CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 548

_id ecaade2012_112
id ecaade2012_112
authors Oxman, Rivka ; Gu, Ning
year 2012
title Crowdsourcing: Theoretical framework, computational environments and design scenarios
doi https://doi.org/10.52842/conf.ecaade.2012.1.393
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 393-401
summary Crowdsourcing is a new concept for breaking with the traditional hierarchical model of collaborative design. Crowdsourcing is based on web-based contributions of individuals in a decentralized digital environment that supports the sharing of opinions and creative ideas. This article develops the concepts and issues associated with the possibility of crowdsourcing design as well as discussing its relationship to prior developments of media environments for collaborative design. Three scenarios for crowdsourcing in architectural design are developed as a basis for considering the requirements for the design and function of crowdsourcing media environments in architectural design.
wos WOS:000330322400040
keywords Digital design; social network; creative design; collaborative design; crowdsourcing; crowdsourcing design
series eCAADe
email
last changed 2022/06/07 08:00

_id 47a2
id 47a2
authors Bhzad Sidawi and Neveen Hamza
year 2012
title Editorial: Special issue on CAAD and innovation
source ITCON journal
summary The concepts and applications of Computer Aided Architectural Design (CAAD) have a predominant presence and impact on architectural design innovation and creativity. ASCAAD, in its 6th international conference, invited the learnt society of academics, researchers and professionals to debate the ubiquitous emerging role of CAAD in underpinning innovative design thinking processes and research in design education. The conference theme covered the following issues:  Computational research in design pedagogy and in practice  Intelligent agents, generative and parametric design  Building Information Modeling and Computer-supported design collaboration  Ubiquitous computing and interactive environments  Urban/ City/ regional planning and digital Modeling  Digital tools in design and construction  Mass customization Selected papers have been updated in this publication to reflect the constant quest to balance architectural thinking with operative techniques. It is well acknowledged that the advent of computation and information technology had profoundly altered architectural thinking. Design software and numerical fabrication have recast the role of form giving and shaping environments in architecture and opened up unprecedented opportunities of investigation and links with other scientific domains such as biomimcry, parametric design and modeling of urban and building environments. In this issue authors suggest a continuum between architectural analytical thinking and CAAD systems. Looking at the collaboration between authors of various backgrounds also strengthens this narrative that architecture is expanding beyond its traditional enquiry into historical and theoretical aspects into the world of multi-desciplinarity. It is evident from the diverse publications that CAAD is designed and utilized to expand the architectural pedagogy and practice into initiating and opening up the exploratory grounds of creation and productivity in design.
series journal paper
type short paper
email
more http://www.itcon.org/cgi-bin/works/Show?2012_14
last changed 2012/09/19 13:43

