CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 536

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
doi https://doi.org/10.52842/conf.acadia.2012.391
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ecaade2012_314
id ecaade2012_314
authors Bourdakis, Vassilis; Pentazou, Ioulia
year 2012
title Real City Museum/Virtual City Model: Real Datasets/Virtual Interactions
doi https://doi.org/10.52842/conf.ecaade.2012.2.337
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 337-341
summary Creating virtual city models at different scales, emphases and overall orientations is a topic that has attracted great interest in architectural and urban planning context over at least the last two decades. However the complexity of the city as a historical formation demands new methods of representation embracing interactive technologies. The work discussed in this paper is part of a large multidisciplinary project for the development of the Volos city museum. Enhancing the interaction between the public and the museum exhibits is essential. The paper focuses on the definition, complexity and orientation of the data structures and the integration of 3D contemporary and historic data that is the backbone for the digital representations and the interactive applications developed for the museum.
wos WOS:000330320600034
keywords Database design; XML; Dublin Core metadata; history; 3D modelling; geo-referencing
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2012_004
id ascaad2012_004
authors El-Masri, Souheil; Mazen Kana’an and Mohammed Fawzi Elanany
year 2012
title Architecture, Digital Techniques & Project Management
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 14-20
summary With the invention of computers, Architecture and other Engineering disciplines have undergone revolutionary developments offering new opportunities for improving efficiency and opening new frontiers for creativity. For example in architecture and urban planning, the discussions have been extended from conventional writings to cover cyberspace, virtual architecture and digital city. Moreover, computers have helped in the realization of many complex projects that would be inconceivable with traditional drawing techniques. This is clearly demonstrated in the works of Frank Gehry's, Zaha Hadid, Daniel Libeskind and many others. In deed, digital techniques have changed the design creative process and how the architects think. Traditionally the structured development architectural ideas from 2D drawings (plans, sections, elevations) towards 3D resolution has been replaced by more interactive approach of 2D & 3D. The changes that digital techniques have brought to the field of Architecture; including practice and education, can obviously be viewed from different angles and incite many discussions and questions. However, the purpose of this presentation is to discuss the role of digital techniques within the overall framework of project management in Gulf Housing Engineering. It starts the discussion with a brief on architecture and digital techniques in the Gulf Region, especially during the “boom period”; a period characterized by rapid production of buildings relying heavily on virtual images. It is against this background, the role of digital techniques is evaluated from a practice point of view. In fact in GHE, digital means are integral parts of the holistic project delivery process starting form initiation, to various design stages to construction ending with project completion. In this process emphasis is paid to the inter-relationships between IT Systems and Quality Control which in turn facilitate measuring, monitoring and reporting on various managerial, technical and design and budgetary aspects of the project. The presentation is supported by real case studies of GHE portfolio. It emphasizes that digital techniques should be an integral part of an overall process and should be seen as means to enhance efficiency and creativity; and should contribute to the betterment of the built environment
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_004.pdf
last changed 2012/05/15 20:46

