CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_14
id ecaade2012_14
authors Ron, Ruth
year 2012
title Exploration of Eco-Kinetic Systems in Architecture: Development of Dynamic Interactive Building Elements
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 391-399
doi https://doi.org/10.52842/conf.ecaade.2012.2.391
wos WOS:000330320600041
summary This paper explores the potential of smart, moveable building components to achieve customized shading, variable privacy properties, and introduce complex visual qualities. The research combines performative design strategies and sustainable design principles, with parametric modelling and digital fabrication, within the contemporary theoretical and cultural context. The focus of this research is on architecture where physical movement is an integral part of the primary functional and formal nature of the building component. With embedded computing using input and output devices, the systems are no longer static but dynamically move and respond. The paper presents several case studies of working prototypes.
keywords Kinetic architecture; dynamic architecture; interactive architecture
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_015
id ecaade2012_015
authors Schneider, Sven ; König, Reinhard
year 2012
title Exploring the Generative Potential of Isovist Fields: The Evolutionary Generation of Urban Layouts based on Isovist Field Properties
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 355-363
doi https://doi.org/10.52842/conf.ecaade.2012.1.355
wos WOS:000330322400036
summary Isovists and isovist fi elds can be used to numerically capture the visual properties of spatial confi gurations (e.g. fl oor plans or urban layouts). To a certain degree these properties allow one to make statements about how spaces affect people. The question that serves as the starting point of this study is to examine whether spatial confi gurations ca n generated on the basis of these properties. This question is explored using an experimental approach for the computer-based generation of two-dimensional urban layouts. The spatial arrangements of two-dimensional elements (building-footprints) within a given boundary is optimised in terms of the desired isovist fi eld properties by means of an evolutionary strategy. The paper presents the results of this optimisation and discusses the advantages of this method compared with pattern books as commonly used in architecture.
keywords Spatial Configuration; Generative Design; Evolutionary Strategy; Isovists; Visibility Based Design
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2012_074
id caadria2012_074
authors Markova, Stanimira and Andreas Dieckmann
year 2012
title An IFC based design check approach for the optimisation of material efficiency in the built environment
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 275–284
doi https://doi.org/10.52842/conf.caadria.2012.275
summary Compared to other industries, the built environment is still the largest and one of the least efficient consumers of resources. Existing measures and procedures for resource recovery and reuse are focused on the demolition phase, when the composition of materials and structures is mostly unknown and hard to be analysed. Therefore, these measures are somewhat inefficient for overall high-rate material recovery. The enhancement of the integrated semantic planning process by the introduction of the IFC unified data standard and BIM technology is a first-time opportunity to track, analyse, document and simulate all relevant players, parameters and processes with an impact on the resource and material efficiency through the entire life cycle of a building in the design phase of a building project. The presented work explores the potential of IFC to serve as a framework for achieving a higher material efficiency in the built environment. A proposed design check approach for the simulation and optimisation of material efficiency in a building over its life cycle is based on a system of key parameters and actions organised in logic trees. The parameters and actions are translated into IFC objects. Additionally required IFC objects and properties are identified and described.
keywords BIM; IFC; integrative design; material efficiency design
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2012_186
id sigradi2012_186
authors Aghaei Meibodi, Mania; Aghaiemeybodi, Hamia
year 2012
title Symbiosis of Structural & Non-Structural properties in Building
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 602-606
summary This paper highlights the different interplays between structural and non-structural parts in building artifact as the result of modes of building processes and massing. The massing is understood as processes of assembling material into a body through which we identify with the building physically. In the last decade architecture discipline as the result of technological inventions has faced shifts in the design processes, massing processes and topology of the artefact. In which we witness integral coexistence between the structural and non-structural elements of building. In this paper the seeds of this integral interplay is scrutinised through the study of design and massing processes of a multi-functional pavilion prototype as a case study.
