CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 445

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
wos WOS:000330320600027
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_303
id ecaade2012_303
authors Cheng, Nancy Yen-wen
year 2012
title Shading With Folded Surfaces: Designing With Material, Visual and Digital Considerations
doi https://doi.org/10.52842/conf.ecaade.2012.2.613
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 613-620
summary This paper analyses a hybrid design approach; how physical and digital processes can inform each other in a multivalent design cycle. It describes the design of origami-inspired window shades, part of the Shaping Light project that explores how adjustable surface structures can modulate light levels and heat gain in response to the changing seasons. The screen uses sloped surfaces to diffuse light and create apertures that close when the screen is stretched and open when the screen is folded. The project complements digital methods for pattern proportioning and kinetic simulation with manual manipulation to generate 3D folding motifs and refi ne assemblies. Physical prototypes can shape digital refi nement by revealing visual and structural characteristics of materials, along with joint and production considerations. Physical models for simulating sunny and cloudy daylighting conditions provide a direct connection between spatial confi guration and visual effects. The paper concludes with guidelines for material-based digital-analog creation.
wos WOS:000330320600066
keywords Architectural design process; digital fabrication; shading devices; origami
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2012_149
id sigradi2012_149
authors Diniz, Nancy; Anderson, Bennedict; Liang, Hai-Ning; Laing, Richard
year 2012
title Mapping the Experience of Space
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 550-553
summary This paper aims to contribute to the discussion and our understanding of time-based mapping of visual information. Our approach is to enhance the traditional contextual static analysis through the acknowledgement of the body and the senses as key indicators of perceptual spatial experience. The time-based mapping paradigms have produced different ways of designing space by leveraging perceptual and other sensorial understanding, leading to the formation of variables (or parameters) which at the same time turn themselves as catalysts for other variables. The potential for a constantly evolving reinterpretation of the perceptual experience and for associated paradigm to shift suggest a multiplicity of design possibilities for urban areas that also need to adapt to the new requirements of contemporary living. In essence, the paper will bring to light the deployment of tools (digital and analogue) to turn static invisible data to dynamic visible data. In other words, we want to explore how the data can be treated as a generative system, enabling students and tutors alike to experience space which accounts for sensory performances and behaviours within the space.
keywords Time-based design processes; dynamic data visualization; digital pedagogies, phenomenology, design process
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_67
id acadia12_67
authors Gerber, Dr. David Jason ; Lin, Shih-Hsin
year 2012
title Synthesizing Design Performance: An Evolutionary Approach to Multidisciplinary Design Search
doi https://doi.org/10.52842/conf.acadia.2012.067
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 67-75
summary Design is a goal oriented decision-making activity. Design is ill defined and requiring of synthetic approaches to weighing and understanding tradeoffs amongst soft and hard objectives, and the imprecise and or computationally explicit criteria and goals. In this regard designers in contemporary practice face a crisis of sorts. How do we achieve performance under large degrees of uncertainty and limited design cycle time? How do we better design for integrating performance? Fundamentally design teams, are not typically given enough time nor the best tools to design explore, to generate design alternatives, and then evolve solution quality to search for best fit through expansive design solution spaces. Given the complex criteria for defining performance in architecture our research approach experiments upon an evolutionary and integrative computational strategy to expand the solution space of a design problem as well as pre-sort and qualify candidate designs. We present technology and methodology that supports rapid development of design problem solution spaces in which three design domains objectives have multi-directional impact on each other. The research describes the use of an evolutionary approach in which a genetic algorithm is used as a means to automate the design alternative population as well as to facilitate multidisciplinary design domain optimization. The paper provides a technical description of the prototype design, one that integrates associative parametric modeling with an energy use intensity evaluation and with a financial pro forma. The initial results of the research are presented and analyzed including impacts on design process; the impacts on design uncertainty and design cycle latency; and the affordances for ‘designing-in’ performance and managing project complexity. A summary discussion is developed which describes a future cloud implementation and the future extensions into other domains, scales, tectonic and system detail.
