CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 551

_id ecaade2012_39
id ecaade2012_39
authors Asanowicz, Aleksander
year 2012
title Design: Analogue, Digital, and Somewhere in Between
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 273-280
doi https://doi.org/10.52842/conf.ecaade.2012.2.273
wos WOS:000330320600027
summary The problem considered in this paper is: “In what way do we design?” This paper concentrates on the early creative stages of the design process during which the designer gradually gathers the information about the problem, applying appropriate rules, tools and media. If the tools are chosen as a starting point of consideration, designing may be analysed as manual or digital. If we chose the medium - design may be considered as physical or virtual. The main thesis of this paper is that designing proceeds somewhere in between. “Somewhere in between” means the space where manual, digital, virtual are mixing, overlapping, and transforming one into the other. As a case study the process of designing of blurred function object is presented. In this experimental design studio we paid particular attention to the design process and we searched for the answer to the following questions: how to find an idea (what tools/media are helpful), how to express, fi x and transform that idea? In the paper the examples of students’ work will be presented and discussed.
keywords Creativity; digital design methods; mixed methods of design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_207
id ecaade2012_207
authors Felasari, Sushardjanti ; Peng, Chengzhi
year 2012
title Supporting Urban Design Learning with Collective Memory Enhanced Virtual City: The Virtual Jalan Malioboro Experiment
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 195-202
doi https://doi.org/10.52842/conf.ecaade.2012.1.195
wos WOS:000330322400019
summary The paper reports on the observation of how students can be supported in urban design learning through the use of an experimental collective memory enhanced virtual city - Virtual Jalan Malioboro. This study focuses on how instances of people’s collective memory of the Malioboro Street could be digitally represented and connected with the 3D models of buildings and places of the street. An evaluative study was conducted in a real university educational setting to test how it can support urban design learning. The results show that by enhancing 3D models with collective memory, students are facilitated to become more engaged with the urban site and knowledgeable of historical contextual issues.
keywords Urban design; virtual learning environment; collective memory
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2012_042
id caadria2012_042
authors Globa, Anastasia and Michael Donn
year 2012
title Digital to physical: Comparative evaluation of three main CNC fabrication technologies adopted for physical modelling in architecture
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 327–336
doi https://doi.org/10.52842/conf.caadria.2012.327
summary Recently, digital fabrication, being a logical extension of computer-aided technology to the material world, was introduced into the field of computational design in architecture. The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of the main Computer Numerically Controlled (CNC) fabrication technologies adopted for physical modelling in architecture. This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models. This experimental research systematically explores digital fabrication as a computer-aided modelling tool, using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
keywords Design process; digital fabrication; architectural model
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac201210401
id ijac201210401
authors Globa, Anastasia; Michael Donn, Simon Twose
year 2012
title Digital To Physical: Comparative Evaluation Of Three Main CNC Fabrication Technologies Adopted For Physical Modelling In Architecture
source International Journal of Architectural Computing vol. 10 - no. 4, 461-480
summary The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of Computer Numerically Controlled fabrication technologies typically adopted for physical modelling in architecture.This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models.This experimental research systematically explores digital fabrication as a computer-aided modelling tool using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by the authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_214
id sigradi2012_214
authors Ibarra, Bárbara; Jové, Clara
year 2012
title Diseño de estrategias para el consumo responsable de aparatos electrónicos [Design of strategies for responsible consumption of electronic devices]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 149-153
summary Exploratory, analytical and experimental research held in Santiago, Chile, seeks to propose strategies that encourage responsible consumption of electronic devices (ED) for young people in order to extend the life of personal computers. Through the study of consumption and users’ behavior with their personal computers and the analysis of stimulus and information founded in ED, this research expects to identify significant aspects that can be incorporated into new design proposals in software and hardware.
