CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_290
id ecaade2012_290
authors Barakat, Merate
year 2012
title Urban Acoustic Simulation: Analysis of Urban Public Spaces through Auditory senses
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 587-592
doi https://doi.org/10.52842/conf.ecaade.2012.1.587
wos WOS:000330322400060
summary This paper explores the sonic characteristics of urban spaces, with the application of apprehending acoustic space and form theory. The theory defines auditory spaces as acoustical arenas, which are spaces defi ned and delineated by sonic events. Historically, cities were built around a soundmark, for example, the resonance of a church bell or propagation of a calling for prayer, or a factory horn. Anyone living beyond the horizon of this soundmark was not considered citizens of that town. Furthermore, the volume of urban sonic arenas depends on natural. Digital simulation is necessary to visualize the ephemeral and temporal nature of sound, within a dynamic immersive environment like urban spaces. This paper digitally analyses the different morphologies of old cities and forms of growth in relation to the sound propagation and ecological effects. An experiment is conducted with the aid of an ancient North-African city model, exposed to a point cloud agent system. By analysing how the sound propagates from the known soundmark through the urban fabric, with the wind pressure interference; the paper compares the theoretical concept of soundmarks and the known perimeter of the ancient city
keywords Urban Public Spaces; Aural Design; Auditory Arena Simulation; Soundmark
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_382
id sigradi2012_382
authors Pantaleão, Sandra Catharinne
year 2012
title Do espaço à espacialidade: a dimensão temporal na arquitetura contemporânea [From to space for spatiality: the temporal dimension in the contemporary architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 513-516
summary Flows systems and network have been interfered the cities’ organization in the last thirty years, affecting its infrastructure, size and people’s concentration. Furthermore, ideas about chaos and fragment are contributing to urban dispersion. Among urban theorists, Rem Koolhaas establishes a set of metaphors when talks about the contemporary city and its architecture. This is analysed by its scale, considering the bigness instead the form-function for to characterizing the generic city. Its architecture is immersed on the congestion culture: he considers the urban dispersion and concentration adding informational technologies as condition metropolitan and sociocultural to produce architecture.
keywords Rem Koolhaas; cidade genérica; redes e fluxos informacionais; arquitetura contemporânea; junkspace
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_298
id ecaade2012_298
authors Zarzycki, Andrzej
year 2012
title Urban Games: Inhabiting Real and Virtual Cities
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 755-764.
doi https://doi.org/10.52842/conf.ecaade.2012.1.755
wos WOS:000330322400080
summary Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous technologies, and the authoring of the public realm. It also explores how we can take an advantage of the urban mobility for crowd sourcing, social networking, and multi-player gaming as well as non-normative use of public spaces.
keywords Interactive environments: Video games: Electronic social networks: Massive Multiplayer Online (MMO) Games: Virtual Urbanism
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_004
id ecaade2012_004
authors Hanzl, Ma_gorzata
year 2012
title Schizoanalytical Digital Modelling for Urban Design: Incorporating the indexed keys methodology into the anthropological analyses of urban structures
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 177-186
doi https://doi.org/10.52842/conf.ecaade.2012.1.177
wos WOS:000330322400017
summary Schizoanalytical digital modelling serves description of processes occurring in urban settings. Schizoanalysis serves to ‘meta-model’ the everyday world around us, where ‘meta’ means inclusion of different perspectives. The paper formulates few hyphotheses concerning the relation between the crowd of people representing a specifi c culture and the urban settings, which constitute their habitus. The methodology of analysis of urban structure is proposed, which is based on the urban closures cross-sections analysis with the use of Line of Site method (LOs), as complimentary to the Space Syntax methodology of pedestrian simulation and analysis of fi eld of sight, based on isovists. The paper presents the results of the descriptive analysis of the former Jewish district in Lodz, research on which is to be developed with the methodology proposed.
keywords Anthropology; schizoanalyses; geomatics; urban design; urban morphology
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2012_326
id sigradi2012_326
authors Barros Filho, Mauro Normando Macêdo
year 2012
title Simulando a dinâmica da segregação urbana: dos autômatos celulares aos modelos baseados em agentes [Simulating urban segregation dynamics: from cellular automata to agent based models]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 453-457
summary As a consequence of the emergence of models based on the notions of disequilibrium and uncertainty, cities have being seen as intrinsically complex nonlinear systems subject to sociospatial changes that occur, simutaneously, in many scales. The present paper analyzes three models to simulate urban segregation dynamics. Schelling’s model shows how can emerge unexpected highly segregated global patterns from local preferences to live close to each other. Epstein and Axtell’s model reveals its pedagogic role through the manipulation of specific parameters. Portugali’s model emphasizes the cognition and learning capabilities of agents to recognize patterns and change their behaviour accordingly.