_id ecaade2012_197
id ecaade2012_197
authors ElBanhawy, Eiman Y. ; Dalton, Ruth ; Thompson, Emine Mine ; Kottor, Richard
year 2012
title Real-Time Electric Mobility Simulation in Metropolitan Areas. A case study: Newcastle-Gateshead
doi https://doi.org/10.52842/conf.ecaade.2012.1.533
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 533-546
summary This paper discusses the potential of emerging digital representations of built environments coupled with agent-based modelling (ABM). A new set of urban transportation data is provided as an input which is the electric vehicles (EVs) population of one of the UK metropolitan areas. The study is a part of a PhD research that focuses on investigating computer-aided software to develop a virtual route for electric mobility in the North Sea Region. An overview of agent-based simulation platforms is discussed. Electric mobility system has particular paradigms that differ from conventional urban transport systems; a comparison is presented followed by the recommended approach of integrating the two techniques (visualization and simulation). Finally, the architecture of agents’ algorithm within the EVs network is presented through a case study of virtual Newcastle-Gateshead model.
wos WOS:000330322400055
keywords E-mobility; electric vehicles; simulation; agent based modelling; virtual city models
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_095
id caadria2012_095
authors Johansson, Mikael and Mattias Roupé
year 2012
title Real-time rendering of large building information models: Current state vs. state-of-the-art
doi https://doi.org/10.52842/conf.caadria.2012.647
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 647–656
summary With the use of Building Information Models (BIM), real-time 3D visualisations have become a natural tool in order to communicate ideas and share information between all involved parties in a project. Currently, several different BIM viewers are available for the purpose of interactive presentations and design reviews. However, as BIMs become larger and more detailed, it provides a challenge for available software solutions to manage them interactively. In this paper we present our findings from analysing three commonly used BIM viewers - Tekla BIMSight, Autodesk Navisworks and Solibri Model Viewer - in terms of real-time rendering performance. In addition we have developed a prototype BIM viewer to test modern approaches for efficient real-time rendering. Specifically, we have implemented the latest version of the Coherent Hierarchical Culling algorithm. Our results show that existing BIM viewers all share limitations in their ability to handle large and complex BIMs interactively. However, for the same test models, our prototype BIM viewer enables smooth real-time performance with no visual artefacts. The results from our tests thus shows that the technology to enable correct real-time rendering of large and complex BIMs is already accessible, but are currently not utilised by any of the tested BIM viewers.
keywords 3D graphics; BIM; real-time rendering
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia12_305
id acadia12_305
authors Kock, Jeffrey ; Bradley, Benjamin ; Levelle, Evan
year 2012
title The Digital-Physical Feedback Loop: A Case Study
doi https://doi.org/10.52842/conf.acadia.2012.305
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 305-314
summary Kukje Art Center, Seoul’s new gallery designed by SO-IL, features a totally bespoke chainmail mesh system (submission note: the authors are not affiliated with SO-IL). A single sheet of complex-curved, tensioned mesh, made up of interlocking 40mm diameter stainless steel rings, wraps the building. This paper discusses the stages of a feedback loop process employed by the authors to refine a digital model of the mesh. The mesh’s perimeter attachment system does not prescribe ring locations, allowing the mesh to form find for itself during installation. As a result, the digital model must capture the behavioral tendencies of the mesh as it negotiates the building’s geometry. Paramount in meeting this challenge was the use of physical mockups. At each stage of the feedback loop process, the working digital model was used to develop a physical mockup of increased scale and complexity, and this mockup was used to refine the digital model. Ultimately, the model output of a mesh relaxation algorithm was used as the basis for engineering simulations and predictions of the mesh vertical ringcount needed at specific locations around the building. Mesh vertical ringcount predictions are validated relative to a 1:1 mockup and the installed Kukje Art Center mesh.
keywords minimal surface , chainmail mesh , form finding , dynamic relaxation , finite element analysis , feedback loop , tensioned fabric , physical mockup , bespoke cladding , Kukje , Seoul
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia12_343
id acadia12_343
authors Leidi, Michele ; Schlüter, Arno
year 2012
title Formal and Functional Implications of Dynamics-Related Solar Design Schemes
doi https://doi.org/10.52842/conf.acadia.2012.343
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 343-354
summary In recent years several solar radiation simulation tools have been developed to assist architects in analyzing the performance of existing building designs. However it is often unclear how the results of these analyses can help to generate new solutions and thus be truly beneficial for innovation in sustainable architectural design. Recent developments in open source applications that allow links between energy simulation engines and 3D modeling environments open a new layer of understanding. The possibility to better understand the dynamic interaction between incident solar radiation and building envelopes allows the synthesis of new architectural design-schemes. This paper presents the results of a series of experiments based on the case-study of a mid-latitude single-family house in Taiki-Cho, Japan. The first experiment describes how the incident solar energy interacts with the exposed components of the envelope. The second experiment describes how the energy demand of the building can be partially reduced through the design of passive interventions that are based on the dynamics of the demand. Finally, the third experiment exemplifies how, based on the knowledge extracted from the first two experiments, it is possible to synthesize new dynamics-related solar design-schemes that join passive techniques, active technologies, and formal aspects.
keywords Form , Function , Dynamics , Solar , Design-Scheme , Mid-latitude
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2012_069
id ecaade2012_069
authors Pitts, Gregg ; Luther, Mark
year 2012
title A Parametric Approach to 3D Massing and Density Modelling
doi https://doi.org/10.52842/conf.ecaade.2012.1.157
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.157-165
summary This paper addresses the current void between social agendas, environmental criteria and design methodology in urban planning through the implementation of new computational systems. It considers the application of digital design tools such as GIS and parametric systems towards more effi cient and effective design solutions. The digital design methods have been developed and tested within Grimshaw Architects Design Technology Group on both Australian and international urban development projects. A methodology for the use of parametric design for urban design development is suggested for defi ning, simplifying and categorising planning and design strategies. The following tools are a means of generating urban design concepts as digital forms in order to better inform the designer during the design process.
wos WOS:000330322400015
keywords Parametric; Urbanism; Sustainability
series eCAADe
last changed 2022/06/07 08:00

