CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ijac201210109
id ijac201210109
authors Leitao, Antonio; Luis Santos, José Lopes
year 2012
title Programming Languages For Generative Design: A Comparative Study
source International Journal of Architectural Computing vol. 10 - no. 1, 139-162
summary In the field of Generative Design (GD), Visual Programming Languages (VPLs), such as Grasshopper, are becoming increasingly popular compared to the traditional Textual Programming Languages (TPLs) provided by CAD applications, such as RhinoScript. This reaction is explained by the relative obsolescence of these TPLs and the faster learning curve of VPLs. However, modern TPLs offer a variety of linguistic features designed to overcome the limitations of traditional TPLs, making them hypothetical competitors to VPLs. In this paper, we reconsider the role of TPLs in the design process and we present a comparative study of VPLs and modern TPLs. Our findings show that modern TPLs can be more productive than VPLs, especially, for large-scale and complex design tasks. Finally, we identify some problems of modern TPLs related to portability and sharing of programs and we propose a solution.
series journal
last changed 2019/07/30 10:55

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
doi https://doi.org/10.52842/conf.caadria.2012.163
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201210108
id ijac201210108
authors Celani, Gabriela; Carlos Eduardo Verzola Vaz
year 2012
title CAD Scripting and Visual Programming Languages for Implementing Computational Design Concepts: A Comparison from a Pedagogical Point of View
source International Journal of Architectural Computing vol. 10 - no. 1, 121-138
summary This paper compares the use of scripting languages and visual programming languages for teaching computational design concepts to novice and advanced architecture students. Both systems are described and discussed in terms of the representation methods they use. With novice students better results were obtained with the visual programming language. However, the generative strategies used were restricted to parametric variation and the use of randomness. Scripting, on the other hand, was used by advanced students to implement rule-based generative systems. It is possible to conclude that visual languages can be very useful for making architecture students understand general programming concepts, but scripting languages are fundamental for implementing generative design systems. The paper also discusses the importance of the ability to shift between different representation methods, from more concrete to more abstract, as part of the architectural education.
series journal
last changed 2019/07/30 10:55

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
doi https://doi.org/10.52842/conf.caadria.2013.427
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
wos WOS:000351496100042
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2023_108
id sigradi2023_108
authors Passos, Aderson, Jorge, Luna, Cavalcante, Ana, Sampaio, Hugo, Moreira, Eugenio and Cardoso, Daniel
year 2023
title Urban Morphology and Solar Incidence in Public Spaces - an Exploratory Correlation Analysis Through a CIM System
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1655–1666
summary The walkability of open spaces has been highlighted in current discussions about the production of designed environments in urban contexts (Matan, 2011). To contribute to this theme, this work selects the environmental comfort of open spaces as its element of study. The production of urban space was investigated, specifically in regard to urban morphology, understanding that city design directly influences environmental comfort (Jacobs, 1996). This work addresses the geographic context of low latitudes, specifically in hot and humid climate zones of Brazil, and, in this context, according to NBR 15220 (national performance standards), shading is one of the main comfort strategies, so solar incidence was the approached environmental phenomenon. Thus, this work presents a digital system that performs exploratory analysis on the correlations between urban form indicators and environmental performance indicators, specifically solar incidence. The method consists of three steps: urban form modeling (1), indicator measurement (2) and correlation analysis (3). In the first stage, different spatial sections of a city in Brazil were represented in the digital environment (1). This work’s implementation instrument is based on a City Information Modeling framework (Beirao et al., 2012). Visual Programming Interface (VPI) and Geographic Information Systems (GIS) tools were used, in addition to a Relational Database Management System (RDBMS). Then, for each urban clipping, the values of morphological indicators and the incidence of solar radiation were measured (2). Based on the values of the indicators, an exploration of their correlation was carried out by statistical methods (3). The results of the correlation analysis and their correspondent scatter plots are presented. Finally, possible applications of the results for the creation of prescriptive urban planning systems are discussed, seeking to promote a sustainable urban environment.
keywords Urban planning, Environmental comfort, Walkability, Urban morphology, Statistical methods.
