CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 544

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2012_106
id sigradi2012_106
authors da Silva, Moisés Ribeiro; Spitz, Rejane
year 2012
title Visualização de Informação e Retórica Visual no Jornalismo Digital [Information Visualization and Visual Rhetoric on Digital Journalism]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 200-203
summary This paper investigates the Design domain especially on information visualization production to digital media through journalism, focusing on images’ visual rhetoric and aiming at contributing to an initial global debate in view of the contemporary technologic scenario characterized by multimediality and growing popularity of interactive, portable computational devices. For that, it presents the transition between old and new media, the impact on journalism and on information visualization production by new media. It proposes a conscious and organized use of visual rhetoric for designers, with a taxonomy based on earlier researches, and analyses some case studies of information visualization produced by Brazilian and international media companies.
keywords Visualização de informação; jornalismo digital; retórica visual; design de informação; novas mídias
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2012_223
id ecaade2012_223
authors Chien, Sheng-Fen ; Yeh, Yee-Tai
year 2012
title On Creativity and Parametric Design: A preliminary study of designer’s behaviour when employing parametric design tools
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-253
doi https://doi.org/10.52842/conf.ecaade.2012.1.245
wos WOS:000330322400024
summary This research explores the relationship between unexpected outcomes generated through parametric design tools and the design creative process. We conducted an empirical study to observe how designers behave while encountering unexpected outcomes using parametric design tools as well as other kinds of design tools. From our study, there are some indications that the space of possible design solutions of the participants was expanded with the existence of unexpected outcomes. The preliminary result is encouraging. Further studies may need to address experience designers and novice designers separately.
keywords Parametric design; unexpected outcome; creativity; protocol analysis
series eCAADe
email
last changed 2022/06/07 07:55

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id ascaad2012_002
id ascaad2012_002
authors Maher, Mary Lou
year 2012
title Designing CAAD for Creativity
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 7-9
summary Can we design CAAD to enhance creativity? CAAD is often considered a tool that assists architects in design by managing documentation and facilitating visualization. While there has been anecdotal concern that CAAD inhibits creativity, there is empirical evidence that CAAD can enhance creativity. The challenge is to develop principles for designing CAAD for creativity based on theoretical and empirical research on recognizing and enhancing individual and distributed creative cognition. This presentation describes three concepts that can lead to principles for designing CAAD to enhance human creativity: recognition, perception, and diversity. // 1. Recognition: A framework for recognizing and evaluating creative design, shown in Figure 1, is developed based on research in psychology and design science that includes novelty, value, and surprise. This framework provides a basis for comparing and evaluating the impact of CAAD on creativity. 2. Perception: Perception affects cognition and therefore interaction design is a critical component of designing CAAD for creativity. The results of an empirical study, shown in Figure 2, using a protocol analysis find that changing perception to include tangible user interfaces has a positive effect on creative cognition. These results lead to design principles for increasing perceptual modalities in future CAAD systems. 3. Diversity: A theoretical framework for social and collective intelligence in design show how an increase in cognitive diversity leads to an increase in innovation. Using this framework we can develop design processes that combine the benefits of individual, team, and crowdsourced design ideas, as shown in Figure 3.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_002.pdf
last changed 2012/05/15 20:46

