CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 371

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_87
id acadia12_87
authors Menicovich, David ; Gallardo, Daniele ; Bevilaqua, Riccardo ; Vollen, Jason
year 2012
title Generation and Integration of an Aerodynamic Performance Data Base Within the Concept Design Phase of Tall Buildings
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 87-96
doi https://doi.org/10.52842/conf.acadia.2012.087
summary Despite the fact that tall buildings are the most wind affected architectural typology, testing for aerodynamic performance is conducted during the later design phases well after the overall geometry has been developed. In this context, aerodynamic performance studies are limited to evaluating an existing design rather than a systematic performance study of design options driving form generation. Beyond constrains of time and cost of wind tunnel testing, which is still more reliable than Computational Fluid Dynamics (CFD) simulations for wind conditions around buildings, aerodynamic performance criteria lack an immediate interface with parametric design tools. This study details a framework for empirical data collection through wind tunnel testing of building mechatronic models and the expansion of the collected dataset by determining a mathematical interpolating model using an Artificial Neural Network (ANN) algorithm developing an Aerodynamic Performance Data Base (APDB). Frederick Keisler called the interacting of forces CO-REALITY, which he defined as The Science of Relationships. In the same article Keisler proclaims that the Form Follows Function is an outmoded understanding that design must demonstrate continuous variability in response to interactions of competing forces. This topographic space is both constant and fleeting where form is developed through the broadcasting of conflict and divergence as a system seeks balance and where one state of matter is passing by another; a decidedly fluid system. However, in spite of the fact that most of our environment consists of fluids or fluid reactions, instantaneous and geologic, natural and engineered, we have restricted ourselves to approaching the design of buildings and their interactions with the environment through solids, their properties and geometry; flow is considered well after the concept design stage and as validation of form. The research described herein explores alternative relations between the object and the flows around it as an iterative process, moving away from the traditional approach of Form Follows Function to Form Follows Flow.
keywords Tall Buildings , Mechatronics , Artificial Neural Network , Aerodynamic Performance Data Base
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id caadria2012_069
id caadria2012_069
authors Kaijima, Sawako
year 2012
title Computer simulation for intuitive structuring
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 369–378
doi https://doi.org/10.52842/conf.caadria.2012.369
summary Computer simulation methods have opened up new possibilities for design and research by introducing environments in which we can manipulate and observe. For instance, architects utilise three-dimensional modelling tools to simulate architectural geometries, and engineers use Finite Element software to simulate structural behaviour. Simulation tools make certain aspects of architecture efficient, but, on the other hand, they have brought new types of challenges into the field. One such challenge is the structuring of so-called complex geometries. These forms are often conceived in an environment where gravity, scales, and material are absent and calculated in a model where geometries are frozen and static. As a result, there exists little understanding between the two disciplines in solving the design to come to a well-negotiated form. In the context thereof, our work focuses on the development of interactive simulation environments that induce intuition towards the specific counter-intuitive problem of structuring in the early stages of design. The paper gives insights into aspects of simulation relevant to architectural design and structural engineering. Subsequently, three simulation environments that we have developed are presented to demonstrate our strategies.
keywords Computer simulation; finite element analysis; interactive software
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_153
id ecaade2012_153
authors Kunze, Antje ; Dyllong, Julia ; Halatsch, Jan ; Waddell, Paul ; Schmitt, Gerhard
year 2012
title Parametric building typologies for San Francisco Bay Area: A conceptual framework for the implementation of design code building typologies towards a parametric procedural city model
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 187-193
doi https://doi.org/10.52842/conf.ecaade.2012.1.187
wos WOS:000330322400018
summary This research paper concentrates on a conceptual framework for the creation of high-level procedural city models. A workflow is presented, which enables users to create city models in an intuitive way by using design-code-driven building typologies. This drastically advances traditional procedural city modelling where usually low-level implementations of city model components take place. New planning methods and instruments have to be developed for the growing demand of the rapid environmental, social and economic changes in cities and agglomerations. The presented method allows for quick visualization and iteration by using urban planning typologies.