keywords digital surface; prototype; design processes; structural; formation
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_391
id acadia12_391
authors Ajlouni, Rima
year 2012
title The Forbidden Symmetries
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 391-400
doi https://doi.org/10.52842/conf.acadia.2012.391
summary The emergence of quasi-periodic tiling theories in mathematics and material science is revealing a new class of symmetry, which had never been accessible before. Because of their astounding visual and structural properties, quasi-periodic symmetries can be ideally suited for many applications in art and architecture; providing a rich source of ideas for articulating form, pattern, surface and structure. However, since their discovery, the unique long-range order of quasi-periodic symmetries, is still posing a perplexing puzzle. As rule-based systems, the ability to algorithmically generate these complicated symmetries can be instrumental in understanding and manipulating their geometry. Recently, the discovery of quasi-periodic patterns in ancient Islamic architecture is providing a unique example of how ancient mathematics can inform our understanding of some basic theories in modern science. The recent investigation into these complex and chaotic formations is providing evidence to show that ancient designers, by using the most primitive tools (a compass and a straightedge) were able to resolve the complicated long-range principles of ten-fold quasi-periodic formations. Derived from these ancient principles, this paper presents a computational model for describing the long-range order of octagon-based quasi-periodic formations. The objective of the study is to design an algorithm for constructing large patches of octagon-based quasi-crystalline formations. The proposed algorithm is proven to be successful in producing an infinite and defect-free covering of the two-dimensional plane.
keywords computational model , quasi-crystalline , symmetries , algorithms , complex geometry
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_057
id ecaade2012_057
authors Bielik, Martin ; Schneider, Sven ; König, Reinhard
year 2012
title Parametric Urban Patterns: Exploring and integrating graph-based spatial properties in parametric urban modelling
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 701-708.
doi https://doi.org/10.52842/conf.ecaade.2012.1.701
wos WOS:000330322400074
summary The article presents a graph-based spatial analysis toolset (“decoding spaces”components) which we have recently developed as an extension of the visual scripting language Grasshopper3D for Rhino. These tools directly integrate spatial analysis methods into CAD design software which can have a signifi cant effect on current design workfl ows. However,grasshopper doesn’t only enable the results of analyses to be used in the standard Rhino modelling environment. It also makes it possible to integrate spatial analysis into a parametric design approach as discussed in this paper. The functionality of this toolset is demonstrated using a simple urban design scenario where we introduce the idea of parametric patterns based on graph-measures.
keywords Spatial analysis; parametric modelling; urban layout; design process; decoding spaces
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_058
id ecaade2012_058
authors Bus, Peter
year 2012
title Emergence as a Design Strategy in Urban Development: Using Agent-Oriented Modelling in Simulation of Reconfiguration of the Urban Structure
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-605
doi https://doi.org/10.52842/conf.ecaade.2012.1.599
wos WOS:000330322400062
summary Agent-oriented modelling is one of the simulation methods for emergent behavior of a complex system that could be considered for application of urban city structures. Using advanced script techniques, the behavior and evolution of structures in the bottom-up strategies for the development of environment could be simulated in architecture and urbanism as well. The paper presents a research subproject in the area of verifi cation of the processes of spatial and social interaction of the agents according to the logic of defined intrinsic rules of Swarm behavior in the simulation model of the selected area. The research builds mainly upon two selected requirements of the bottom-up strategy: the approach distances to places of interest and mutual standoff distances between urban elements.
keywords Emergence; simulation; self-organization process; agent-oriented modelling
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_72
id sigradi2012_72
authors Cote, Eduardo; Pinzón, Andrés Augusto
year 2012
title Reverberación sonora: parámetros en modelación digital y física [Sound Reverberation: Parameters in Digital and Physical Modeling]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 444-448
summary This is a study of the reverberation phenomena into a space. Digital and physical methods are employed as a way to understand the parameters that determine the reverberation time in an indoor space. The comparison of the results between digital and physical modeling permit to establish actions of acoustic control. The surfaces of the space are modified using sounds diffusers.
keywords Tiempo de reverberación (RT60), Parámetros sonoros, Ecotect, Prototipado rápido.