keywords Parametric Design , Domain Integration , Design Methods , Multidisciplinary Design Optimization (MDO) , Evolutionary Algorithms , Design Decision Support , Generative Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2012_045
id caadria2012_045
authors Khoo, C. K. and F. D. Salim
year 2012
title A responsive morphing media skin
doi https://doi.org/10.52842/conf.caadria.2012.517
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 517–526
summary Existing media façades do not function as fenestration devices. They have been used mainly for visual communication and aesthetic purposes. This paper introduces a responsive morphing skin that can act as an active fenestration device as well as a media skin. We investigate new possibilities of using form-changing materials in designing responsive morphing skins that respond to environmental conditions and act as a communicative display. The design experiment that embodied this investigation, namely Blind, serves as a new layer of analogue media brise-soleil for existing space. It communicates the relationships between interior and exterior spaces visually and projects mutable imageries to the surrounding environment through sunlight. The design process of Blind simulates the responsive behaviour of the intended architectural skin by integrating physical computing and parametric design tools. This process includes the integration of soft apertures and architectural morphing skin to introduce a novel design method that enables an architectural skin to be a means of communication and fenestration. It responds to changing stimuli and intends to improve the spatial quality of existing environments through two types of transformations: morphological and patterned.
keywords Media façades; elasticity; responsive architecture; formchanging materials; kinetic skin
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
doi https://doi.org/10.52842/conf.acadia.2013.207
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2012_154
id ecaade2012_154
authors Ferreira, M. Piedade; Cabral de Mello, Duarte; Duarte, José Pinto
year 2012
title Embodied Emotions: A Phenomenological Approach to Computation to Explore Empathy Through Architecture
doi https://doi.org/10.52842/conf.ecaade.2012.2.599
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-604
summary In this paper we present a PhD research that aims to develop a design methodology that, using computational tools can generate livable spaces that allow the design of user centered architecture. We propose that a “corporeal architecture” might be able to work in a prophylactic or therapeutic way that can face some adversities generated by the contemporary impact of technology in the human body. We are using motion as the basis the tool to simulate the body’s motion as a spatial generator. We hope to understand how an embodied space, generated by motions that refl ect emotions, can create a sense of attunement with its dwellers. We also wish to achieve the holistic stimuli of the human body in a naturally immersive environment, with the induction of the body’s motions in space by the physical properties of the architecture.
wos WOS:000330320600064
keywords Corporeal Architecture; phenomenology; computation (shape grammars); user-centred design; empathy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_77
id ecaade2012_77
authors Derix, Christian
year 2012
title Implicit Space
doi https://doi.org/10.52842/conf.ecaade.2012.2.583
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 583-591
summary Algorithmic design must start with the observation of physical behaviours. When applied to designing spatial confi gurations, correlations between occupation, experience and spatial properties as implicit performances require mapping that can be abstracted into notations for algorithmic encoding. The algorithmic descriptions of space are calibrated by physical models. Both algorithms and catalogues of physical models are weighted and compiled into a heuristic design system that enables the generation of spatial confi gurations based on behaviours of occupation observed in real spaces. The final designs of this Implicit Space course constitute diagrammatic building configurations designed from the inside-out through encoded occupant experiences.
wos WOS:000330320600062
keywords Spatial configuration; behavioural mapping; heuristic algorithms; design system
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_108
id caadria2012_108
authors Gerber, David and Shih-Hsin (Eve) Lin
year 2012
title Designing-in performance through parameterisation, automation, and evolutionary algorithms: ‘H.D.S. BEAGLE 1.0’
doi https://doi.org/10.52842/conf.caadria.2012.141
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 141–150
summary Design is both a goal oriented and decision making activity. It is ill-defined by nature as designing includes weighing and understanding trade-offs amongst soft and hard objectives or in other words vague or imprecise and computationally definable criteria and goals. In this regard designers in most contemporary practices face a crisis of sorts. How do we achieve performance or sustainability under these large degrees of uncertainty or with limited design cycle times? Fundamentally design collaborations, teams of domain experts, are not typically given enough time to design-explore, generate design alternatives in order to find or evolve solution quality through expansive design search spaces. Given these limitations of time and the ever more complex criteria for ‘designing-in’ performance our research approach provides a computational strategy to expand the solution space as well as pre-sort and qualify candidate designs. The research presents a novel methodology and technology framework and an initial implementation that was developed to enhance the human activity of design exploration, domain integration, and further evolve design process for performance goals. The research does so through generating and optimising a highly correlated solution space in conjunction with a near simultaneous evaluation of design alternative fitness.