keywords Segregação Urbana; Modelos de Simulação; Autômatos Celulares; Modelos Baseados em Agentes
series SIGRADI
email
last changed 2016/03/10 09:47

_id ascaad2012_019
id ascaad2012_019
authors Blibli, Mustapha; Ammar Bouchair and Faouzi Hannouf
year 2012
title Three Dimensional Reconstitution of an Old Town from Historical Documents: Case of the Medina of Jijel in Algeria
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 191; 285-303
summary The three-dimensional reconstitution of cities and urban tissues was the subject of several studies and researches. In order to obtain the acquisition of the geometry of architectural or urban sets, some studies are based on Photogrammetric or on computer vision. Others have focused on the development of tools of acquisition from a laser providing a 3D scatter plot. Some of them yet focused towards the development of CAD software. The automatic generation for morphological 3D representation based on the exploitation of the architectural knowledge basis is also an option. This type of work becomes more relevant and legitimate when it concerns old cities in state of ruin or more simply missing whose remains only prints or literary descriptions similar to our case study; the old town of Jijel that many people ignore its existence. The aim of this work is to achieve a 3D reconstitution of buildings of this town based on historical documents, mostly prints, digitized old maps and plans, as well as literary texts (tales of travelers, military records, and history books). The method developed can solve and generate possible urban volumes in the most frequent cases. The 3D model obtained, despite its geometric simplicity, can view the city from different angles and open new opportunities for research in history, architecture and town planning.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_019.pdf
last changed 2012/05/15 20:46

_id ascaad2012_016
id ascaad2012_016
authors Bourbia, Fatiha ; Yasmina Bouchahm and Ouarda Mansouri
year 2012
title The Influence of Albedo on the Urban Microclimatic Street Canyon
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 159-169
summary In city, when temperatures run higher than those in suburban and rural areas, this generate a phenomenon called Urban Heat Island (UHI), this effect occurs, primarily because growing numbers of buildings have supplanted vegetation and trees. The main causes of the different microclimatic conditions in cities are linked among other parameters to urban geometry which influences incoming and outgoing radiations as well as surface material properties, such as color and texture. In hot climates the elevated surface temperatures of materials directly affect, not only the urban microclimate, but also thermal comfort conditions in urban open spaces. In order to evaluate the microclimate variation of urban street canyon compared to the variation of walls and ground surfaces materials, series of field simulation are used by software tool , Envi-met v3.0, in down town of Constantine, Algeria.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_016.pdf
last changed 2012/05/15 20:46

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 14:17

_id ecaade2012_153
id ecaade2012_153
authors Kunze, Antje ; Dyllong, Julia ; Halatsch, Jan ; Waddell, Paul ; Schmitt, Gerhard
year 2012
title Parametric building typologies for San Francisco Bay Area: A conceptual framework for the implementation of design code building typologies towards a parametric procedural city model
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 187-193
doi https://doi.org/10.52842/conf.ecaade.2012.1.187
wos WOS:000330322400018
summary This research paper concentrates on a conceptual framework for the creation of high-level procedural city models. A workflow is presented, which enables users to create city models in an intuitive way by using design-code-driven building typologies. This drastically advances traditional procedural city modelling where usually low-level implementations of city model components take place. New planning methods and instruments have to be developed for the growing demand of the rapid environmental, social and economic changes in cities and agglomerations. The presented method allows for quick visualization and iteration by using urban planning typologies.
keywords Procedural Modeling; Design Codes; Urban Planning; City Modeling; Decision-making process
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_238
id ecaade2012_238
authors Neuenschwander, Noemi ; Hayek, Ulrike Wissen ; Grêt-Regamey, Adrienne
year 2012
title Integrated Multi-Criteria Modeling and 3D Visualization for Informed Trade-Off Decision Making on Urban Development Options
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. .203-211
doi https://doi.org/10.52842/conf.ecaade.2012.1.x.j7k
wos WOS:000330322400020
summary Cities all over the world are faced with growing population pressure and are challenged by decreasing environmental quality. Development strategies and planning processes often fail to involve local environment knowledge. We present an approach to integrate environmental aspects into a two-step urban modeling framework, generating 3D visualizations from GIS-based and procedural modeling. The dynamic nature of this approach provides considerable support for transdisciplinary communication processes in urban planning.