keywords electronic devices (ED); consumption; young user; interface; e-waste
series SIGRADI
email
last changed 2016/03/10 09:53

_id ecaade2012_015
id ecaade2012_015
authors Schneider, Sven ; König, Reinhard
year 2012
title Exploring the Generative Potential of Isovist Fields: The Evolutionary Generation of Urban Layouts based on Isovist Field Properties
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 355-363
doi https://doi.org/10.52842/conf.ecaade.2012.1.355
wos WOS:000330322400036
summary Isovists and isovist fi elds can be used to numerically capture the visual properties of spatial confi gurations (e.g. fl oor plans or urban layouts). To a certain degree these properties allow one to make statements about how spaces affect people. The question that serves as the starting point of this study is to examine whether spatial confi gurations ca n generated on the basis of these properties. This question is explored using an experimental approach for the computer-based generation of two-dimensional urban layouts. The spatial arrangements of two-dimensional elements (building-footprints) within a given boundary is optimised in terms of the desired isovist fi eld properties by means of an evolutionary strategy. The paper presents the results of this optimisation and discusses the advantages of this method compared with pattern books as commonly used in architecture.
keywords Spatial Configuration; Generative Design; Evolutionary Strategy; Isovists; Visibility Based Design
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2012_146
id ecaade2012_146
authors Slyk, Jan
year 2012
title Low-Tec Sensor Concept for Reactive Space Programming
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 353-359
doi https://doi.org/10.52842/conf.ecaade.2012.2.353
wos WOS:000330320600036
summary This paper presents a case study of the pavilion built with the participation of students during experimental design course of ASK studies, master program in Warsaw. The installation was developed to research programming behaviour of augmented space. Pavilion generates acoustic signals in relation to user actions. It does so, according to the rules stored in a program that can be changed through the user interface. The pavilion serves both as a didactic and experimental installation. Therefore, a single low-tec sensor was invented, which operation can be easily understood. Optical mechanism analyzes the image of a shadow to obtain information about interior use. Components of the experiment are used to control process and establish rules. Mode of action is defined by independently designed system procedure.
keywords Interactivity; behaviour programming; shape recognition; camera obscura
series eCAADe
email
last changed 2022/06/07 07:56

_id ascaad2014_016
id ascaad2014_016
authors Al-Ratrout, Samer A. and Rana Zureikat
year 2014
title Pedagogic Approach in the Age of Parametric Architecture: Experimental method for teaching architectural design studio to 3rd year level students
source Digital Crafting [7th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2014 / ISBN 978-603-90142-5-6], Jeddah (Kingdom of Saudi Arabia), 31 March - 3 April 2014, pp. 211-226
summary In this era, Architectural Design Practice is faced with a paradigm shift in its conventional approaches towards computational methods. In this regard, it is considered a pedagogic challenge to boost up knowledge and skills of architectural students’ towards an advanced approach of architectural design that emphasizes the potentials and complexity of computational environments and parametric tools for design problem solving. For introducing the concept of Parametric Oriented Design Methods to 3rd year level architectural students, an experimental pedagogic course was designed in the scholastic year of 2012-2013 at German Jordanian University GJU (School of Architecture and Built Environment SABE) to approach this concept. In the preparation phase, the experimental course was designed to incorporate structured instructing and training method to be consecutively performed within experimental lab environment to target predetermined learning outcomes and goals. The involved students were intentionally classified into three levels of previous involvement associated with the related software operating skills and computational design exposure. In the implementation phase, the predetermined instructing and training procedures were performed in the controlled environment according to the planned tasks and time intervals. Preceded tactics were prepared to be executed to resolve various anticipated complication. In this phase also, students’ performance and comprehension capacity were observed and recorded. In data analysis phase, the observed results were verified and correlations were recognized. In the final phase, conclusions were established and recommendations for further related pedagogic experiments were introduced.
series ASCAAD
email
last changed 2016/02/15 13:09

_id sigradi2012_404
id sigradi2012_404
authors Angelo, Alex; Neves, Heloisa; de Campos, Paulo Eduardo Fonseca
year 2012
title Fab Lab Kids: Oficina de projetos socioambientais para crianças de escolas públicas fazendo uso da eletrônica e da fabricação digital [Fab Lab Kids: Workshop for environmental projects public school children making use of electronics and digital fabrication]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 383-387
summary This article describes the process of theoretical and practical Fab Lab Kids Project in Brazil and in more detail the “Fab Lab Kids: Workshop environmental projects for public school children through manufacturing and digital electronics”, the most recent edition of this project, which consists conducting an experimental workshop with students from public school in the city of Guarulhos, São Paulo. Through the concept of learning by doing, children are exposed to the possibility of acting on the environment and the objects surrounding them, proposing objects that might solve socio-environmental issues, which are produced via electronics and digital fabrication.
