CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 166

_id caadria2012_042
id caadria2012_042
authors Globa, Anastasia and Michael Donn
year 2012
title Digital to physical: Comparative evaluation of three main CNC fabrication technologies adopted for physical modelling in architecture
doi https://doi.org/10.52842/conf.caadria.2012.327
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 327–336
summary Recently, digital fabrication, being a logical extension of computer-aided technology to the material world, was introduced into the field of computational design in architecture. The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of the main Computer Numerically Controlled (CNC) fabrication technologies adopted for physical modelling in architecture. This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models. This experimental research systematically explores digital fabrication as a computer-aided modelling tool, using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
keywords Design process; digital fabrication; architectural model
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac201210203
id ijac201210203
authors Abdelhameed, Wael A.
year 2012
title Micro-Simulation Function to Display Textual Data in Virtual Reality
source International Journal of Architectural Computing vol. 10 - no. 2, 205-218
summary Virtual reality creates an effective communication platform with a high degree of perception and exploration, increasing the benefits of VR applied functions.This research paper reports a virtual reality function of using the micro-simulation editor-player with XML file in the virtual reality environment.The details of the function are presented.The function aiming at combining visual and textual data in VR model visualisation, was developed by the researcher, and was included in the micro-simulation plug-in of a virtual reality program,VR Studio version 6, previously known as UC-Win/Road, by the program developers.The research paper discusses the computer simulation techniques and uses in virtual reality in general.The research paper proceeds to introduce a case study of construction process visualization in the virtual reality environment, in which the newly developed function is utilized to simultaneously visualise data reports related to the stages of VR model visualisation.The concluding remarks accentuate this micro-simulation function with its potential uses in different fields.
keywords Micro-Simulation, XML,Virtual Reality, Construction Process Visualisation
series journal
last changed 2019/05/24 09:55

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_078
id caadria2012_078
authors Beorkrem, Christopher
year 2012
title Running Interference: Complex Systems Intervention as Design Process
doi https://doi.org/10.52842/conf.caadria.2012.183
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 183–192
summary This paper presents a case study problem statement tested in the design studio with the intent of teaching methods for engaging systematic thinking as a process for deriving solutions to parametric design problems. The intent is to address the simulation environment developed through complex systems and interject a curve ball, or unexpected constraint delimiting the solution as part of the design process. This method was tested through the submittal of the projects to international design competitions. The students were asked to manipulate the competition criteria by appealing not only to the design criteria but also to the juries desire (whether conscious or unconscious) for novel sustainable processes of material usage and program. This material ecology is developed as a method for linking parametric modelling, not as a process for the application of a construction technique, but as a way to pre-rationalise material constraints and discover how program and form can operate within those constraints. In the first year of the studio two of six teams were selected as finalists and in the second year of the studio five of seven of the teams were selected as finalists.
keywords Studio pedagogy; computational instruction; parametrics; material constraints
series CAADRIA
email
last changed 2022/06/07 07:54

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_372
id sigradi2012_372
authors Carvalho, Guilherme; Araújo, André Luís; Barbosa, Wilson; Noritomi, Pedro; Oliveira, Marcelo; Celani, Gabriela
year 2012
title Avaliação Comparativa de Aplicativos de Análise Estrutural Vinculados ao Ambiente de Modelagem Paramétrica: estudo de caso utilizando o plug-in Scan-and-Solve para Rhinoceros [Comparative between software for structural analysis linked to parametric modeling environment: case study with the plug-in Scan-and-Solve for Rhinoceros]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 348-351
summary This paper evaluates the use of Scan-and-Solve plug-in for structural analysis in Rhinoceros’s environment. A reception desk parametrically modeled was evaluated with Scan-and-Solve and with Ansys. From the results, we concluded that the main difference between the programs is that Ansys allows more detailed definition of the connections between parts of the object. Besides the virtual models, the results were showed with a physical model printed with the rapid prototypes techniques. The paper describes the integration of parametric modeling, structural analysis and rapid prototyping procedures in the design process.
keywords Finite elements, Structural analysis, Scan-and-Solve; Ansys; Rapid prototyping
series SIGRADI
email
last changed 2016/03/10 09:48