keywords Parametric design; multi-disciplinary design optimisation (MDO); evolutionary algorithms; performative design process
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia12_269
id acadia12_269
authors Lally, Sean
year 2012
title Architecture of an Active Context
doi https://doi.org/10.52842/conf.acadia.2012.269
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 269-276
summary As we stand with our feet on earth’s outermost surface we build an architecture today that is much like it was several thousand years earlier, in an attempt to extend that outer shell with one of our own making. Artificial masses are built from a refinement of this existing geologic layer into materials of stone, steel, concrete, and glass that assemble to produce new pockets of space through the buildings they create. However, the sixth century BC writer Thales of Miletus put a different perspective on this: he insisted that we live, in reality, not on the summit of a solid earth but at the bottom of an ocean of air (Holmyard 1931). And so, as architecture continues to build up the outermost layer of earth’s surface through a mimicking, embellishing, and enhancing of the materials which it comes from, it raises the question of why we have not brought a similar relationship to the materialities at the bottom of this “ocean” of air to create the spaces we call architecture. If you were looking to level a complaint with the architectural profession, stating that it has not been ambitious enough in scope would not be one. Architects have never shied away from the opportunity to design everything from the building’s shell to the teaspoon used to stir your sugar in its matching cup. But it would seem that the profession has developed a rather large blind spot in terms of what it sees as a malleable material with which to engage. Architects have made assumptions as to what is beyond our scope of action, refraining from engaging a range of material variables due to a belief that the task would be too great or simply beyond our physical control. So even though we are enveloped by them continuously, both on the exterior as well as the interior of our buildings, it must be assumed that the particles, waves, and frequencies of energy that move around us are thought by architects to be too faint and shaky to unload upon them any heavy obligations, that they are too unwieldy for us to control to create the physical boundaries of separation, security, and movement required of architecture. This has resulted in a cultivated set of blinders that essentially defines architecture as a set of mediation devices (surfaces, walls, and inert masses) for tempering the environmental context it is situated in from the individuals and activities within. The spaces we inhabit are defined by their ability to decide what gets in and what stays out (sunlight, precipitation, winds). We place our organizational demands and aesthetic opinions on the surfaces that mediate these variables rather than seeing them as available for manipulation as a building material on their own. The intention here is to recalibrate the materialities that make up that environmental context to build architecture. The starting point is a rather naive question: can we design the energy systems that course in and around us daily as an architectural material so as to take on the needs of activities, securities, and lifestyles associated with architecture? Can the variables that we would normally mediate against instead be heightened and amplified so as to become the architecture itself? That which many would incorrectly dismiss as simply “air” today—thought to be homogeneous, scale-less, and vacant due in part to the limits of our human sensory system to perceive more fully otherwise—might tomorrow be further articulated, populated, and layered so as to become a materiality that will build spatial boundaries, define activities of individuals and movement, and act as architectural space. Our environmental context consists of a diverse range of materials (particles and waves of energy, spectrum of light, sound waves, and chemical particles) that can be manipulated and formed to meet our needs. The opportunity before us today is to embrace the needs of organizational structures and aesthetics by designing the active context that surrounds us through the material energies that define it.
keywords Material energies
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2012_264
id sigradi2012_264
authors Smithwick, Daniel; Sass, Lawrence
year 2012
title Designing in HiFi: Digital Fabrication for Physical Computation
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 622-624
summary Digital sound reproduction is inferior to analog sound reproduction: by definition digitally processed sound is a compressed representation of the original sound signal. Similarly, this paper asks: Are digital computation design tools inferior to analog tools? Is information missing from the digital design ‘signals’? What is analog computation and could new tools be developed that avoid digital compression, and allow designers to more clearly ‘hear’ or experience the act of design? Working within our current digital computation paradigm, we argue designers are underexposed to and even unaware of much of the raw design signal available with analog computation design tools.
keywords digital design computation; Shape Grammar, 3D printing
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia12_199
id acadia12_199
authors Beorkrem, Chris ; Corte, Dan
year 2012
title Zero-Waste, Flat-Packed, Tri-Chord Truss: Continued Investigations of Structural Expression in Parametric Design"
doi https://doi.org/10.52842/conf.acadia.2012.199
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 199-208
summary The direct and rapid connections between scripting, modeling and prototyping allow for investigations of computation in fabrication. The manipulation of planar materials with two-dimensional CNC cuts can easily create complex and varied forms, volumes, and surfaces. However, the bulk of research on folding using CNC fabrication tools is focused upon surfaces, self-supporting walls and shell structures, which do not integrate well into more conventional building construction models. This paper attempts to explain the potential for using folding methodologies to develop structural members through a design-build process. Conventional building practice consists of the assembly of off-the-shelf parts. Many times, the plinth, skeleton, and skin are independently designed and fabricated, integrating multiple industries. Using this method of construction as an operative status quo, this investigation focused on a single structural component: the truss. Using folding methodologies and sheet steel to create a truss, this design investigation employed a recyclable and prolific building material to redefine the fabrication of a conventional structural member. The potential for using digital design and two-dimensional CNC fabrication tools in the design of a foldable truss from sheet steel is viable in the creation of a flat-packed, minimal waste structural member that can adapt to a variety of aesthetic and structural conditions. Applying new methods to a component of the conventional ‘kit of parts’ allowed for a novel investigation that recombines zero waste goals, flat-packing potential, structural expression and computational processes. This paper will expand (greatly) upon previous research into bi-chord truss designs, developing a tri-chord truss, which is parametrically linked to its structural moment diagram. The cross section of each truss is formed based on the loading condition for each beam. This truss design has been developed through a thorough series of analytical models and tests performed digitally, to scale and in full scale. The tri-chord truss is capable of resisting rotational failures well beyond the capacity of the bi-chord designs previously developed. The results are complex, and elegant expressions of structural logics embodied in a tightly constrained functional design.