keywords Fabricação Digital, Eletrônica, Educação, Redes, Fab Lab
series SIGRADI
email
last changed 2016/03/10 09:47

_id lasg_whitepapers_2019_367
id lasg_whitepapers_2019_367
authors Atelier Iris van Herpen
year 2019
title Exploring New Forms of Craft
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.367 - 392
summary Dutch fashion designer Iris van Herpen and Canadian architect Philip Beesley have been united by friendship and a mutual interest in esoteric, experimental craft since 2012. Together they collaborated on various dresses, techniques and materials, featured in six of Iris van Herpen's Couture collections. Since her first show in 2007, van Herpen has been preoccupied with inventing new forms and methods of sartorial expression by combining the most traditional and the most radical materials and garment construction methods into her unique aesthetic vision.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaade2012_193
id ecaade2012_193
authors Barczik, Günter
year 2012
title Leaving Flatland behind: Algebraic surfaces and the chimaera of pure horizontality in Architecture
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 433-441
doi https://doi.org/10.52842/conf.ecaade.2012.1.433
wos WOS:000330322400044
summary We argue that the prevalence of continuous flat floor surfaces in architecture is comprehensible but fallacious, and that this chimaera can be overcome through studying and employing the sculptural potential of algebraic surfaces which suggest spatial possibilities that enrich designers’ vocabulary enormously. We continue, deepen and extend research the basics and early results of which were presented at the last two eCAADe conferences in Istanbul and Zürich. We present and discuss a university-based experimental design and research project that demonstrates how Algebraic Surfaces can drastically amplify the so far only tentative exploration of the possibilities of non-fl at fl oor surfaces in Architecture.
keywords Algebraic Geometry; Shape; Sculpture; Design; Tool; Experiment; Methodology; Software
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2012_375
id sigradi2012_375
authors de Souza, Douglas Lopes
year 2012
title Relações Críticas no Ensino de Sistemas CAD [Critic Relations in Teaching CAD Systems]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 312-316
summary The present work part of the questioning about teaching models of CAD within an experimental didactic activity where questions emerge about possible formalism produced by direct application of technology in the generative processes of architectural objects. In this sense suggests a docent position in guiding the student as one who no longer plays in the formalization process geometries, but a builder of a critical process that requires attention to issues beyond form that assist the consolidation of a social actor.
keywords ensino; arquitetura; urbanismo; crítica; digital
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2012_098
id caadria2012_098
authors Fok, Wendy W.
year 2012
title Cross pollination of ideas: Design fabrication and experimentation
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 589–598
doi https://doi.org/10.52842/conf.caadria.2012.589
summary The following pages show a selection of studio projects which explore the opportunistic collaborative process between commercial fabricators, material sponsorships, and the institution. The articles speaks about the intersection of design experimentation and significance of fabrication within the contained process of [design | optimisation | fabrication]. Within this process the article intersects between practice, commercialisation, and design-research, into the development arena of architectural academic outcomes. The demonstrating fact within much of the research and development also touches upon intricate details of modularity, and designing with optimisation in mind for the purpose (and ease) of fabrication, prototyping, and ‘real-life’ production. While the focus of the academic studios deliberates and uses parametric design systems through digital and analogue modelling to contribute to a full scale designed installation, and actively working with a commercial fabricator and material sponsor (Luxx Newhouse & LG Hausys HI-MACS). The aim of the courses were to acquaint students with theoretical and practical conditions needed for the creating of experimental relational modularity between geometry, scale, and materials as well as the ability to negotiate between quick intuitive studies and definitive quantifiable decisions.
