CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id sigradi2012_30
id sigradi2012_30
authors Angeluzzi, Gustavo; Hanns, Daniela Kutschat
year 2012
title Um levantamento de requisitos gerais para o desenvolvimento e posicionamento de DOOTERS – um aplicativo lúdico de listas de tarefas para iPhone [A survey of general requirements for developing and positioning DOOTERS - a to-do list application for iPhone]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 191-195
summary DOOTERS is a to-do list application for iPhone which entertains and motivates the user to get things done. It was developed based on requirements obtained trough: 1. the study of several personal information organizing methods (Covey, 1989; Allen, 2005; Foster, 2006); 2. answers to a task lists user focused questionnaire; 3. observation of to-do list users while creating lists and organizing tasks; 4. comparison of digital and non-digital task list media (paper, computer and mobile device); 5. analysis of profiles, behaviors and to-do list applications for iPhone. In this paper, the authors present the process of obtaining requirements for developing and positioning DOOTERS.
keywords information and interface design, requirements, to-do list application, iPhone, DOOTERS
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_177
id sigradi2012_177
authors Davis, Felecia
year 2012
title Form Active Translations: Knitted Textiles to 3D Printed Textiles
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 392-396
summary Material translation as a driver of innovation through craft, specifically the translation from machine knitted textiles to 3D rapidly prototyped textiles is discussed in this paper. If architects and designers can develop methods to translate existing textile structures and behaviors, then architects and designers can harness the vast extant knowledge base that goes into the design and fabrication of geometric textile structures and resultant behaviors to develop new materials and tools to construct active building systems that use the pliability of textiles to advantage.
keywords 3D Printed Textiles, 3D Printing, Architextiles, Knitted Materials
series SIGRADI
email
last changed 2016/03/10 09:50

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 14:12

_id acadia12_373
id acadia12_373
authors Thün, Geoffrey ; Velikov, Kathy ; Sauvé, Lisa ; McGee, Wes
year 2012
title Design Ecologies for Responsive Environments: Resonant Chamber, an Acoustically Performative System"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 373-382
doi https://doi.org/10.52842/conf.acadia.2012.373
summary This paper positions the development and performance of a responsive acoustic envelope system, called Resonant Chamber, within significant discourses in ecology, systems theory and cybernetics. The project is developed through two dominant threads. First, the synthetic design process that entails engaging simultaneous computational and physical investigations which inform each other through various feedback and control regimes - from simulation and testing frameworks to material limits and behaviors to geometric, technological and manufacturing limitations or constraints. Second, the paper elaborates on the system's embedded sensing, communication, feedback and actuation system that transforms its performance to a kinetic, responsive environment that opens up possibilities for active acoustic control, as well as open-ended interaction and play with inhabitants. Within this paradigm, the designer operates through an adaptive mode, between control and the dynamic shaping of possibilities within digital, physical and effective logics, constraints and opportunities.
keywords Responsive Systems , Acoustic Environments , Kinetic Architecture , Digital Prototyping , Material Performance , Rigid Origami , Interaction
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ijac201210205
id ijac201210205
authors Tosello, Maria
year 2012
title The Virtual Space of the Dynamic Hypermedia Device, a Habitable Space
source International Journal of Architectural Computing vol. 10 - no. 2, 237-252
summary The hybrid contemporary space, which integrates urban and interactive virtual spaces, implies particular ways of inhabiting that suggests new identities, promoting the constant alternation between its different worlds.This article proposes to analyze and understand the design, construction and appropriation processes in this new social space-time. These processes are not only guaranteed by the accessibility to new media, but they involve the organization of complex strategies which included the development of instruments and landscapes that allow the migrations and interweaving between two realities: the urban and the virtual.This project generated an accumulation of unforgettable experiences that turned into a multiplicity of words and images that expanded through informal media or planned strategies.These activities allow reflecting upon the behaviors, meanings, and diverse thresholds that were constructed by the actors themselves during this process, and suggest new ways of being-in-the-world.
series journal
last changed 2019/05/24 09:55

