CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 4 of 4

_id ecaade2012_318
id ecaade2012_318
authors Fioravanti, Antonio ; Loffreda, Gianluigi ; Simeone, Davide ; Trento, Armando
year 2012
title “Divide et Impera” to dramatically and consciously simplify design: The mental/instance path - How reasoning among spaces, components and goals
doi https://doi.org/10.52842/conf.ecaade.2012.1.269
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 269-278
summary In our times, in a complex and universal village where problems are intertwined and pervasive beyond our imagination, we need new approaches to deal with them – appropriately. In a previous work we highlighted the importance to reason ontologies: a ‘world’ f.i. a building – as a mental image – is not a Linnaeus’s classifi cation (structured set of entities) but a system (goals oriented set of classes) able to reasoning upon selectively chosen entities belonging to different Realms (ontology universes) (Fioravanti et al., 2011a). The general aim of our research– to be an effective aid to design – is to simulate wo/man as designer and user of designed spaces, hence how mental skill can be computably included in new tools able to tackle these problems. This paper is focused on the fi rst role: how actor-designers approach design problems and how the inference mechanism can help them and affect the design process. A ‘Building Object’ - the dual system of Spaces and Technology elements – is inferred in several ways according to different goals and the inference mechanism can, simulating human mental shortcuts, optimize thinking.
wos WOS:000330322400027
keywords Design process; design operational theory; thinking optimization; inferential mechanisms; human-machine collaboration
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_276
id ecaade2012_276
authors Trento, Armando ; Fioravanti, Antonio ; Simeone, Davide
year 2012
title Building-Use Knowledge Representation for Architectural Design: An ontology-based implementation
doi https://doi.org/10.52842/conf.ecaade.2012.1.683
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 683-689.
summary During building design processes, designers have to predict and evaluate future building performances oriented to its intended use and users. Current BIM and IFC technologies support designers allowing data exchange and information interoperability but, since their lack in semantics, they don’t provide any knowledge implementation about how the designed building will be actually used and how people will interact with it. The research described in this paper aims to overcome this shortcoming by developing a new modelling approach, oriented to representation and management of knowledge related to future building use and users. The proposed representation model is based on an already accepted ontology-based structure and will make this large amount of knowledge accessible and usable by designers during architectural design processes, in order to enhance the final quality of the design product.
wos WOS:000330322400072
keywords Design Knowledge Representation and Management; Ontology-based Systems; Building Use Process; Building Performances prediction and evaluation
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_017
id ascaad2012_017
authors Simeone, Davide; Antonio Fioravanti
year 2012
title An Ontology-Based Template of User-Actor to Support Agent-Based Simulation in Built Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 171-179
summary The behavior of a human being in a building, its activities, its interactions with it and with other people are certainly a highly complex phenomenon extremely hard to predict and evaluate. At the same time, the response of a built environment to future users’ needs is one of the key factors of its performance. The Agent-based Modeling paradigm is considered potentially the best way to represent human behavior but, in the building design field, its experiences are limited to representation of partial aspects of human behavior in discrete events. Currently, a more "extended" representation of human behavior able to offer an overview of the human activities related to the building ‘functioning’, is missing,. This lack is due to the complexity of interaction among users and built environment, and to the extensive knowledge, provided by different disciplines, needed to reliably represent it. The proposed research focuses on the construction of a general representation template of user-actor, easy to implement and flexible enough to structure the large amount of data affecting human behavior. The development of the ontology-based template shown in this paper can lead to a user-agent’s entity whose parameters and behavioral rules can encode and represent several ‘aspects’ of real users and their interactions with the other entities (building components, furniture, other people) in a built environment.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_017.pdf
last changed 2012/05/15 20:46

No more hits.

HOMELOGIN (you are user _anon_359812 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002