CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 18 of 18

_id caadria2012_031
id caadria2012_031
authors Ji, Guohua; Ying Xu and Ying Wang
year 2012
title 3D urban space information system: A preliminary prototype based on Google Earth plugin
doi https://doi.org/10.52842/conf.caadria.2012.359
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 359–368
summary 2D GIS has shown its limitations in many situations, especially when it’s applied in urban design. Many studies have been carried out to deal with the problem. Some attempted to link 3D visualisation to data stored within 2D GIS, and others tried to combine GIS, CAD and visualisation together. They all aim to meliorate current GIS for 3D applications. The authors of this paper developed a preliminary prototype of a 3D urban space information system based on Google Earth Plugin. It sets up a server to store and offer specific urban space information. With the desktop application that embeds Google Earth Plugin, user can upload and download models on the server, view them in the virtual 3D environment of Google earth, and make models directly in the 3D environment. A server-side database plays the role of managing information. This paper introduces the key ideas and methods of the system development, including system structure, set-up of the serve, server side information management, and interactive modelling functions.
keywords GIS; urban design; Google Earth plugin; VB.Net
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_061
id ecaade2012_061
authors Macris, Vincent ; Weytjens, Lieve ; Geyskens, Kenny ; Knapen, Marc ; Verbeeck, Griet
year 2012
title Design Guidance for Low-Energy Dwellings in Early Design Phases: Development of a simple design support tool in SketchUp
doi https://doi.org/10.52842/conf.ecaade.2012.1.691
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699.
summary Considering the energy effi ciency and comfort levels of dwellings, stricter legislation will be applied towards 2020. To reach these requirements, an insight into the energy effi ciency becomes essential from the start of a design. However, the uptake of building simulation tools by architects and students to evaluate the energy performance during the architectural design process remains very limited, mainly due to the complexity of these tools. Therefore, this research aims at early design support through an easy-to-use application adapted to the modelling logic of a designer. As architects often use simple CAAD design tools for design exploration, a prototype was established in Google SketchUp. In this context, the paper presents the development of a support tool for low-energy dwellings in early design phases, allowing designers to quickly assess the thermal comfort and energy performance of early design alternatives.
wos WOS:000330322400073
keywords Design support tool; Energy; SketchUp; Architectural design process; Output
series eCAADe
email
last changed 2022/06/07 07:59

_id sigradi2012_24
id sigradi2012_24
authors Segre, Roberto; de Souza, Thiago Leitão
year 2012
title O Panorama sequencial: um passeio virtual pela Rua da Carioca no Rio de Janeiro nos séculos XIX-XX [The sequential panorama: a virtual tour throw Carioca street within Rio de Janeiro of 19-20 centuries]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 419-422
summary This article intends to investigate the possibilities of digital representation of Carioca Street in the Rio de Janeiro of 19th Century by a promenade of digital panoramas through the observator’s eye experience. To do this, it is necessary to develop 3d models and digital panoramas of the old city, based in a historical maps, and compare the panoramas of nowadays offered by the street view of the Google earth. We belive that in this way we can see architectural changes in Carioca Street at the same time which we can experience the old street again.
keywords Panorama; Modelo 3D; História da Cidade; Rio de Janeiro
series SIGRADI
email
last changed 2016/03/10 09:59

_id sigradi2012_136
id sigradi2012_136
authors Varinlioglu, Guzden; Ozguc, Bulent
year 2012
title Web-based Information System for Virtual Museum of Underwater Cultural Heritage in Turkey
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 204-208
summary This paper presents a developed web-based information system using the data collected during underwater surveys conducted on the coastal region of Turkey. Divers from a variety of professional backgrounds collected data by keeping the archaeological artifacts in their original context. By collecting visual, geographical and descriptive data using structured datasheets, the artifacts are transferred into the digital domain. Through the analysis of these methods, an information system is developed aiming for the contribution of all interested parties in a collaborative manner. Combined with Google Maps, the database illustrates the initial technological steps towards the development of a virtual museum.
keywords nautical archaeology, information system, digital heritage, Turkey Acknowledgement
series SIGRADI
email
last changed 2016/03/10 10:02

