CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 549

_id sigradi2012_397
id sigradi2012_397
authors Isaias, Hector Rocha; Cardoso, Daniel Ribeiro; Lenz, Daniel; Catunda, Natasha; Leite, Raquel Magalhães
year 2012
title Plataforma CIPP: desenho de um Sistema de Produção e Informação Inteligente para a área do Complexo Industrial e Portuário do Pecém [CIPP Platform: design of infomation and intelligent production system for the area of Pecém industrial and port complex]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 113-116
summary The initial framework of this paper was presented at the XV Congress of SIGraDi in Santa Fe. The work in progress will describe the evolution of the project focused on the development of a conceptual platform supporting a system that integrates Information and Communication Technologies to Advanced Manufacturing processes mediated by Artificial Intelligence.
keywords Urbanism; Artificial Intelligence; Intelligent Production Systems; Intelligent Information Systems
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia12_447
id acadia12_447
authors Rossi, Dino ; Nagy, Zoltan ; Schlueter, Arno
year 2012
title Adaptive Distributed Architectural Systems
doi https://doi.org/10.52842/conf.acadia.2012.447
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 447-456
summary Artificial Intelligence has a long and rich history in the field of architecture. Building upon this history, we clarify the term “adaptive” and its use within the field. This allows us to explore the application of adaptive systems to architectural design through the prototyping of an adaptive solar envelope (ASE). The building envelope was chosen because it is a common place to address issues of energy performance and occupant comfort and thereby offers an ideal scenario in which to explore the negotiative potential of adaptive systems in architecture. The ASE prototype addresses issues of distributed shading, solar power generation through integrated thin film photovoltaics, and daylight distribution. In addition, building envelopes, being the most publically visible part of a building, play an important role in the aesthetic result of a design. Therefore, conceiving buildings as dynamic systems with the ability to adapt to the fluctuating environments in which they exist opens new aesthetic possibilities for designers. Additionally we present examples of student work created during workshops based on the theme of integrating adaptive distributed systems into architectural design. We argue that with presently available technology, and an increased exposure of architecture students and practitioners to adaptive design techniques, adaptive architectures will soon become a regular element of the built environment.
keywords adaptive , distributed , systems , reinforcement , learning , architecture , design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id sigradi2012_125
id sigradi2012_125
authors Velasco, Maria Clara Betancourt; Alvarado, Rodrigo García; Villarreal, Lina Marcela Quintero
year 2012
title Uso de una herramienta computacional evolutiva para el diseño y optimización de vanos residenciales en el trópico [Use of an evolutionary computational tool for the design and optimization of residential openings in the tropic]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 462-466
summary Facades have great impact in a house´s performance being directly linked to energetic consumption and comfort. Computing sciences propose the systematization of design processes, making it possible to determine an optimal configuration for a tropical building, in order to get a desired comfort performance, based on the implementation of parametric design and artificial intelligence. This research seeks sustainable design by implementing design guidelines, geometrical parameterization and its further optimization. Now it is possible from early stages of design to provide results that can benefit people generating comfort conditions.
keywords diseño paramétrico, algoritmos genéticos, optimización, confort, vanos
series SIGRADI
email
last changed 2016/03/10 10:02

