CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
doi https://doi.org/10.52842/conf.acadia.2012.511
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_267
id ecaade2012_267
authors Caldas, Luísa G. ; Santos, Luís
year 2012
title Generation of Energy-Efficient Patio Houses with GENE_ARCH: Combining an Evolutionary Generative Design System with a Shape Grammar
doi https://doi.org/10.52842/conf.ecaade.2012.1.459
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 459-470
summary GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced building energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The urban patio house typology is readdressed in a contemporary context, both by improving its energy-effi ciency standards, and by rethinking its role in the genesis of high-density urban areas, while respecting its specifi c spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses which became the Corpus of Design, from where a Shape Grammar was extracted. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy effi cient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to complete different sets of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the evolutionary search processes, namely in terms of form factors of generated solutions, and urban densities achieved.
wos WOS:000330322400047
keywords Generative Design Systems; Genetic Algorithms; Shape Grammars; Patio Houses; Energy Efficiency
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2012_058
id caadria2012_058
authors Matthews, Linda and Gavin Perin
year 2012
title Materialising the pixel: A productive synergy
doi https://doi.org/10.52842/conf.caadria.2012.475
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 475–484
summary The composite photoreceptive field of the human eye receives photons emitted from a source and converts this energy into image information within the brain. The internal mechanisms of the contemporary camera imaging technologies represent yet another in a long history of attempts to technically replicate this procedure. The critical difference between the capacity of the human eye to receive quanta events or photons and that of a camera transmitting to a digital display device, rests in how much of the original signal can be recovered. This paper aims to show how the ‘information deficit’ associated with this technological conversion can be enhanced by the deliberate exploitation and re-arrangement of the camera’s image sensor mechanism. The paper will discuss how the mapping of pixel grid geometries and colour filter array patterns at the vastly increased scale of building façades, imparts a materiality to urban form that modifies the visibility and performance of the corresponding virtual screen image. The exploration of the material adaptation of pixel geometries leads to a new technique that extends the working gamut of pixel-based RGB colour space and both establishes an index to develop material performance criteria and modifies the limitations of traditional viewing technologies.
keywords Pixels; sensor; CCTV; imaging; array; façades
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
doi https://doi.org/10.52842/conf.caadria.2012.079
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2012_142
id ecaade2012_142
authors Shin, Dongyoun; Arisona, Stefan Müller; Georgakopoulou, Sofia; Schmitt, Gerhard; Kim, Sungah
year 2012
title A Crowdsourcing Urban Simulation Platform on Smartphone Technology: Strategies for Urban Data Visualization and Transportation Mode Detection
doi https://doi.org/10.52842/conf.ecaade.2012.2.377
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 377-384
summary We propose a crowdsourcing simulation environment that brings human intention into the urban simulator. Our fundamental goal is to simulate urban sustainability by employing direct human interaction. In this paper we present a prototype mobile phone application that implements a novel transportation mode detection algorithm. The mobile phone application runs in the background and continuously collects data from the built-in acceleration and network location sensors. The collected data is analyzed by the transportation mode detection algorithm and automatically partitioned into activity segments. A key observation of our work is that walking activity can be robustly detected in the data stream and acts as a separator for partitioning the data stream into other activity segments. Each vehicle activity segment is then sub-classifi ed according to the type of used vehicle. Our approach yields high accuracy despite the low sampling interval and not requiring GPS data that bring minimized device power consumption. Ultimately, the collected information can be translated into real-time urban behavior and will indicate sustainability, both on the personal and the city level.