_id acadia12_87
id acadia12_87
authors Menicovich, David ; Gallardo, Daniele ; Bevilaqua, Riccardo ; Vollen, Jason
year 2012
title Generation and Integration of an Aerodynamic Performance Data Base Within the Concept Design Phase of Tall Buildings
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 87-96
doi https://doi.org/10.52842/conf.acadia.2012.087
summary Despite the fact that tall buildings are the most wind affected architectural typology, testing for aerodynamic performance is conducted during the later design phases well after the overall geometry has been developed. In this context, aerodynamic performance studies are limited to evaluating an existing design rather than a systematic performance study of design options driving form generation. Beyond constrains of time and cost of wind tunnel testing, which is still more reliable than Computational Fluid Dynamics (CFD) simulations for wind conditions around buildings, aerodynamic performance criteria lack an immediate interface with parametric design tools. This study details a framework for empirical data collection through wind tunnel testing of building mechatronic models and the expansion of the collected dataset by determining a mathematical interpolating model using an Artificial Neural Network (ANN) algorithm developing an Aerodynamic Performance Data Base (APDB). Frederick Keisler called the interacting of forces CO-REALITY, which he defined as The Science of Relationships. In the same article Keisler proclaims that the Form Follows Function is an outmoded understanding that design must demonstrate continuous variability in response to interactions of competing forces. This topographic space is both constant and fleeting where form is developed through the broadcasting of conflict and divergence as a system seeks balance and where one state of matter is passing by another; a decidedly fluid system. However, in spite of the fact that most of our environment consists of fluids or fluid reactions, instantaneous and geologic, natural and engineered, we have restricted ourselves to approaching the design of buildings and their interactions with the environment through solids, their properties and geometry; flow is considered well after the concept design stage and as validation of form. The research described herein explores alternative relations between the object and the flows around it as an iterative process, moving away from the traditional approach of Form Follows Function to Form Follows Flow.
keywords Tall Buildings , Mechatronics , Artificial Neural Network , Aerodynamic Performance Data Base
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ascaad2012_005
id ascaad2012_005
authors Yu, Rongrong; Ning Gu and Michael Ostwald
year 2012
title Using Situated FBS Ontology to Explore Designers' Patterns of Behavior in Parametric Environments
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 23-32
summary Current literature suggests that there is limited empirical evidence supporting the understanding of designers’ behavior or processes in parametric design environments (PDEs). This on-going study explores designers’ patterns of behavior in PDEs and its relationship with design creativity. To achieve this, we introduce the situated function-behavior-structure (FBS) model to develop a customized coding scheme for future protocol studies. This FBS ontological model has been adapted to reflect the characteristics of parametric design. We propose to apply the results of the protocol analysis in identifying three levels of design behavior patterns: behavior patterns derived from design processes, behavior patterns derived from the whole design life-cycle and those derived from the two levels of parametric design activities (design knowledge based activities and rule algorithm based activities). Future experiments and subsequent protocol analysis will apply the coding scheme to identify these behavioral patterns. The relationship with design creativity will then be explored by mapping the identified behavior patterns against the design outcome assessment.
series ASCAAD
type normal paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_005.pdf
last changed 2021/07/16 10:38

_id sigradi2012_57
id sigradi2012_57
authors Barros, Diana Rodríguez; Mandagarán, María
year 2012
title Información interconectada, curación colectiva y experiencias de usuario: El caso de la red social Pinterest [Interconnected information, collective curation and user experiences: the case of Pinterest social network]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 167-170
summary We present exploratory studies about 2.0 web applications linked to renewed collective curatorial activities. In particular we focus on Pinterest application, which collectively generates collection spaces centered in a strong both image and digital graphic presence. We analyze practices related to User Experience Design, which refer to all the factors linked to Interface Design, and produce positive or negative perception of the application. We use the Shedroff model (2009) exploring dimensional categories about significance, duration, amplitude, intensity, interaction and triggers or experience releasers.
keywords Diseño; Interfaces; Curación colectiva; Experiencias de Usuario
series SIGRADI
email
last changed 2016/03/10 09:47

_id ecaade2012_130
id ecaade2012_130
authors Beirão, José ; Arrobas, Pedro ; Duarte, José
year 2012
title Parametric Urban Design: Joining morphology and urban indicators in a single interactive model
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp.167-175
doi https://doi.org/10.52842/conf.ecaade.2012.1.167
wos WOS:000330322400016
summary A parametric urban design system integrating GIS data in a CAD environment is proposed as a platform for discussing urban plans providing flexibility and information access in an interactive fashion. The proposed system links calculations of urban indicators with the parameter manipulation of the layout geometry, therefore allowing for a systematic update of indicators according to design modifi cations. Hence, design may be fine-tuned in an informed manner enhancing the quality of design decisions.
keywords Parametric urban design; density studies; design methods
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_119
id sigradi2012_119
authors Bessone, Miriam; de Galuzzi, Susana Garramuño
year 2012
title Incertidumbres y certezas en la enseñanza del pensamiento proyectual [Certainties and uncertainties in teaching design thinking]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 263-267
summary Pedagogical tradition is to focus its curriculums in studies that encourage the students in mental mechanisms which are favorable to the acquisition of a thought supported in the visual language and in the workshop. Current information technologies have produced a displacement in the ways the young people know, operate and relate to the world. A definitively cognitive shift has been provoked from the traditional written semantic decoding to visual semantic decoding, different operational skills have acquired, and a shift of intersubjetive communications from the personal experiential space to the virtual space.
keywords enseñanza; pensamiento proyectual; nativos digitales; transacción
series SIGRADI
email
last changed 2016/03/10 09:47