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2012_218
id ecaade2012_218
authors Gürer, Ethem ; Alacam, Sema ; Cagdas, Gülen
year 2012
title How to Deal with Novel Theories in Architectural Education A Framework for Introducing Evolutionary Computation to Students
doi https://doi.org/10.52842/conf.ecaade.2012.1.107
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
summary Evolution of/in artificial systems has been discussed in many fields such as computer science, architecture, natural and social sciences over the last fifty years. Evolutionary computation which takes its roots in computation and biology has a potential to enrich ways of thinking in architecture. This paper focuses mainly on the methodology of how evolutionary computation theories might be embedded in architectural education within the theoretical course in graduate level.
wos WOS:000330322400010
keywords Evolutionary design; evolutionary algorithms; computational theory; architectural design curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia12_87
id acadia12_87
authors Menicovich, David ; Gallardo, Daniele ; Bevilaqua, Riccardo ; Vollen, Jason
year 2012
title Generation and Integration of an Aerodynamic Performance Data Base Within the Concept Design Phase of Tall Buildings
doi https://doi.org/10.52842/conf.acadia.2012.087
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 87-96
summary Despite the fact that tall buildings are the most wind affected architectural typology, testing for aerodynamic performance is conducted during the later design phases well after the overall geometry has been developed. In this context, aerodynamic performance studies are limited to evaluating an existing design rather than a systematic performance study of design options driving form generation. Beyond constrains of time and cost of wind tunnel testing, which is still more reliable than Computational Fluid Dynamics (CFD) simulations for wind conditions around buildings, aerodynamic performance criteria lack an immediate interface with parametric design tools. This study details a framework for empirical data collection through wind tunnel testing of building mechatronic models and the expansion of the collected dataset by determining a mathematical interpolating model using an Artificial Neural Network (ANN) algorithm developing an Aerodynamic Performance Data Base (APDB). Frederick Keisler called the interacting of forces CO-REALITY, which he defined as The Science of Relationships. In the same article Keisler proclaims that the Form Follows Function is an outmoded understanding that design must demonstrate continuous variability in response to interactions of competing forces. This topographic space is both constant and fleeting where form is developed through the broadcasting of conflict and divergence as a system seeks balance and where one state of matter is passing by another; a decidedly fluid system. However, in spite of the fact that most of our environment consists of fluids or fluid reactions, instantaneous and geologic, natural and engineered, we have restricted ourselves to approaching the design of buildings and their interactions with the environment through solids, their properties and geometry; flow is considered well after the concept design stage and as validation of form. The research described herein explores alternative relations between the object and the flows around it as an iterative process, moving away from the traditional approach of Form Follows Function to Form Follows Flow.
keywords Tall Buildings , Mechatronics , Artificial Neural Network , Aerodynamic Performance Data Base
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ijac201210302
id ijac201210302
authors Rossi, Dino; Zoltán Nagy, Arno Schlueter
year 2012
title Adaptive Distributed Robotics for Environmental Performance, Occupant Comfort and Architectural Expression
source International Journal of Architectural Computing vol. 10 - no. 3, 341-359
summary The integration of adaptive distributed robotics in architectural design has the potential to improve building energy performance while simultaneously increasing occupant comfort. In addition, conceiving buildings as dynamic systems with the ability to adapt to the changing environments in which they exist, opens new aesthetic possibilities for designers. As the façade of a building is a common place to address issues of energy performance and occupant comfort, this paper presents a first prototype of an adaptive solar envelope (ASE). Its functions are to provide distributed shading, solar power generation through integrated photovoltaics, and daylight distribution. We describe the interdisciplinary design process, and illustrate the architectural possibilities that arise from a distributed systems approach. The ASE is expanded to work in parallel with an adaptive artificial lighting element. Rather than being preprogrammed, the systems adapt their behavior through interaction with the environment and building occupants. This adaptation to the user's wishes is demonstrated successfully for the artificial light controller. We argue that with presently available technology and an increased exposure of architecture students and practitioners to adaptive design techniques, adaptive architectures will soon become a regular element of the built environment.
series journal
last changed 2019/05/24 09:55

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
doi https://doi.org/10.52842/conf.acadia.2012.251
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 14:12

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
doi https://doi.org/10.52842/conf.caadria.2012.173
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2012_001
id ascaad2012_001
authors Mahdjoubi, Lamine
year 2012
title Digital Architecture at Crossroads – Transition from Simulation and Visualisation to Information Modelling
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 5
summary Digital architecture is at an exciting but challenging stage of its development. Past decades have witnessed important developments in computer-generated architectural representations. These tools have complemented and, in some cases, superseded the traditional forms of design and communication. In parallel with progress in computer graphics, advances in computer generated architectural representations have evolved to deliver photorealistic computer generated imagery. However, there is evidence to suggest that these advances have not significantly enhanced collaborative practices. It was acknowledged that to address the fragmentation of the industry, a fundamental change to deliver digital architecture was needed. Dealing with the requirements for an improved co-ordination and co-operation between designers and other stakeholders to encourage more integration has therefore become a central issue in the last decade. It was also recognised that significantly more intelligence needs to be brought to bear on the decision-making process if the targets set by the sustainability agenda are to be met. The quest for an improved quality of information and decision making has shifted the emphasis from computer-generated imagery to integrated building information. The recent emergence of building information modelling (BIM) constitutes one of the most exciting developments in the field. It was suggested that BIM will deliver considerable sophistication and judgment in decision-making. This keynote speech seeks to examine the implications of the transition of digital architecture from simulation and visualisation to information modelling. It aims to shed light on the methodological and technological challenges facing practitioners, researchers, and software developers, as a result of the early adoption of BIM.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_001.pdf
last changed 2012/05/15 20:46

