CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia12_199
id acadia12_199
authors Beorkrem, Chris ; Corte, Dan
year 2012
title Zero-Waste, Flat-Packed, Tri-Chord Truss: Continued Investigations of Structural Expression in Parametric Design"
doi https://doi.org/10.52842/conf.acadia.2012.199
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 199-208
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models. This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes. This paper will expand (greatly) upon previous research into bi-chord truss designs, developing a tri-chord truss, which is parametrically linked to its structural moment diagram. The cross section of each truss is formed based on the loading condition for each beam. This truss design has been developed through a thorough series of analytical models and tests performed digitally, to scale and in full scale. The tri-chord truss is capable of resisting rotational failures well beyond the capacity of the bi-chord designs previously developed. The results are complex, and elegant expressions of structural logics embodied in a tightly constrained functional design.
keywords Parametric Design , Structural Expression , Material constraints
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia12_21
id acadia12_21
authors Menges, Achim
year 2012
title Material Generation: Materiality and Materialisation as Active Drivers in Design Computation
doi https://doi.org/10.52842/conf.acadia.2012.021
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 21-24
series ACADIA
type keynote paper
last changed 2022/06/07 07:58

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
doi https://doi.org/10.52842/conf.acadia.2012.391
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_243
id ecaade2012_243
authors Araya, Sergio; Zolotovsky, Ekaterina; Gidekel, Manuel
year 2012
title Living Architecture: Micro Performances of Bio Fabrication
doi https://doi.org/10.52842/conf.ecaade.2012.2.447
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 447-457
summary This ongoing research study explores novel modes of design and fabrication by combining digital tools and technologies with living biological systems within controlled environments in order to induce specifi c biological functions and material production processes. The main objective is to design and implement a biological fabrication technique, using bacteria, to produce physical components for architecture and product design.
wos WOS:000330320600047
keywords Synthetic Biology; Architecture; Design; Biofabrication; Biomaterial
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_149
id acadia12_149
authors Besler, Erin
year 2012
title Low Fidelity
doi https://doi.org/10.52842/conf.acadia.2012.149
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 149-153
summary Low Fidelity engages in the translational discrepancies that occur through mediums of architectural representation, not as instances of dilemma but as opportunities to subdue tautology and augment the seductive latency of representation(1). Where some might contend the discrepant as unlawful, the methodology that this thesis argues for engages the digital and machinic, and explores the translational discrepancies that challenge and interrupt our interface with matters of materialization and excite material propensities. The discrepant becomes a dynamic catalyst through the engagement of tools and techniques that subvert the homogeneity of digital design. Low Fidelity engages the sphere of translation by reevaluating the role of architectural representation as generator and generated its originations and its limitations. In an attempt to negotiate the digital and physical, this thesis situates itself within the feedback loop between the mediums of translation through ideas their formal logics, material propensities and back again.
keywords Robotic Fabrication , Digital Machinic , Material Propensity , Technological Fidelity , Generative Representation , Translation through Mediums
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
doi https://doi.org/10.52842/conf.acadia.2012.127
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_325
id acadia12_325
authors Chronis, Angelos ; Tsigkari, Martha ; Davis, Adam ; Aish, Francis
year 2012
title Design Systems, Ecology, and Time Angelos Chronis, Martha Tsigkari, Adam Davis, Francis Aish"
doi https://doi.org/10.52842/conf.acadia.2012.325
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 325-332
summary Discussion of architecture in ecological terms usually focuses on the spatial and material dimensions of design practice. Yet there is an equally critical temporal dimension in ecology that is just as relevant to design. At the micro scale is the question of 'real time' feedback from our design systems. At the macro scale is the issue of sustainability, in other words long term -- and potentially disastrous -- feedback from terrestrial ecosystems. In between are numerous different units for quantizing time in design and computation. In this paper, we examine some of these units -- 'real time', 'design time', 'development time' -- to suggest how they interact with the ecology of design technology and practice. We contextualize this discussion by reference to relevant literature from the field of ecology and to our work applying custom design and analysis tools on architectural projects within a large interdisciplinary design practice.
