CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 537

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2019/07/30 10:55

_id acadia12_511
id acadia12_511
authors Borowski, Darrick ; Poulimeni, Nikoletta ; Janssen, Jeroen
year 2012
title Edible Infrastructures: Emergent Organizational Patterns for the Productive City
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 511-526
doi https://doi.org/10.52842/conf.acadia.2012.511
summary Edible Infrastructures is an investigation into a projective mode of urbanism which considers food as an integral part of a city's metabolic infrastructure. Working with algorithms as design tools, we explore the generative potential of such a system to create an urban ecology that: provides for its residents via local, multi-scalar, distributed food production, reconnects urbanites with their food sources, and de-couples food costs from fossil fuels by limiting transportation at all levels, from source to table. The research is conducted through the building up of a sequence of algorithms, beginning with the ‘Settlement Simulation’, which couples consumers to productive surface area within a cellular automata type computational model. Topological analysis informs generative operations, as each stage builds on the output of the last. In this way we explore the hierarchical components for a new Productive City, including: the structure and programming of the urban circulatory network, an emergent urban morphology based around productive urban blocks, and opportunities for new architectural typologies. The resulting prototypical Productive City questions the underlying mechanisms that shape modern urban space and demonstrates the architectural potential of mathematical modeling and simulation in addressing complex urban spatial and programmatic challenges.
keywords Urban Agriculture , Urban Ecologies and Food Systems , Productive Cities , Urban Metabolism , Computational Modeling and Simulation , Algorithmic/ Procedural Design Methodologies , Emergent Organization , Self-Organizing Systems
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
doi https://doi.org/10.52842/conf.acadia.2012.127
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2012_267
id ecaade2012_267
authors Caldas, Luísa G. ; Santos, Luís
year 2012
title Generation of Energy-Efficient Patio Houses with GENE_ARCH: Combining an Evolutionary Generative Design System with a Shape Grammar
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 459-470
doi https://doi.org/10.52842/conf.ecaade.2012.1.459
wos WOS:000330322400047
summary GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced building energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The urban patio house typology is readdressed in a contemporary context, both by improving its energy-effi ciency standards, and by rethinking its role in the genesis of high-density urban areas, while respecting its specifi c spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses which became the Corpus of Design, from where a Shape Grammar was extracted. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy effi cient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to complete different sets of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the evolutionary search processes, namely in terms of form factors of generated solutions, and urban densities achieved.
keywords Generative Design Systems; Genetic Algorithms; Shape Grammars; Patio Houses; Energy Efficiency
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia12_109
id acadia12_109
authors Comodromos, Demetrios A ; Ellinger, Jefferson
year 2012
title Material Intensities
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 109-113
doi https://doi.org/10.52842/conf.acadia.2012.109
summary As host organizers of the Smartgeometry 2012 Conference, professors of Architecture, and as principals in design firms, our work aims to use as a productive resistance the notion of Material Intensity described below as both a foil and measure to current concepts of simulation and intensive modeling in architectural computation. The holding of SG 2012 aimed to stage this resistance in the form of workshop, round-table discussions, lectures and symposia, with the outcome attempting to define a new synthetic notion of material intensities in modes of architectural production. This paper aims to form the basis of a continued exploration and development of this work. In summary we focused on: 1-Intensive thinking as derived from the material sciences as an actual and philosophical framework that emphasizes qualitative attributes, which is likened to behavior, simulation, and dynamic modeling. Extensive attributes lead to analytical, representational and static modeling. 2-Material practices can also be formed and as a result of this method of thinking. As demonstrated by the glasswork of Evan Douglis, ‘paintings’ by Perry Hall—the managed complexity possible by working with materials during intensive states of change allow for scalar, morphological and performative shifts according to a designer’s criteria. 3- Although both are necessary and actually complement each other, architects need to ‘catch-up’ to intensive thinking in process and modeling strategies. Our methods rely on static modeling that yield often complicated frameworks and results, wherein accepting methods of dynamic modeling suggests the capacity to propose complex and nuanced relationships and frameworks.
