CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 336

_id ascaad2012_025
id ascaad2012_025
authors Hamani, Dalil and Jean Michel Olive
year 2012
title Information System to Improve the Building Production Management Cooperative Work in Design and Architectural Production
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 253-270
summary Our work is to enable partners of a construction project (building owner, architect, engineer, etc.) to share all the technical data produced and manipulated during the building process, by setting up interfaces for an accessible information system via the internet. Our system would be able to deliver an answer to a user to a particular question asked. The system links databases and allows building partners to access and to manipulate specific information. This paper covers the information structure model based on building construction knowledge and the access to user-relevant information. First, the paper aims to establish the state of the art of the information systems available today in the building construction field. Second, we present the contribution of our research to the description of the building elements (foundations, ramps, stairs, etc.), where information is share by partners who are distant from one another and focused on fields of expertise that are distinct but concurrent. Our system links distributed databases and provides an updated building representation that is being enriched and refined all along the building life cycle. It consists of 3D representations of the building as well as data that are associated with each graphical entity (walls, slabs, beams, etc.).
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_025.pdf
last changed 2012/05/15 20:46

_id caadria2013_173
id caadria2013_173
authors Mueller, Volker; Drury B. Crawley and Xun Zhou
year 2013
title Prototype Implementation of a Loosely Coupled Design Performance Optimisation Framework
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2013.675
wos WOS:000351496100066
summary Integration of analyses into early design phases poses several challenges. An experimental implementation of an analysis framework in conjunction with an optimization framework ties authoring and analysis tools together under one umbrella. As a prototype it served intensive use-testing in the context of the SmartGeometry 2012 workshop in Troy, NY. In this prototype the data flow uses a mix of proprietary and publicised file formats, exchanged through publicly accessible interfaces. The analysis framework brokers between the parametric authoring tool and the analysis tools. The optimization framework controls the processes between the authoring tool and parametric engine on one side and the optimization algorithm on the other. In addition to some user-implemented analyses inside the parametric design model the prototype makes energy analysis and structural analysis available. The prototype allows testing assumptions about work flow, implementation, usability and general feasibility of the pursued approach.  
keywords Design-analysis integration, Design refinement, Optimization  
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
wos WOS:000330320600044
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id b2f9
id b2f9
authors Bhzad Sidawi and Neveen Hamza
year 2012
title INTELLIGENT KNOWLEDGE-BASED REPOSITORY TO SUPPORT INFORMED DESIGN DECISION MAKING
source ITCON journal
summary Research highlights that architectural design is a social phenomenon that is underpinned by critical analysis of design precedents and the social interaction between designers including negotiation, collaboration and communication. CAAD systems are continuously developing as essential design tools in formulating and developing ideas. Researchers such as (Rosenman, Gero and Oxman 1992) have suggested suggest that knowledge based systems can be integrated with CAAD systems to provide design knowledge that would enable recalling design precedents that maybe linked to the design constraints. Currently CAAD systems are user centric being focused on architects rather than the end product. The systems provide limited assistance in the production of innovative design. Furthermore, the attention of the designers of knowledge based systems is providing a repository rather than a system that is capable to initiate innovation. Most of the CAAD systems have web communication tools that enable designers to communicate their design ideas with colleagues and partners in business. However, none of these systems have the capability to capture useful knowledge from the design negotiations. Students of the third to fifth year at College of Architecture, University of Dammam were surveyed and interviewed to find out how far design tools, communications and resources would impact the production of innovative design projects. The survey results show that knowledge extracted from design negotiations would impact the innovative design outcome. It highlights also that present design precedents are not very helpful and design negotiations between students, tutors and other students are not documented thus fully incorporated into the design scheme. The paper argues that the future CAAD systems should be capable to recognize innovative design precedents, and incorporate knowledge that is resulted from design negotiations. This would help students to gain a critical mass of knowledge that would underpin informed design decisions.
series journal paper
type normal paper
email
more http://www.itcon.org/cgi-bin/works/Show?2012_20
last changed 2012/09/19 13:41

_id sigradi2012_107
id sigradi2012_107
authors Carrión, Awilda Rodríguez
year 2012
title Scalable Explorations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 449-452
summary Authoring environments should strive for effortless navigation, traversing the space-scale virtual space in order to comprehend relationships between distinct elements, provide landmark or reference objects to keep the user’s orientation and perceptual cues that will enhance direction and depth perception. This paper will explore how the dynamic nature of 3-D virtual environments can provide new generations with powerful tools to explore disparate spatial scales, expand the modeling information and give them the ability to manipulate conceptually critical information that is governed by various scale parameters.