_id acadia12_259
id acadia12_259
authors Sabin, Jenny E.
year 2012
title The Greenhouse & Cabinet of Future Fossils: Interfacing Nature in the Built Environment
doi https://doi.org/10.52842/conf.acadia.2012.259
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 259-268
summary The Greenhouse and Cabinet of Future Fossils was commissioned by the American Philosophical Society Museum, funded by Heritage Philadelphia Program, a program of The Pew Center for Arts & Heritage. The Greenhouse and Cabinet of Future Fossils attempts to gather, digest, and disseminate information about nature while also incorporating cutting-edge design and fabrication techniques to ultimately produce a greenhouse of the future. The pavilion structure is populated with cold frame modules and futuristic ceramic and 3D printed curiosities, prefabricated and assembled in the Jefferson Garden, Philadelphia. Taking inspiration from the artifacts in the exhibition, Of Elephants and Roses: Encounters with French Natural History, 1790–1830, the greenhouse revisits 19th-century thematic issues related to nature, culture, and the city to offer new interpretations of greenhouse architecture as urban hybrid ecosystems whose nonstandard form features new material and fabrication logics that inspire a shift away from a technical approach to sustainable architecture to one rooted in design and the built environment. The pavilion mobilizes concepts of event as the public is invited to actively participate in the planting of the cold frames, thus contributing to the actual secondary structure of the greenhouse, and then disassembling the structure at the end of the installation period and disseminating the planted materials. As a conceptual and provocative backdrop to this project, references are made to important contributions recently made by a small group of accomplished scientists, architects, and researchers at a university symposium whose central theme was to discuss next steps for sustaining sustainability.
keywords ecology , emerging technologies , alternative materials , greenhouse architecture , digital fabrication , designbuild , sustainability
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id sigradi2012_264
id sigradi2012_264
authors Smithwick, Daniel; Sass, Lawrence
year 2012
title Designing in HiFi: Digital Fabrication for Physical Computation
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 622-624
summary Digital sound reproduction is inferior to analog sound reproduction: by definition digitally processed sound is a compressed representation of the original sound signal. Similarly, this paper asks: Are digital computation design tools inferior to analog tools? Is information missing from the digital design ‘signals’? What is analog computation and could new tools be developed that avoid digital compression, and allow designers to more clearly ‘hear’ or experience the act of design? Working within our current digital computation paradigm, we argue designers are underexposed to and even unaware of much of the raw design signal available with analog computation design tools.
keywords digital design computation; Shape Grammar, 3D printing
series SIGRADI
email
last changed 2016/03/10 10:00

_id ecaade2012_025
id ecaade2012_025
authors Tonn, Christian ; Tatarin, René
year 2012
title Volume Rendering in Architecture: Overlapping and combining 3d voxel volume data with 3d building models
doi https://doi.org/10.52842/conf.ecaade.2012.1.719
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 719-726.
summary Volume rendering is an illustration technique for visualising different 3D measured data or 3D simulation data interactively on screen. This paper introduces a method that overlays several types of volume data on an architectural surface model. This complex calculation takes place on the graphics card using hardware-accelerated shaders. An implemented software prototype entitled “VolumeRendering” is introduced. In addition to interactive visualisation, the objective was to create a user-friendly interface. Synergies and new evaluation possibilities arise through the overlay, e.g. of different measuring techniques, with a surface model. Finally the use of the software prototype is illustrated using examples from our interdisciplinary research project.
wos WOS:000330322400076
keywords Multiple Volume Rendering; Overlay; 3D Surface Models
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_230
id ecaade2012_230
authors Tsiliakos, Marios
year 2012
title Swarm Materiality: A multi-agent approach to stress driven material organization
doi https://doi.org/10.52842/conf.ecaade.2012.1.301
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-309
summary This paper sets out to introduce and explore a computational tool, thus a methodological framework, for simulating stress driven material growth and organization by employing a multi-agent system based in swarm intelligence algorithms. It consists of an ongoing investigation that underlies the intention for the material system to be perceived as design itself. The algorithm, developed in the programming language Processing, is operating in a bottom-up manner where components and data fl ows are self-organized into design outputs. An evaluation process, via testing on different design cases, is providing a coherent understanding on the system’s capacity to address an acceptable, within the “state-of-the-art” context, solution to material optimization and innovative form-finding. The analysis of the exported data is followed by a possible reconfi guration of the algorithm’s structure and further development by introducing new elements.
wos WOS:000330322400030
keywords Swarm-intelligence; stress; material-organization; biomimetics; processing
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia20_58
id acadia20_58
authors Yogiaman, Christine; P. Pambudi, Christyasto; Kumar Jayashankar, Dhileep; Chia, Peizhi; Quek, Yuhan; Tracy, Kenneth
year 2020
title Knitted Bio-Material Assembly
doi https://doi.org/10.52842/conf.acadia.2020.1.058
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 58-65.
summary Bio-fabrication of materials opens up novel opportunities for designers to innovate the functional possibilities of the designed output through variations in fabrication processes. Literature has seen an increased interest in this emerging material design practice that has recently been defined as “growing design” (Myers 2012). Our research work expands on the definition of this emerging material design practice to engage digital design and fabrication procedures in the intersection of biology, craft, and design. The aim is to cultivate a new material type—knitted textile mycelium composite that has the capability to augment final material composite properties and provide formal freedom to designers. 3D CNC knitting enables the fabrication of knitted textile that has control over the specificity of each knit loop, opening up design possibilities to grade functional differentiation when the knitted textile is used as a sacrificial mold for the cultivation of mycelium composite. The research presents various design-to-fabrication workflows that facilitate working with the indeterminate nature of 3D-knitted membrane and the dynamic nature of cultivating mycelium composite growth. Two architecture-scale prototype units were fabricated and cultivated, demonstrating the range of design freedom for this new material type.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
doi https://doi.org/10.52842/conf.ecaade.2012.2
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
wos WOS:000330320600024
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2019/07/30 10:55

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