keywords Material Intensities , Intensive Thinking , Material Practice
series ACADIA
type panel paper
email
last changed 2022/06/07 07:56

_id ecaade2012_197
id ecaade2012_197
authors ElBanhawy, Eiman Y. ; Dalton, Ruth ; Thompson, Emine Mine ; Kottor, Richard
year 2012
title Real-Time Electric Mobility Simulation in Metropolitan Areas. A case study: Newcastle-Gateshead
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 533-546
doi https://doi.org/10.52842/conf.ecaade.2012.1.533
wos WOS:000330322400055
summary This paper discusses the potential of emerging digital representations of built environments coupled with agent-based modelling (ABM). A new set of urban transportation data is provided as an input which is the electric vehicles (EVs) population of one of the UK metropolitan areas. The study is a part of a PhD research that focuses on investigating computer-aided software to develop a virtual route for electric mobility in the North Sea Region. An overview of agent-based simulation platforms is discussed. Electric mobility system has particular paradigms that differ from conventional urban transport systems; a comparison is presented followed by the recommended approach of integrating the two techniques (visualization and simulation). Finally, the architecture of agents’ algorithm within the EVs network is presented through a case study of virtual Newcastle-Gateshead model.
keywords E-mobility; electric vehicles; simulation; agent based modelling; virtual city models
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id ecaade2012_288
id ecaade2012_288
authors Farzaneh, Ali
year 2012
title Computational Morphogenesis of Architectural Objects
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 593-597
doi https://doi.org/10.52842/conf.ecaade.2012.2.593
wos WOS:000330320600063
summary Dynamic models are embedded with dynamic qualities of complex, non-linear processes that take place over time. The simulation of such processes is new to the field of design and architecture and while they offer potential in the process of design, their implementation has been slow. The purpose of this research is to explore the morphogenesis (process of formation) of digital objects as a collection, by formulating dynamic organizational models.
keywords Digital morphogenesis; mathematical models, population-based design
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2012_069
id caadria2012_069
authors Kaijima, Sawako
year 2012
title Computer simulation for intuitive structuring
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 369–378
doi https://doi.org/10.52842/conf.caadria.2012.369
summary Computer simulation methods have opened up new possibilities for design and research by introducing environments in which we can manipulate and observe. For instance, architects utilise three-dimensional modelling tools to simulate architectural geometries, and engineers use Finite Element software to simulate structural behaviour. Simulation tools make certain aspects of architecture efficient, but, on the other hand, they have brought new types of challenges into the field. One such challenge is the structuring of so-called complex geometries. These forms are often conceived in an environment where gravity, scales, and material are absent and calculated in a model where geometries are frozen and static. As a result, there exists little understanding between the two disciplines in solving the design to come to a well-negotiated form. In the context thereof, our work focuses on the development of interactive simulation environments that induce intuition towards the specific counter-intuitive problem of structuring in the early stages of design. The paper gives insights into aspects of simulation relevant to architectural design and structural engineering. Subsequently, three simulation environments that we have developed are presented to demonstrate our strategies.
keywords Computer simulation; finite element analysis; interactive software
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia12_343
id acadia12_343
authors Leidi, Michele ; Schlüter, Arno
year 2012
title Formal and Functional Implications of Dynamics-Related Solar Design Schemes
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 343-354
doi https://doi.org/10.52842/conf.acadia.2012.343
summary In recent years several solar radiation simulation tools have been developed to assist architects in analyzing the performance of existing building designs. However it is often unclear how the results of these analyses can help to generate new solutions and thus be truly beneficial for innovation in sustainable architectural design. Recent developments in open source applications that allow links between energy simulation engines and 3D modeling environments open a new layer of understanding. The possibility to better understand the dynamic interaction between incident solar radiation and building envelopes allows the synthesis of new architectural design-schemes. This paper presents the results of a series of experiments based on the case-study of a mid-latitude single-family house in Taiki-Cho, Japan. The first experiment describes how the incident solar energy interacts with the exposed components of the envelope. The second experiment describes how the energy demand of the building can be partially reduced through the design of passive interventions that are based on the dynamics of the demand. Finally, the third experiment exemplifies how, based on the knowledge extracted from the first two experiments, it is possible to synthesize new dynamics-related solar design-schemes that join passive techniques, active technologies, and formal aspects.