_id ecaade2012_124
id ecaade2012_124
authors Wierzbicki-Neagu, Madalina ; Silva, Clarence Wilfred de
year 2012
title Application of Fuzzy Logic for Optimizing Foldable Freeform Geometries: An example of a practical application – a foldable window shade
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 709-717.
doi https://doi.org/10.52842/conf.ecaade.2012.1.709
wos WOS:000330322400075
summary This paper concerns the current discourse on computer-aided design tools for architectural design. There are drawbacks of purely analytic design tools which hinder a system-level, end-effect oriented ideation. For instance, most freeform quadrilateral meshes are fully constrained and therefore not capable of folding. They can only fold under special circumstances – when their geometry satisfi es the conditions of over-constrained kinematics. However, such intent of folding cannot be captured using simple modeling based on parameters and constraints. Furthermore, algorithmization of mesh kinematics using formulas is infl exible, it cannot handle topological variations, and it inhibits the interactive control of the model. In this paper, a fuzzy logic algorithm which uses a goal-oriented, human-like reasoning to control the parametric model is proposed. The algorithm applies easily observable behaviors of the geometry to adjust the selected patches until the entire shell can be folded. The algorithm relies on designer-observable characteristics of motion rather than on formulaic representations. Such approach directs the designers’ focus on the desired outcome while avoiding the drawbacks of analytic modeling of complex kinematics.
keywords Folding structures; fuzzy logic; intent-driven design; freeform quadrilateral mesh
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_008
id ascaad2012_008
authors Ambrose, Michael A. and Kristen M. Fry
year 2012
title Re:Thinking BIM in the Design Studio - Beyond Tools… Approaching Ways of Thinking
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 71-80
summary The application of digital design methods and technologies related to BIM and Integrated Practice Delivery are altering the how and what of architectural design. The way contemporary architecture is conceived and made is being transformed through the digital methods, processes and applications used in BIM. How architectural education and the design studio model evolve to reflect, interpret, translate, or challenge the multiplicitous and simultaneously variable modes of contemporary practice present opportunity and risk to this generation of digital scholars, educators and practitioners. Might we re-conceive the design studio as a venue in which a critical dialogue about how the many facets of architectural design practice are engaged? The possibilities afforded by BIM and Integrated Practice Delivery and digital design technologies are increasingly affecting what we make and simultaneously how we make as architects. Digital modeling of both geometry and information is replacing (or displacing) digital drawing. We see diminishing returns of the value of transforming three-dimensional spatial/formal ideas into two-dimensional conventional abstractions of those complex ideas. This comprehensive thinking promoted by BIM processes is one of the key advantages of using BIM leading to true design innovation. The reiterative learning process of design promoted in BIM promotes a rethinking of design studio education.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_008.pdf
last changed 2012/05/15 20:46

_id sigradi2012_88
id sigradi2012_88
authors Borda, Adriane; Pires, Janice; de Vasconselos, Tássia Borges
year 2012
title O Desenho (didático) para o Insight [Drawing didactic for Insight]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 277-280
summary Knowledge of geometric drawing, hitherto considered previous in the training context in architecture, has little emphasis in the school curriculum. In the context this work, were recognized approaches such as shape grammar, which explain design practices, unveiling relationships of the geometric form. It was also identified practices of the Gestalt, established under the modern architecture, which sought to stimulate the student to have insights to think about geometric structures implicit in the form. From these references and digital tools, it is demonstrated the types of concepts and some of the exercises that are being used for the configuration of an learning for the insight.
keywords Geometric drawing, insight, architectural design.
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_333
id sigradi2012_333
authors da Silva, Isabelle Maria Mensato; Viz, Simone Helena Tanoue
year 2012
title Ensino de Arquitetura e Urbanismo com auxilio de ferramentas digitais [Teaching Architecture and Urbanism with help of digital tools]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 522-526
summary This article aims to discuss the importance of freehand drawings in the architectural projective process in the context of the digital age, through the use of tablets. It is intended to identify how these drawings, using tablets, keep the perception and the personal dash of each one. This research aims not only to review and update the drawing´s disciplines in the architecture courses - its practices and procedures - but also to discuss the actual role of representation - analogical or digital - and its interaction with others disciplines. The first research, done in 2011, indicated possibilities of interface with CAD, Revit and Sketch-up. The second part, in course in this year, 2012, is trying to experiment the use of tablets in three others disciplines: History of Architecture and Urbanism I, Landscaping and Project I, in the Instituto de Arquitetura e Urbanismo da USP, São Carlos, Brasil.
keywords freehand drawing, graphic, tablet, digital media
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_221
id sigradi2012_221
authors de Menezes, Alexandre Monteiro; Pontes, Mateus Moreira
year 2012
title BIM e o ensino: possibilidades na instrumentação e no projeto [BIM and education: possibilities in instrumentation and project]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 226-228
summary This article discusses the relationship between instrumentation for the architectural design, in particular the teaching of drawing, and current conditions of representation, based on digital tools, specially with the use of softwares for Building Information Modeling (BIM). It presents the difficulties of teaching architectural design today and proposes an alternative comprehension of priorities, based on understanding of architectural elements as a reference for learning. After this, it discusses the potential of this technique for teaching construction of a more comprehensive way and presents a multimedia material for developing this task.
keywords BIM, ensino, representação arquitetônica
series SIGRADI
email
last changed 2016/03/10 09:50