_id 75d6
id 75d6
authors Derix, C and Gamlesaeter, A
year 2012
title Behavioural Prototypes In Spatial Design Computation
source In Petruschat and Adenauer (eds), Neue Formen des Prototypings in Gestaltungsprozessen, Form+Zweck, Berlin, 2012
summary Architects by profession, Christian Derix and Asmund Gamlesæter are interested in expanding the capabilities of digital technology to inform, support and enrich the design process in architecture and spatial planning. The computational prototypes they develop range from form studies to visualization of complex processes in spatial planning such as movement behaviors of people in a city. They work analytically as well as generatively and the approach is deeply affected by the understanding that computing systems should not define solutions but offer creative freedom and create a symbiosis between the designer and the algorithmic intelligence. They are rather designed to help the designer view the design problem and consequences of decisions from different perspectives. Encouraging the designer to play through different narratives. They are rather tools for thinking through multiple solutions and allow the designer to play with the possibilities. The generation of the final design is inspired and validated by the tools but remains in the hands of the designer.
keywords algorithmic behaviour, design evolution, computational design
series book
type normal paper
email
more http://www.formundzweck.de/de/buecher/prototype-physical-virtual-hybrid-smart/beschreibung.html
last changed 2012/09/20 14:12

_id ecaade2012_278
id ecaade2012_278
authors Gu, Ning ; de Vries, Bauke
year 2012
title Two Approaches to Implementing BIM in Architectural Curricula
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 39-48
doi https://doi.org/10.52842/conf.ecaade.2012.1.039
wos WOS:000330322400003
summary BIM is an IT-enabled approach that supports enhanced design integrity, efficiency and quality through the distributed access, exchange and maintenance of building data (Haymaker and Suter, 2007; Fischer and Kunz, 2004). More recently, many universities have responded to the adoption of BIM in the profession, by gradually introducing the practice into the curricula (i.e. Cory and Schmelter-Morret, 2012; Ibrahim, 2007; Plume and Mitchell, 2007). Focusing on collaboration – one of the most important aspects of BIM, this paper presents two approaches to implementing BIM in architectural curricula with a focus on collaboration but from two different collaboration scales. Through observation and refl ection of these two approaches to teaching BIM, the paper concludes by discussing BIM curriculum design.
keywords Building Information Modelling (BIM); curriculum design; case studies
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
doi https://doi.org/10.52842/conf.caadria.2012.173
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2012_031
id caadria2012_031
authors Ji, Guohua; Ying Xu and Ying Wang
year 2012
title 3D urban space information system: A preliminary prototype based on Google Earth plugin
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 359–368
doi https://doi.org/10.52842/conf.caadria.2012.359
summary 2D GIS has shown its limitations in many situations, especially when it’s applied in urban design. Many studies have been carried out to deal with the problem. Some attempted to link 3D visualisation to data stored within 2D GIS, and others tried to combine GIS, CAD and visualisation together. They all aim to meliorate current GIS for 3D applications. The authors of this paper developed a preliminary prototype of a 3D urban space information system based on Google Earth Plugin. It sets up a server to store and offer specific urban space information. With the desktop application that embeds Google Earth Plugin, user can upload and download models on the server, view them in the virtual 3D environment of Google earth, and make models directly in the 3D environment. A server-side database plays the role of managing information. This paper introduces the key ideas and methods of the system development, including system structure, set-up of the serve, server side information management, and interactive modelling functions.
keywords GIS; urban design; Google Earth plugin; VB.Net
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
doi https://doi.org/10.52842/conf.acadia.2013.137
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id sigradi2012_190
id sigradi2012_190
authors Lima, Mariana; Ruschel, Regina Coeli; Silva, Glenda
year 2012
title The use of simulation to evaluate design options on conceptual mass study phase
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 458-461
summary This paper presents the results of an exploratory study developed with the Autodesk Project Vasari and AutoCAD Civil 3D. Project Vasari was used to evaluate the environmental performance of a low-income housing project. It shows us that the actual site orientation of the project presents poor environmental performance, which could be improved by rotating building in 90 degrees. The AutoCAD Civil 3D was used to evaluate how that rotation should impact on earthmoving. The results showed that the simulations developed, even though having low level of accuracy, provide sufficiently clear information to support decision making on conceptual mass project stage.
keywords Simulation tools, Performance-based Design, conceptual mass studies
series SIGRADI
email
last changed 2016/03/10 09:55

