CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 461

_id acadia12_429
id acadia12_429
authors Fox, Michael ; Polancic, Allyn
year 2012
title Conventions of Control: A Catalog of Gestures for Remotely Interacting With Dynamic Architectural Space
doi https://doi.org/10.52842/conf.acadia.2012.429
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 429-438
summary The intent of this project is to create a catalogue of gestures for remotely controlling dynamic architectural space. This research takes an essential first step towards facilitating the field of architecture in playing a role in developing an agenda for control. The process of the project includes a sequence carried out in four stages: 1) Research of gestural control 2) Creating an initial catalogue of spatial architectural gestures 3) Real-world testing and evaluation and 4) Refining the spatial architectural gestures. In creating a vocabulary for controlling dynamic architectural environments, the research builds upon the current state-of-the-art of gestural control which exists in integrated touch- and gesture-based languages of mobile and media interfaces. The next step was to outline architecturally specific dynamic situational activities as a means to explicitly understand the potential to build gestural control into systems that make up architectural space. A proposed vocabulary was then built upon the cross-referenced validity of existing intuitive gestural languages as applied to architectural situations. The proposed gestural vocabulary was then tested against user-generated gestures in the following areas: frequency of "invention", learnability, memorability, performability, efficiency, and opportunity for error. The means of testing was carried out through a test-cell environment with numerous kinetic architectural elements and a Microsoft Kinect Sensor to track gestures of the test subjects. We conclude that the manipulation of physical building components and physical space itself is more suited to gestural physical manipulation by its users instead of control via device, speech, cognition, or other. In the future it will be possible, if not commonplace to embed architecture with interfaces to allow users to interact with their environments and we believe that gestural language is the most powerful means control through enabling real physical interactions.
keywords Gesture , Interactive , Remote , Control , Architecture , Intuition , Physical , Interface
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id caadria2012_094
id caadria2012_094
authors Roupé, Mattias; Mikael Johansson, Mikael Viklund Tallgren and Mathias Gustaffson
year 2012
title Using the human body as an interactive interface for navigation in VR models
doi https://doi.org/10.52842/conf.caadria.2012.079
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 79–88
summary The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design are becoming more and more common. However, the integration of VR in the urban planning process suffers from the complicated interaction handling of the virtual environment. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualisation using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system shows that respondents perceived the interface as non-demanding and easy to use. The implemented interface to switch between different architecture proposals gave a better understanding and spatial reasoning for the respondent. The study also shows that males perceived the system as more demanding than females. The users also associated and compared their body with virtual environment, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been agued to enhance the spatial-perception.
keywords Virtual reality; XBOX Kinect; perception; navigation
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id c4bd
id c4bd
authors Derix C, Gamlesæter A, Miranda P, Helme L and Kropf K
year 2012
title Simulation Heuristics for Urban Design
source In Mueller Arisona et al (eds), Digital Urban Modelling and Simulation: Communications in Computer and Information Science, Springer, Heidelberg, 2012
summary Designing simulations for urban design not only requires explicit performance criteria of planning standards but a synthesis of implicit design objectives, that we will call ‘purpose rules’, with computational approaches. The former would at most lead to automation of the existing planning processes for speed and evaluation, the latter to an understanding of perceived urban qualities and their effect on the planning of cities. In order to transform purpose rules into encoded principles we argue that the focus should not be on defining parametric constraints and quantities, but on aligning the perceptual properties of the simulations with the strategies of the stakeholders (planner/ urban designer/ architect/ developer/ community). Using projects from the Computational Design and Research group at Aedas [CDR] as examples, this chapter will discuss how an open framework of lightweight applications with simple functionality can be integrated into the design and planning process by using computational simulations as urban design heuristics.
keywords urban design, design heuristics, meta-heuristics, simulation, algorithm visualization
series book
type normal paper
email
more http://www.springerlink.com/content/g58114676q4228h8/?MUD=MP
last changed 2012/09/20 14:17

_id sigradi2012_229
id sigradi2012_229
authors Fernández, Luciano; Lecaros, Denis
year 2012
title Computer Vision aplicado a la evaluación de prototipos físicos [Computer Vision applied to the evaluation of physical prototypes]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 140-143
summary This work was born from the need to have an objective way to analyze the movement of water drops deflected by a prototype mudguard. To satisfy this need, using computer vision appears as a possibility. This paper defines the parameters that a possible program should work on, and suggests an algorithm to treat the information in order to give a first step for its application.
keywords computer vision; gotas de agua; prototipos físicos
series SIGRADI
email
last changed 2016/03/10 09:51