keywords Procedural Modeling; Design Codes; Urban Planning; City Modeling; Decision-making process
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
doi https://doi.org/10.52842/conf.caadria.2016.809
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2012_105
id ecaade2012_105
authors Foged, Isak Worre ; Pasold, Anke ; Jensen, Mads Brath ; Poulsen, Esben Skouboe
year 2012
title Acoustic Environments: Applying Evolutionary Algorithms for Sound Based Morphogenesis
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 347-353
doi https://doi.org/10.52842/conf.ecaade.2012.1.347
wos WOS:000330322400035
summary The research investigates the application of evolutionary computation in relation to sound based morphogenesis. It does so by using the Sabine equation for performance benchmark in the development of the spatial volume and refl ectors, effectively creating the architectural expression as a whole. Additional algorithms are created and used to organise the entire set of 200 refl ector components and manufacturing constraints based upon the GA studies. An architectural pavilion is created based upon the studies illustrating the applicability of both developed methods and techniques.
keywords Evolutionary Computation; Algorithmic Design; Architectural Acoustics; CAAD/CAM processes
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2012_038
id caadria2012_038
authors Kato, Kody and Hyoung-June Park
year 2012
title Toward a performance-oriented architecture: An integrated design approach to a real time responsive structure
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 59–68
doi https://doi.org/10.52842/conf.caadria.2012.059
summary This paper started from the study of “performance-oriented architecture” for the purpose of developing a real time responsive prototype that can enclose large expansive interior space. Questions regarding the relationship between the structural arrangement of systems and the natural environment initiated an investigation in Phyllotaxis. It has been found in plant systems for the optimisation of photosynthesis with harvesting maximum amounts of solar energy. In the design of a real time responsive prototype, an algorithmic approach is introduced with the mathematical interpretation of Phyllotaxis and its translation into the global geometry of the prototype. Also, the usage of a Voronoi diagram is parametrically configured to form the local geometry of the prototype. The interactive mechanism of the prototype was achieved with an assorted computational application. Furthermore, with the demonstration of the aforementioned prototype in both digital and physical environments, its implementation process is explained.
keywords Performance-oriented architecture; phyllotaxis; Voronoi diagram; real-time-responsive structure
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_85
id ecaade2012_85
authors Meyboom, AnnaLisa
year 2012
title Tuning Heavy Design: Parametric Structural Form Generation
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 567-572
doi https://doi.org/10.52842/conf.ecaade.2012.2.567
wos WOS:000330320600060
summary This paper discusses a methodology for generating architectural form parametrically from structural logics such that an architectural vocabulary can be generated for use in design. It intends to further the discussion of how parametrics can play a role in architectural design. Parametric applications are facilitating the use of engineering design feedback into the architectural process, allowing architects to ‘tune’ their designs. In this case, structural form is discussed. The nature of parametrics makes the use of structural principles relatively simple because they are already in the numeric form of equations. As well, parametrics make the generation of alternatives easy because of the iterative nature of the tool. As such, including the basis of structural principles in the logic of the parametrics allows the design to function performatively in both an architectural and a structural sense.
keywords Parametric; form finding; structural analysis; algorithmic
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_58
id sigradi2012_58
authors Pohl, Ingrid Maria
year 2012
title Sense Viz
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 317-320
summary Over the last decade digital tools became an integral part in architectural design practice and teaching. A variety of software and algorithmic methods enhance our possibilities in advanced building design. Yet our build environment is perceived with our body and senses. In this paper I present an information visualization course, which gives students an analysis method to interlace and understand the complex relationship between physical phenomena and qualitative evaluation of space. The tools and methods to achieve this aim were a combination of sensor technologies, algorithmic data visualization and phenomenological inquiry. A detailed description of the course objective, methodologies and students work are provided in this paper.
keywords Information Visualization, Senses, Perception, Qualitative Data Analysis
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_281
id ecaade2012_281
authors Psarras, Stamatis ; Liapi, Katherine A.
year 2012
title The Disassembly of a Musical Piece and its Conversion to an “Architectural” Pathway: An algorithmic approach
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 289-297
doi https://doi.org/10.52842/conf.ecaade.2012.1.289
wos WOS:000330322400029
summary This paper presents and discusses a process of transferring the main features of a piece of music such as structure, notes etc., to a primarily spatial construction in architecture. The main objective of this effort was to convert the linearity of time during the hearing of a musical piece into a continuous pathway and an architectural stroll on a given site. To this end, the musical piece is used as a source of data, which, with the use of developed algorithms, are converted into spatial data. A purely instrumental piece, “Air,” from the suite for strings in D major by Bach, provided the source data used in the design of Park D, a section of a Cultural Park in the suburbs of Athens, Greece. The developed algorithms presented in the paper include: a) an algorithm for generating the shape of the path and the space defi ning elements along the path, and b) an algorithm that generates the geometry of four harmonographic structures.