keywords BIM; virtual space; scale; urban space
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2012_164
id ecaade2012_164
authors Chen, Ting-Han; Lu, Kai-Tzu
year 2012
title Creating Spatial-Interactive Service Experiences: A Framework for Designing Interactive Service Spaces
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 327-335
doi https://doi.org/10.52842/conf.ecaade.2012.2.327
wos WOS:000330320600033
summary Inspired by the emergence of interactive space design and service design, this paper explores the concept of interactive service space and proposes a framework for designing interactive service space experiences. The framework has been applied in two design projects of successful commercial setting, mojo iCuisine interactive restaurant and Yun-Ching Real Estate VIP Center, as validation of its feasibility and applicability. We believe that this framework is beneficial for designers who have interests in creating service experience with interactive space approach, and for further studies regarding the concept of interactive service space.
keywords Service design; interaction design; interactive space; interactive exhibit; user experience
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_214
id ecaade2012_214
authors Das, Subhajit ; Dutt, Florina
year 2012
title Design optimization in a hotel and offi ce tower through intuitive design procedures and advanced computational design methodologies. Façade design optimization by computational methods
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 235-243
doi https://doi.org/10.52842/conf.ecaade.2012.1.235
wos WOS:000330322400023
summary The research topic of this paper exemplifies design optimization techniques of a hotel/office tower in Central China (Nanjing city), which faces subtropical humid climate throughout the year. The main intent of the project is to fi nd optimized design solution with the aid of parametric design tools and Visual Basic Scripting techniques (in Rhino Script & Grasshopper) combined with intuitive design process. In any urban context, we firmly believe that architectural design is a responsive phenomenon, which faces diverse interaction with the user & the local climate. The building design of the proposed tower acknowledges these responsive factors of the design with the environment along with building users or residents. Consequently, we strive to develop a sustainable design solution, which is ecologically efficient and psychologically conducive to the wellbeing of the user. We developed our intuitive design product with complex computational design toolsets to leverage design and energy efficiency. In this procedure, we draw major design concepts and geometrical typologies from natural systems in the form of bio mimicry or biologically inspired design process. Overall, this research paper outlines the significance and relevant benefi ts of the combination of intuitive design (from experience, expertise and architects skills) with parametric scripting tools.
keywords Sustainable Building Façade; Parametric Architecture; Intelligent building skin; Solar Architecture
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_029
id caadria2012_029
authors Dutt, Florina and Subhajit Dasd
year 2012
title Responsive achitectural surface design from nonlinear systems biology: Responsive architectural design by computational methods
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 465–474
doi https://doi.org/10.52842/conf.caadria.2012.465
summary The fundamental processes in living systems can be a potential resource to derive nonlinear relationships that could find application in the design of responsive surface from an architectural standpoint. This research focuses on deriving a parametric relationship from a phenomenon in cell biology to generate an architectural expression of responsive surface/ façade. It further delineates the dynamic feedback mechanism from the environment and user as control factors. Through extensive investigation of cell-to-cell connections in the mammary epithelial cells and review of evident relay of communication across the entire system of cells, we could unfold the logical parameters of the biological system. Parametric modelling indicating the causality of the surface condition, changes with the change in extracellular matrix. This gives an opportunity to manoeuvre the surface parameters, contrary to the involuntary cell environment where the behaviours are under the control of a physiological process. Architecturally, the dynamic relationship of surface in a hybridised model, explains that interactivity is not a mere one to one response to a stimulus. Evidently, this interactive process can be a sophisticated loop of feedback through different materiality and componentry that play their effects (and are played back) by “active” surfaces.
keywords Computational design; responsive architecture; sustainable façade design; bio-inspired design; bio-mimicry
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2012_154
id ecaade2012_154
authors Ferreira, M. Piedade; Cabral de Mello, Duarte; Duarte, José Pinto
year 2012
title Embodied Emotions: A Phenomenological Approach to Computation to Explore Empathy Through Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-604
doi https://doi.org/10.52842/conf.ecaade.2012.2.599
wos WOS:000330320600064
summary In this paper we present a PhD research that aims to develop a design methodology that, using computational tools can generate livable spaces that allow the design of user centered architecture. We propose that a “corporeal architecture” might be able to work in a prophylactic or therapeutic way that can face some adversities generated by the contemporary impact of technology in the human body. We are using motion as the basis the tool to simulate the body’s motion as a spatial generator. We hope to understand how an embodied space, generated by motions that refl ect emotions, can create a sense of attunement with its dwellers. We also wish to achieve the holistic stimuli of the human body in a naturally immersive environment, with the induction of the body’s motions in space by the physical properties of the architecture.