_id ecaade2012_209
id ecaade2012_209
authors Prousalidou, Elena
year 2012
title A Digital Model for Fabric Formwork Panels: Using Physical Data to Train the Digital Model
doi https://doi.org/10.52842/conf.ecaade.2012.2.159
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 159-167
summary In the context of a wider inquiry on the integration of material properties and construction processes in computational models, this paper proposes a digital model for fabric formwork panels. Plaster cast in different types of fabric can produce a significant variation of resulting forms. The aim is to investigate whether data retrieved from physical models with 3D scanning techniques can improve the accuracy and efficiency of a simulation based on geometric principles, and better predict the behaviour of cast material in relation to the type of fabric. Setting up the computational model and choosing its parameters and constraints is based on the physical construction process, highlighting the relationship between material and form. As part of the cyclical exchange, evaluation of the digital model with physical testing demonstrates that the simulation can actually be trained by reducing the physical/ digital discrepancies.
wos WOS:000330320600016
keywords Fabric formwork; simulation; dynamic relaxation; 3d scanning; kinect
series eCAADe
email
last changed 2022/06/07 08:00

_id acadia12_419
id acadia12_419
authors Hsiao, Chih-Pin ; Davis, Nicholas M. ; Do, Ellen Yi-Luen
year 2012
title Dancing on the Desktop
doi https://doi.org/10.52842/conf.acadia.2012.419
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 419-428
summary Dancing on the Desktop is a gesture-based modeling system. In this prototype, two interactive display screens are projected on the top of a desk and the wall behind it to show the plan and perspective views of an architectural model, respectively. A depth camera detects gestural interactions between these two displays to create an immersive gestural interaction space to manipulate the model. Additionally, visual images and text are projected on the user’s hands to provide different types of feedback about gestural interactions. We argue that Dancing on the Desktop helps users develop an embodied understanding of the spatial and volumetric properties of virtual objects. In this paper, we will review related gestural prototypes and examine their shortcomings. Then, we will introduce distributed cognition and describe how it helped our system address the shortcomings of typical gestural prototypes. Next, we will describe the implementation details and explain each type of gestural interaction in detail. Finally, we will discuss our preliminary tests and conclusions.
keywords Design Cognition , Architectural Modeling , Gestural Inputs , Immersive Environment , Augmented Reality
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ascaad2012_015
id ascaad2012_015
authors Saighi, Ouafa and Mohamed Salah Zerouala
year 2012
title Information Technology Utilization in Architectural Engineering: A Field Investigation at the Department of Architecture and Construction, Constantine (Algeria)
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 155-156; 273-284
summary This paper is derived from an under developed research work, that is a PhD thesis which studies the influence of Information Technology (IT) on architectural practice in Algeria. It examines the use of IT by students of the Department of Architecture and Construction in Constantine in their design studio’s projects. The target of the study is to inspect the depth of utilization of IT, identify the advantages and shortcomings of use, and propose some solutions. A field survey was undertaken on a sample of students at the Department of Architecture and Construction. The survey has the following objectives: • to find out the students’ motivation behind the adoption and use of IT in their projects; • to identify the negative and positive aspects of use; • to identify the barriers that would hinder better use; and • to determine the impact of the IT tools on the design process and projects. // For a more comprehensive comprehension of the study case; a pilot field survey was conducted during two consecutive years. This enables the researchers to make comparisons between the survey’s results of the same year, and to study the trends of use by making comparisons between the results of these two years. SPSS was used to analyze the results. The analysis of results shows that the IT helps largely to improve the quality of presentations of the documents, images and graphics but this was an attempt from students to satisfy and influence the "others". In some cases, this has negatively affected the quality of design projects. It was used by students with poor design skills to cover up some weak aspects and faults in their design projects. On the other hand, some tutors opposed the exaggerated use of IT and the complete dependence on the computer during the design stage. They prefer the "traditional way" of design development. There is an ongoing conflict and arguments between students and tutors regarding this matter. However, It was noticed that the IT has effectively contribute in improving the competition level between students thus the quality of their design projects.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_015.pdf
last changed 2012/05/15 20:46