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2012_225
id ecaade2012_225
authors Santos, Luís; Lopes, José; Leitao, António
year 2012
title Collaborative Digital Design: When the Architect Meets the Software Engineer
doi https://doi.org/10.52842/conf.ecaade.2012.2.087
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 87-96
summary Increasingly more architects use programming as a means for form finding and design exploration, a tendency that is expected to continue. Even though significant progress has been made in the simplifi cation of programming languages, complex design tasks might still require large coding efforts. We do not think it is wise to force architects to also become experts in programming languages and software engineering. Instead, similarly to what happened with other design and building disciplines, we think that the future of digital design lies in the collaborative effort of architects and software engineers. In this paper we analyze different situations where such collaboration increases productivity and frees the architect to more creative tasks.
wos WOS:000330320600008
keywords Architecture; Software Engineering; Design; Collaborative process; CAD tools
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_146
id ecaade2012_146
authors Slyk, Jan
year 2012
title Low-Tec Sensor Concept for Reactive Space Programming
doi https://doi.org/10.52842/conf.ecaade.2012.2.353
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 353-359
summary This paper presents a case study of the pavilion built with the participation of students during experimental design course of ASK studies, master program in Warsaw. The installation was developed to research programming behaviour of augmented space. Pavilion generates acoustic signals in relation to user actions. It does so, according to the rules stored in a program that can be changed through the user interface. The pavilion serves both as a didactic and experimental installation. Therefore, a single low-tec sensor was invented, which operation can be easily understood. Optical mechanism analyzes the image of a shadow to obtain information about interior use. Components of the experiment are used to control process and establish rules. Mode of action is defined by independently designed system procedure.
wos WOS:000330320600036
keywords Interactivity; behaviour programming; shape recognition; camera obscura
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2012_124
id sigradi2012_124
authors Steim, Ivana Patrícia Iahnke; Borda, Adriane; Pires, Janice
year 2012
title Aproximação ao conceito de fractal através da experimentação: uma abordagem didática [Approximation to the concept of fractal through experimentation: a didactic approach]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 223-225
summary The seizure of the concept of fractal allows you to establish a theoretical framework for the promotion of dynamic processes of generation and transformation of form. From a didactic interest, we sought to identify and analyze a tool of automated generation of fractal forms could contribute significantly to lay users in programming, understanding the concept of fractal. Drawing on constructivist theories of learning / teaching aimed to observe the potential of this tool to effectively approach to such concepts. A systematic held in the form of concept maps, is constituted as a learning object for the subject in question.
keywords Fractal, Construtivismo, Representação Gráfica Digital; Ensino/aprendizagem.
series SIGRADI
email
last changed 2016/03/10 10:01

_id ecaade2012_144
id ecaade2012_144
authors Wurzer, Gabriel ; Pak, Burak
year 2012
title Lawnmower: Designing a web-based visual programming environment that generates code to help students learn textual programming
doi https://doi.org/10.52842/conf.ecaade.2012.1.655
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 655-663.
summary Learning programming can be a challenging task for design students, especially when code is to be entered in textual form. Visual programming languages, such as McNeil’s Grasshopper, have helped students to engage in scripting without having to deal with lower level syntax that is often hindering them in expressing their thoughts. However, the problem with learning how to program textually is only postponed: When switching to a new platform, students may be forced to learn coding from scratch, and, even worse, to do so in a textual environment that is yet unfamiliar. Our idea is simple: Connect visual programming with textual coding, using code-generation as means. Using this approach enables students to think visually, and see the results textually. An added bonus is the possibility to use debugging, a feature that is yet lacking from Grasshopper. By this way, our language aims to enable students to gradually move from visual to textual programming in a comfortable manner.