_id ecaade2012_5
id ecaade2012_5
authors Biloria, Nimish; Chang, Jia-Rey
year 2012
title HyperCell: A Bio-Inspired Information Design Framework for Real-Time Adaptive Spatial Components
doi https://doi.org/10.52842/conf.ecaade.2012.2.573
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 573-581
summary Contemporary explorations within the evolutionary computational domain have been heavily instrumental in exploring biological processes of adaptation, growth and mutation. On the other hand a plethora of designers owing to the increasing sophistication in computer aided design software are equally enthused by the formal aspects of biological organisms and are thus meticulously involved in form driven design developments. This focus on top-down appearance and surface condition based design development under the banner of organic architecture in essence contributes to the growing misuse of bio-inspired design and the inherent meaning associated with the terminology. HyperCell, a bio-inspired information design framework for real-time adaptive spatial components, is an ongoing research, at Hyperbody, TU Delft, which focuses on extrapolating bottom-up generative design and real-time interaction based adaptive spatial re-use logics by understanding processes of adaptation, multi-performance and self sustenance in natural systems. Evolutionary developmental biology is considered as a theoretical basis for this research.
wos WOS:000330320600061
keywords Adaptation; Swarms; Evo-Devo; Simulation: Cellular component
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_218
id ecaade2012_218
authors Gürer, Ethem ; Alacam, Sema ; Cagdas, Gülen
year 2012
title How to Deal with Novel Theories in Architectural Education A Framework for Introducing Evolutionary Computation to Students
doi https://doi.org/10.52842/conf.ecaade.2012.1.107
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 107-114
summary Evolution of/in artificial systems has been discussed in many fields such as computer science, architecture, natural and social sciences over the last fifty years. Evolutionary computation which takes its roots in computation and biology has a potential to enrich ways of thinking in architecture. This paper focuses mainly on the methodology of how evolutionary computation theories might be embedded in architectural education within the theoretical course in graduate level.
wos WOS:000330322400010
keywords Evolutionary design; evolutionary algorithms; computational theory; architectural design curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_104
id ecaade2012_104
authors Liapi, Marianthi; Oungrinis, Konstantinos-Alketas; Voyatzaki, Maria
year 2012
title Sensponsive Playscapes: A Pedagogical Design Approach to Manifest and Promote the Physical Digital Continuum
doi https://doi.org/10.52842/conf.ecaade.2012.2.343
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 343-351
summary This paper chronicles an intensive student workshop on sensponsive architecture, from the educators’ point of view, underlying the pedagogical notes on this new design approach that employs digital design tools and electronic assemblies to creatively experiment with human-computer interaction. The workshop presented the theoretical, computational and fabricating frameworks for a human-centered approach to spaces with sensponsive partitions that respond timely with sense, displaying an adaptive behavior through time. The workshop theme was further specialized to direct the design outcome toward sensponsive environments for children that can help them perceive, experience and develop a meaningful understanding of the world around them through play.
wos WOS:000330320600035
keywords Sensponsive architecture; student workshop; arduino assemblies; children’s spaces
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ascaad2012_022
id ascaad2012_022
authors Borham, Ahmad; Lobna Sherif and Osama Tolba
year 2012
title Resilient Rules - Culture and Computation in Traditional Built Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 211-221
summary This study explores the influence of the socio-cultural rules, based upon Islamic jurisprudence (fiqh), on the complexity of the traditional built environment. This system of rules organized the societal activities, including decisions and activities related to design and construction in the Arab-Islamic city. Considering the city as a complex system, the study will try to show how this rules system made the Arab-Islamic city resilient and adaptive. Complex Adaptive Systems (CAS) are non-linear, self-organizing systems that have the ability to adapt to changing conditions through changing the rules that organize the random autonomous interactions between agents in the environment. This adaptation takes place through gradual gained experience that is reflected in the behavior of agents. This study attempts to interrelate different bodies of literature (Complexity/Chaos theory and built environment studies) in a single framework that aims to show that the socio-cultural rules system based on fiqh was a major factor in the resilience of the traditional built environment. These interrelations are illustrated using a graph called Computational Rules Graph (CRG). The CRG relates the traditional rules system to attributes of complex systems in a graph that can be modeled computationally. Traditional rules (codes of conduct) are proscriptive (non-deterministic), defining what is prohibited, thereby producing autonomous environments where agents had control over their immediate environment. In comparison, contemporary rules of the built environment (building codes) are prescriptive (deterministic), subscribing definite actions that need to take place by the stake-holder (agent) neglecting user needs and preferences. The application of these traditional rules system increased the agent’s autonomy and freedom of action. It also helped establish stronger social networks among agents, which resulted in a resilient environment.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_022.pdf
last changed 2012/05/15 20:46

_id ecaade2012_284
id ecaade2012_284
authors Ameijde, Jeroen van; Carlin, Brendon
year 2012
title Digital Construction: Automated Design and Construction Experiments Using Customised On-Site Digital Devices
doi https://doi.org/10.52842/conf.ecaade.2012.2.439
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 439-446
summary This paper presents a currently on-going research trajectory, investigating integrated design and build work-fl ows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specifi c context and site. The research has produced a number of installations and prototypical structures which test the practical and theoretical dimensions of the methodology explored. This paper will introduce intriguing new scenarios in which the architects’ role is focused on an indirect, advanced level of control of the process of design, allowing for a more open-ended method of negotiation between structure, users and environment.
wos WOS:000330320600046
keywords Generative design; digital fabrication; customised CNC devices; digital on-site construction
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_195
id sigradi2012_195
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title Hibridismos na cidade: considerações sobre interfaces tangíveis urbanas [Hybridism in the city: thoughts about tangible urban interfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 162-166
summary The consideration about contemporary urban spaces incorporates a set of investigations linked to spatial implementation of digital technologies. This paper is about the different ways in which tangible computational interfaces have been arranged in urban environments, be they projections onto urban surfaces, interactive façades, or even architecture and interactive and/or responsive urban objects. It examines the nature of this phenomenon from perspectives presented by different authors and based on systematized information on a wide array of interfaces. It also posits some significant attributes that should be taken into account when performing a close examination of these interventions. Its aim is to contribute theoretical explorations to the study of hybrid urban spaces.
keywords Interfaces tangíveis urbanas; espaços híbridos; espaços urbanos contemporâneos
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2012_196
id sigradi2012_196
authors Gokmen, Sabri
year 2012
title The Ornaments of Shoowa Kuba: A digital re-interpretation of a textile art
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 79-83
summary This paper will discuss how Shoowa Kuba textiles could be analyzed as an ornament that can be digitally constructed and applied in design. An historical outline of ornament is provided by briefly comparing Classical and Gothic ornaments. This theoretical framework is then compared to the art of Shoowa Kuba focusing on their textile embroideries. Various patterns and techniques will be introduced showing how Kuba people implement rules as well as how they break them. These patterns will be digitally reconstructed to show their applicability to the digital design domain.
keywords Digital design research, textile patterns, ornaments, scripting
series SIGRADI
email
last changed 2016/03/10 09:52