keywords Form , Function , Dynamics , Solar , Design-Scheme , Mid-latitude
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id sigradi2012_116
id sigradi2012_116
authors Lima, Fernando Tadeu de Araújo; Morais, Vinicius Rocha Rodrigues
year 2012
title As contribuições da prototipagem virtual aplicadas ao ato de projetar arquitetura: uma análise sobre a produção de Foster and partners [The contributions of virtual prototype applied to design act of architecture: an analysis on the production of foster and partners]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 344-347
summary This article aims to present and analyze contributions that the digital tools of virtual prototyping can bring to the production of architecture. More specifically, this paper will address the use of simulation capabilities in the production process of architecture adopted by Foster and Partners. This article is a product of a master degree research that concludes that the inclusion of these technologies in design practice has a transformative role in the way we design and the outcome of the architectural object, resulting in changes in decision-making practices, leading the creative process towards the new perspectives that technological advances provide.
keywords Prototipagem Virtual; Projeto de Arquitetura; Gerenciamento de Projeto
series SIGRADI
email
last changed 2016/03/10 09:55

_id acadia15_211
id acadia15_211
authors Melsom, James; Girot, Christophe; Hurkxkens, Ilmar
year 2015
title Directed Deposition: Exploring the Roles of Simulation and Design in Erosion and Landslide Processes
source ACADIA 2105: Computational Ecologies: Design in the Anthropocene [Proceedings of the 35th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-53726-8] Cincinnati 19-25 October, 2015), pp. 211-221
doi https://doi.org/10.52842/conf.acadia.2015.211
summary Working with and against environmental processes, such as the movement of water, earth, and rock, and terrain, has been a perpetual challenge since the dawn of civilisation. While it has been possible to gradually tame many landscapes to perform in a predictable manner, there are many circumstances where we are forced to live with and around such processes in everyday life. This research is primarily interested in the potential of design to interact with such processes. Specifically, we are interested in the designed redirection of erosion and landslide processes already observable in nature, taking the urbanised hillsides of the Alps as test case scenario. The research specialisation continues a research and design focus specialised on processes material deposition of river and flood systems, further down the water catchment chain (REF: ANON 2012). This specific alpine research is compelling in the context of Anthropocene processes, we are specifically focussed in the appraisal, harnessing and redirection of existing environmental phenomena, given what can be understood as our inevitable interaction with these processes (Sijmons 2015). Within this broader research, which has ecological, cultural, and formal potential, this paper shall explore the practical aspects of connecting design, and the designer, with the potential for understanding and designing these evolving mountain landscapes. There is a long history behind the development of landscape elements which control avalanches, mud, rock, and landslides. The cultural, functional and aesthetic role of such elements in the landscape is relatively undiscussed, epitomising an approach that is primarily pragmatic in both engineering and expense. It is perhaps no surprise that these elements have a dominant physical and visual presence in the contemporary landscape. Through the investigation of synergies with other systems, interests, and design potential for such landscape elements, it is proposed that new potential can be found in their implementation. This research proposes that the intuitive linking of common design software to direct landslide simulation, design of and cultural use can interact with these natural processes. This paper shall demonstrate methods to within which design can enter the process of landscape management, linking the modelling processes of the landscape designer with the simulation capabilities of the specialised engineer.
keywords Landscape Design Workflows, Landscape Simulation, Terrain Displacement, Material Flow, Erosion Processes, Interdisciplinary Workflows
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia12_79
id acadia12_79
authors Nicholas, Paul ; Tamke, Martin ; Thomsen, Matte Ramsgard ; Jungjohann, Hauke ; Markov, Ivan
year 2012
title Graded Territories: Towards the Design, Specification and Simulation of Materially Graded Bending Active Structures"
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 79-86
doi https://doi.org/10.52842/conf.acadia.2012.079
summary The ability to make materials with bespoke behavior affords new perspectives on incorporating material properties within the design process not available through natural materials. This paper reports the design and assembly of two bending-active, fibre-reinforced composite structures. Within these structures, the property of bending is activated and varied through bespoke material means so as to match a desired form. Within the architectural design process, formal control depends upon design approaches for material specification and simulation that consider behavior at the level of the material element as well as the structure. We describe an evolving approach to material specification and simulation, and highlight the digital and material considerations that frame the process.