wos WOS:000330322400069
keywords Visual Programming; Structured Code; Teaching; Code Generation
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
doi https://doi.org/10.52842/conf.acadia.2012.511
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_100
id ecaade2012_100
authors Braumann, Johannes; Brell-Cokcan, Sigrid
year 2012
title Real-Time Robot Simulation and Control for Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2012.2.479
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 479-486
summary Industrial robots for architectural fabrication have not yet been directly linked to the design process, as current research focuses mostly on the automated generation of robot control data for mass customization. In this paper, we will discuss the use of a real-time programming environment for robot simulation/control and introduce a virtual robot, that allows architects to digitally prototype fabrication processes. While such a real-time approach is also suitable for mass customization, the main advantage is that this interaction with the virtual-robot can be used to intuitively solve complex fabrication problems.
wos WOS:000330320600050
keywords Industrial Robots; Inverse Kinematics; Virtual Robot; Mass Customization; Simulation; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_024
id caadria2012_024
authors Brell-Cokcan, Sigrid; Johannes Braumann, Baris Cokcan and Martin Kleindienst
year 2012
title Just in time design: Developing parametric design tools for architectural design
doi https://doi.org/10.52842/conf.caadria.2012.455
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 455–464
summary In this paper we will present custom design and parametric programming strategies for the design of complex spatial structures based on our applied research for a 10.000 m² freeform technology centre in Düzce, Turkey. The goal is to develop intuitive, easy-to-use parametric design components for layout, analysis, optimisation and aesthetic architectural free form design.
keywords Parametric design; freeform architecture; quadrilateral meshes; software development; fabrication
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2012_212
id sigradi2012_212
authors Carli, Luis; Costa, Carlos Zibel
year 2012
title The analyze of the use of software programming in the design process of a information visualization weather data poster
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 187-190
summary We approached a infovis design study from a graphical design point of view, focusing on the rationale and iterative nature of the process. We show how the layout solutions were developed and we present some code abstractions, methods and objects, that were created for helping representing layouts on code and iterating them. These abstractions can in the future be developed into a full toolkit focused on the layout aspects of the infovis graphic design process.
keywords Information Visualization, Graphic Design, Layout, Design Process
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2012_141
id ecaade2012_141
authors Castro e Costa, Eduardo; Coutinho, Filipe; Duarte, José Pinto; Krüger, Mário
year 2012
title Modelling Alberti’s Column System: Generative Modelling and Digital Fabrication of Classical Architectural Elements
doi https://doi.org/10.52842/conf.ecaade.2012.2.469
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 469-477
summary The research presented further is part of the Digital Alberti research project, which aims to assess the infl uence of Leon Batista Alberti’s theory on Portuguese architecture, through the use of digital technologies. One of the project tasks implied computational and physical modelling of Alberti’s column system. Development of the computational model implied decoding Alberti’s treatise on architecture De re aedifi catoria into a consistent set of parameters and relationships, and then implementing these into generative parametric computer programs through visual programming language Grasshopper. This computational model is able to automatically generate physical models of classical columns according to Alberti’s canons. These digital models were then materialized through production of physical models, through rapid prototyping and digital fabrication technologies. Special attention is given to the CNC stone milling of a Corinthian capital.
wos WOS:000330320600049
keywords Alberti; De re aedifi catoria; Column system; Generative modelling; Digital fabrication
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_235
id sigradi2012_235
authors Polo, Pablo Herrera
year 2012
title Reutilizando códigos como mecanismo de información y conocimiento: Programación en arquitectura [Reusing codes as a mechanism of information and cognition: Scripting in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 74-78
summary Differently from other regions in the Planet, since 2010, in Latin America textual programming language (Rhinoscripting) is being replaced by its visual equivalent (Grasshopper). This is a consequence of our preference for an interactive platform, and because our design problems are not as complex, so we aim to control geometrical problems or aspects belonging to an product scale instead of an architectural one. Problems emerging when creating code could be improved by modifying and reusing existing solutions as a starting point, since learning would not be centered in the object but in the process of creating it, using a suitable instrument.