series SIGRADI
email
last changed 2016/03/10 09:49

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 14:17

_id acadia12_295
id acadia12_295
authors Dierichs, Karola ; Menges, Achim
year 2012
title Functionally Graded Aggregate Structures: Digital Additive Manufacturing With Designed Granulates
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 295-304
doi https://doi.org/10.52842/conf.acadia.2012.295
summary In recent years, loose granulates have come to be investigated as architectural systems in their own right. They are defined as large numbers of elements in loose contact, which continuously reconfigure into variant stable states. In nature they are observed in systems like sand or snow. In architecture, however, they were previously known only from rare vernacular examples and geoengineering projects, and are only now being researched for their innate material potentials. Their relevance for architecture lies in being entirely reconfigurable and in allowing for structures that are functionally graded on a macro level. Hence they are a very relevant yet unexplored field within architectural design. The research presented here is focused on the potential of working with designed granulates, which are aggregates where the individual particles are designed to accomplish a specific architectural effect. Combining these with the use of a computer-controlled emitter-head, the process of pouring these aggregate structures can function as an alternative form of 3D printing or digital additive manufacturing, which allows both for instant solidification, consequent reconfiguration, and graded material properties. In its first part, the paper introduces the field of research into aggregate architectures. In its second part, the focus is laid on designed aggregates, and an analytical design tool for the individual grains is discussed. The third part presents research conducted into the process of additive manufacturing with designed granulates. To conclude, further areas of investigation are outlined especially with regard to the development of the additive manufacturing of functionally graded architectural structures. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Aggregate Architectures , Digital Additive Manufacturing , Functionally Graded Materials
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_154
id ecaade2012_154
authors Ferreira, M. Piedade; Cabral de Mello, Duarte; Duarte, José Pinto
year 2012
title Embodied Emotions: A Phenomenological Approach to Computation to Explore Empathy Through Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 599-604
doi https://doi.org/10.52842/conf.ecaade.2012.2.599
wos WOS:000330320600064
summary In this paper we present a PhD research that aims to develop a design methodology that, using computational tools can generate livable spaces that allow the design of user centered architecture. We propose that a “corporeal architecture” might be able to work in a prophylactic or therapeutic way that can face some adversities generated by the contemporary impact of technology in the human body. We are using motion as the basis the tool to simulate the body’s motion as a spatial generator. We hope to understand how an embodied space, generated by motions that refl ect emotions, can create a sense of attunement with its dwellers. We also wish to achieve the holistic stimuli of the human body in a naturally immersive environment, with the induction of the body’s motions in space by the physical properties of the architecture.
keywords Corporeal Architecture; phenomenology; computation (shape grammars); user-centred design; empathy
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2012_105
id ecaade2012_105
authors Foged, Isak Worre ; Pasold, Anke ; Jensen, Mads Brath ; Poulsen, Esben Skouboe
year 2012
title Acoustic Environments: Applying Evolutionary Algorithms for Sound Based Morphogenesis
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 347-353
doi https://doi.org/10.52842/conf.ecaade.2012.1.347
wos WOS:000330322400035
summary The research investigates the application of evolutionary computation in relation to sound based morphogenesis. It does so by using the Sabine equation for performance benchmark in the development of the spatial volume and refl ectors, effectively creating the architectural expression as a whole. Additional algorithms are created and used to organise the entire set of 200 refl ector components and manufacturing constraints based upon the GA studies. An architectural pavilion is created based upon the studies illustrating the applicability of both developed methods and techniques.
keywords Evolutionary Computation; Algorithmic Design; Architectural Acoustics; CAAD/CAM processes
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2023_318
id ecaade2023_318
authors Imam, Chowdhury Ali, Othman, Hanin Abdel Salam and Çapunaman, Özgüç Bertug
year 2023
title Robotic Plaster Carving: Formalizing subtractive detailing of plaster surfaces for construction and crafts
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 397–406
doi https://doi.org/10.52842/conf.ecaade.2023.1.397
summary Plaster has been a fundamental material in numerous interior and exterior applications in architectural construction due to its fire-resistant properties and capabilities for intricate detailing. Moreover, prior to the widespread adoption of computer-aided design tools, plaster played a crucial role in historic preservation and architectural education (Mankouche & Schulte, 2012). While the use of decorative plaster elements in architectural construction has waned in popularity, the renewed interest in plaster within the context of advanced robotic fabrication offers a compelling basis for research. This paper presents an investigation into robotic plaster carving for adding detail and texture to plaster surfaces. Within the scope of this study, we identify and systematically examine various fabrication and material parameters for emergent geometries and fabrication defects, subsequently formalizing this robotic workflow for diverse applications in construction and crafts. Among these parameters, we primarily concentrate on toolpath geometry, tool orientation, carving speed, carving profile, and aggregation of carving strokes. Through this bottom-up approach, our objective is to enhance the understanding of tool-material interaction during the fabrication process and achieve improved control over the resulting artifact. Building on these insights, we demonstrate how the proposed robotic plaster carving workflow can be employed for subtractive surface detailing in architectural construction and digital crafts.