_id ecaade2012_161
id ecaade2012_161
authors Araujo, Bruno; Jorge, Joaquim; Duarte, Jose
year 2012
title Combining Virtual Environments and Direct Manipulation for Architectural Modeling
doi https://doi.org/10.52842/conf.ecaade.2012.2.419
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 419-428
summary In this paper we present an environment for conceptual design which mimicsthe interaction of designers with physical mockups. We present novel three dimensional on-and-above-the-surface interactive techniques which combine asymmetric bimanual operations with multi-touch direct manipulation on a fl at surface and depth cameras. These take advantage of a continuous interaction space to create and edit 3D models in a stereoscopic environment. To allow modeling architectural shapes directly, we combine hand and finger tracking in the space above the table with multi-touch on its surface without the need to change modes. This provides an alternative design environment where users can seamlessly switch between interacting on the surface or in the space above it depending on the task, which makes it easier to model complex shapes using simple operations.
wos WOS:000330320600044
keywords 3D Modeling; 3D User Interfaces; Virtual Reality; Procedural Modeling
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2013_203
id sigradi2013_203
authors Hernández, Silvia; María Figueroa; Gabriela Mengo; Maria José Verón; Luciana Lanzone; Alejandra Rezk; Natalia Vogliotti; Agustín Zavala
year 2013
title MIBUS – Módulo Interactivo BUS : Diseño Interdisciplinar [MIBUS – BUS Interactive Module: Interdisciplinary Design]
source SIGraDi 2013 [Proceedings of the 17th Conference of the Iberoamerican Society of Digital Graphics - ISBN: 978-956-7051-86-1] Chile - Valparaíso 20 - 22 November 2013, pp. 634 - 638
summary This proposal of micro architecture is a continuation of a project began on 2012. Consist in a urban sustainable and transformable bus stop, with inmotic technology that allows illumination controls, security cameras, information of bus schedules, to charge bus cards and climate control. The team work is interdisciplinary and it is composed by designers, sustainable and inmotics specialist. They all verified the proposal's structure, sustainability and micro electricity.  It is inclusive, attends the needs of all kind of users and answers to the socio-economic features of the milieu.
keywords Inmotics; Micro-architecture; Sustainable; Digital prototype
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia12_333
id acadia12_333
authors Poulsen, Esben Skouboe ; Andersen, Hans Jørgen
year 2012
title Reactive Light Design in the ""Laboratory of the Street"" Esben Skouboe Poulsen, Hans Jørgen Andersen"
doi https://doi.org/10.52842/conf.acadia.2012.333
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 333-342
summary This paper presents and discusses results related to a full-scale responsive urban lighting experiment and introduces a light design methodology inspired by reactive control strategies in robot systems. The experiment investigates how human motion intensities can be used as input to light design in a reactive system. Using video from 3 thermal cameras and computer vision analysis; people’s flow patterns were monitored and send as input into a reactive light system. Using physical as well as digital models 4 different light scenarios is designed and tested in full-scale. Results show that people on the square did not engage in the changing illumination and often they did not realized that the light changed according to their presence. However from the edge of the square people observed the light patterns “painted” on the city square, as such people became actors on the urban stage, often without knowing. Furthermore did the experiment showcase power savings up to 90% depending on the response strategy.
keywords Responsive environments , Architectural Lighting , Interaction , Realtime response , Computer vision
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id sigradi2012_34
id sigradi2012_34
authors de Menezes, Alexandre Monteiro; Viana, Maria de Lourdes Silva; Pereira Junior, Mário Lucio; Palhares, Sergio Ricardo
year 2012
title O BIM e o ensino de projeto de edificações nos cursos de Arquitetura e Engenharia Civil em Minas Gerais [BIM and teaching building design in architecture and Civil Engineering courses in Minas Gerais]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 575-579
summary This research investigates the use of BIM technology in education and practice of architectural design, structures and installations in buildings. From earlier research pointing the critical linear process of building design, the goal is to map out groups research, and university professors who research and apply this technology in order to know the state of the art in the field of professional practice and academic on the regional scene. The hypothesis is that with BIM, there are real advances in the world of construction civil, but also as opposed to the inadequacies contemporary process of teaching and designing projects.
keywords BIM Technology; Design teaching; Architecture and Engineering
series SIGRADI
email
last changed 2016/03/10 09:50