keywords Visual Programming Language; Textual Programming Language; Scripting; Grasshopper; Rhinoscripting
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_230
id ecaade2012_230
authors Tsiliakos, Marios
year 2012
title Swarm Materiality: A multi-agent approach to stress driven material organization
doi https://doi.org/10.52842/conf.ecaade.2012.1.301
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 301-309
summary This paper sets out to introduce and explore a computational tool, thus a methodological framework, for simulating stress driven material growth and organization by employing a multi-agent system based in swarm intelligence algorithms. It consists of an ongoing investigation that underlies the intention for the material system to be perceived as design itself. The algorithm, developed in the programming language Processing, is operating in a bottom-up manner where components and data fl ows are self-organized into design outputs. An evaluation process, via testing on different design cases, is providing a coherent understanding on the system’s capacity to address an acceptable, within the “state-of-the-art” context, solution to material optimization and innovative form-finding. The analysis of the exported data is followed by a possible reconfi guration of the algorithm’s structure and further development by introducing new elements.
wos WOS:000330322400030
keywords Swarm-intelligence; stress; material-organization; biomimetics; processing
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_014
id ascaad2012_014
authors Von Mammen, Sebastian; Joshua M. Taron
year 2012
title A Trans-Disciplinary Program for Biomimetic Computing and Architectural Design
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 141-154
summary In this article, we present our trans-disciplinary approach to teaching biomimetic computing and architectural design to graduate students in Architecture. In particular, we present our selection of topics, their initial, conceptual presentation to the students, their appropriation by the students through programming and examples of the students’ material implementations in architectural design projects.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_014.pdf
last changed 2012/05/15 20:46

_id ecaade2012_068
id ecaade2012_068
authors Wu, Tienyu ; Jeng, Taysheng
year 2012
title Reforming Design Studios: Experiments in integrating bim, parametric design, digital fabrication, and interactive technology
doi https://doi.org/10.52842/conf.ecaade.2012.1.049
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 49-54
summary Building Information Modelling (BIM) has been widely accepted as an integration tool that enables modelling of form, function, and behaviour of building systems and components. Using BIM, building design can be approached in a more logical way by integrating spatial, structural and mechanical systems as well as cost and energy performance in the early design stage. In this paper, we develop a design framework using BIM in varied design processes, including architectural programming, conceptual design, parametric design, digital fabrication, and interaction design. We conducted an experiment to reform design studios using BIM throughout the design process. A classroom of the future called iSTUDIO is constructed by applying BIM, parametric design, interactive technology, and digital fabrication.
wos WOS:000330322400004
keywords Building information model (BIM); Parametric Design; Digital Fabrication; Interaction Design
series eCAADe
type normal paper
email
last changed 2022/06/07 07:57

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id caadria2012_066
id caadria2012_066
authors Ahmad, Sumbul
year 2012
title The representation of type in grammatical design
doi https://doi.org/10.52842/conf.caadria.2012.425
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 425–432
summary Grammatical design is useful for the generation of a set of related designs. The concept of type aids designers in generating designs with a specified structure. However, existing studies in grammar are ambiguous in their definition of type in the language of designs generated by a grammar. Extending our previous study of defining style in grammar, this paper provides a formal definition of the concept of type in the language of designs generated by a grammar. This is done with the help of a description scheme which is developed by augmenting grammar primitives and spatial relations with descriptors. The description scheme allows the computation of descriptors for designs generated from grammar thus making possible the comparison of various design types in the language of a grammar. Such a description scheme for defining design types is especially significant for less restricted grammars that generate a large number of designs that are varied in nature. A formal definition of type in grammars allows users to sift through designs with particular features, and thus select desired designs.
keywords Type; Design grammars; generative design; description scheme; product design
series CAADRIA
email
last changed 2022/06/07 07:54

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