_id caadria2012_120
id caadria2012_120
authors Fukuda, Tomohiro; Tian Zhang, Ayako Shimizu, Masaharu Taguchi, Lei Sun and Nobuyoshi Yabuki
year 2012
title SOAR: Sensor oriented mobile augmented reality for urban landscape assessment
doi https://doi.org/10.52842/conf.caadria.2012.387
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 387–396
summary This research presents the development of a sensor oriented mobile AR system which realises geometric consistency using GPS, a gyroscope and a video camera which are mounted in a smartphone for urban landscape assessment. A low cost AR system with high flexibility is realised. Consistency of the viewing angle of a video camera and a CG virtual camera, and geometric consistency between a video image and 3DCG are verified. In conclusion, the proposed system was evaluated as feasible and effective.
keywords Landscape assessment; augmented reality; mobile device; geometric consistency; GPS
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia12_47
id acadia12_47
authors Aish, Robert ; Fisher, Al ; Joyce, Sam ; Marsh, Andrew
year 2012
title Progress Towards Multi-Criteria Design Optimisation Using Designscript With Smart Form, Robot Structural Analysis and Ecotect Building Performance Analysis"
doi https://doi.org/10.52842/conf.acadia.2012.047
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 47-56
summary Important progress towards the development of a system that enables multi-criteria design optimisation has recently been demonstrated during a research collaboration between Autodesk’s DesignScript development team, the University of Bath and the engineering consultancy Buro Happold. This involved integrating aspects of the Robot Structural Analysis application, aspects of the Ecotect building performance application and a specialist form finding solver called SMART Form (developed by Buro Happold) with DesignScript to create a single computation environment. This environment is intended for the generation and evaluation of building designs against both structural and building performance criteria, with the aim of expediently supporting computational optimisation and decision making processes that integrate across multiple design and engineering disciplines. A framework was developed to enable the integration of modeling environments with analysis and process control, based on the authors’ case studies and experience of applied performance driven design in practice. This more generalised approach (implemented in DesignScript) enables different designers and engineers to selectively configure geometry definition, form finding, analysis and simulation tools in an open-ended system without enforcing any predefined workflows or anticipating specific design strategies and allows for a full range of optimisation and decision making processes to be explored. This system has been demonstrated to practitioners during the Design Modeling Symposium, Berlin in 2011 and feedback from this has suggested further development.
keywords Design Optimisation , Scripting , Form Finding , Structural Analysis , Building Performance
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2012_115
id caadria2012_115
authors Biswas, Tajin; Tsung-Hsien Wang and Ramesh Krishnamurti
year 2012
title Data sharing for sustainable assessments: Using functional databases for interoperating multiple building information structures
doi https://doi.org/10.52842/conf.caadria.2012.193
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 193–202
summary This paper presents the development and implementation of an automatic sustainable assessment prototype using functional databases. For the practical purpose, we use Leadership in Energy and Environmental Design (LEED) as the exemplar standard to demonstrate the integrative process from building information aggregation to final evaluation. We start with a Building Information model, and use Construction Operations Building Information Exchange (COBie) as a bridge to integrate LEED requirements. At present, the process of sustainable building assessment requires information exchange from various building professionals. However, there is no procedure to manage, or use, information pertaining to sustainability. In our research, we translate rules from LEED into computable formulas and develop a prototype application to produce templates for LEED submission.
keywords Building information databases; sustainable assessment
series CAADRIA
email
last changed 2022/06/07 07:52

_id b92c
id b92c
authors Derix, Christian
year 2012
title Digital Masterplanning: Computing Urban Design
source In Urban Design and Planning: Institution of Civil Engineers, Thomas Telford Publishers, ahead-of-print
summary The digital revolution has finally reached urban design as one of the last design communities not very familiar with computing. This is despite the city and geography being the natural fields for systems analogy and digital models of mathematical and statistical simulation were developed in the 60s and 70s for urban planning, much before industrial or architectural design. The recent arrival of urban design simulations is however not as innovative and radical as their 50 year old counterparts since they use computing solely for policy visualization, quantity evaluation or pattern generation. The Computational Design and Research Group [CDR] at Aedas|R&D started in 2007 to develop an open platform of lightweight applications – Digital Masterplanning – in collaboration with partners from academia and industry to provide methods for urban design, based on computational methods called meta-heuristic algorithms. An attempt to encode empirical knowledge and design assumptions into simulations is described where designers can assemble the resulting applications according to scales and brief into custom workflows.
keywords Spatial Planning, Urban Design, Meta-Heuristic Algorithms, Computational Design
series journal paper
type normal paper
email
more http://www.icevirtuallibrary.com/content/article/10.1680/udap.9.00041
last changed 2012/09/20 17:41