keywords Design fabrication; material investigation; industry collaboration; architecture; industrial design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaade2012_009
id ecaade2012_009
authors Hua, Hao
year 2012
title Decoupling Grid and Volume: A generative approach to architectural design
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 311-317
doi https://doi.org/10.52842/conf.ecaade.2012.1.311
wos WOS:000330322400031
summary Computational design is apt to address all design problems in one model, though these problems usually originated from distinct models. The method of employing one model follows the problem-solving paradigm developed in the early years of CAAD. The paper argues that employing multiple models in one generative process is valid. Furthermore, it can be more productive than using single model. Two experimental programs are implemented. They suggest that each model could work without interrupting other models, thus multiple models can interplay in one design task.
keywords Model; generative; computation; grid
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia12_15
id acadia12_15
authors Johnson, Jason Kelly; Cabrinha, Mark; Steinfeld, Kyle
year 2012
title Synthetic Digital Ecologies
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 15-17
doi https://doi.org/10.52842/conf.acadia.2012.015
summary Why use the terms synthetic and ecology in the context of a conference dedicated to the field of digital architecture, computation and fabrication? How do we begin to unpack the synthetic union of diverse elements, processes, collaborators, and code underlying any single contemporary design or research project? What could our field gain by interrogating these diverse ecologies? What are the relationships and interactions between our design processes, including our various tools and techniques, and the multiple environments with which we routinely work, collaborate and make? It is these questions and more that we hope to address at this year’s “Synthetic Digital Ecologies” conference. A quick scan of the papers and projects that will be presented at ACADIA reveals an extraordinary ecology of experimental research that emerged by working between messy labs, studios, workshops, hacker spaces and the like. In many ways today’s so-called “digital architects” do not feel compelled to distinguish between what is digitally designed and what is not. They are leading the way through a promiscuous and synthetic mixing of skill sets, of pens and paper, hardware and software, electronics and g-code. In a single research project these designers might collaborate with a computer scientist, a robotics expert and a glass blower, and in many cases they might even attempt to do all of these things themselves. It was with this in mind that we put forth an international call inviting, “… architects, fabricators, engineers, media artists, technologists, software developers, hackers and others in related fields of inquiry …” to submit papers and projects for this year’s conference. This year the proceedings have been organized into twelve synthetic categories based around the potential for diverse research topics to inform new and unexpected conversations. Instead of organizing peer-reviewed papers and projects through their formal characteristics, we were interested in forming new synthetic categories by curating unexpected juxtapositions. This ecology of ideas and research was meant to provoke and inspire new ways of thinking, making, building and collaborating.
series ACADIA
type introduction
email
last changed 2022/06/07 07:52

_id acadia12_000
id acadia12_000
authors Johnson, Jason; Cabrina, Mark and Steinfeld, Kyle (eds.)
year 2012
title ACADIA 12: Synthetic Digital Ecologies
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), 588p.
doi https://doi.org/10.52842/conf.acadia.2012
summary Why use the terms synthetic and ecology in the context of a conference dedicated to the field of digital architecture, computation and fabrication? How do we begin to unpack the synthetic union of diverse elements, processes, collaborators, and code underlying any single contemporary design or research project? What could our field gain by interrogating these diverse ecologies? What are the relationships and interactions between our design processes, including our various tools and techniques, and the multiple environments with which we routinely work, collaborate and make? It is these questions and more that we hope to address at this year’s “Synthetic Digital Ecologies” conference. A quick scan of the papers and projects that will be presented at ACADIA reveals an extraordinary ecology of experimental research that emerged by working between messy labs, studios, workshops, hacker spaces and the like. In many ways today’s so-called “digital architects” do not feel compelled to distinguish between what is digitally designed and what is not. They are leading the way through a promiscuous and synthetic mixing of skill sets, of pens and paper, hardware and software, electronics and g-code. In a single research project these designers might collaborate with a computer scientist, a robotics expert and a glass blower, and in many cases they might even attempt to do all of these things themselves. It was with this in mind that we put forth an international call inviting, “... architects, fabricators, engineers, media artists, technologists, software developers, hackers and others in related fields of inquiry ...” to submit papers and projects for this year’s conference. This year the proceedings have been organized into twelve synthetic categories based around the potential for diverse research topics to inform new and unexpected conversations. Instead of organizing peer-reviewed papers and projects through their formal characteristics, we were interested in forming new synthetic categories by curating unexpected juxtapositions. This ecology of ideas and research was meant to provoke and inspire new ways of thinking, making, building and collaborating.
