CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id sigradi2012_73
id sigradi2012_73
authors Amen, Fernando García; Álvarez, Marcelo Payssé; Bonifacio, Paulo Pereyra; Meirelles, Lucía
year 2012
title Fabricando mundos. Realidad, simulacro e inmanencia [Manufacturing worlds. Reality, simulacra and immanence]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 645-648
summary Digital manufacturing in both as art and technology is a new way of designing, re-creation and re-invention of reality. This paper considers, from an epistemological point of view, the process of digital fabrication and its hyperlinks to known and simulated reality, and its ontological nature. Through documentation and methodological approach to the construction of a Moebius strip, this paper analyzes the nature and specifications of digital manufacturing. For this purpose, it makes a study of some strip properties and establishes a correlation within digital manufacturing, emphasizing similarities, complexities and shared qualities. Thus, it aims to create a reflection and a critical perspective on the complex logic of creation and simulation of knowable reality. And also it contributes to explore a theoretical corpus on the role of architects and designers in this incipient and ongoing discipline.
keywords Fabricación digital, Realidad, Simulacro, Inmanencia
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2012_080
id caadria2012_080
authors Dounas, Theodoros
year 2012
title Tactics of interactivity in Virtual Reality: Learning from 3d game tools
doi https://doi.org/10.52842/conf.caadria.2012.223
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 223–232
summary The present paper tries to explore the potential of visual-heavy tools in the creation of virtual reality worlds, with an emphasis on tools borrowed from 3d electronic games. Compared to earlier approaches in virtual reality creation the paper focuses on game design tools and provides a basic framework for interaction in virtual reality, based on classic rather than digital representations, which is then expanded using digital representations. In the second part of the paper a game creation tool is assessed based on its potential not only of usability but also on guiding the designer in specific paths to designing virtual worlds. The assessment is based on a case study of interaction design.
keywords Virtual reality; 3d game design; open source
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2012_098
id caadria2012_098
authors Fok, Wendy W.
year 2012
title Cross pollination of ideas: Design fabrication and experimentation
doi https://doi.org/10.52842/conf.caadria.2012.589
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 589–598
summary The following pages show a selection of studio projects which explore the opportunistic collaborative process between commercial fabricators, material sponsorships, and the institution. The articles speaks about the intersection of design experimentation and significance of fabrication within the contained process of [design | optimisation | fabrication]. Within this process the article intersects between practice, commercialisation, and design-research, into the development arena of architectural academic outcomes. The demonstrating fact within much of the research and development also touches upon intricate details of modularity, and designing with optimisation in mind for the purpose (and ease) of fabrication, prototyping, and ‘real-life’ production. While the focus of the academic studios deliberates and uses parametric design systems through digital and analogue modelling to contribute to a full scale designed installation, and actively working with a commercial fabricator and material sponsor (Luxx Newhouse & LG Hausys HI-MACS). The aim of the courses were to acquaint students with theoretical and practical conditions needed for the creating of experimental relational modularity between geometry, scale, and materials as well as the ability to negotiate between quick intuitive studies and definitive quantifiable decisions.
keywords Design fabrication; material investigation; industry collaboration; architecture; industrial design
series CAADRIA
email
last changed 2022/06/07 07:51

