CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 12 of 12

_id sigradi2012_336
id sigradi2012_336
authors Pellitteri, Giuseppe; Riccobono, Alessia
year 2012
title Towards which expressive horizons?
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 84-88
summary Today’s explosive developments in digital technology have also affected architecture and urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. But, up to now, what is the prevalent trend in architecture? Can we talk yet in term of language? Or have the extreme freedom in design destroyed the style? In this paper we present an analysis of the contemporary architecture, strongly influenced by digital technologies, through an objective analysis of several case-studies and we show the first result of this in progress research.
keywords Design Process; New Trends; Architectural Criticism; Digital Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id acadia13_207
id acadia13_207
authors Sanchez, Jose
year 2013
title Gamescapes
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 207-216
doi https://doi.org/10.52842/conf.acadia.2013.207
summary While parametrics and form-finding techniques focus on design as an idea of “search,” it is inevitable to wonder if the field is becoming stagnated, converging on similar “solutions” in an ever-shrinking design search space.Initiatives like Minecraft, coming from video game design, reopen the creative desires of players by providing a rigorous algorithmic set of rules and a fully open world coupling algorithmic design and intuition. This is what J.C.R. Licklider would call “man-computer symbiosis”(Licklider 1960).This paper presents how game mechanics suggest a radically different ethos for computational design thinking. It presents the Bloom project, commissioned for the London Olympics in 2012, which combines the use of industrially produced identical components with game mechanics. This project breaks the idea of serialized outcomes and suggests that within the search space of possible formations, there are unforeseeable assemblies and creative outcomes.The Bloom project has become a new research unit at UCL Bartlett, coupling notions of digital modular materials and crowd-farming for assembly, which positions gaming as a design heuristics to open the field of architectural design.
keywords crowd search, game mechanics, combinatorics, open-ended, sandbox, intelligence augmentation.
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:56

_id ecaade2012_066
id ecaade2012_066
authors Aschwanden, Gideon ; Zhong, Chen ; Papadopoulou, Maria ; Vernay, Didier Gabriel ; Arisona, Stefan Müller ; Schmitt, Gerhard
year 2012
title System Design Proposal for an Urban Information Platform: A systems proposal
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 665-673.
doi https://doi.org/10.52842/conf.ecaade.2012.1.665
wos WOS:000330322400070
summary This paper focuses on information modelling and proposes a system design for an urban model encompassing multi-scale data. The system employs procedural modelling on top of GIS information to allow different simulation tools to interact with the data. This is a promising approach for an urban information platform integrating multi-scale urban information to support different simulations important in urban design. In an initial instance the information platform is used to scale-up and scale-down in information modelling, linking technologies on different spatial levels, and utilizing the advantages of different tools to evaluate the built environment. The platform is applied in Singapore to manage urban data and support urban formation.
keywords Urban information model; Scale; Urban Simulation; Urban Design; CFD; Multi Agent System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2012_5
id ecaade2012_5
authors Biloria, Nimish; Chang, Jia-Rey
year 2012
title HyperCell: A Bio-Inspired Information Design Framework for Real-Time Adaptive Spatial Components
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 573-581
doi https://doi.org/10.52842/conf.ecaade.2012.2.573
wos WOS:000330320600061
summary Contemporary explorations within the evolutionary computational domain have been heavily instrumental in exploring biological processes of adaptation, growth and mutation. On the other hand a plethora of designers owing to the increasing sophistication in computer aided design software are equally enthused by the formal aspects of biological organisms and are thus meticulously involved in form driven design developments. This focus on top-down appearance and surface condition based design development under the banner of organic architecture in essence contributes to the growing misuse of bio-inspired design and the inherent meaning associated with the terminology. HyperCell, a bio-inspired information design framework for real-time adaptive spatial components, is an ongoing research, at Hyperbody, TU Delft, which focuses on extrapolating bottom-up generative design and real-time interaction based adaptive spatial re-use logics by understanding processes of adaptation, multi-performance and self sustenance in natural systems. Evolutionary developmental biology is considered as a theoretical basis for this research.
keywords Adaptation; Swarms; Evo-Devo; Simulation: Cellular component
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2012_016
id ascaad2012_016
authors Bourbia, Fatiha ; Yasmina Bouchahm and Ouarda Mansouri
year 2012
title The Influence of Albedo on the Urban Microclimatic Street Canyon
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 159-169
summary In city, when temperatures run higher than those in suburban and rural areas, this generate a phenomenon called Urban Heat Island (UHI), this effect occurs, primarily because growing numbers of buildings have supplanted vegetation and trees. The main causes of the different microclimatic conditions in cities are linked among other parameters to urban geometry which influences incoming and outgoing radiations as well as surface material properties, such as color and texture. In hot climates the elevated surface temperatures of materials directly affect, not only the urban microclimate, but also thermal comfort conditions in urban open spaces. In order to evaluate the microclimate variation of urban street canyon compared to the variation of walls and ground surfaces materials, series of field simulation are used by software tool , Envi-met v3.0, in down town of Constantine, Algeria.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_016.pdf
last changed 2012/05/15 20:46