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id acadia12_277
id acadia12_277
authors Kelley, Thomas ; Blankenbaker, Sarah
year 2012
title Smart Disassembly: Or, How I Learned to Take Things Apart"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 277-283
doi https://doi.org/10.52842/conf.acadia.2012.277
summary Taking things apart is easy. How something works, or even what it is, is irrelevant to its dismantling. If assembly can be perceived as a rational act, then disassembly is certainly its counterpart: an intuitive, foolproof, and mindless errand of the seemingly curious subject. It is in this unflattering description, however, that disassembly warrants an analysis of its smart potential Smart Disassemblies locates the exploded view drawing, a representation that conveys the instructions for assembly, within its architectural legacy, from its origins in the Renaissance to its more contemporary appropriation by Thom Mayne and Daniel Libeskind. The categorical rules, and the part-to-whole relationships they imply, gleaned from these precedents are then subverted toward the end of disassembling an object. The proposed rule sets (Point of Explosion, Point of View, and Explosion Sequence) and their variants are tested through their application to a complex assembly of objects, a jazz quintet.
keywords part-to-whole , smart assembly , synthetic tectonics
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id sigradi2012_87
id sigradi2012_87
authors Santiago, Zilsa Maria Pinto
year 2012
title Prática docente e experiências no atelier de desenho e projeto [Teaching practice and experience in drawing and design studio]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 290-293
summary The present work aims to bring reflections on teaching practice in drawing and design studio and various activities that teachers and students participating in the context of academic life that guides from the segments: research, teaching and extension. Intends to contribute to the discussion on curriculum and teaching practice on a course whose specificities of teaching-learning process in nature and the essence of the action runs between technique and art curriculum, theory and practice, taking note of how the complexity of pedagogical work and their interactive processes.
keywords prática docente; ateliê de desenho e projeto; aprender-fazendo
series SIGRADI
email
last changed 2016/03/10 09:59

_id ecaade2012_28
id ecaade2012_28
authors Schaeverbeke, Robin; Heylighen, Ann
year 2012
title In Search of the ‘In Between’
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 49-57
doi https://doi.org/10.52842/conf.ecaade.2012.2.049
wos WOS:000330320600004
summary Our paper presents a teaching project in the context of architectural education which inquires the fusion of learning processes within both physical and digital media. Our approach, situated within an undergraduate program, aims to blur the boundaries between physical and digital activities in order to enhance and amplify their qualities and, by doing so, broadening students’ understanding and awareness of extending design-based media. The program relies upon an open, design-driven, game-inspired process. While the games allow to explore form and space by following a set of simple directions, the games’ constraints guide the teaching of specifi c drawing and representation techniques. The exercises span two semesters of the fi rst year curriculum. Within the exercises we re-approach the embodiment of skill based upon possibilities, paths and strategies to combine design-based media as a conglomerate to draw from rather than as a set of singular techniques
keywords Architectural-education; design thinking; hybrid drawing; tooling; games
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2012_124
id sigradi2012_124
authors Steim, Ivana Patrícia Iahnke; Borda, Adriane; Pires, Janice
year 2012
title Aproximação ao conceito de fractal através da experimentação: uma abordagem didática [Approximation to the concept of fractal through experimentation: a didactic approach]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 223-225
summary The seizure of the concept of fractal allows you to establish a theoretical framework for the promotion of dynamic processes of generation and transformation of form. From a didactic interest, we sought to identify and analyze a tool of automated generation of fractal forms could contribute significantly to lay users in programming, understanding the concept of fractal. Drawing on constructivist theories of learning / teaching aimed to observe the potential of this tool to effectively approach to such concepts. A systematic held in the form of concept maps, is constituted as a learning object for the subject in question.
keywords Fractal, Construtivismo, Representação Gráfica Digital; Ensino/aprendizagem.
series SIGRADI
email
last changed 2016/03/10 10:01

_id ijac201210402
id ijac201210402
authors Toth, Bianca; Patrick Janssen, Rudi Stouffs, et al.
year 2012
title Custom Digital Workflows: A New Framework for Design Analysis Integration
source International Journal of Architectural Computing vol. 10 - no. 4, 481-500
summary Flexible information exchange is critical to successful design-analysis integration, but current top-down, standards-based and model-oriented strategies impose restrictions that contradict this flexibility. In this article we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks.We then discuss how a shared mapping process that is flexible and user friendly supports non-programmers in creating these custom connections. Adopting a services-oriented system architecture, we propose a web- based platform that enables data, semantics and models to be shared on the fly.We then discuss potential challenges and opportunities for its development as a flexible, visual, collaborative, scalable and open system.
series journal
last changed 2019/05/24 09:55

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
doi https://doi.org/10.52842/conf.caadria.2012.163
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id ascaad2012_009
id ascaad2012_009
authors Abdelmohsen, Sherif
year 2012
title Genres of Communication Interfaces in BIM-Enabled Architectural Practice
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 81-91
summary This paper explores the interaction and different types of representations enacted in a BIM-enabled environment that involves interdisciplinary and intradisciplinary collaboration among teams of designers in an architectural praxis context. By means of an ethnographic study conducted over the course of an architectural project from schematic design to construction documents, including five disciplines and twenty subjects, genres of communication interfaces are identified between BIM-authoring tools, sketching interfaces and domain specific analysis tools, and explored within the realm of distributed cognition. Implications in architectural practice and education are then discussed.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_009.pdf
last changed 2012/05/15 20:46

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