_id sigradi2012_336
id sigradi2012_336
authors Pellitteri, Giuseppe; Riccobono, Alessia
year 2012
title Towards which expressive horizons?
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 84-88
summary Today’s explosive developments in digital technology have also affected architecture and urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. But, up to now, what is the prevalent trend in architecture? Can we talk yet in term of language? Or have the extreme freedom in design destroyed the style? In this paper we present an analysis of the contemporary architecture, strongly influenced by digital technologies, through an objective analysis of several case-studies and we show the first result of this in progress research.
keywords Design Process; New Trends; Architectural Criticism; Digital Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_316
id ecaade2012_316
authors Pena de Leon, Alexander
year 2012
title Two Case-Studies of Freeform-Facade Rationalization
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 501-509
doi https://doi.org/10.52842/conf.ecaade.2012.2.501
wos WOS:000330320600053
summary This paper will demonstrate two effective facade rationalisation patterns developed at Gehry Technologies for mitigating the tradeoffs between project constructability constraints vs. project aesthetic constraints. The two Case-Studies will present, fi rstly a method for dealing with large amounts of component instantiations and second with the economical delivery of complex project geometry through panelling. Both projects use design technology as a strategy for the integration of specialized knowledge and trades, through an effective use of information technology. The Case Studies will present the development of the Gridshell Digital Mock-Up of the Yas Island Marina Hotel in Abu Dhabi designed by Asymptote Architects and secondly the Museo Soumaya facade system in Mexico City designed by Fernando Romero LAR. This document will report the development process for obtaining relevant construction information, essential for the assembly of the facade systems by a third-party sub-contractor in support of the facade system coordination. The report concludes on the implementations of bespoke tools in support of the coordination and geometry description tasks. The tailored tool making process extends the parametric modelling system Digital Project™ in the design support role of obtaining aesthetically pleasing decompositions of the buildings Master Design Surface MDS into feasible constructible components.
keywords Facade Rationalization; Integration; Parametric Design; K-means Clustering
series eCAADe
email
last changed 2022/06/07 07:59

_id ascaad2012_015
id ascaad2012_015
authors Saighi, Ouafa and Mohamed Salah Zerouala
year 2012
title Information Technology Utilization in Architectural Engineering: A Field Investigation at the Department of Architecture and Construction, Constantine (Algeria)
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 155-156; 273-284
summary This paper is derived from an under developed research work, that is a PhD thesis which studies the influence of Information Technology (IT) on architectural practice in Algeria. It examines the use of IT by students of the Department of Architecture and Construction in Constantine in their design studio’s projects. The target of the study is to inspect the depth of utilization of IT, identify the advantages and shortcomings of use, and propose some solutions. A field survey was undertaken on a sample of students at the Department of Architecture and Construction. The survey has the following objectives: • to find out the students’ motivation behind the adoption and use of IT in their projects; • to identify the negative and positive aspects of use; • to identify the barriers that would hinder better use; and • to determine the impact of the IT tools on the design process and projects. // For a more comprehensive comprehension of the study case; a pilot field survey was conducted during two consecutive years. This enables the researchers to make comparisons between the survey’s results of the same year, and to study the trends of use by making comparisons between the results of these two years. SPSS was used to analyze the results. The analysis of results shows that the IT helps largely to improve the quality of presentations of the documents, images and graphics but this was an attempt from students to satisfy and influence the "others". In some cases, this has negatively affected the quality of design projects. It was used by students with poor design skills to cover up some weak aspects and faults in their design projects. On the other hand, some tutors opposed the exaggerated use of IT and the complete dependence on the computer during the design stage. They prefer the "traditional way" of design development. There is an ongoing conflict and arguments between students and tutors regarding this matter. However, It was noticed that the IT has effectively contribute in improving the competition level between students thus the quality of their design projects.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_015.pdf
last changed 2012/05/15 20:46

_id ecaade2012_146
id ecaade2012_146
authors Slyk, Jan
year 2012
title Low-Tec Sensor Concept for Reactive Space Programming
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 353-359
doi https://doi.org/10.52842/conf.ecaade.2012.2.353
wos WOS:000330320600036
summary This paper presents a case study of the pavilion built with the participation of students during experimental design course of ASK studies, master program in Warsaw. The installation was developed to research programming behaviour of augmented space. Pavilion generates acoustic signals in relation to user actions. It does so, according to the rules stored in a program that can be changed through the user interface. The pavilion serves both as a didactic and experimental installation. Therefore, a single low-tec sensor was invented, which operation can be easily understood. Optical mechanism analyzes the image of a shadow to obtain information about interior use. Components of the experiment are used to control process and establish rules. Mode of action is defined by independently designed system procedure.
keywords Interactivity; behaviour programming; shape recognition; camera obscura
series eCAADe
email
last changed 2022/06/07 07:56

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