keywords real time feedback , performance driven design , integration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_109
id acadia12_109
authors Comodromos, Demetrios A ; Ellinger, Jefferson
year 2012
title Material Intensities
doi https://doi.org/10.52842/conf.acadia.2012.109
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 109-113
summary As host organizers of the Smartgeometry 2012 Conference, professors of Architecture, and as principals in design firms, our work aims to use as a productive resistance the notion of Material Intensity described below as both a foil and measure to current concepts of simulation and intensive modeling in architectural computation. The holding of SG 2012 aimed to stage this resistance in the form of workshop, round-table discussions, lectures and symposia, with the outcome attempting to define a new synthetic notion of material intensities in modes of architectural production. This paper aims to form the basis of a continued exploration and development of this work. In summary we focused on: 1-Intensive thinking as derived from the material sciences as an actual and philosophical framework that emphasizes qualitative attributes, which is likened to behavior, simulation, and dynamic modeling. Extensive attributes lead to analytical, representational and static modeling. 2-Material practices can also be formed and as a result of this method of thinking. As demonstrated by the glasswork of Evan Douglis, ‘paintings’ by Perry Hall—the managed complexity possible by working with materials during intensive states of change allow for scalar, morphological and performative shifts according to a designer’s criteria. 3- Although both are necessary and actually complement each other, architects need to ‘catch-up’ to intensive thinking in process and modeling strategies. Our methods rely on static modeling that yield often complicated frameworks and results, wherein accepting methods of dynamic modeling suggests the capacity to propose complex and nuanced relationships and frameworks.
keywords Material Intensities , Intensive Thinking , Material Practice
series ACADIA
type panel paper
email
last changed 2022/06/07 07:56

_id acadia12_295
id acadia12_295
authors Dierichs, Karola ; Menges, Achim
year 2012
title Functionally Graded Aggregate Structures: Digital Additive Manufacturing With Designed Granulates
doi https://doi.org/10.52842/conf.acadia.2012.295
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 295-304
summary In recent years, loose granulates have come to be investigated as architectural systems in their own right. They are defined as large numbers of elements in loose contact, which continuously reconfigure into variant stable states. In nature they are observed in systems like sand or snow. In architecture, however, they were previously known only from rare vernacular examples and geoengineering projects, and are only now being researched for their innate material potentials. Their relevance for architecture lies in being entirely reconfigurable and in allowing for structures that are functionally graded on a macro level. Hence they are a very relevant yet unexplored field within architectural design. The research presented here is focused on the potential of working with designed granulates, which are aggregates where the individual particles are designed to accomplish a specific architectural effect. Combining these with the use of a computer-controlled emitter-head, the process of pouring these aggregate structures can function as an alternative form of 3D printing or digital additive manufacturing, which allows both for instant solidification, consequent reconfiguration, and graded material properties. In its first part, the paper introduces the field of research into aggregate architectures. In its second part, the focus is laid on designed aggregates, and an analytical design tool for the individual grains is discussed. The third part presents research conducted into the process of additive manufacturing with designed granulates. To conclude, further areas of investigation are outlined especially with regard to the development of the additive manufacturing of functionally graded architectural structures. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Aggregate Architectures , Digital Additive Manufacturing , Functionally Graded Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_217
id acadia12_217
authors Dourtme, Stella ; Ernst, Claudia ; Garcia, Manuel Jimenez ; Garcia, Roberto
year 2012
title Digital Plaster: A Prototypical Design System
doi https://doi.org/10.52842/conf.acadia.2012.217
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 217-230
summary Contemporary computational design processes offer more potential in the design of complex formal architectural outcomes when material processes and fabrication techniques are incorporated within a digital working methodology. This paper discusses the research project “Digital Plaster” which show-cases the development of such an architectural machine that enabled a digital design process to incorporate fabrication and structural form finding processes within flexible formwork plaster casting by the means of digitally depicting a material ecology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_97
id acadia12_97
authors Lilley, Brian ; Hudson, Roland ; Plucknett, Kevin ; Macdonald, Rory ; Cheng, Nancy Yen-Wen ; Nielsen, Stig Anton ; Nouska, Olympia ; Grinbergs, Monika ; Andematten, Stephen ; Baumgardner, Kyle ; Blackman, Clayton ; Kennedy, Matthew ; Chatinthu, Monthira ; Tianchen, Dai ; Sheng-Fu, Chen
year 2012
title Ceramic Perspiration: Multi-Scalar Development of Ceramic Material
doi https://doi.org/10.52842/conf.acadia.2012.097
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 97-108
summary Ceramic building material is a useful passive modulator of the environment. The subject area is based on traditional cultural and material knowledge of clay properties: from amphora to rammed earth building; and ranges to present uses: from desiccants and space shuttle tile patterns to bio-ceramics. The primary consideration is to control material density and porosity in a tile component, in response to specific environmental conditions. This depends on a number of key physical principles: the ability of the material to absorb thermal energy, the ability to absorb and then ‘wick’ moisture within the pore structure, and the decrement factor or ‘time lag’ of the effect. The interplay between these properties point to the importance of directionality in the porous microstructure, at the boundary layer. Material characteristics have been investigated in the laboratory at a micron scale and in the ceramics workshop at full scale, with some interplay between the two. Recent work done on monitoring has led to the development of software tools that allow feedback (approaching real time)- a visual representation of the dynamic thermal and hygrometric properties involved.