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_27
id sigradi2012_27
authors de Morais, Lívia Paula Zanelli; Sperling, David Moreno
year 2012
title MVRDV e Regionmaker: arquitetura e espacialização da informação [MVRDV and Regionmaker: architecture and information spacialization]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 566-569
summary This paper is part of an ongoing research that analyzes the housing projects of the Dutch office MVRDV through their theoretical research and design processes. The text focuses on the use of parametric software according to two key aspects that qualify their production: research and conceptual creative potential. Since the late 1990s, the architects are positioning their practice under a strategy that combines collection, processing and interpretation of large amounts of data, what means the conversion of statistical information into concrete and inventive form. With this demand the office developed parametric software as Regionmaker, the case study presented here.
keywords processos de projeto; softwares paramétricos; Regionmaker; MVRDV; otimização
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2012_080
id caadria2012_080
authors Dounas, Theodoros
year 2012
title Tactics of interactivity in Virtual Reality: Learning from 3d game tools
doi https://doi.org/10.52842/conf.caadria.2012.223
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 223–232
summary The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
keywords Virtual reality; 3d game design; open source
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2012_197
id ecaade2012_197
authors ElBanhawy, Eiman Y. ; Dalton, Ruth ; Thompson, Emine Mine ; Kottor, Richard
year 2012
title Real-Time Electric Mobility Simulation in Metropolitan Areas. A case study: Newcastle-Gateshead
doi https://doi.org/10.52842/conf.ecaade.2012.1.533
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 533-546
summary This paper discusses the potential of emerging digital representations of built environments coupled with agent-based modelling (ABM). A new set of urban transportation data is provided as an input which is the electric vehicles (EVs) population of one of the UK metropolitan areas. The study is a part of a PhD research that focuses on investigating computer-aided software to develop a virtual route for electric mobility in the North Sea Region. An overview of agent-based simulation platforms is discussed. Electric mobility system has particular paradigms that differ from conventional urban transport systems; a comparison is presented followed by the recommended approach of integrating the two techniques (visualization and simulation). Finally, the architecture of agents’ algorithm within the EVs network is presented through a case study of virtual Newcastle-Gateshead model.
wos WOS:000330322400055
keywords E-mobility; electric vehicles; simulation; agent based modelling; virtual city models
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_257
id ecaade2012_257
authors Fischer, Jan-Ruben
year 2012
title Optimizing Digital Organic Freeform Modelling for Fabrication by Using Parameterization With Glass Fibre Reinforced Plastics (GRP): A Case Study
doi https://doi.org/10.52842/conf.ecaade.2012.2.191
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 191-200
summary In the fabrication of organic free-form shapes in architecture one is constantly faced with specifi c planning and design challenges. This paper examines these problems as well as possible solutions for the design of a completed and built prototype using the example of an organically shaped pavilion made of glass fi bre reinforced plastic modules. The paper describes which adjustments to the original design were required to take the step from “digital physicality” to “physical digitality” to realize a constructive and economically successful implementation. The solutions discussed combine modern digital software methods such as parametric design with innovative 3D modelling principles.
wos WOS:000330320600019
keywords Digital fabrication; freeform modelling; parametric design; bionic, GRP
series eCAADe
email
last changed 2022/06/07 07:50

_id ijac201210401
id ijac201210401
authors Globa, Anastasia; Michael Donn, Simon Twose
year 2012
title Digital To Physical: Comparative Evaluation Of Three Main CNC Fabrication Technologies Adopted For Physical Modelling In Architecture
source International Journal of Architectural Computing vol. 10 - no. 4, 461-480
summary The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of Computer Numerically Controlled fabrication technologies typically adopted for physical modelling in architecture.This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models.This experimental research systematically explores digital fabrication as a computer-aided modelling tool using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by the authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_121
id sigradi2012_121
authors Guzmán, Daniela Silva; Bello, Joaquín Bustos
year 2012
title Aplicación del concepto conductor de Identidad de Marca en la generación de formas con Shape Grammar [Application of the conductive concept of brand identity in the generation of forms with Shape Grammar]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 473-476
summary The purpose of this paper is to analyze the relationship between the shape grammar process and brand identity, taking the user’s perception in the creation of new products as the central core of the research. The latter is done in order to obtain several parameters that allow us to change the shape of the products and do not affect the acknowledgement of brand conductive concept. By reducing the amount of results of processes of design, the selection and evaluation process is improved. To conduct the research the bottles from the brand Next from Soprole S.A were selected as study case.
keywords Shape Grammar; Concepto conductor; Identidad de Marca
series other
type normal paper
email
last changed 2013/12/18 17:01

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
doi https://doi.org/10.52842/conf.caadria.2012.173
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2012_185
id ecaade2012_185
authors Hemmerling, Marco; Lemberski, David
year 2012
title Sparkler: The Vitruvian Man vs. Buckminster Fuller
doi https://doi.org/10.52842/conf.ecaade.2012.2.127
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 127-132
summary Every production technique requires a focus on their specifi c demands and possibilities. This paper shows the whole design, optimization and production process includingpreliminary studies, preliminary design, form-fi nding and assembly based on a case study. All needed data for optimization in external software and for digital production is derived from a central parametric model programmed in Grasshopper. The result in a collaborative process between theory/practice, human/machine, software/hardware and analogue/digital is the Sparklerpavilion.
wos WOS:000330320600012
keywords Parametric Modelling; Digital Fabrication; Computational Design and Construction; CAAD curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id ijac201210106
id ijac201210106
authors Henriques, Goncalo Castro
year 2012
title TetraScript: A Responsive Pavilion, From Generative Design to Automation
source International Journal of Architectural Computing vol. 10 - no. 1, 87-104
summary This research is part of a broader investigation into the use of digital technologies in the Architecture, Engineering and Construction (AEC) sector. The intention is to improve the ability of buildings to respond to context by proposing a skylight system that can adjust to external environmental conditions and internal functional demands. We call this responsive ability customisation. The proposed skylight system can adapt to different geometries, uses, locations, times of day and other contextual conditions. Customisation can be achieved by static and dynamic processes. Static customisation is achieved during the design process by selecting the form and size of the building, as well as the number, arrangement and size of the skylights, among other features. Dynamic customisation is accomplished after construction by changing the skylight aperture in real-time to control interior conditions. This paper focuses on the static process to find an adequate skylight configuration for a case-study pavilion.
series journal
last changed 2019/07/30 10:55

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