_id ascaad2012_002
id ascaad2012_002
authors Maher, Mary Lou
year 2012
title Designing CAAD for Creativity
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 7-9
summary Can we design CAAD to enhance creativity? CAAD is often considered a tool that assists architects in design by managing documentation and facilitating visualization. While there has been anecdotal concern that CAAD inhibits creativity, there is empirical evidence that CAAD can enhance creativity. The challenge is to develop principles for designing CAAD for creativity based on theoretical and empirical research on recognizing and enhancing individual and distributed creative cognition. This presentation describes three concepts that can lead to principles for designing CAAD to enhance human creativity: recognition, perception, and diversity. // 1. Recognition: A framework for recognizing and evaluating creative design, shown in Figure 1, is developed based on research in psychology and design science that includes novelty, value, and surprise. This framework provides a basis for comparing and evaluating the impact of CAAD on creativity. 2. Perception: Perception affects cognition and therefore interaction design is a critical component of designing CAAD for creativity. The results of an empirical study, shown in Figure 2, using a protocol analysis find that changing perception to include tangible user interfaces has a positive effect on creative cognition. These results lead to design principles for increasing perceptual modalities in future CAAD systems. 3. Diversity: A theoretical framework for social and collective intelligence in design show how an increase in cognitive diversity leads to an increase in innovation. Using this framework we can develop design processes that combine the benefits of individual, team, and crowdsourced design ideas, as shown in Figure 3.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_002.pdf
last changed 2012/05/15 20:46

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
doi https://doi.org/10.52842/conf.acadia.2013.207
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id acadia12_157
id acadia12_157
authors Schwinn, Tobias ; Krieg, Oliver David ; Menges, Achim ; Mihaylov, Boyan ; Reichert, Steffen
year 2012
title Machinic Morphospaces: Biomimetic Design Strategies for the Computational Exploration of Robot Constraint Spaces for Wood Fabrication
doi https://doi.org/10.52842/conf.acadia.2012.157
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 157-168
summary The paper presents research into computational design processes that integrate not only criteria of physical producibility but also characteristics of design intelligence and performance. In the first part, the use of an industrial robot’s design space for developing differentiated finger joint connections for planar sheets of plywood is being introduced. Subsequently, biomimetics is proposed as a filter for the possible geometric differentiations with respect performative capacities. The second part focuses on the integration of fabricational and biomimetic principles with structural and architectural demands, as well as by the development of a custom digital data structure for the fabrication of finger joint plate structures resulting in the construction of a full scale prototype. The paper concludes with evaluating the tolerances inherent in construction through 3D laser scan validation of the physical model.
keywords Computational Design , Robotic Manufacturing , Digital Fabrication , Biomimetics , 3D Scanning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaade2012_230
id ecaade2012_230
authors Tsiliakos, Marios
year 2012
title Swarm Materiality: A multi-agent approach to stress driven material organization
doi https://doi.org/10.52842/conf.ecaade.2012.1.301
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-309
summary This paper sets out to introduce and explore a computational tool, thus a methodological framework, for simulating stress driven material growth and organization by employing a multi-agent system based in swarm intelligence algorithms. It consists of an ongoing investigation that underlies the intention for the material system to be perceived as design itself. The algorithm, developed in the programming language Processing, is operating in a bottom-up manner where components and data fl ows are self-organized into design outputs. An evaluation process, via testing on different design cases, is providing a coherent understanding on the system’s capacity to address an acceptable, within the “state-of-the-art” context, solution to material optimization and innovative form-finding. The analysis of the exported data is followed by a possible reconfi guration of the algorithm’s structure and further development by introducing new elements.
wos WOS:000330322400030
keywords Swarm-intelligence; stress; material-organization; biomimetics; processing
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_294
id ecaade2012_294
authors Okuda, Shinya ; Yang, Xiaoming ; Wittkopf, Stephen K
year 2012
title Equalizing Daylight Distribution: Digital simulation and fabrication of optimized inner reflectors and bottom extractors for a light-duct
doi https://doi.org/10.52842/conf.ecaade.2012.1.607
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 607-612.
summary The present paper explores the implementation of a light-duct in order to equalise daylight distribution in an office space. While the illuminance level near windows in a building tends to be higher than that necessary for the working environment, artificial lighting is often used to ensure that the workspace further away from the windows has the required level of illuminance. Equalising daylight distribution from the periphery to the inner part would thus provide signifi cant advantages for energy-efficient lighting as well as the fl exible and efficient use of offi ce space. In order to achieve this goal, anti-glare devices in the perimeter zone such as louvers and daylight distribution devices such as light-ducts are required. In this paper, we focus on light-ducts in the first instance, with an emphasis on their two key components for controlling the direction of daylight, namely inner reflectors and bottom extractors.
wos WOS:000330322400063
keywords Day lighting; Digital Fabrication; Performance; Parametric; Algorithm
series eCAADe
email
last changed 2022/06/07 08:00

