
type introduction
email
last changed 2022/06/07 07:51

_id caadria2011_016
id caadria2011_016
authors Loveridge, Russell
year 2011
title Parametric materiality: Material properties as catalyst for design
source Proceedings of the 16th International Conference on Computer Aided Architectural Design Research in Asia / The University of Newcastle, Australia 27-29 April 2011, pp. 165-174
doi https://doi.org/10.52842/conf.caadria.2011.165
summary Sustainability issues are increasingly taking more prominent positions in the hierarchy of design decisions. The combination of linked digital analysis and parametric design has emerged as an integrated method of assimilating performative characteristics into design. As these “informed design” methods evolve there is an increasing ability for architectural geometry to be rationalized, whether this is for reasons of constructive optimization, or environmental and economic justification. But the macro scale approach to geometry in design is only one mediator of the designs impact in its surroundings. This paper discusses what happens when designers fundamentally question the role of materials in design, and specifically what happens when “new” materials and their performative characteristics can be modelled and implemented into the digital design decision process. These approaches are showcased in “proof of concept” projects that have been developed using digital design and production technologies, in collaboration with material scientists and industry.
keywords Materiality; analysis; performance; design; fabrication
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2011_160
id ecaade2011_160
authors Matejovská, Dana; Achten, Henri
year 2011
title What is the Goal in Teaching Basic CAD?
source RESPECTING FRAGILE PLACES [29th eCAADe Conference Proceedings / ISBN 978-9-4912070-1-3], University of Ljubljana, Faculty of Architecture (Slovenia) 21-24 September 2011, pp.57-62
doi https://doi.org/10.52842/conf.ecaade.2011.057
wos WOS:000335665500005
summary In this paper we report on ongoing monitoring of the entering situation of students at our faculty in terms of their computer and CAD skills. By means of an online enquiry developed by Liverpool and Graz we also investigated the attitudes towards CAD by architects in practice. Based on these findings, we aim to identify what we should teach our students in terms of CAD skills.
keywords Basic skills teaching; post graduation demands; education; situation in practice
series eCAADe
type normal paper
email
last changed 2022/05/01 23:21

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