_id sigradi2021_18
id sigradi2021_18
authors Verniz, Debora and Duarte, José P
year 2021
title Assessing Santa Marta: Using Evaluation Tools to Inform Parametric Urban Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 749–758
summary Lack of affordable housing is a worldwide problem. Rapid urbanization, rural exodus, and poor governance policies have contributed to the problem and, in response, low-income populations resort to self-construction. The result are informal settlements located predominantly in marginalized urban areas (United Nations, 2015) that develop with neither urban infrastructure nor compliance with building and planning codes (Lall et al., 2006; Patel et al., 2018; United Nations Human Settlements Programme, 2012) and, consequently, offer a poor-quality built environment. The goal of this paper is to methodologically identify physical aspects of such built environments that could be improved. We evaluate a case study, the Santa Marta favela in Brazil, using a holistic housing-quality assessment tool and local building and planning codes as reference. Our results identify the physical characteristics with lower quality standards in the case study and demonstrate the efficacy of the methodology introduced for this purpose.
keywords housing quality assessment, building codes, informal settlements, parametric urban design, Santa Marta favela.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2012_247
id ecaade2012_247
authors Balaban, Özgün; Kilimci, Elif Sezen Yagmur; Cagdas, Gülen
year 2012
title Automated Code Compliance Checking Model for Fire Egress Codes
doi https://doi.org/10.52842/conf.ecaade.2012.2.117
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 117-125
summary Architecture today has come to its most complex form. There are lots of criteria such as fi re safety, structure, sustainability etc… which must be controlled by the designers. To improve the performance and accessibility of buildings, governing bodies publish different codes for each of the different criteria. Buildings must comply with these codes to get a permit for construction. The checking of the buildings according the codes is done manually by code offi cials. This process is time consuming, high in cost and prone to errors. To remedy this problem by using the tools like BIM and AI, systems that can automatically check the code compliance of projects are being developed. In this paper we provide an overview of the structures and capabilities of these systems and present the automated code compliance checking system that we develop for checking building models against some parts of the Turkish Fire Codes.
wos WOS:000330320600011
keywords Automated Code Compliance Checking; Fire Codes; BIM
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201210406
id ijac201210406
authors Biswas, Tajin; Ramesh Krishnamurti
year 2012
title Data Sharing for Sustainable Building Assessment
source International Journal of Architectural Computing vol. 10 - no. 4, 555-574
summary Sustainable design assessment requires information, which is aggregated from different phases of a building design, and evaluated according to criteria specified in a ‘sustainable building rating system.’ In the architecture engineering and construction (AEC) domain much of the necessary information is available through open source data standards such as Industry Foundation Classes (IFC). However, no single standard that provides support for sustainability assessment completely suffices as a data structure. This paper explores the augmentation of the Construction Operations Building information exchange (COBie) model, as an intermediary data structure, to bridge between requirements of the Leadership in Energy and Environmental Design (LEED) rating system and a building information model. Development of a general framework for data sharing and information management for LEED assessments is illustrated through an implementation of a prototype using functional databases.The prototype checks and augments available data as needed, which is used to populate LEED submission templates.
series journal
last changed 2019/05/24 09:55

_id ascaad2012_010
id ascaad2012_010
authors Morais, Helen; Neander Silva and Ecilamar Lima
year 2012
title Complexity and Mass Customization in Contemporary Architecture - Prospects in an Emergent Economy
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 93-102
summary In this paper we demonstrate through examples and an experiment that digital fabrication is viable and it is starting to produce impact in the Brazilian architecture, towards mass customization, not only through some exceptional buildings, but also through small experiences involving ordinary design needs. The examples show that digital fabrication is already contributing to innovative solutions in the Brazilian architecture. The experiment consisted of producing and comparing two models of a column of the National Cathedral of Brasilia, one analogically and other digitally fabricated. The results of this experiment show that digital fabrication technology and mass customization are not only economically viable for the Brazilian construction industry but can also contribute to significant savings.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_010.pdf
last changed 2012/05/15 20:46