keywords Music and Architecture; Gestalt; Design Algorithms; Harmonograph
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
doi https://doi.org/10.52842/conf.acadia.2013.207
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id caadria2012_008
id caadria2012_008
authors Schimek, Heimo; Emmanuel Ruffo Calderon Dominguez, Albert Wiltsche and Markus Manahl
year 2012
title Sewing timber panels: An innovative digitally supported joint system for self-supported timber plate structures
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 213–222
doi https://doi.org/10.52842/conf.caadria.2012.213
summary This paper focuses on the joint system of flat panels as parts of a freeform building. This topic is a key area of the ongoing founded research project, in which we investigate nonstandard shapes, realized with standard building materials, namely cross-laminated timber (CLT). We use different discretization algorithms to overlay arbitrary freeform surfaces with ornaments consisting of polygonal flat panels. We investigate a series of ornaments and their discretization results on different surfaces. In this paper, we will present and discuss a new timber-to-timber joint system that we developed exclusively for this project. We discuss the results of the load tests that we performed recently and we take a look at the construction dependent requirements of the joint system concerning the tolerances and the geometry and also, how these constraints inform the digital process. As we will discuss throughout the paper, in earlier publications we described the form finding process and the geometrical guidelines for the discretization of a desired freeform building using ornamental flat patterns. This paper moves one step further as the digital becomes physical and it is closely related to building construction and the computational design outset.
keywords Digital fabrication technology; computational algorithmic design; building construction; freeform optimisation; CLT joint system
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2012_267
id ecaade2012_267
authors Caldas, Luísa G. ; Santos, Luís
year 2012
title Generation of Energy-Efficient Patio Houses with GENE_ARCH: Combining an Evolutionary Generative Design System with a Shape Grammar
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 459-470
doi https://doi.org/10.52842/conf.ecaade.2012.1.459
wos WOS:000330322400047
summary GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced building energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The urban patio house typology is readdressed in a contemporary context, both by improving its energy-effi ciency standards, and by rethinking its role in the genesis of high-density urban areas, while respecting its specifi c spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses which became the Corpus of Design, from where a Shape Grammar was extracted. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy effi cient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to complete different sets of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the evolutionary search processes, namely in terms of form factors of generated solutions, and urban densities achieved.
keywords Generative Design Systems; Genetic Algorithms; Shape Grammars; Patio Houses; Energy Efficiency
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_501
id acadia12_501
authors Willis, Bryce R. ; Hemsath, Timothy L. ; Hardy, Steve
year 2012
title A Parametric Multi-Criterion Housing Typology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 501-510
doi https://doi.org/10.52842/conf.acadia.2012.501
summary Architects have been using computers for documentation but they are yet to engage them within a process designing that goes beyond basic representation. This paper explains a project that explores an alternate way computers could be unitized in architecture. More specifically, for the creation of mass customizable homes whose design quality can be controlled through the use of shape and grammar based rules that reliably produce controlled variation with its structure. The ultimate goal of the project was to develop a prototype within the parametric software grasshopper. The development of this project was based on the idea that homebuilders could engage this type of tool to deliver better products that could be custom tailored for their clients and architects could utilize within their design process.
keywords Parametric , Housing , Shape Grammar
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
doi https://doi.org/10.52842/conf.ecaade.2012.2
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
doi https://doi.org/10.52842/conf.acadia.2012.047
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id ecaade2012_284
id ecaade2012_284
authors Ameijde, Jeroen van; Carlin, Brendon
year 2012
title Digital Construction: Automated Design and Construction Experiments Using Customised On-Site Digital Devices
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 439-446
doi https://doi.org/10.52842/conf.ecaade.2012.2.439
wos WOS:000330320600046
summary This paper presents a currently on-going research trajectory, investigating integrated design and build work-fl ows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specifi c context and site. The research has produced a number of installations and prototypical structures which test the practical and theoretical dimensions of the methodology explored. This paper will introduce intriguing new scenarios in which the architects’ role is focused on an indirect, advanced level of control of the process of design, allowing for a more open-ended method of negotiation between structure, users and environment.
keywords Generative design; digital fabrication; customised CNC devices; digital on-site construction
series eCAADe
email
last changed 2022/06/07 07:54

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