_id lasg_sibyl_2012_fulltext
id lasg_sibyl_2012_fulltext
authors Philip Beesley
year 2012
title Sibyl; Projects 2010 - 2012
source Sibyl; Projects 2010 - 2012 [ISBN 978-1-926724-17-1] Riverside Architectural Press: Toronto, Canada 2012.
summary This book is published to accompany the Hylozoic Series: Sibyl installation at the 18th Biennale of Sydney, Cockatoo Island, Sydney, Australia, 2012.
keywords hylozoism, hylozoic veil, sargasso, cloud brocade, protocell field, embedded intelligence, artificial intelligence, the leonardo, nuit blanche, Biennale of Sydney, Dutch Electronic Art Festival, Musee des beaux-arts de Montreal, Philip Beesley, Living Architecture Systems Group
email
last changed 2019/07/29 14:00

_id ecaade2012_266
id ecaade2012_266
authors Casucci, Tommaso ; Erioli, Alessio
year 2012
title Behavioural Surfaces: Project for the Architecture Faculty library in Florence
doi https://doi.org/10.52842/conf.ecaade.2012.1.339
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 339-345
summary Behavioural Surfaces is a thesis project in Architecture discussed on December 2010 at the University of Florence. The project explores the surfacespace relationship in which a surface condition, generated from intensive datascapes derived from environmental data, is able to produce spatial differentiation and modulate structural and environmental preformance. Exploiting material self-organization in sea sponges as surfaces that deploy function and performance through curvature modulation and space defi nition, two different surface definition processes were explored to organize the system hierarchy and its performances at two different scales. At the macroscale, the global shape of the building is shaped on the base of isopotential surfaces while at a more detailed level the multi-performance skin system is defi ned upon the triply periodic minimal surfaces (TPMS).
wos WOS:000330322400034
keywords Digital datascape; Isosurfaces; Material intelligence; Minimal sufaces
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_101
id sigradi2012_101
authors Granero, Adriana Edith; Brignone, Mabel Clara
year 2012
title Simulación Urbana: Modelados colaborativos y manipulación digital de la información [Urban Simulation: Modelled collaborative and digital manipulation of information]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 117-120
summary The purpose of this experiment was the use of collective intelligence and socially distributed knowledge production for syntactic and analytic reconstruction of urban space. This collaborative learning module involves the integration of multiple exchange mechanisms both tooling and communication. The dynamics raised was committed with peers and collaboration in building an urban environment. This digital model of urban environment, operate in other thematic modules, and other academic units will tend to be a facilitator of the project process For data collection perceptual dynamics were explored, the author puts intention in creating digital graphics records.
keywords Didáctica colaborativa/ grupos anidados/ redes didácticas/ multiplataforma/ recursividad
series SIGRADI
email
last changed 2016/03/10 09:52

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