keywords Robotic Fabrication, Plaster Carving, Surface Detailing, Digital Craft
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia12_239
id acadia12_239
authors Jackson, Jesse ; Stern, Luke
year 2012
title Fabricating Sustainable Concrete Elements: A Physical Instantiation of the Marching Cubes Algorithm
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 239-247
doi https://doi.org/10.52842/conf.acadia.2012.239
summary This paper explores how an algorithm designed to represent form can be made physical, and how this physical instantiation can be made to respond to a set of design imperatives. Specifically, the paper demonstrates how Marching Cubes (Lorensen and Cline 1987), an algorithm that extracts a polygonal mesh from a scalar field, can be used to initiate the design for a system of modular concrete armature elements that permit a large degree of variability using a small number of discrete parts. The design of these elements was developed in response to a close examination of Frank Lloyd Wright's Usonian Automatic system, an architecturally pertinent historical precedent. The fabricated results positively satisfy contemporary design criteria, including maximal formal freedom, optimal environmental performance, and minimal life-cycle costs.
keywords Form-finding Algorithms , Digital Fabrication , Sustainability , Frank Lloyd Wright , Concrete , Tectonic Elements
series ACADIA
type panel paper
email
last changed 2022/06/07 07:52

_id caadria2017_142
id caadria2017_142
authors Kaijima, Sawako, Tan, Ying Yi and Lee, Tat Lin
year 2017
title Functionally Graded Architectural Detailing using Multi-Material Additive Manufacturing
source P. Janssen, P. Loh, A. Raonic, M. A. Schnabel (eds.), Protocols, Flows, and Glitches - Proceedings of the 22nd CAADRIA Conference, Xi'an Jiaotong-Liverpool University, Suzhou, China, 5-8 April 2017, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2017.427
summary The paper presents a future architectural detailing strategy enabled by the design of functionally graded materials (FGM). In specific, our proposal suggests the possibility of removing mechanical fasteners and adhesives from joint details. This is achieved by combining the principles of interlocking joineries found in traditional timber structures and current Multi-Material Additive Manufacturing (MMAM) technology to materialise FGMs. FGM belongs to a class of advanced materials characterised by variation in properties as the dimension varies by combining two or more materials at a microscopic scale (Mahamood et al. 2012). FGM is ubiquitous in nature and, when properly designed, can exhibit superior performance characteristics compared to objects comprised of homogeneous material properties. With the aim of developing interlocking details with improved performance, reliability, and design flexibility, we focus on controlling material stiffness, joint fitting, and geometry through the design of the microscopic material layout. A case study design will be presented to illustrate the process.
keywords Functionality Graded Material; Multi-Material Additive Manufacturing ; Architectural Detailing; Interlocking Joints
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia12_209
id acadia12_209
authors Larsen, Niels Martin ; Pedersen, Ole Egholm ; Pigram, Dave
year 2012
title A Method for the Realization of Complex Concrete Gridshell Structures in Pre-Cast Concrete
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 209-216
doi https://doi.org/10.52842/conf.acadia.2012.209
summary This paper describes a method for the design and fabrication of complex funicular structures fromdiscrete precast concrete elements. The research proposes that through the integration of digitalform-finding techniques, computational file-to-fabrication workflows, and innovative sustainableconcrete casting techniques, complex funicular structures can be constructed using prefabricatedelements in a practical, affordable, and materially efficient manner.A recent case study is examined, in which the methodology has been used to construct a pavilion.Custom-written dynamic relaxation software was used to define the overall form and successivealgorithms; it then defined each component’s unique geometry, unrolled into flat shapes, andnested all parts into cut-files. PETG plastic sheets were two-dimensionally laser cut and folded toproduce the unique casting molds. The case study was carried out in collaboration between theAarhus School of Architecture and the University of Technology, Sydney (UTS). Basic research incasting techniques defined the framework for the design process, and a custom-written dynamicrelaxation software application became the primary form-generating tool in the design process ofa constructed pavilion. Fabrication and construction constraints were embedded within the designof both the overall structure and its components. Finite element analysis [FEA] was completed inorder to verify the form-finding results, to ensure structural stability, and to direct adjustments ofthe structure during the design process.The constructed pavilion case study, constructed in a very short time, for low cost and with relativelyunskilled labor, demonstrates that the integration of algorithmic form-finding techniques, CNCfabrication workflows, and the use of innovative PETG folded-mold techniques enables thepractical realization of freeform funicular structures in precast concrete.