wos WOS:000330320600039
keywords Crowdsourcing simulation platform; transport mode detection; social sensing; urban sustainability; mobile application
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_290
id ecaade2012_290
authors Barakat, Merate
year 2012
title Urban Acoustic Simulation: Analysis of Urban Public Spaces through Auditory senses
doi https://doi.org/10.52842/conf.ecaade.2012.1.587
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 587-592
summary This paper explores the sonic characteristics of urban spaces, with the application of apprehending acoustic space and form theory. The theory defines auditory spaces as acoustical arenas, which are spaces defi ned and delineated by sonic events. Historically, cities were built around a soundmark, for example, the resonance of a church bell or propagation of a calling for prayer, or a factory horn. Anyone living beyond the horizon of this soundmark was not considered citizens of that town. Furthermore, the volume of urban sonic arenas depends on natural. Digital simulation is necessary to visualize the ephemeral and temporal nature of sound, within a dynamic immersive environment like urban spaces. This paper digitally analyses the different morphologies of old cities and forms of growth in relation to the sound propagation and ecological effects. An experiment is conducted with the aid of an ancient North-African city model, exposed to a point cloud agent system. By analysing how the sound propagates from the known soundmark through the urban fabric, with the wind pressure interference; the paper compares the theoretical concept of soundmarks and the known perimeter of the ancient city
wos WOS:000330322400060
keywords Urban Public Spaces; Aural Design; Auditory Arena Simulation; Soundmark
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_326
id sigradi2012_326
authors Barros Filho, Mauro Normando Macêdo
year 2012
title Simulando a dinâmica da segregação urbana: dos autômatos celulares aos modelos baseados em agentes [Simulating urban segregation dynamics: from cellular automata to agent based models]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 453-457
summary As a consequence of the emergence of models based on the notions of disequilibrium and uncertainty, cities have being seen as intrinsically complex nonlinear systems subject to sociospatial changes that occur, simutaneously, in many scales. The present paper analyzes three models to simulate urban segregation dynamics. Schelling’s model shows how can emerge unexpected highly segregated global patterns from local preferences to live close to each other. Epstein and Axtell’s model reveals its pedagogic role through the manipulation of specific parameters. Portugali’s model emphasizes the cognition and learning capabilities of agents to recognize patterns and change their behaviour accordingly.
keywords Segregação Urbana; Modelos de Simulação; Autômatos Celulares; Modelos Baseados em Agentes
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_057
id ecaade2012_057
authors Bielik, Martin ; Schneider, Sven ; König, Reinhard
year 2012
title Parametric Urban Patterns: Exploring and integrating graph-based spatial properties in parametric urban modelling
doi https://doi.org/10.52842/conf.ecaade.2012.1.701
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 701-708.
summary The article presents a graph-based spatial analysis toolset (“decoding spaces”components) which we have recently developed as an extension of the visual scripting language Grasshopper3D for Rhino. These tools directly integrate spatial analysis methods into CAD design software which can have a signifi cant effect on current design workfl ows. However,grasshopper doesn’t only enable the results of analyses to be used in the standard Rhino modelling environment. It also makes it possible to integrate spatial analysis into a parametric design approach as discussed in this paper. The functionality of this toolset is demonstrated using a simple urban design scenario where we introduce the idea of parametric patterns based on graph-measures.
wos WOS:000330322400074
keywords Spatial analysis; parametric modelling; urban layout; design process; decoding spaces
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_317
id ecaade2012_317
authors Boeykens, Stefan ; Himpe, Caroline ; Martens, Bob
year 2012
title A Case Study of Using BIM in Historical Reconstruction: The Vinohrady synagogue in Prague
doi https://doi.org/10.52842/conf.ecaade.2012.1.729
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 729-737.
summary This article refl ects on the digital reconstruction of the Vinohrady Synagogue in Prague, which was demolished in 1951. Based on an international collaboration through the Erasmus program, expertise derived from other Viennese synagogue reconstructions at TU Vienna was combined with a resource organization methodology developed at KU Leuven. The reconstruction process is carried out using BIM software, which poses some particular attention on the software methodology and model structure, but at the same time illustrates the added value of a BIM approach, when comparing with more traditional CAD modelling systematics. Of particular interest is the approach for modelling complex geometry, integrating with more traditional 2D documents and for visualizing reconstruction assumptions within the 3D model representation.