_id acadia12_383
id acadia12_383
authors Feringa, Jelle
year 2012
title Implicit Fabrication, Fabrication Beyond Craft: The Potential of Turing Completeness in Construction"
doi https://doi.org/10.52842/conf.acadia.2012.383
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 383-390
summary This paper addresses the limited shared vocabulary of landscape architecture and architectural design, evident in the application of terms such as “spatial design” and “spatial planning.” In their current usage, such terms emphasize the visible, terrestrial, pedestrian-perspective level, often to the absolute exclusion of a spatial, i.e., volumetric comprehension of the environment. This deficit is acutely evident in the teaching of landscape architecture and architecture and discussion of these fields’ shared ground. The dominant document type for mapping such analysis and design is the plan, or three-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted toward visual, surface-based data (slope analysis, exposure, viewshed, etc.). Within this domain, our goal is to transform aspects of the intangible—the characteristics of open space itself—into a form that is legible, quantifiable, and malleable.
keywords evolutionary fabrication , computer vision , robotics , self-assembly , stigmergy
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id ecaade2012_235
id ecaade2012_235
authors Jura, Jakub ; Bíla, Jiri
year 2012
title Interpretation Method for Software Support of the Conceptual Redesign Process: Emergence of new concepts in the interpretation process
doi https://doi.org/10.52842/conf.ecaade.2012.1.227
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 227-233
summary This paper deals with the process of synthesizing the innovative concepts, and especially with software and methodological support of this process. Our approach emphasizes the importance of the interpretation of the suggestions, which are generated by the system of software and methodological support of conceptual design. Just an interpretation is in this systems usually missing. Herein described method is based on the interconnection of the contexts in which the solution lies. For this context’s interconnection a psychological approaches are used (especially the mind mapping). The core of this interpretation method is creating of the interpretation map.
wos WOS:000330322400022
keywords Conceptual design; redesign; interpretation; interpretation map; Human-Computer Interaction
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2012_190
id ecaade2012_190
authors Mavros, Panagiotis; Coyne, Richard; Roe, Jennifer; Aspinall, Peter
year 2012
title Engaging the Brain: Implications of Mobile EEG for Spatial Representation
doi https://doi.org/10.52842/conf.ecaade.2012.2.657
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 657-665
summary We canvas issues in using neural imaging via EEG to map human responses to spaces. We describe the technology, some experiments by others relevant to architecture, and two of our own studies. One involves testing EEG as a supplement to user preference studies of urban typologies. The second involves recording the movement and affective (emotional) states of a pedestrian while moving through open spaces in Edinburgh. We produce map overlays of several such walkers as a method of mapping responses to urban spaces.
wos WOS:000330320600071
keywords Neuroscience; EEG; emotiv; architecture; affect
series eCAADe
email
last changed 2022/06/07 07:58

_id acadia12_355
id acadia12_355
authors Melsom, James ; Fraguada, Luis ; Girot, Christophe
year 2012
title Synchronous Horizons: Redefining Spatial Design in Landscape Architecture Through Ambient Data Collection and Volumetric Manipulation
doi https://doi.org/10.52842/conf.acadia.2012.355
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 355-361
summary The premise of this paper addresses the limited shared vocabulary of landscape architecture and architectural design - evident in the application of terms such as ‘spatial design’ and ‘spatial planning’. In their current usage, such terms emphasize the visible, terrestrial, pedestrian perspective level, often to the absolute exclusion of a spatial, ie. volumetric, comprehension of the environment. This deficit is acutely evident in the education of Landscape Architecture and Architecture, and discussion of their shared ground. The dominant document to map such analysis and design is the plan, or 3d-dimensional representations of the same, restricted to an extrusion or height map. GIS techniques in spatial design tend to be weighted towards visual, surface based data (slope analysis, exposure, viewshed etc.). Our goal within this domain lies in transforming aspects of the intangible - the characteristics of open space itself - into a form that is legible, quantifiable, and malleable.
keywords Digital Aids to Design Creativity , Immersive Site analysis , UAV Site-Data Retrieval , Extra-Sensory Site Analysis , Environmental Dynamics Modeling , Design Process Iteration , Landscape and Urban scale data collection
series ACADIA
type panel paper
email
last changed 2022/06/07 07:58