keywords graded materials , composite materials , bending-active structures , material properties , material behaviour , simulation , material specification , performance-based design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaade2012_70
id ecaade2012_70
authors Noteboom, Chris; Lindner, Gerald; Brodrück, Ralph; Suma, Alexander; Moonen, Faas
year 2012
title Towards Intuitive Communication With Our Built Environment
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 369-376
doi https://doi.org/10.52842/conf.ecaade.2012.2.369
wos WOS:000330320600038
summary An exploration study is performed to investigate how a dynamic (digital) structural expressivity can lead to a new intuitive relationship between the individual user and the building.The study links the structure’s experience which can be described mathematically, and is theoretically exact, to the subjective user’s experience that is studied in the fi eld of psychology and phenomenology. The dynamic nature of their interaction is studied and an interactive virtual design is made in which the structure shows the forces the user introduces and also adapts to them; it enables intuitive communication. This approach fi ts in the global shift from primarily static to a more dynamic, one to one, agent based understanding of our environment.
keywords Communication; user-building interaction; embodied knowledge; adaptation; simulation
series eCAADe
email
last changed 2022/06/07 08:00

_id sigradi2012_336
id sigradi2012_336
authors Pellitteri, Giuseppe; Riccobono, Alessia
year 2012
title Towards which expressive horizons?
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 84-88
summary Today’s explosive developments in digital technology have also affected architecture and urban landscape. The new possibilities opened up by digital simulation have led to an increasingly strategic approach to planning, an approach based on generating scenarios, which thus represents a radical departure from traditional planning. But, up to now, what is the prevalent trend in architecture? Can we talk yet in term of language? Or have the extreme freedom in design destroyed the style? In this paper we present an analysis of the contemporary architecture, strongly influenced by digital technologies, through an objective analysis of several case-studies and we show the first result of this in progress research.
keywords Design Process; New Trends; Architectural Criticism; Digital Design
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_109
id ecaade2012_109
authors Simeone, Davide ; Kalay, Yehuda E.
year 2012
title An Event-Based Model to simulate human behaviour in built environments
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 525-532
doi https://doi.org/10.52842/conf.ecaade.2012.1.525
wos WOS:000330322400054
summary During a design process, few methods allow designers to evaluate if and how the future building will match and affect its intended use and its intended users. Computer simulation techniques have focused on prediction of human behavior in built environments in order to overcome this lack; nevertheless, their applications are limited to representation of specifi c behavioral aspects while a reliable representation of building response to actual use is still missing. Based on current developments in the video game industry, the research described here aims to establish a new approach to simulating human behavior in buildings, centered on a clear definition of use scenarios as specific structures of active entities called Events. They provide information about occurrences happening during the use process in terms of Actors involved, Activities performed and Space where the event takes place. Equipped with AI engines, events control and coordinate the actors’ behavior during the simulation, representing their interaction, cooperation and collaboration.
keywords Building use simulation; event-based model; human-built environment interaction
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_025
id ecaade2012_025
authors Tonn, Christian ; Tatarin, René
year 2012
title Volume Rendering in Architecture: Overlapping and combining 3d voxel volume data with 3d building models
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 719-726.
doi https://doi.org/10.52842/conf.ecaade.2012.1.719
wos WOS:000330322400076
summary Volume rendering is an illustration technique for visualising different 3D measured data or 3D simulation data interactively on screen. This paper introduces a method that overlays several types of volume data on an architectural surface model. This complex calculation takes place on the graphics card using hardware-accelerated shaders. An implemented software prototype entitled “VolumeRendering” is introduced. In addition to interactive visualisation, the objective was to create a user-friendly interface. Synergies and new evaluation possibilities arise through the overlay, e.g. of different measuring techniques, with a surface model. Finally the use of the software prototype is illustrated using examples from our interdisciplinary research project.