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2017_077
id sigradi2017_077
authors Soto Muñoz, Jaime; Jesús Pulido Arcas, Rodrigo García Alvarado, Gastón Arias Aravena
year 2017
title La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile [La implementación de la Metodología Building Information Modeling (BIM) para edificios existentes en Chile]
source SIGraDi 2017 [Proceedings of the 21th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-227-439-5] Chile, Concepción 22 - 24 November 2017, pp.528-533
summary BIM technology is currently being implemented in the construction industry, though it is still underdeveloped in relation to Facility Management (FC) of extant buildings. There is a strong potential for future development due to the visualization and data analysis capabilities of this technology, amongst others (Becerik-Gerber, Jazizadeh, Li, & Calis, 2012). This research investigates how BIM can be implemented in existing buildings currently in operation. Using a public facility at the University of Bio-Bio as a case study, conclusions are drawn with respect the capabilities of BIM in order to optimize maintenance and operation of existing buildings.
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2012_257
id sigradi2012_257
authors Sousa, José Pedro; Duarte, José Pinto
year 2012
title Repensando a Cortiça em Arquitetura através do uso de Tecnologias CAD/CAM [Rethinking Cork in Architecture through the use of CAD/CAM Technologies]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 673-676
summary In contemporary architecture there is a growing interest in exploring unique forms and constructive solutions, which could hardly be conceived and materialized until recently. Operating in this context, the construction industry has tried to innovate by inventing new materials aside with rethinking existent ones. In this second scenario, given that the use of CAD/CAM technologies have opened new possibilities for traditional materials, it becomes important to ask if cork could face similar innovative opportunities. The present paper synthesizes some of the main arguments, experiments and results obtained in a PhD thesis about that question.
keywords Cortiça; CAD/CAM; Fabrico Digital; Personalização em série; Geometria
series SIGRADI
email
last changed 2016/03/10 10:00

_id ascaad2012_007
id ascaad2012_007
authors Abdelsalam, Mai M.
year 2012
title The Use of Smart Geometry in Islamic Patterns - Case Study: Mamluk Mosques
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 49-68
summary It is noted that architects need new and quick methods designing the historic architectural styles, as well as restoring the historical urban areas particularly the Islamic ones. These designs and restorations should adapt to the basics of the Islamic style used; general concept, module and features. Smart Geometry provides advanced design concepts and increases alternative variations. Parametric design softwares also add more rules and relations on the design process. Obviously, the Islamic module and proportions are used as design generators that result in extracting a number of alternatives easily in a little time. Generative Components (GC) is the parametric software used to achieve the desired objectives of this research.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_007.pdf
last changed 2012/05/15 20:46

_id ecaade2012_282
id ecaade2012_282
authors Andrade, Max ; Mendes, Leticia ; Godoi, Giovana ; Celani, Gabriela
year 2012
title Shape grammars for analyzing social housing: The case of Jardim São Francisco low-income housing development
doi https://doi.org/10.52842/conf.ecaade.2012.1.451
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 451-458
summary This paper presents an analysis of Jardim São Francisco, a lowincome housing development in São Paulo, Brazil, using shape grammar as an analytical method. It is part of an ongoing research that aims at analyzing the different types of sitting in low-income housing developments and their consequences for public spaces. The fi nal objective is to propose a design method that allows designing better quality urban spaces in this type of development.
wos WOS:000330322400046
keywords Low-income housing; urban design; shape grammar
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_164
id ecaade2012_164
authors Chen, Ting-Han; Lu, Kai-Tzu
year 2012
title Creating Spatial-Interactive Service Experiences: A Framework for Designing Interactive Service Spaces
doi https://doi.org/10.52842/conf.ecaade.2012.2.327
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 327-335
summary Inspired by the emergence of interactive space design and service design, this paper explores the concept of interactive service space and proposes a framework for designing interactive service space experiences. The framework has been applied in two design projects of successful commercial setting, mojo iCuisine interactive restaurant and Yun-Ching Real Estate VIP Center, as validation of its feasibility and applicability. We believe that this framework is beneficial for designers who have interests in creating service experience with interactive space approach, and for further studies regarding the concept of interactive service space.
wos WOS:000330320600033
keywords Service design; interaction design; interactive space; interactive exhibit; user experience
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
doi https://doi.org/10.52842/conf.ecaade.2012.2.613
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia23_v3_115
id acadia23_v3_115
authors Dade-Robertson, Martyn
year 2023
title Designing with Agential Matter
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary There have been, very broadly, three eras in the understanding of matter in design. The first, associated with an Aristotelian view of matter as inert and as a receptacle of form, has dominated many of the formalisms in Architectural Design from the Renaissance through to Modernism. The second, sometimes described as “new materialism” (Menges 2012), considers matter as active through design processes which work with materials’ inherent tendencies and capacities. This has led to now-familiar design methods, including Material Based Design Computation (Oxman 2009), and many experiments with active materials such as bilayer metals and hygromorphs. These materials can be programmed to respond to their environments and often take inspiration from biology. I want to suggest that we are entering a new era of understanding matter, which I refer to as the “agential era.”
series ACADIA
type keynote
email
last changed 2024/04/17 13:59