_id caadria2012_117
id caadria2012_117
authors Karakiewicz, Justyna and Thomas Kvan
year 2012
title Diagramming in a digital environment
doi https://doi.org/10.52842/conf.caadria.2012.151
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 151–160
summary Research into digital design environments has explored modelling, generating and testing design propositions. When considering the broader design literature, however, we notice that a significant contribution to design is absent, that of diagramming. In the realm of architectural theory discourse in the past few years, diagramming has been much discussed with many interpretations of the activity. This paper will demonstrate that the development of digital techniques can change dramatically our ability to conceptualise and produce generative diagrams as previously not possible. The paper will follow the work done at the in the Melbourne School of Design. We will demonstrate how students are introduced to diagramming techniques and shown how to formulate a concept, then a program generator and to test a final proposal. The paper will also demonstrate how digital techniques can dramatically change the way we conceptualise and approach design problems. In this repeated teaching technique, we illustrate how digital systems contribute to conceptual diagrams and this contributes to the larger theoretical debate on diagramming techniques by introducing digital perspectives. The paper will therefore contribute to discussion on the ways in which digital systems can be engaged in substantive architectural teaching beyond the rote application of proprietary software and representative approaches.
keywords Diagramming; parametric; design; urbanism; abstraction
series CAADRIA
email
last changed 2022/06/07 07:52

_id ascaad2012_002
id ascaad2012_002
authors Maher, Mary Lou
year 2012
title Designing CAAD for Creativity
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 7-9
summary Can we design CAAD to enhance creativity? CAAD is often considered a tool that assists architects in design by managing documentation and facilitating visualization. While there has been anecdotal concern that CAAD inhibits creativity, there is empirical evidence that CAAD can enhance creativity. The challenge is to develop principles for designing CAAD for creativity based on theoretical and empirical research on recognizing and enhancing individual and distributed creative cognition. This presentation describes three concepts that can lead to principles for designing CAAD to enhance human creativity: recognition, perception, and diversity. // 1. Recognition: A framework for recognizing and evaluating creative design, shown in Figure 1, is developed based on research in psychology and design science that includes novelty, value, and surprise. This framework provides a basis for comparing and evaluating the impact of CAAD on creativity. 2. Perception: Perception affects cognition and therefore interaction design is a critical component of designing CAAD for creativity. The results of an empirical study, shown in Figure 2, using a protocol analysis find that changing perception to include tangible user interfaces has a positive effect on creative cognition. These results lead to design principles for increasing perceptual modalities in future CAAD systems. 3. Diversity: A theoretical framework for social and collective intelligence in design show how an increase in cognitive diversity leads to an increase in innovation. Using this framework we can develop design processes that combine the benefits of individual, team, and crowdsourced design ideas, as shown in Figure 3.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_002.pdf
last changed 2012/05/15 20:46

_id sigradi2012_59
id sigradi2012_59
authors Pinheiro, Mauro; Spitz, Rejane
year 2012
title Mecanismos atencionais como parâmetros para o design de sistemas de informação ambiente [Attentional mechanisms as parameters for the design of ambient information systems]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 175-178
summary We present an evaluation model to analyze ambient information systems, based on attentional mechanisms. Taking Weiser and Brown (1996) concepts of Ubiquitous Computing and Calm Technology as a starting point, we delimit ambient information systems as those that can be monitored without requiring the focus of our attention. Using the theoretical framework from Cognitive Psychology, we propose an evaluation model to analyze ambient information systems, considering the attentional mechanisms involved in their use. As a conclusion, we outline a set of parameters to be considered during the design of ambient information systems.
keywords sistemas de informação; atenção; ambiente; computação ubíqua; tecnologia calma
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2020_549
id sigradi2020_549
authors Rodríguez-Velásquez, Maribel
year 2020
title Socio-technical interactions in the relationship between social movements and internet: a review of the state of the art and the theoretical framework
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 549-554
summary The paper recognizes the relationship between social movements and internet how new practices of resistance through technological appropriation (Castells, 2012). This social interaction mediated by technology, understood as socio-technical interaction, establish new dynamics between human-technology-human and other heterogeneous actants (Latour, 2008), such as power and counter-power institutions that also connect to the socio-technical network. Therefore, the studies about digital interaction of the instrumental line are expanded, towards an understanding of socio-technical interactions, from the dynamics of design/use interconnected with cultural, political and economic contexts (Scolari, 2004, 2019), because the technology must satisfy social needs.
keywords Socio-technical interaction, Social movements, Internet, Human-Computer Interaction, Socio- technical network
series SIGraDi
email
last changed 2021/07/16 11:52