keywords Multiple Volume Rendering; Overlay; 3D Surface Models
series eCAADe
email
last changed 2022/06/07 07:58

_id caadria2012_040
id caadria2012_040
authors Toth, Bianca; Stefan Boeykens, Andre Chaszar, Patrick Janssen and Rudi Stouffs
year 2012
title Custom digital workflows: A new framework for design analysis integration
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 163–172
doi https://doi.org/10.52842/conf.caadria.2012.163
summary Flexible information exchange is critical to successful design integration, but current top-down, standards-based and model-oriented strategies impose restrictions that are contradictory to this flexibility. In this paper we present a bottom-up, user-controlled and process-oriented approach to linking design and analysis applications that is more responsive to the varied needs of designers and design teams. Drawing on research into scientific workflows, we present a framework for integration that capitalises on advances in cloud computing to connect discrete tools via flexible and distributed process networks. Adopting a services-oriented system architecture, we propose a web-based platform that enables data, semantics and models to be shared on the fly. We discuss potential challenges and opportunities for the development thereof as a flexible, visual, collaborative, scalable and open system.
keywords Visual dataflow modelling; design processes; interoperability; simulation integration; cloud-based systems
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2012_002
id ecaade2012_002
authors Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejdan, Dana (eds.)
year 2012
title Physical Digitality
source Proceedings of the 30th International Conference on Education and research in Computer Aided Architectural Design in Europe - Volume 2 [ISBN 978-9-4912070-3-7], Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, 714 p.
doi https://doi.org/10.52842/conf.ecaade.2012.2
summary Physical Digitality is the second volume of the conference proceedings of the 30th eCAADe conference, held from 12-14 september 2012 in Prague at the Faculty of Architecture of Czech Technical University in Prague. The companion volume is called Digital Physicality. Together, both volumes contain 154 papers that were submitted to this conference. Digitality is the condition of living in a world where ubiquitous information and communication technology is embedded in the physical world. Although it is possible to point out what is “digital” and what is “real,” the distinction has become pointless, and it has no more explanatory power for our environment, buildings, and behaviour. Material objects are invested with communication possibilities, teams are communicating even when not together, and buildings can sense and respond to the environment, each other, and to inhabitants. Digital is no longer an add-on, extra, or separate software. Reality is partly digital and partly physical. The implication of this condition is not clear however, and it is necessary to investigate its potential. New strategies are necessary that acknowledge the synergetic qualities of the physical and the digital. This is not limited to our designs but it also infl uences the process, methods, and what or how we teach. The subdivision of papers in these volumes follow the distinction made in the conference theme. The papers in Physical Digitality have their orientation mainly in the physical realm, and reach towards the digital part. It has to be granted that this distinction is rather crude, because working from two extremes (digital versus physical) tends to ignore the arguably most interesting middle ground.
keywords Digital physicality; physical digitality
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_212
id ecaade2012_212
authors Aghaei Meibodi, Mania ; Aghaiemeybodi, Hamia
year 2012
title The Synergy Between Structure and Ornament: A Reflection on the Practice of Tectonic in the Digital and Physical Worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 245-254
doi https://doi.org/10.52842/conf.ecaade.2012.2.245
wos WOS:000330320600024
summary The use of digital design and fabrication technologies in architecture has followed a paradigm shift, which has seen the topology, form and structure of architecture pushed to incorporate areas such as climate, construction, acoustic etc. While these digital technologies are intended to enhance the processes and performance, a discussion of aesthetics has been ignored. Surmising that the use of digital technology enhances the performability and effi ciency aspects of architecture as well as the aesthetics, this research questions what the new relationships and arrangements for structure and ornament are. What are the challenges when structure uses a process-based logic and is sensitive to materiality whereas the aesthetics has a representation-based logic and is not sensitive to materiality? The authors of this paper contribute to this debate by using the notion of tectonic as a platform for gaining and creating knowledge about this issue and examining the issues through the design and prototyping of a Multi-functional Pavilion.
keywords Processes; ornament; digital technology; tectonic; architectural expression
series eCAADe
type normal paper
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 26HOMELOGIN (you are user _anon_423929 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002