CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 98

_id ascaad2012_002
id ascaad2012_002
authors Maher, Mary Lou
year 2012
title Designing CAAD for Creativity
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 7-9
summary Can we design CAAD to enhance creativity? CAAD is often considered a tool that assists architects in design by managing documentation and facilitating visualization. While there has been anecdotal concern that CAAD inhibits creativity, there is empirical evidence that CAAD can enhance creativity. The challenge is to develop principles for designing CAAD for creativity based on theoretical and empirical research on recognizing and enhancing individual and distributed creative cognition. This presentation describes three concepts that can lead to principles for designing CAAD to enhance human creativity: recognition, perception, and diversity. // 1. Recognition: A framework for recognizing and evaluating creative design, shown in Figure 1, is developed based on research in psychology and design science that includes novelty, value, and surprise. This framework provides a basis for comparing and evaluating the impact of CAAD on creativity. 2. Perception: Perception affects cognition and therefore interaction design is a critical component of designing CAAD for creativity. The results of an empirical study, shown in Figure 2, using a protocol analysis find that changing perception to include tangible user interfaces has a positive effect on creative cognition. These results lead to design principles for increasing perceptual modalities in future CAAD systems. 3. Diversity: A theoretical framework for social and collective intelligence in design show how an increase in cognitive diversity leads to an increase in innovation. Using this framework we can develop design processes that combine the benefits of individual, team, and crowdsourced design ideas, as shown in Figure 3.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_002.pdf
last changed 2012/05/15 20:46

_id sigradi2012_130
id sigradi2012_130
authors Dutt, Florina; Das, Subhajit
year 2012
title Designing Eco Adaptable Residence in a Hot & Humid Climate, in Kolkata, India
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 509-512
summary The research paper outlines the novel design methodology undertaken to redesign an existing apartment building in Kolkata India. The aim of the research is to significantly improve the design of the individual apartments as well as their spatial arrangement to enhance the indoor comfort level experienced by the inhabitants. The initial in-depth study of the existing design of the apartment building encompasses a short survey of the comfort level experienced by its inhabitants in terms of day lighting, natural ventilation and thermal comfort. The survey revealed the way in which these issues affected the behavioral pattern of the inhabitants in rearranging their spatial needs for the given design conditions. Consequently, the endeavor proposed promised to significantly improve the aforesaid areas of problem & discomfort for the building occupants. At the same time, exploiting contemporary computational simulation tools and digital three-dimensional modeling techniques the project leverages the same to prove the improvements proposed by research data in the form of scientific & mathematical tables and values.
keywords Sustainable Design; Solar Architecture; Wind Tunnel Test; Eco Adaptable Housing
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2012_91
id ecaade2012_91
authors Khoo, Chin Koi
year 2012
title Sensory Morphing Skins
doi https://doi.org/10.52842/conf.ecaade.2012.2.221
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 221-229
summary Contemporary responsive architecture often tries to achieve optimised building performance in response to changing environmental conditions. In the precedents a key area of responsiveness is in the building façades or skins. Often however, the skin is made from discrete components and separated equipment. T his research explores the potential for designing responsive architectural morphing skins with kinetic materials that have integrated sensing and luminous abilities. Instead of embedded individual discrete components, this approach intends to integrate the sensing devices and building skins as one ‘single’ entity. This investigation is conducted by project. The project is Blanket, which aims to provide an alternative approach for a lightweight, fl exible and economical sensory architectural skin that respond to proximity and lighting stimuli.
wos WOS:000330320600022
keywords Sensing; responsive; morphing skin; kinetic and phosphorescence materials
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2012_314
id sigradi2012_314
authors Kotsopoulos, Sotirios; Farina, Carla; Casalegno, Federico
year 2012
title Designing an Interactive Architectural Element for a Responsive House
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 369-372
summary This paper presents the features and the reasoning followed in the process of designing a programmable architectural element for a prototype house – a interactive façade involving a matrix of programmable windows. The façade contributes to the precise adjustment of view, airflow, solar radiation, and heat, by allowing the automated modification of the chromatism, the angle and the light transmittance of each individual window.
keywords Electroactive materials; autonomous control; interactive façade; performance; aesthetics
series SIGRADI
email
last changed 2016/03/10 09:54