keywords Synthetic tectonics , composite materials , smart assemblies , emerging material processes , Responsive environments , sensing , real-time computation , feedback loops , Information Visualization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_177
id acadia12_177
authors Mankouche, Steven ; Bard, Joshua ; Schulte, Matthew
year 2012
title Morphfaux: Probing the Proto-Synthetic Nature of Plaster Through Robotic Tooling
doi https://doi.org/10.52842/conf.acadia.2012.177
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 177-186
summary Morphfaux is an applied research project that revisits the virtually lost craft of plaster to explore its potential for producing thickened architectural environments through the use of contemporary digital technology. The research challenges the flatness of modern, standardized dry wall construction and explores plaster’s malleability as a material that can be applied thick and thin, finished to appear smooth or textured, and tooled while liquid or cured. If the invention of industrialized modern building products such as drywall led to the demise of the plasterer as a tradesperson, our research seeks alliances between the abilities of the human hand and those of automation. By transforming historic methods using new robotic tools, Morphfaux has broadened the possibilities of architectural plaster. While our research has produced forms not possible by human skill alone, it also clearly illustrates a symbiotic relationship between the human body and robotic machines where human dexterity and robotic precision are choreographed in the production of innovative plastering techniques.
keywords Digital Practice , Robotic Fabrication , Digital Craft , Tacit Knowledge , Material Resistance , Synthetic Material , Plaster , Variable Tools
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia12_287
id acadia12_287
authors McGee, Wes ; Newell, Catie ; Willette, Aaron
year 2012
title Glass Cast: A Reconfigurable Tooling System for Free-Form Glass Manufacturing
doi https://doi.org/10.52842/conf.acadia.2012.287
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 287-294
summary Despite glass’s ubiquity in the modern built environment it is rarely applied in applications requiring complex curvature. The high temperatures and complexity of techniques utilized in forming curved glass panels are typically very expensive to employ, requiring dedicated hard-tooling which ultimately limits the formal variation that can be achieved. This combination of economic and manufacturing barriers limits both the formal possibilities and potentially the overall envelope-performance characteristics of the glazing system. This research investigates a methodology for utilizing reconfigurable tooling to form glass into doubly curved geometries, offering the potential for improved structural and environmental performance in a material that has remained largely unchanged since the advent of its industrial manufacturing. A custom built forming kiln has been developed and tested, integrated through a parametric modeling workflow to provide manufacturing constraint feedback directly into the design process. The research also investigates the post-form trimming of glass utilizing robotic abrasive waterjet cutting, allowing for the output of machine control data directly from the digital model. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Digital Fabrication , Robotic Fabrication , Computational Design , Material Computation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia12_187
id acadia12_187
authors Mei-Ling, Lin ; Han, Ling ; Kothapuram, Shankara ; Jiawei, Song
year 2012
title Digital Vernacular
doi https://doi.org/10.52842/conf.acadia.2012.187
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 187-195
summary Digital Vernacular investigates the potential of the process of depositing a paste like material with precision using a CNC device which has produced an innovative system for design and fabrication of environmentally responsive housing. Architectural practice has been greatly impacted by technical innovations in the past, usually new building types emerge as part of new ideologies. Yet the current revolution in computer-aided design and fabrication has architecture focusing on form – without questioning what these new processes can bring for the masses. The research project 'Digital Vernacular' has investigated the potential of using CNC technology for the production of housing. It has focused on the design of the machinic devices as well as computational design tools, and revolves around the concept of fabrication on site. Using an additive and layered manufacturing process and locally available material, the project proposes a revolutionary new digital design and fabrication system that is based on one of the oldest and most sustainable construction methods in the world. The main potentials of this method are not to create complex forms for the sake of design, but to use parametric control to adapt each design to the specificities of its site. Using geometrical rules found during many research experiments with real material behaviour, a new architectural language is created that merges several environmental functionalities into a single integrated design.
keywords Digital , Vernacular , CNC , CAM , Housing , fabrication , environmental
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id acadia12_79
id acadia12_79
authors Nicholas, Paul ; Tamke, Martin ; Thomsen, Matte Ramsgard ; Jungjohann, Hauke ; Markov, Ivan
year 2012
title Graded Territories: Towards the Design, Specification and Simulation of Materially Graded Bending Active Structures"
doi https://doi.org/10.52842/conf.acadia.2012.079
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 79-86
summary The ability to make materials with bespoke behavior affords new perspectives on incorporating material properties within the design process not available through natural materials. This paper reports the design and assembly of two bending-active, fibre-reinforced composite structures. Within these structures, the property of bending is activated and varied through bespoke material means so as to match a desired form. Within the architectural design process, formal control depends upon design approaches for material specification and simulation that consider behavior at the level of the material element as well as the structure. We describe an evolving approach to material specification and simulation, and highlight the digital and material considerations that frame the process.