_id ecaade2012_256
id ecaade2012_256
authors Steinfeld, Kyle ; Schiavon, Stefano ; Moon, Dustin
year 2012
title Open Graphic Evaluative Frameworks: A climate analysis tool based on an open web-based weather data visualization platform
doi https://doi.org/10.52842/conf.ecaade.2012.1.675
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 675-682.
summary Buildings are the world’s largest consumer of energy, accounting for 34% of total use. In the United States residential and commercial buildings are responsible for 72% of electricity use and 40% of CO2 emissions. In order to reduce the impact of buildings on the environment and to utilize freely available environmental resources, building design must be based on site climate conditions, e.g. solar radiation and air temperature. This paper presents a web-based framework that enables the production of user-generated visualizations of weather data. The Open Graphic Evaluative Framework (Open GEF) was developed using the Graphic Evaluative Frameworks (GEF) approach to authoring design-assistant software, which is more appropriate than the now dominant ‘generalized design tool’ approach when supporting design processes that require a high level of calibration to the cyclic and acyclic shifting of environmental resources. Building on previous work that outlined the theoretical underpinnings and basic methodology of the GEF approach, technical specifi cations are presented here for the implementation of a Java driven web-based visualization platform. By enabling more nuanced and customizable views of weather data, the software offers designers an exploratory framework rather than a highly directed tool. Open GEF facilitates design processes more highly calibrated to climatic fl ows that could reduce the overall impact of buildings in the environment.
wos WOS:000330322400071
keywords Visualization; Sustainable architectural design; Climate analysis; Weather data
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia12_539
id acadia12_539
authors Van Ameijde, Jeroen ; Carlin, Brendon ; Vlieghe, Denis
year 2012
title Emergent Constructions: Experiments Towards Generative On-Site Design and Build Strategies Using Customised Digital Devices
doi https://doi.org/10.52842/conf.acadia.2012.539
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 539-545
summary This paper presents a currently ongoing research trajectory, investigating integrated design and build workflows using generative design strategies and custom built fabrication devices. The aim of the research, which is being developed through a series of experiments and workshops, is to explore scenarios in which these work-flows can produce emergent architectural structures which are highly adapted towards the intended performance within their specific context and site. The research has produced a number of installations and prototypical structures which explore practical and theoretical dimensions of the methodology explored. It introduces intriguing new scenarios in which the architects' role is focused on the indirect control of the process of design, allowing for a more open-ended process of negotiation between structure, users and environment.
keywords generative design , digital fabrication , customised CNC devices , digital on-site construction
series ACADIA
type panel paper
email
last changed 2022/06/07 07:57

_id sigradi2012_9
id sigradi2012_9
authors Veloso, Pedro
year 2012
title Christopher Alexander e o dilema do espaço (in)formado [Christopher Alexander and the dilemna of the (in)formed space]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 495-499
summary In the 60’s and 70’s, Christopher Alexander faced important architectural dilemmas and his various solutions became relevant theoretical references to contemporary debates. Reviewing his design theory between the synthesis of form and the pattern languages , this paper addresses the challenge of Alexander to establish a systemic conception of space that recognizes the interaction and complexity of human forces. At the end, it brings this spatial dilemna to the contemporary context, fostering new challenges to the computational architecture.
keywords Christopher Alexander; diagrama construtivo; espaço; linguagem de padrões; performance
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2012_044
id ecaade2012_044
authors Verovsek, Spela ; Zupancic, Tadeja
year 2012
title Visual support for interpretation of spatial complexities in urban environments
doi https://doi.org/10.52842/conf.ecaade.2012.1.403
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 403-411
summary The paper presents the second phase of our research efforts to further develop a model for interpretation of spatial complexities in urban environments (IMUSC – Interpretation Model of Urban Spatial Coherence). The model’s central structure is a result of our former research work being now further upgraded with the visual component and followed by the initial idea to extend it in terms of the pragmatic instrument and educational tool for the general public, participating in the process of urban decision-making. The paper concisely summarizes both theoretical and empirical phase of our research efforts; we explain the methodology used to gain novel knowledge regarding the abilities of the general public to decode professional visual messages. Further proposals are set by embedding the acquired empirical knowledge in the model structure as well as promote it in terms of a digital educational tool.
wos WOS:000330322400041
keywords Visual presentation; public participation; urban design; interpretation model
series eCAADe
email
last changed 2022/06/07 07:58

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