wos WOS:000330322400077
keywords Virtual reconstruction; destroyed synagogue; 3D-modeling; BIM; urban context
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_058
id ecaade2012_058
authors Bus, Peter
year 2012
title Emergence as a Design Strategy in Urban Development: Using Agent-Oriented Modelling in Simulation of Reconfiguration of the Urban Structure
doi https://doi.org/10.52842/conf.ecaade.2012.1.599
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-605
summary Agent-oriented modelling is one of the simulation methods for emergent behavior of a complex system that could be considered for application of urban city structures. Using advanced script techniques, the behavior and evolution of structures in the bottom-up strategies for the development of environment could be simulated in architecture and urbanism as well. The paper presents a research subproject in the area of verifi cation of the processes of spatial and social interaction of the agents according to the logic of defined intrinsic rules of Swarm behavior in the simulation model of the selected area. The research builds mainly upon two selected requirements of the bottom-up strategy: the approach distances to places of interest and mutual standoff distances between urban elements.
wos WOS:000330322400062
keywords Emergence; simulation; self-organization process; agent-oriented modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id sigradi2012_195
id sigradi2012_195
authors dos Santos, Denise Mônaco; Tramontano, Marcelo
year 2012
title Hibridismos na cidade: considerações sobre interfaces tangíveis urbanas [Hybridism in the city: thoughts about tangible urban interfaces]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 162-166
summary The consideration about contemporary urban spaces incorporates a set of investigations linked to spatial implementation of digital technologies. This paper is about the different ways in which tangible computational interfaces have been arranged in urban environments, be they projections onto urban surfaces, interactive façades, or even architecture and interactive and/or responsive urban objects. It examines the nature of this phenomenon from perspectives presented by different authors and based on systematized information on a wide array of interfaces. It also posits some significant attributes that should be taken into account when performing a close examination of these interventions. Its aim is to contribute theoretical explorations to the study of hybrid urban spaces.
keywords Interfaces tangíveis urbanas; espaços híbridos; espaços urbanos contemporâneos
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2012_127
id caadria2012_127
authors Herr, Christiane M.
year 2012
title Non-trivial interactive facades
doi https://doi.org/10.52842/conf.caadria.2012.099
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 99–108
summary This paper presents a discussion of contemporary interactive media façades that complements the currently primarily technical framing of this field of research. Media façades, in the form of digitally orchestrated façade illumination, are discussed here as sites of potential encounter and interaction that form part of the public sphere. These aspects seem both underestimated as well as underused as media façades tend to be limited to pre-programmed and primarily ornamental trivial response patterns, or to serving as oversized displays. This paper discusses media façades from an architectural rather than a technological perspective and critically assesses the promises of interactivity as well as implications of such façades on urban public space.
keywords Media façades; interactive façades; public space; nontrivial machines; cybernetics
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2012_208
id ecaade2012_208
authors Koltsova, Anastasia ; Tuncer, Bige ; Georgakopoulou, Sofia ; Schmitt, Gerhard
year 2012
title Parametric Tools for Conceptual Design Support at the Pedestrian Urban Scale: Towards inverse urban design
doi https://doi.org/10.52842/conf.ecaade.2012.1.279
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 279-287
summary This paper presents an inverse pedestrian urban design method and an initial set of parametric tools for conceptual design support at the pedestrian urban scale. Inverse pedestrian urban design concerns the derivation of urban design parameters from a local context in order to produce better informed and situated designs. The tools concern the rationalization of street network and building form. Some of the parameters that are used within the tools are view angles (visibility analysis) and distances between target points (accessibility analysis). The paper elaborates on inverse urban design, presents some case studies and tools, and touches upon design patterns and their alignment to design processes.
wos WOS:000330322400028
keywords Urban design; pedestrian design; parametric modelling; design tools; inverse urban design method
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_190
id ecaade2012_190
authors Mavros, Panagiotis; Coyne, Richard; Roe, Jennifer; Aspinall, Peter
year 2012
title Engaging the Brain: Implications of Mobile EEG for Spatial Representation
doi https://doi.org/10.52842/conf.ecaade.2012.2.657
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 657-665
summary We canvas issues in using neural imaging via EEG to map human responses to spaces. We describe the technology, some experiments by others relevant to architecture, and two of our own studies. One involves testing EEG as a supplement to user preference studies of urban typologies. The second involves recording the movement and affective (emotional) states of a pedestrian while moving through open spaces in Edinburgh. We produce map overlays of several such walkers as a method of mapping responses to urban spaces.