keywords Parametric Design , Structural Expression , Material constraints
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_315
id acadia12_315
authors Imbern, Matias ; Raspall, Felix ; Su, Qi
year 2012
title Tectonic Tessellations: A Digital Approach to Ceramic Structural Surfaces
doi https://doi.org/10.52842/conf.acadia.2012.315
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 315-321
summary From the beginning of digital revolution, structural surfaces drew significant attention as a realm that interweaves formal explorations, form-finding and structural optimization. However, after successful experimentation in the virtual domain, it became evident that some of the main challenges lay on how to translate these structural forms into architectural assemblies at the scale of buildings. The development of digital fabrication is crucial in this task, as means to overcome traditional constraints such as need for modular pieces, scaffolding and optimal assembly sequences.This research focuses on digital workflows that combine form finding with robotic fabrication, surface tessellation and panelization. In the past years, the use of digital tools to assemble identical modules into complex formations has achieved significant results for loadbearing walls. Expanding this line of research, the proposed fabrication system carries these experiments on additive fabrication into the production of structural surfaces. The assembly sequence involves a two-step fabrication: off-site panel manufacturing and on-site assembly. The main components of the system consist of two triangular ceramic pieces that provide structural resistance, refined surface finish, and formwork for thin reinforced-concrete layer. Panelization strategies reduce the requirements on-site work and formwork.The paper describes background research, concept, construction process, methodology, results and conclusions.
keywords Digital Fabrication , Complex Geometry , Reinforced Ceramic , Structural Surfaces , Reduced Formwork
series ACADIA
type panel paper
email
last changed 2022/06/07 07:50

_id caadria2012_110
id caadria2012_110
authors McGee, Wes; David Pigram and Maciej P. Kaczynski
year 2012
title Robotic reticulations: A method for the integration of multi-axis fabrication processes with algorithmic form-finding techniques
doi https://doi.org/10.52842/conf.caadria.2012.295
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 295–304
summary This paper addresses the design and fabrication of non-uniform structural shell systems. Structural shells, particularly gridshells, have a long history but due to their complexity and the accompanying high cost of construction, their application has been limited. The research proposes a method for integrating the design and fabrication processes such that complex double curved reticulated frames can be constructed efficiently, from prefabricated components, requiring significantly less formwork than is typical. A significant aspect of the method has been the development of software tools that allow for both algorithmic form-finding and the direct control of robotic fabrication equipment from within the same modelling package. A recent case-study is examined where the methodology has been applied to construct a reticulated shell structure in the form of a partial vault. Components were prefabricated using 6-axis robotic fabrication equipment. Individual parts are designed such that the assembly of components guides the form of the vault, requiring no centring to create the desired shape. Algorithmically generated machine instructions controlled a sequence of three tool changes for each part, using a single modular fixture, greatly increasing accuracy. The complete integration of computational design techniques and fabrication methodologies now enables the economical deployment of non-uniform structurally optimised reticulated frames.
keywords Reticulated frame; robotic fabrication; dynamic relaxation; form-finding; computational design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2012_93
id ecaade2012_93
authors Nicholas, Paul; Tamke, Martin
year 2012
title Composite Territories: Engaging a Bespoke Material Practice in Digitally Designed Materials
doi https://doi.org/10.52842/conf.ecaade.2012.2.691
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699
summary Today, material performance is regarded as one of the richest sources of innovation. Accordingly, architecture is shifting to practices by which the computational generation of form is directly driven by material characteristics. At the same time, there is a growing technological means for the varied composition of material, an extension of the digital chain that foregrounds a new need to engage materials at multiple scales within the design process. Recognising that the process of making materials affords perspectives not available with found materials, this paper reports the design and assembly of the fi bre reinforced composite structure Composite Territories, in which the property of bending is activated and varied so as to match solely through material means a desired form. This case study demonstrates how one might extend the geometric model so that it is able to engage and reconcile physical parameters that occur at different scales.