keywords Gridshells , pre-cast concrete , folded moulds , dynamic relaxation , file-to-factory , form-finding , parametric modeling , computational design , zero-waste production
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaade2012_087
id ecaade2012_087
authors Lorenz, Wolfgang E.
year 2012
title Estimating the Fractal Dimension of Architecture: Using two Measurement Methods implemented in AutoCAD by VBA
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 505-513
doi https://doi.org/10.52842/conf.ecaade.2012.1.505
wos WOS:000330322400052
summary The concept of describing and analyzing architecture from a fractal point of view, on which this paper is based, can be traced back to Benoît Mandelbrot (1981) and Carl Bovill (1996) to a considerable extent. In particular, this includes the distinction between scalebound (offering a limited number of characteristic elements) and scaling objects (offering many characteristic elements of scale) made by B. Mandelbrot (1981). In the fi rst place such a differentiation is based upon a visual description. This paper explores the possibility of assistance by two measurement methods, fi rst time introduced to architecture by C. Bovill (1996). While the box-counting method measures or more precisely estimates the box-counting dimension D b of objects (e.g. facades), range analysis examines the rhythm of a design. As CAD programs are familiar to architects during design processes, the author implemented both methods in AutoCAD using the scripting language VBA. First measurements indicate promising results for indicating the distinction between what B. Mandelbrot called scalebound and scaling buildings.
keywords Box-Counting Method; Range Analysis; Hurst-Exponent; Analyzing Architecture; Scalebound and Scaling objects
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia12_87
id acadia12_87
authors Menicovich, David ; Gallardo, Daniele ; Bevilaqua, Riccardo ; Vollen, Jason
year 2012
title Generation and Integration of an Aerodynamic Performance Data Base Within the Concept Design Phase of Tall Buildings
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 87-96
doi https://doi.org/10.52842/conf.acadia.2012.087
summary Despite the fact that tall buildings are the most wind affected architectural typology, testing for aerodynamic performance is conducted during the later design phases well after the overall geometry has been developed. In this context, aerodynamic performance studies are limited to evaluating an existing design rather than a systematic performance study of design options driving form generation. Beyond constrains of time and cost of wind tunnel testing, which is still more reliable than Computational Fluid Dynamics (CFD) simulations for wind conditions around buildings, aerodynamic performance criteria lack an immediate interface with parametric design tools. This study details a framework for empirical data collection through wind tunnel testing of building mechatronic models and the expansion of the collected dataset by determining a mathematical interpolating model using an Artificial Neural Network (ANN) algorithm developing an Aerodynamic Performance Data Base (APDB). Frederick Keisler called the interacting of forces CO-REALITY, which he defined as The Science of Relationships. In the same article Keisler proclaims that the Form Follows Function is an outmoded understanding that design must demonstrate continuous variability in response to interactions of competing forces. This topographic space is both constant and fleeting where form is developed through the broadcasting of conflict and divergence as a system seeks balance and where one state of matter is passing by another; a decidedly fluid system. However, in spite of the fact that most of our environment consists of fluids or fluid reactions, instantaneous and geologic, natural and engineered, we have restricted ourselves to approaching the design of buildings and their interactions with the environment through solids, their properties and geometry; flow is considered well after the concept design stage and as validation of form. The research described herein explores alternative relations between the object and the flows around it as an iterative process, moving away from the traditional approach of Form Follows Function to Form Follows Flow.
keywords Tall Buildings , Mechatronics , Artificial Neural Network , Aerodynamic Performance Data Base
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_234
id ecaade2012_234
authors Pak, Burak ; Newton, Caroline ; Verbeke, Johan
year 2012
title Virtual Worlds and Architectural Education: A Typological Framework
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 739-746.
doi https://doi.org/10.52842/conf.ecaade.2012.1.739
wos WOS:000330322400078
summary This study introduces a conceptual analysis, a typological framework which aims to map a wide array of possible virtual worlds into a larger frame and explore their signifi cance for architectural education. Using this analysis, we discuss the properties of virtual worlds in four groups: “the real virtual, virtual augmented real, real augmented virtual and fantastic virtual”. Based on these, we propose four different strategies for integrating virtual worlds into architectural education. Overall, this contribution can be seen as a small step towards the revitalization of the architectural design curriculum.
keywords Virtual Worlds; Architectural Education; Reality-virtuality Continuum; Simulacrum
series eCAADe
email
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