_id sigradi2012_379
id sigradi2012_379
authors Moreira, Arthur Felipe Molina
year 2012
title GeoMetrópoles – Uma Interface Intuitiva para Acesso a Dados Geográficos [GeoMetrópoles – A Intiutive Interface for access to geographic data]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 154-157
summary This article focuses on a project of a Geographical Information System (GIS) built in a participatory way at all steps of production of this platform, from the acquisition of data until the final production of consolidated information in different cartographical products. It is the main goal to make possible to any citizen the access and the ability to manipulate spatial information in order to, through them, participate in a qualified manner in the decision making process about where, how and when a spatial intervention will be done by the government. This is done by creating a map server called GeoMetrópoles.
keywords GIS; Sistemas na Web; Servidor de Mapas; Cartografia Participativa
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2012_234
id ecaade2012_234
authors Pak, Burak ; Newton, Caroline ; Verbeke, Johan
year 2012
title Virtual Worlds and Architectural Education: A Typological Framework
doi https://doi.org/10.52842/conf.ecaade.2012.1.739
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 739-746.
summary This study introduces a conceptual analysis, a typological framework which aims to map a wide array of possible virtual worlds into a larger frame and explore their signifi cance for architectural education. Using this analysis, we discuss the properties of virtual worlds in four groups: “the real virtual, virtual augmented real, real augmented virtual and fantastic virtual”. Based on these, we propose four different strategies for integrating virtual worlds into architectural education. Overall, this contribution can be seen as a small step towards the revitalization of the architectural design curriculum.
wos WOS:000330322400078
keywords Virtual Worlds; Architectural Education; Reality-virtuality Continuum; Simulacrum
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia12_439
id acadia12_439
authors As, Imdat ; Angelico, Maria
year 2012
title Crowdsourcing Architecture: A Disruptive Model in Architectural Practice
doi https://doi.org/10.52842/conf.acadia.2012.439
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 439-443
summary This paper discusses the use of crowdsourcing as a new approach for architectural design acquisition. We will give an overview of the concept of crowdsourcing, and elaborate on its particular application in architecture via concrete projects executed on Arcbazar, a firstof- its-kind crowdsourcing platform for architectural design services. We argue that online crowdsourcing platforms can have an immense impact on smaller-scale design challenges, e.g., home remodeling projects and landscape and interior design challenges, and can potentially carry these often neglected projects into the architectural design sphere. In this paper we will discuss the methods and techniques of architectural crowdsourcing and illustrate the processes and outcomes through a series of projects: a remodeling project for a closet; an interior design challenge for a dining space; and a layout problem for an apartment complex. We will then evaluate the protocol and outcome of architectural crowdsourcing, and convey the professional and popular media response to this new method of architectural design acquisition.
keywords crowdsourcing , competitions , networking , interaction , collaboration
series ACADIA
type panel paper
email
last changed 2022/06/07 07:54

_id ijac201210109
id ijac201210109
authors Leitao, Antonio; Luis Santos, José Lopes
year 2012
title Programming Languages For Generative Design: A Comparative Study
source International Journal of Architectural Computing vol. 10 - no. 1, 139-162
summary In the field of Generative Design (GD), Visual Programming Languages (VPLs), such as Grasshopper, are becoming increasingly popular compared to the traditional Textual Programming Languages (TPLs) provided by CAD applications, such as RhinoScript. This reaction is explained by the relative obsolescence of these TPLs and the faster learning curve of VPLs. However, modern TPLs offer a variety of linguistic features designed to overcome the limitations of traditional TPLs, making them hypothetical competitors to VPLs. In this paper, we reconsider the role of TPLs in the design process and we present a comparative study of VPLs and modern TPLs. Our findings show that modern TPLs can be more productive than VPLs, especially, for large-scale and complex design tasks. Finally, we identify some problems of modern TPLs related to portability and sharing of programs and we propose a solution.
series journal
last changed 2019/07/30 10:55

_id sigradi2012_323
id sigradi2012_323
authors Romano, Elisabetta; Tonoli, Giancarlo
year 2012
title Projeto de Habitações de Interesse Social segundo uma abordagem generativa [Social dwelling projects according to a generative approach]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 593-597
summary Assuming that the city is not an accomplished system, but a living body, in constant development, this study proposes a Grasshopper generative algorithm, which aims to interpret the favelas’ dynamics forces, responsible for these spaces continuous transformations. The generative process so defined is an open project, where the inhabitants are free to adapt the house, along the time, to their specific space demand, even respecting some assembling rules and constructive principles. The final result is a social dwelling construction process where flexibility and adaptability are integrated into the project, and where the variable time accomplish an important role into space configuration.
keywords Generative Architecture, Generative Algorithms, Popular Dwelling, Slums Upgrade
series SIGRADI
email
last changed 2016/03/10 09:59

_id ascaad2012_016
id ascaad2012_016
authors Bourbia, Fatiha ; Yasmina Bouchahm and Ouarda Mansouri
year 2012
title The Influence of Albedo on the Urban Microclimatic Street Canyon
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 159-169
summary In city, when temperatures run higher than those in suburban and rural areas, this generate a phenomenon called Urban Heat Island (UHI), this effect occurs, primarily because growing numbers of buildings have supplanted vegetation and trees. The main causes of the different microclimatic conditions in cities are linked among other parameters to urban geometry which influences incoming and outgoing radiations as well as surface material properties, such as color and texture. In hot climates the elevated surface temperatures of materials directly affect, not only the urban microclimate, but also thermal comfort conditions in urban open spaces. In order to evaluate the microclimate variation of urban street canyon compared to the variation of walls and ground surfaces materials, series of field simulation are used by software tool , Envi-met v3.0, in down town of Constantine, Algeria.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_016.pdf
last changed 2012/05/15 20:46

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