series ACADIA
email
last changed 2022/06/07 07:49

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
wos WOS:000330322400039
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2013_080
id caadria2013_080
authors Koh, Immanuel
year 2013
title Computer Vision and Augmented Reality Technologies in Experimental Architectural Design Education at the AA
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 427-436
doi https://doi.org/10.52842/conf.caadria.2013.427
wos WOS:000351496100042
summary This paper aims to investigate the potential of both open source software and new media (esp. computer vision and augmented reality) as tools for architectural design and education. The examples illustrated in the paper would be drawn mainly from students’ projects done as part of their AA Media Studies Course submission at the AA School of Architecture (AA) during the academic years from 2011/2012 to 2012/2013. The paper outlines the main approaches, which students have chosen to implement, both directly and indirectly, these new media and tools into their studio work at the AA. Section 1 briefly introduces a range of currently available open source computational design toolkits that are deemed useful for quick implementation of computer vision and augmented reality technologies. The related programming languages, softwares and hardwares would also be introduced and described accordingly. Sections 2 and 3 are accompanied with a visual catalogue of students’ projects to better illustrate the diversity in the understanding and implementation of computer vision and augmented reality technologies in architectural design. Section 4 serves to conclude the paper by first discussing briefly the feedback from students at the end of the course before clarifying the context of the research and thus its relation to recent work done by others using similar technologies.  
keywords Computer vision, Augmented reality, Generative design, Interaction design 
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2013_173
id caadria2013_173
authors Mueller, Volker; Drury B. Crawley and Xun Zhou
year 2013
title Prototype Implementation of a Loosely Coupled Design Performance Optimisation Framework
source Open Systems: Proceedings of the 18th International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2013) / Singapore 15-18 May 2013, pp. 675-684
doi https://doi.org/10.52842/conf.caadria.2013.675
wos WOS:000351496100066
summary Integration of analyses into early design phases poses several challenges. An experimental implementation of an analysis framework in conjunction with an optimization framework ties authoring and analysis tools together under one umbrella. As a prototype it served intensive use-testing in the context of the SmartGeometry 2012 workshop in Troy, NY. In this prototype the data flow uses a mix of proprietary and publicised file formats, exchanged through publicly accessible interfaces. The analysis framework brokers between the parametric authoring tool and the analysis tools. The optimization framework controls the processes between the authoring tool and parametric engine on one side and the optimization algorithm on the other. In addition to some user-implemented analyses inside the parametric design model the prototype makes energy analysis and structural analysis available. The prototype allows testing assumptions about work flow, implementation, usability and general feasibility of the pursued approach.  
keywords Design-analysis integration, Design refinement, Optimization  
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2012_11
id ecaade2012_11
authors Nováková, Katerina; Achten, Henri; Treyer, Lucas; Schmitt, Gerhard; Moravec, Stanislav
year 2012
title FOR STUDENTS: Sketching Apart Together - A Collaborative Seminar Focused on Architecture Studio Education
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
doi https://doi.org/10.52842/conf.ecaade.2012.2.077
wos WOS:000330320600007
summary The paper describes a possible way of teaching design studio over distance. Diverse experimental settings in terms of using different technology were tested with a group of students located at remote places. In this paper we describe the use of high sophisticated collaborative technology such as Value Lab in combination with ordinary computing equipment on an individual basis such as Prague Lab. It points out the advantages and weaknesses of both Labs. The aim is bringing facility and transparency into remote collaborative process in order to implement them into regular architectural studio education. Authors developed new application “ColLab sketch” in order to understand, simplify and facilitate digital sketch processes on diverse platforms.
keywords Architecture studio education; remote collaboration; Value Lab and Prague Lab; sketching; touchscreens
series eCAADe
email
last changed 2022/06/07 07:58

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