wos WOS:000330320600071
keywords Neuroscience; EEG; emotiv; architecture; affect
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_382
id sigradi2012_382
authors Pantaleão, Sandra Catharinne
year 2012
title Do espaço à espacialidade: a dimensão temporal na arquitetura contemporânea [From to space for spatiality: the temporal dimension in the contemporary architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 513-516
summary Flows systems and network have been interfered the cities’ organization in the last thirty years, affecting its infrastructure, size and people’s concentration. Furthermore, ideas about chaos and fragment are contributing to urban dispersion. Among urban theorists, Rem Koolhaas establishes a set of metaphors when talks about the contemporary city and its architecture. This is analysed by its scale, considering the bigness instead the form-function for to characterizing the generic city. Its architecture is immersed on the congestion culture: he considers the urban dispersion and concentration adding informational technologies as condition metropolitan and sociocultural to produce architecture.
keywords Rem Koolhaas; cidade genérica; redes e fluxos informacionais; arquitetura contemporânea; junkspace
series SIGRADI
email
last changed 2016/03/10 09:57

_id sigradi2012_21
id sigradi2012_21
authors Rocha, Heliana Faria Mettig
year 2012
title Modelagem e Simulação da informação urbana de caráter histórico [Modeling and simulation of urban information of historical nature]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 401-404
summary This article focuses on modeling and simulation of urban information of a prototype on Geographic Information System – GIS for a historic commercial district in Salvador, Bahia. The conceptual modeling refers to the system’s symbolic representation, the spatial and topological relationships of real object with other in scenario, and attributes database settings. The geometric modeling refers to three-dimensional models that represent urban visual elements. The simulation generates previews for periods or themes, in response to interactive queries. This GIS has been relevant to broaden reflection on the process of urban landscape transformation, in order to instrumentalize participatory urban planning and heritage preservation.
keywords Visualização urbana espaço temporal; Representação digital; SIG Histórico; Modelo 3D; Bairro do Comércio
series SIGRADI
email
last changed 2016/03/10 09:59

_id acadia12_259
id acadia12_259
authors Sabin, Jenny E.
year 2012
title The Greenhouse & Cabinet of Future Fossils: Interfacing Nature in the Built Environment
doi https://doi.org/10.52842/conf.acadia.2012.259
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 259-268
summary The Greenhouse and Cabinet of Future Fossils was commissioned by the American Philosophical Society Museum, funded by Heritage Philadelphia Program, a program of The Pew Center for Arts & Heritage. The Greenhouse and Cabinet of Future Fossils attempts to gather, digest, and disseminate information about nature while also incorporating cutting-edge design and fabrication techniques to ultimately produce a greenhouse of the future. The pavilion structure is populated with cold frame modules and futuristic ceramic and 3D printed curiosities, prefabricated and assembled in the Jefferson Garden, Philadelphia. Taking inspiration from the artifacts in the exhibition, Of Elephants and Roses: Encounters with French Natural History, 1790–1830, the greenhouse revisits 19th-century thematic issues related to nature, culture, and the city to offer new interpretations of greenhouse architecture as urban hybrid ecosystems whose nonstandard form features new material and fabrication logics that inspire a shift away from a technical approach to sustainable architecture to one rooted in design and the built environment. The pavilion mobilizes concepts of event as the public is invited to actively participate in the planting of the cold frames, thus contributing to the actual secondary structure of the greenhouse, and then disassembling the structure at the end of the installation period and disseminating the planted materials. As a conceptual and provocative backdrop to this project, references are made to important contributions recently made by a small group of accomplished scientists, architects, and researchers at a university symposium whose central theme was to discuss next steps for sustaining sustainability.
keywords ecology , emerging technologies , alternative materials , greenhouse architecture , digital fabrication , designbuild , sustainability
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

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