keywords graded materials , composite materials , bending-active structures , material properties , material behaviour , simulation , material specification , performance-based design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia12_259
id acadia12_259
authors Sabin, Jenny E.
year 2012
title The Greenhouse & Cabinet of Future Fossils: Interfacing Nature in the Built Environment
doi https://doi.org/10.52842/conf.acadia.2012.259
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 259-268
summary The Greenhouse and Cabinet of Future Fossils was commissioned by the American Philosophical Society Museum, funded by Heritage Philadelphia Program, a program of The Pew Center for Arts & Heritage. The Greenhouse and Cabinet of Future Fossils attempts to gather, digest, and disseminate information about nature while also incorporating cutting-edge design and fabrication techniques to ultimately produce a greenhouse of the future. The pavilion structure is populated with cold frame modules and futuristic ceramic and 3D printed curiosities, prefabricated and assembled in the Jefferson Garden, Philadelphia. Taking inspiration from the artifacts in the exhibition, Of Elephants and Roses: Encounters with French Natural History, 1790–1830, the greenhouse revisits 19th-century thematic issues related to nature, culture, and the city to offer new interpretations of greenhouse architecture as urban hybrid ecosystems whose nonstandard form features new material and fabrication logics that inspire a shift away from a technical approach to sustainable architecture to one rooted in design and the built environment. The pavilion mobilizes concepts of event as the public is invited to actively participate in the planting of the cold frames, thus contributing to the actual secondary structure of the greenhouse, and then disassembling the structure at the end of the installation period and disseminating the planted materials. As a conceptual and provocative backdrop to this project, references are made to important contributions recently made by a small group of accomplished scientists, architects, and researchers at a university symposium whose central theme was to discuss next steps for sustaining sustainability.
keywords ecology , emerging technologies , alternative materials , greenhouse architecture , digital fabrication , designbuild , sustainability
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia12_157
id acadia12_157
authors Schwinn, Tobias ; Krieg, Oliver David ; Menges, Achim ; Mihaylov, Boyan ; Reichert, Steffen
year 2012
title Machinic Morphospaces: Biomimetic Design Strategies for the Computational Exploration of Robot Constraint Spaces for Wood Fabrication
doi https://doi.org/10.52842/conf.acadia.2012.157
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 157-168
summary The paper presents research into computational design processes that integrate not only criteria of physical producibility but also characteristics of design intelligence and performance. In the first part, the use of an industrial robot’s design space for developing differentiated finger joint connections for planar sheets of plywood is being introduced. Subsequently, biomimetics is proposed as a filter for the possible geometric differentiations with respect performative capacities. The second part focuses on the integration of fabricational and biomimetic principles with structural and architectural demands, as well as by the development of a custom digital data structure for the fabrication of finger joint plate structures resulting in the construction of a full scale prototype. The paper concludes with evaluating the tolerances inherent in construction through 3D laser scan validation of the physical model.
keywords Computational Design , Robotic Manufacturing , Digital Fabrication , Biomimetics , 3D Scanning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia12_457
id acadia12_457
authors Shook, David ; Sarkisian, Mark
year 2012
title Weighted Metrics: Synthesizing Elements for Tall Building Design
doi https://doi.org/10.52842/conf.acadia.2012.457
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 457-466
summary Salient attributes of previously designed projects can be examined to understand how key parameters could inform current design practices. These parameters include gross floor area, number of stories, occupancy, material type, geographic location, seismicity, climatic influences, etc. Two informative analysis tools for intelligent design have been developed which can be used from preliminary planning stages to the final design of individual structures to district-wide developments. These tools can evaluate concurrent influences of these parameters on the built environment. The first is the Environmental Analysis Tool™ (EA Tool). The EA Tool quantifies the estimated equivalent carbon dioxide emissions of structural components. The second analysis tool is Parametric City Modeling (PCM). PCM estimates the usable area of a tower by estimating net floor area. These tools can also be applied to multiple buildings at a district scale to facilitate a new level of design in urban planning efforts. Design information embodied in the physical built environment finds new purpose in the informative prediction of performance at the on-set of digital design. Harvesting and mining data as a natural resource brings new potential to informed design. These concepts and subsequent tools are vital to building sustainable and efficient cities of the future.
keywords Data Harvesting , Sustainability , Building Efficiency , Urban Planning , Parametric Design , Optimization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

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