keywords Corporeal Architecture; phenomenology; computation (shape grammars); user-centred design; empathy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_318
id ecaade2012_318
authors Fioravanti, Antonio ; Loffreda, Gianluigi ; Simeone, Davide ; Trento, Armando
year 2012
title “Divide et Impera” to dramatically and consciously simplify design: The mental/instance path - How reasoning among spaces, components and goals
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 269-278
doi https://doi.org/10.52842/conf.ecaade.2012.1.269
wos WOS:000330322400027
summary In our times, in a complex and universal village where problems are intertwined and pervasive beyond our imagination, we need new approaches to deal with them – appropriately. In a previous work we highlighted the importance to reason ontologies: a ‘world’ f.i. a building – as a mental image – is not a Linnaeus’s classifi cation (structured set of entities) but a system (goals oriented set of classes) able to reasoning upon selectively chosen entities belonging to different Realms (ontology universes) (Fioravanti et al., 2011a). The general aim of our research– to be an effective aid to design – is to simulate wo/man as designer and user of designed spaces, hence how mental skill can be computably included in new tools able to tackle these problems. This paper is focused on the fi rst role: how actor-designers approach design problems and how the inference mechanism can help them and affect the design process. A ‘Building Object’ - the dual system of Spaces and Technology elements – is inferred in several ways according to different goals and the inference mechanism can, simulating human mental shortcuts, optimize thinking.
keywords Design process; design operational theory; thinking optimization; inferential mechanisms; human-machine collaboration
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
doi https://doi.org/10.52842/conf.acadia.2012.429
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id sigradi2012_121
id sigradi2012_121
authors Guzmán, Daniela Silva; Bello, Joaquín Bustos
year 2012
title Aplicación del concepto conductor de Identidad de Marca en la generación de formas con Shape Grammar [Application of the conductive concept of brand identity in the generation of forms with Shape Grammar]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 473-476
summary The purpose of this paper is to analyze the relationship between the shape grammar process and brand identity, taking the user’s perception in the creation of new products as the central core of the research. The latter is done in order to obtain several parameters that allow us to change the shape of the products and do not affect the acknowledgement of brand conductive concept. By reducing the amount of results of processes of design, the selection and evaluation process is improved. To conduct the research the bottles from the brand Next from Soprole S.A were selected as study case.
keywords Shape Grammar; Concepto conductor; Identidad de Marca
series other
type normal paper
email
last changed 2013/12/18 17:01

_id sigradi2012_288
id sigradi2012_288
authors Hernández, Silvia Patricia; Trebilcok, Maureen
year 2012
title Ambiente inteligente, la acción e interacción del usuario con los sistemas de control en búsqueda del confort [Intelligent environments, user's action and interaction with the systems looking for comfort]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 91-95
summary A study of inmotic buildings of mild weather was taken at the central zone of Argentina, with postocupation surveys. The aim of it was to determine the comfort reached and the relations between passive and active individual. Providing to the users the power to control the interior ambient, increasing visual and thermal comfort. It was searched the degree the users rather want to leace actions to automatism. We conclude that there is need for design to include graphics interfaces, user’s needs and in consequence to define the interactions with this consideration.
keywords Diseño inmótico; acción del usuario; ambiente inteligente
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2012_214
id sigradi2012_214
authors Ibarra, Bárbara; Jové, Clara
year 2012
title Diseño de estrategias para el consumo responsable de aparatos electrónicos [Design of strategies for responsible consumption of electronic devices]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 149-153
summary Exploratory, analytical and experimental research held in Santiago, Chile, seeks to propose strategies that encourage responsible consumption of electronic devices (ED) for young people in order to extend the life of personal computers. Through the study of consumption and users’ behavior with their personal computers and the analysis of stimulus and information founded in ED, this research expects to identify significant aspects that can be incorporated into new design proposals in software and hardware.