_id ecaade2012_135
id ecaade2012_135
authors Dorta, Tomás; Lesage, Annemarie; Bartolo, Carmelo Di
year 2012
title Collaboration and Design Education Through the Interconnected HIS: Immature vs. Mature CI Loops Observed Through Ethnography by Telepresence
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 97-105
doi https://doi.org/10.52842/conf.ecaade.2012.2.097
wos WOS:000330320600009
summary This paper documents the very first use of the interconnected HIS in a pedagogical setting. For this Augmented Design Studio, where three interconnected HIS were set up, the aim was to foster collaboration and co-design between the project participants as a new approach to teach the virtual design studio and to study the collaborative ideation process. The HIS (Hybrid Ideation Space) is an immersive system that uses freehand sketches and models to exteriorize conceptual ideas. Two innovative research methods have been used to assess this studio: the Collaborative Conversation framework that analyses the design discourse and the Ethnography by Telepresence, a non-intrusive observation method through an unused HIS. The Augmented Design Studio has been observed to help the design students push their project from abstract concepts to formalised concepts because in a pedagogical setting, it fosters collaboration over traditional top-down teacher-student interactions.
keywords Design collaboration; Augmented Design Studio; Design Conversations; Ethnography by Telepresence; Hybrid Ideation Space
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
doi https://doi.org/10.52842/conf.acadia.2015.211
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2017_105
id ecaade2017_105
authors Miodragovic Vella, Irina and Kotnik, Toni
year 2017
title Stereotomy, an Early Example of a Material System
source Fioravanti, A, Cursi, S, Elahmar, S, Gargaro, S, Loffreda, G, Novembri, G, Trento, A (eds.), ShoCK! - Sharing Computational Knowledge! - Proceedings of the 35th eCAADe Conference - Volume 2, Sapienza University of Rome, Rome, Italy, 20-22 September 2017, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2017.2.251
summary Stereotomy originated as a technique that accumulated theoretical and practical knowledge on stone material properties and construction. At its peak in the nineteenth century, by pushing the structure and construction limits, it gained the ability of using "the weight of the stone against itself by making it hover in space through the very weight that should make it fall down" (Perrault 1964, cited Etelin, 2012). The modern architectural tectonics, based on structural comprehension in architecture, found no value in stereotomy beyond its early, Gothic period. Similarly, digital architectural theory recognized in Gothic the early examples of a material systems. This paper reassesses stereotomy at its fundamental levels, as a material system based on generative processes that assimilate structure and construction through parameterization. In this way, a theoretical framework is established that exposes stereotomy's intrinsic potentials: the continuity of historic and contemporary examples, overlaps between current research endeavours, and its genuine relevance for contemporary digital architecture.
keywords stereotomy, material system, Abeille vault, parametric design
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2012_151
id ecaade2012_151
authors Stavric, Milena; Stokic, Dragana; Ilic, Maja
year 2012
title Architectural Scale Model in Digital Age – Design Process, Representation and Manufacturing
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 33-42
doi https://doi.org/10.52842/conf.ecaade.2012.2.033
wos WOS:000330320600002
summary The topic of this paper is the concept and outcomes of the new syllabus of the course Visualization and Modeling. The aim of the course is to introduce students to digital and analog methods of design, visualization and fabrication. In order for students to acquire such complex matter more effi ciently, the classes are held in the form of a five-day workshop. Topics to be covered in the workshop are selected based on their character, which is meant to bear a resemblance to that of architectural design, scaled down to match the scope and goals of the workshop.
keywords Architectural education; analog-digital tools; design process; digital fabrication; modeling
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201210402
id ijac201210402
authors Toth, Bianca; Patrick Janssen, Rudi Stouffs, et al.
year 2012
title Custom Digital Workflows: A New Framework for Design Analysis Integration
source International Journal of Architectural Computing vol. 10 - no. 4, 481-500
summary Flexible information exchange is critical to successful design-analysis integration, but current top-down, standards-based and model-oriented strategies impose restrictions that contradict this flexibility. In this article we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks.We then discuss how a shared mapping process that is flexible and user friendly supports non-programmers in creating these custom connections. Adopting a services-oriented system architecture, we propose a web- based platform that enables data, semantics and models to be shared on the fly.We then discuss potential challenges and opportunities for its development as a flexible, visual, collaborative, scalable and open system.
series journal
last changed 2019/05/24 09:55

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
doi https://doi.org/10.52842/conf.caadria.2012.163
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2012_254
id ecaade2012_254
authors Tramontano, Marcelo; Monaco dos Santos, Denise
year 2012
title Hybrid Territories Project: Cultural Actions and Digital Media
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 649-656
doi https://doi.org/10.52842/conf.ecaade.2012.2.649
wos WOS:000330320600070
summary This paper presents the Hybrid Territory Project, a cultural public policies research project carried ou by Nomads.usp, the Center for Studies of Interactive Living, of the University of São Paulo, Brazil. The central theme of the project is to understand how public cultural policies can make use of digital media in an effort to connect people and groups living in social realities apart from each other. The project seeks to bring physical and virtual instances together by means of cultural actions in urban areas. Moreover, it aims to design coexistence from joint work carried out by diverse actors, including architects, who have a voice in defi ning the project goals, actions, and methods. It is expected that the project will provide strategies for public policies to lay down conditions favoring the coexistence of differences in cities as enriching and desirable.
keywords Public policies; digital media; communities; cultural actions
series eCAADe
email
last changed 2022/06/07 07:56

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