keywords Procedural modeling; generic urban pattern design; understanding ecosystem services; multi-criteria decision analysis (MCDA); GIS-based modeling
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2012_279
id sigradi2012_279
authors Paraizo, Rodrigo; Medeiros, Marina Lima; Rodrigues, Cecilia Baptista; de Sá, Leandro Martins
year 2012
title A cidade como interface em jogos urbanos [The city as interface in urban games]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 123-126
summary Contemporary cities scanned by GPS machines are continually redefined by collaborative comments. New kinds of games such as location-based games, urban hunting games and even alternate reality games show a different way of using and understanding the city. This article analyses these different interactive narratives of games that use the city as a platform for devices and applications sensitive to geographic location. The objective is to identify some of these practices that are appropriate to create applications for the dissemination of information about architecture and heritage, using buildings, events and places to enhance the knowledge about the city.
keywords realidade aumentada; jogos baseados em locação; patrimônio virtual
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_013
id ecaade2012_013
authors Salim, Flora ; Moya, Rafael
year 2012
title Parallel Analysis of Urban Aerodynamic Phenomena Using High and Low-Tech Tools
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 621-629.
doi https://doi.org/10.52842/conf.ecaade.2012.1.621
wos WOS:000330322400065
summary The study of wind conditions in cities is a significant factor in urban design in order to deal with issues related with pollution, wind pressures on buildings, and comfort on public spaces. This paper presents some results of a four-day workshop where some of the different techniques for simulating and visualising aerodynamic phenomena were explored. These technologies, classified as high-tech and low-tech tools, were used to investigate urban aerodynamic phenomena through parallel experiments, analysis, and eye observations. The experiments demonstrated that getting live feedbacks while interacting with the simulated aerodynamic phenomena is essential to improve the observers’ general comprehension of the phenomena. Our proposed method for studying aerodynamic phenomena, which integrates both low-tech and high-tech tools, facilitates designers to explore multiple options and configurations in the early stage of a design process.
keywords Urban aerodynamic; wind tunnel; Computational Fluid Dynamics (CFD); wind simulation; urban design
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia12_457
id acadia12_457
authors Shook, David ; Sarkisian, Mark
year 2012
title Weighted Metrics: Synthesizing Elements for Tall Building Design
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 457-466
doi https://doi.org/10.52842/conf.acadia.2012.457
summary Salient attributes of previously designed projects can be examined to understand how key parameters could inform current design practices. These parameters include gross floor area, number of stories, occupancy, material type, geographic location, seismicity, climatic influences, etc. Two informative analysis tools for intelligent design have been developed which can be used from preliminary planning stages to the final design of individual structures to district-wide developments. These tools can evaluate concurrent influences of these parameters on the built environment. The first is the Environmental Analysis Tool™ (EA Tool). The EA Tool quantifies the estimated equivalent carbon dioxide emissions of structural components. The second analysis tool is Parametric City Modeling (PCM). PCM estimates the usable area of a tower by estimating net floor area. These tools can also be applied to multiple buildings at a district scale to facilitate a new level of design in urban planning efforts. Design information embodied in the physical built environment finds new purpose in the informative prediction of performance at the on-set of digital design. Harvesting and mining data as a natural resource brings new potential to informed design. These concepts and subsequent tools are vital to building sustainable and efficient cities of the future.
keywords Data Harvesting , Sustainability , Building Efficiency , Urban Planning , Parametric Design , Optimization
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ascaad2012_021
id ascaad2012_021
authors Signore, M. Del
year 2012
title Responsive Prototypes: Urban Machines as a Framework for the Digital City
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 203-210
summary The aim of this paper is to provide a conceptual understanding of the production of machines/devices in relation to technology and urban environment in order to offer an operative framework to position these types of interventions in our contemporary design practice. These types of systems are inherently spatial. They represent for architects and designers one mode of operating in the urban context as they provide a critical form of inquiry to speculate on the future of cities and urbanism.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_021.pdf
last changed 2012/05/15 20:46

_id ecaade2012_103
id ecaade2012_103
authors Thompson, Emine Mine
year 2012
title Cities and Landscapes. How do they merge in visualisation: An Overview
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.145-155
doi https://doi.org/10.52842/conf.ecaade.2012.1.145
wos WOS:000330322400014
summary Tools and technologies are developing to help us to simulate the cities and landscapes for visualization, analytical and information modeling purposes. This paper, as well as offering an overview of the issues with regards to merging virtual city and landscape models in order to visualize the urban environment as a whole, is investigating various stakeholder requirements in relation to the Virtual NewcastleGateshead (VNG) project.