keywords electronic devices (ED); consumption; young user; interface; e-waste
series SIGRADI
email
last changed 2016/03/10 09:53

_id caadria2012_031
id caadria2012_031
authors Ji, Guohua; Ying Xu and Ying Wang
year 2012
title 3D urban space information system: A preliminary prototype based on Google Earth plugin
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 359–368
doi https://doi.org/10.52842/conf.caadria.2012.359
summary 2D GIS has shown its limitations in many situations, especially when it’s applied in urban design. Many studies have been carried out to deal with the problem. Some attempted to link 3D visualisation to data stored within 2D GIS, and others tried to combine GIS, CAD and visualisation together. They all aim to meliorate current GIS for 3D applications. The authors of this paper developed a preliminary prototype of a 3D urban space information system based on Google Earth Plugin. It sets up a server to store and offer specific urban space information. With the desktop application that embeds Google Earth Plugin, user can upload and download models on the server, view them in the virtual 3D environment of Google earth, and make models directly in the 3D environment. A server-side database plays the role of managing information. This paper introduces the key ideas and methods of the system development, including system structure, set-up of the serve, server side information management, and interactive modelling functions.
keywords GIS; urban design; Google Earth plugin; VB.Net
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
doi https://doi.org/10.52842/conf.acadia.2013.137
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id ecaade2012_189
id ecaade2012_189
authors Lonsing, Werner
year 2012
title The Infliction of Reality Upon Virtual Architectural Models
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 385-389
doi https://doi.org/10.52842/conf.ecaade.2012.2.385
wos WOS:000330320600040
summary The inevitable and obvious distinction between virtual and real worlds is a result of an assumption, that objects in computation are either digital or not. With new concepts like Mixed- or Augmented-Realities this simple standardized differentiation has become questionable. The infl iction of real objects upon virtual models can not be ignored.
keywords Augmented Reality; Mixed Reality, Post Desktop Era; Human User Interface
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_274
id sigradi2012_274
authors Maing, Minjung
year 2012
title Virtual Mock-up Simulation of Building Skins for Design to Fabrication Integration
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 467-470
summary With the growing demand for mock-up integration into late design and pre-construction phases, there is an increasing gap between the virtual design model of the building and the construction model. The gap is reinforced by lack of strong iterative exchanges between design and fabrication and consequently the construction of the building skin systems. This paper will discuss the research being conducted using virtual mock-ups as an earlier insertion of fabrication parameters into design process and presents a solution to bridge this gap. Studies of model integration will be introduced using component-based 3D-CAD modeling to link front and end user scenarios.
keywords virtual mock-up; fabrication; integration; building skin ; simulation
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2012_136
id ecaade2012_136
authors Marin, Philippe ; Marsault, Xavier ; Saleri, Renato ; Duchanois, Gilles
year 2012
title Creativity with the help of evolutionary design tool
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 319-327
doi https://doi.org/10.52842/conf.ecaade.2012.1.319
wos WOS:000330322400032
summary The general thematic of our work tackles the question of the generative design tool efficiency to stimulate a creative architectural conception in the context of sustainable development. We focus our point of view on the conceptual research phases. We would like to characterise the human creative mechanisms in a situation of generative assistance where digital tool reveals some degree of autonomy and incorporates environmental constraints. Thus, we implement an evolutionary design tool in which energetic performances of the analogon are used in order to orient the evolution. Our tool is based on an interactive genetic algorithm that ensures both a broad exploration of the solutions space and the subjective user preferences accounting. Users groups were confronted to the tool in a conception situation and creativity was evaluated and characterized.
keywords Interactive genetic algorithm; evolutionary design; creativity; environmental parameters
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2012_70
id ecaade2012_70
authors Noteboom, Chris; Lindner, Gerald; Brodrück, Ralph; Suma, Alexander; Moonen, Faas
year 2012
title Towards Intuitive Communication With Our Built Environment
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 369-376
doi https://doi.org/10.52842/conf.ecaade.2012.2.369
wos WOS:000330320600038
summary An exploration study is performed to investigate how a dynamic (digital) structural expressivity can lead to a new intuitive relationship between the individual user and the building.The study links the structure’s experience which can be described mathematically, and is theoretically exact, to the subjective user’s experience that is studied in the fi eld of psychology and phenomenology. The dynamic nature of their interaction is studied and an interactive virtual design is made in which the structure shows the forces the user introduces and also adapts to them; it enables intuitive communication. This approach fi ts in the global shift from primarily static to a more dynamic, one to one, agent based understanding of our environment.
keywords Communication; user-building interaction; embodied knowledge; adaptation; simulation
series eCAADe
email
last changed 2022/06/07 08:00

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