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
doi https://doi.org/10.52842/conf.acadia.2015.211
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id sigradi2012_47
id sigradi2012_47
authors Menegotto, José Luis
year 2012
title Fachada Cinética: aplicando aritmética modular para controlar padrões de movimento [Kinetic facade: applying modular arithmetic for controlling movement patterns]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 388-391
summary This article reports the experience of creating a support application for designing kinetic facades. The tool´s goal is the creation of a visual simulation system that permits full control over the movement of geometric patterns. In this case, we try to control the variation of polarized glasses used on architectural facades. The study presents a modeling technique of geometrical grids created and controlled by modular arithmetic operations. The programmed algorithm allows performing periodic geometric patterns. The research is aimed at formalizing a library of patterns and types of possible movements through ratings and an abstract symbolic representation.
keywords BIM; AutoCAD; kinetics facades; AutoLISP
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2012_195
id sigradi2012_195
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title Hibridismos na cidade: considerações sobre interfaces tangíveis urbanas [Hybridism in the city: thoughts about tangible urban interfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 162-166
summary The consideration about contemporary urban spaces incorporates a set of investigations linked to spatial implementation of digital technologies. This paper is about the different ways in which tangible computational interfaces have been arranged in urban environments, be they projections onto urban surfaces, interactive façades, or even architecture and interactive and/or responsive urban objects. It examines the nature of this phenomenon from perspectives presented by different authors and based on systematized information on a wide array of interfaces. It also posits some significant attributes that should be taken into account when performing a close examination of these interventions. Its aim is to contribute theoretical explorations to the study of hybrid urban spaces.
keywords Interfaces tangíveis urbanas; espaços híbridos; espaços urbanos contemporâneos
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_198
id sigradi2012_198
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title A parede no digital é mais lisa!” Hibridismos urbanos e grafitti digital [The wall is smoother in digital!” Urban hybridisms and digital graffiti]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 135-139
summary This paper presents the development and results of some interventions in urban spaces using a specific set of computer interfaces, i.e., the tangible interfaces of digital graffiti implemented during cultural activities carried out as part of the Hybrid Territories project: digital media, communities, and cultural activities developed by Nomads.usp, University of São Paulo. It consists of events that aim to explore the creation of hybridisms in urban fragments so as to enrich them in multiple ways, but mainly from a sociocultural perspective.
keywords Espaços híbridos urbanos; Interfaces computacionais tangíveis; Graffiti digital
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
doi https://doi.org/10.52842/conf.acadia.2012.429
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id sigradi2012_288
id sigradi2012_288
authors Hernández, Silvia Patricia; Trebilcok, Maureen
year 2012
title Ambiente inteligente, la acción e interacción del usuario con los sistemas de control en búsqueda del confort [Intelligent environments, user's action and interaction with the systems looking for comfort]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 91-95
summary A study of inmotic buildings of mild weather was taken at the central zone of Argentina, with postocupation surveys. The aim of it was to determine the comfort reached and the relations between passive and active individual. Providing to the users the power to control the interior ambient, increasing visual and thermal comfort. It was searched the degree the users rather want to leace actions to automatism. We conclude that there is need for design to include graphics interfaces, user’s needs and in consequence to define the interactions with this consideration.
keywords Diseño inmótico; acción del usuario; ambiente inteligente
series SIGRADI
email
last changed 2016/03/10 09:53

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id sigradi2012_73
id sigradi2012_73
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Bonifacio, Paulo Pereyra; Meirelles, Lucía
year 2012
title Fabricando mundos. Realidad, simulacro e inmanencia [Manufacturing worlds. Reality, simulacra and immanence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 645-648
summary Digital manufacturing in both as art and technology is a new way of designing, re-creation and re-invention of reality. This paper considers, from an epistemological point of view, the process of digital fabrication and its hyperlinks to known and simulated reality, and its ontological nature. Through documentation and methodological approach to the construction of a Moebius strip, this paper analyzes the nature and specifications of digital manufacturing. For this purpose, it makes a study of some strip properties and establishes a correlation within digital manufacturing, emphasizing similarities, complexities and shared qualities. Thus, it aims to create a reflection and a critical perspective on the complex logic of creation and simulation of knowable reality. And also it contributes to explore a theoretical corpus on the role of architects and designers in this incipient and ongoing discipline.
keywords Fabricación digital, Realidad, Simulacro, Inmanencia
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_282
id ecaade2012_282
authors Andrade, Max ; Mendes, Leticia ; Godoi, Giovana ; Celani, Gabriela
year 2012
title Shape grammars for analyzing social housing: The case of Jardim São Francisco low-income housing development
doi https://doi.org/10.52842/conf.ecaade.2012.1.451
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 451-458
summary This paper presents an analysis of Jardim São Francisco, a lowincome housing development in São Paulo, Brazil, using shape grammar as an analytical method. It is part of an ongoing research that aims at analyzing the different types of sitting in low-income housing developments and their consequences for public spaces. The fi nal objective is to propose a design method that allows designing better quality urban spaces in this type of development.
wos WOS:000330322400046
keywords Low-income housing; urban design; shape grammar
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_164
id ecaade2012_164
authors Chen, Ting-Han; Lu, Kai-Tzu
year 2012
title Creating Spatial-Interactive Service Experiences: A Framework for Designing Interactive Service Spaces
doi https://doi.org/10.52842/conf.ecaade.2012.2.327
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 327-335
summary Inspired by the emergence of interactive space design and service design, this paper explores the concept of interactive service space and proposes a framework for designing interactive service space experiences. The framework has been applied in two design projects of successful commercial setting, mojo iCuisine interactive restaurant and Yun-Ching Real Estate VIP Center, as validation of its feasibility and applicability. We believe that this framework is beneficial for designers who have interests in creating service experience with interactive space approach, and for further studies regarding the concept of interactive service space.
wos WOS:000330320600033
keywords Service design; interaction design; interactive space; interactive exhibit; user experience
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
doi https://doi.org/10.52842/conf.ecaade.2012.2.613
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id sigradi2012_139
id sigradi2012_139
authors Darcan, Tugçe; Gürer, Ethem
year 2012
title A Poe(Gene)tic Algorithm Method to Compute Gradient Spatiality
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 24-28
summary Related to the very common use of contemporary evolutionary methodologies, metaphorical relations coming out between architectural design and different structures (open and closed) and also new forms of spatiality are now being discussed. We are trying in this research, to query such a relationship between design and poetic language. In this regard, this paper concerns how haiku, well-known Japanese poem, may turn out to be an unfolding layer within the act of designing, by standing as a sort of syntactic generator. Genetic algorithms are benefited to compute the existing formalism in haiku structure, which gives rise to ‘gradient spatiality’.
keywords evolutionary design; genetic algorithms; poetic language; haiku; gradient spatiality
series SIGRADI
email
last changed 2016/03/10 09:50

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