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 14:17

_id ecaade2012_77
id ecaade2012_77
authors Derix, Christian
year 2012
title Implicit Space
doi https://doi.org/10.52842/conf.ecaade.2012.2.583
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 583-591
summary Algorithmic design must start with the observation of physical behaviours. When applied to designing spatial confi gurations, correlations between occupation, experience and spatial properties as implicit performances require mapping that can be abstracted into notations for algorithmic encoding. The algorithmic descriptions of space are calibrated by physical models. Both algorithms and catalogues of physical models are weighted and compiled into a heuristic design system that enables the generation of spatial confi gurations based on behaviours of occupation observed in real spaces. The final designs of this Implicit Space course constitute diagrammatic building configurations designed from the inside-out through encoded occupant experiences.
wos WOS:000330320600062
keywords Spatial configuration; behavioural mapping; heuristic algorithms; design system
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_149
id sigradi2012_149
authors Diniz, Nancy; Anderson, Bennedict; Liang, Hai-Ning; Laing, Richard
year 2012
title Mapping the Experience of Space
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 550-553
summary This paper aims to contribute to the discussion and our understanding of time-based mapping of visual information. Our approach is to enhance the traditional contextual static analysis through the acknowledgement of the body and the senses as key indicators of perceptual spatial experience. The time-based mapping paradigms have produced different ways of designing space by leveraging perceptual and other sensorial understanding, leading to the formation of variables (or parameters) which at the same time turn themselves as catalysts for other variables. The potential for a constantly evolving reinterpretation of the perceptual experience and for associated paradigm to shift suggest a multiplicity of design possibilities for urban areas that also need to adapt to the new requirements of contemporary living. In essence, the paper will bring to light the deployment of tools (digital and analogue) to turn static invisible data to dynamic visible data. In other words, we want to explore how the data can be treated as a generative system, enabling students and tutors alike to experience space which accounts for sensory performances and behaviours within the space.
keywords Time-based design processes; dynamic data visualization; digital pedagogies, phenomenology, design process
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_130
id sigradi2012_130
authors Dutt, Florina; Das, Subhajit
year 2012
title Designing Eco Adaptable Residence in a Hot & Humid Climate, in Kolkata, India
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 509-512
summary The research paper outlines the novel design methodology undertaken to redesign an existing apartment building in Kolkata India. The aim of the research is to significantly improve the design of the individual apartments as well as their spatial arrangement to enhance the indoor comfort level experienced by the inhabitants. The initial in-depth study of the existing design of the apartment building encompasses a short survey of the comfort level experienced by its inhabitants in terms of day lighting, natural ventilation and thermal comfort. The survey revealed the way in which these issues affected the behavioral pattern of the inhabitants in rearranging their spatial needs for the given design conditions. Consequently, the endeavor proposed promised to significantly improve the aforesaid areas of problem & discomfort for the building occupants. At the same time, exploiting contemporary computational simulation tools and digital three-dimensional modeling techniques the project leverages the same to prove the improvements proposed by research data in the form of scientific & mathematical tables and values.
keywords Sustainable Design; Solar Architecture; Wind Tunnel Test; Eco Adaptable Housing
series SIGRADI
email
last changed 2016/03/10 09:50

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