wos WOS:000330320600074
keywords Composites; Material properties; Multi-scale
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia12_365
id acadia12_365
authors Tibbits, Skylar
year 2012
title The Self-Assembly Line
doi https://doi.org/10.52842/conf.acadia.2012.365
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 365-372
summary As disciplines converge and programmablity becomes ubiquitous from the nano-scale to the human-scale, architecture and construction will likely inherit new processes from design tools, materials, fabrication and construction. This paper outlines the key ingredients for self-assembly and computational construction through a recent project, The Self-Assembly line. This project was commissioned for the 2012 TED Conference, described as “an installation that builds installations,” and was built to show autonomous self-assembly at furniture-scales. A new intuition is proposed for the construction of large-scale structures and gives insight for potentially expanding a designer’s role in self-assembly processes outside of the discipline of architecture. Future applications are outlined for self-assembly and programmable materials at large-scale lengths.
keywords Self-Assembly , Programmable materials/matter , Computational Construction , Intelligent Building Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2012_000
id ecaade2012_000
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Digital Physicality
doi https://doi.org/10.52842/conf.ecaade.2012.1
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 1 [ISBN 978-9-4912070-2-0], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 762 p.
summary Digital Physicality is the first volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Physical Digitality. Together, both volumes contain 154 papers that were submitted to this conference.Physicality means that digital models increasingly incorporate information and knowledge of the world. This extends beyond material and component databases of building materials, but involves time, construction knowledge, material properties, space logic, people behaviour, and so on. Digital models therefore, are as much about our understanding of the world as they are about design support. Physical is no longer the opposite part of digital models. Models and reality are partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also influences the process, methods, and what or how we teach.The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Digital Physicality have their orientation mainly in the digital realm, and reach towards the physical part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id sigradi2012_26
id sigradi2012_26
authors Aschwanden, Gideon
year 2012
title Agent-Based Social Pedestrian Simulation for the Validation of Urban Planning Recommendations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 332-336
summary The goal of this project is a deeper understanding of the mechanisms that shape a city with a focus on pedestrian flow. Pedestrian flow reveals the use of space, the capacity and use of transportation and has an impact on the health of people. Movement patterns of pedestrians are a topic in many related fields like transportation planning, computer graphics and sociology. This project augments the simulation of pedestrian decision processes by taking into account the preferences for surrounding factors like additional points of interests and how pedestrians interact along their path with other pedestrians in a social manner. The goal of this project is to analyse urban planning configurations and to give designers and decision makers a tool to measure the amount of people walking and therefore define the health of a society, finding places of social interaction and improving social coherence in neighbourhoods.
keywords Urban Planning; Pedestrian Movement; Multi-agent System
series SIGRADI
email
last changed 2016/03/10 09:47

_id sigradi2012_107
id sigradi2012_107
authors Carrión, Awilda Rodríguez
year 2012
title Scalable Explorations
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 449-452
summary Authoring environments should strive for effortless navigation, traversing the space-scale virtual space in order to comprehend relationships between distinct elements, provide landmark or reference objects to keep the user’s orientation and perceptual cues that will enhance direction and depth perception. This paper will explore how the dynamic nature of 3-D virtual environments can provide new generations with powerful tools to explore disparate spatial scales, expand the modeling information and give them the ability to manipulate conceptually critical information that is governed by various scale parameters.
keywords BIM; virtual space; scale; urban space
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2012_223
id ecaade2012_223
authors Chien, Sheng-Fen ; Yeh, Yee-Tai
year 2012
title On Creativity and Parametric Design: A preliminary study of designer’s behaviour when employing parametric design tools
doi https://doi.org/10.52842/conf.ecaade.2012.1.245
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-253
summary This research explores the relationship between unexpected outcomes generated through parametric design tools and the design creative process. We conducted an empirical study to observe how designers behave while encountering unexpected outcomes using parametric design tools as well as other kinds of design tools. From our study, there are some indications that the space of possible design solutions of the participants was expanded with the existence of unexpected outcomes. The preliminary result is encouraging. Further studies may need to address experience designers and novice designers separately.
wos WOS:000330322400024
keywords Parametric design; unexpected outcome; creativity; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:55

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