keywords 3D City Models; 3D Landscape Models; Virtual NewcastleGateshead; level of detail
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_254
id ecaade2012_254
authors Tramontano, Marcelo; Monaco dos Santos, Denise
year 2012
title Hybrid Territories Project: Cultural Actions and Digital Media
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 649-656
doi https://doi.org/10.52842/conf.ecaade.2012.2.649
wos WOS:000330320600070
summary This paper presents the Hybrid Territory Project, a cultural public policies research project carried ou by Nomads.usp, the Center for Studies of Interactive Living, of the University of São Paulo, Brazil. The central theme of the project is to understand how public cultural policies can make use of digital media in an effort to connect people and groups living in social realities apart from each other. The project seeks to bring physical and virtual instances together by means of cultural actions in urban areas. Moreover, it aims to design coexistence from joint work carried out by diverse actors, including architects, who have a voice in defi ning the project goals, actions, and methods. It is expected that the project will provide strategies for public policies to lay down conditions favoring the coexistence of differences in cities as enriching and desirable.
keywords Public policies; digital media; communities; cultural actions
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_96
id ecaade2012_96
authors Bila, Jiri; Jura, Jakub
year 2012
title Interpretation of Emergent Situations in Conceptual Design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 605-612
doi https://doi.org/10.52842/conf.ecaade.2012.2.605
wos WOS:000330320600065
summary Interpretation process is usually oriented to some purposes, e.g., for identifi cation, for explanation, for inference, for translation, etc. By the interpretation in this paper is understood not only the explanation of a confi guration of signs (symbols) in general (how it functions or how it works within a higher whole). This general interpretation is oriented in our paper to conceptual design and it is modifi ed to the goal of the solved problem. The concept of emergent situation was defi ned in general and in special case of interpretation process in conceptual design. A limited model of the description of interpretation process was introduced as a semiotic phenomenon on connections of Interpretation Space and Sign Model. Two relevant cases of interpretation process were introduced. The condition of induction of emergence in interpretation process was formulated.
keywords Modelling; interpretation; interpretation space; sign model; emergent phenomena
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_131
id caadria2012_131
authors Ambrose, Michael A.
year 2012
title Digital conception(s): Architectural concepts of digital design and making
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 699–708
doi https://doi.org/10.52842/conf.caadria.2012.699
summary This paper presents an investigation of probative works of architectural thought and production executed in various forms of digital design and computational media. The applied design research focuses on an examination of the procedure or process constructed to both develop exact, precise digital models and constructed processes that result in design outcomes that cannot be pre-visioned. The changing position of the conceptualisation within the design process continually changes the relationship of the digital work and the computational framework. The work challenges one to interpret design processes of translation and transformation, through the continual oscillation between developed in pursuit of known results and constructed methods for making, in an effort to unravel the pretext of the singular point of view to reveal the intention of the design conception(s). The projects discussed here focus on relationships between the projection of space in architectural representation and the production of architectural form through complex geometries relative to discontinuities and the way in which they agitate and alter one another. DIGITAL conception(s) operate across three primary areas of research; animation, conceptualisation and fabrication. The work oscillates between digital and physical artefacts that intertwine digital/physical workflows while simultaneously engaging temporal issues of time based media through motion graphics and animate constructs.
keywords Design representation; visualisation; design theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_26
id sigradi2012_26
authors Aschwanden, Gideon
year 2012
title Agent-Based Social Pedestrian Simulation for the Validation of Urban Planning Recommendations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 332-336
summary The goal of this project is a deeper understanding of the mechanisms that shape a city with a focus on pedestrian flow. Pedestrian flow reveals the use of space, the capacity and use of transportation and has an impact on the health of people. Movement patterns of pedestrians are a topic in many related fields like transportation planning, computer graphics and sociology. This project augments the simulation of pedestrian decision processes by taking into account the preferences for surrounding factors like additional points of interests and how pedestrians interact along their path with other pedestrians in a social manner. The goal of this project is to analyse urban planning configurations and to give designers and decision makers a tool to measure the amount of people walking and therefore define the health of a society, finding places of social interaction and improving social coherence in neighbourhoods.
keywords Urban Planning; Pedestrian Movement; Multi-agent System
series SIGRADI
email
last changed 2016/03/10 09:47

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