_id caadria2012_119
id caadria2012_119
authors Fukuda, Tomohiro; Masaharu Taguchi, Ayako Shimizu and Lei Sun
year 2012
title Availability of a distributed and synchronised type meeting by using cloud computing type VR for spatial design study
doi https://doi.org/10.52842/conf.caadria.2012.203
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 203–210
summary The mobility of people's activities, and cloud computing technologies are becoming advanced in the modern age of information and globalisation. This study describes the availability of discussing spatial design while sharing a 3-dimensional virtual space with stakeholders in a distributed and synchronised environment. First of all, a townscape design support system based on a cloud computing type VR system is constructed. Next, an experiment of a distributed and synchronised discussion of townscape design is executed with subjects who are specialists in the townscape design field. After the experiment, both qualitative mental evaluation and quantitative evaluation were carried out. The conclusions are as follows: 1. Users who use VR frequently and who use videoconferencing consider that the difference with face-to-face discussion is small. 2. A Moiré pattern may occur in a gradation picture. 3. The availability of distributed and synchronised discussions with cloud computing type VR is high.
keywords Spatial design; distributed and synchronised environment; communication; cloud computing; Virtual Reality
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2012_108
id caadria2012_108
authors Gerber, David and Shih-Hsin (Eve) Lin
year 2012
title Designing-in performance through parameterisation, automation, and evolutionary algorithms: ‘H.D.S. BEAGLE 1.0’
doi https://doi.org/10.52842/conf.caadria.2012.141
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 141–150
summary Design is both a goal oriented and decision making activity. It is ill-defined by nature as designing includes weighing and understanding trade-offs amongst soft and hard objectives or in other words vague or imprecise and computationally definable criteria and goals. In this regard designers in most contemporary practices face a crisis of sorts. How do we achieve performance or sustainability under these large degrees of uncertainty or with limited design cycle times? Fundamentally design collaborations, teams of domain experts, are not typically given enough time to design-explore, generate design alternatives in order to find or evolve solution quality through expansive design search spaces. Given these limitations of time and the ever more complex criteria for ‘designing-in’ performance our research approach provides a computational strategy to expand the solution space as well as pre-sort and qualify candidate designs. The research presents a novel methodology and technology framework and an initial implementation that was developed to enhance the human activity of design exploration, domain integration, and further evolve design process for performance goals. The research does so through generating and optimising a highly correlated solution space in conjunction with a near simultaneous evaluation of design alternative fitness.
keywords Parametric design; multi-disciplinary design optimisation (MDO); evolutionary algorithms; performative design process
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia12_67
id acadia12_67
authors Gerber, Dr. David Jason ; Lin, Shih-Hsin
year 2012
title Synthesizing Design Performance: An Evolutionary Approach to Multidisciplinary Design Search
doi https://doi.org/10.52842/conf.acadia.2012.067
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 67-75
summary Design is a goal oriented decision-making activity. Design is ill defined and requiring of synthetic approaches to weighing and understanding tradeoffs amongst soft and hard objectives, and the imprecise and or computationally explicit criteria and goals. In this regard designers in contemporary practice face a crisis of sorts. How do we achieve performance under large degrees of uncertainty and limited design cycle time? How do we better design for integrating performance? Fundamentally design teams, are not typically given enough time nor the best tools to design explore, to generate design alternatives, and then evolve solution quality to search for best fit through expansive design solution spaces. Given the complex criteria for defining performance in architecture our research approach experiments upon an evolutionary and integrative computational strategy to expand the solution space of a design problem as well as pre-sort and qualify candidate designs. We present technology and methodology that supports rapid development of design problem solution spaces in which three design domains objectives have multi-directional impact on each other. The research describes the use of an evolutionary approach in which a genetic algorithm is used as a means to automate the design alternative population as well as to facilitate multidisciplinary design domain optimization. The paper provides a technical description of the prototype design, one that integrates associative parametric modeling with an energy use intensity evaluation and with a financial pro forma. The initial results of the research are presented and analyzed including impacts on design process; the impacts on design uncertainty and design cycle latency; and the affordances for ‘designing-in’ performance and managing project complexity. A summary discussion is developed which describes a future cloud implementation and the future extensions into other domains, scales, tectonic and system detail.
keywords Parametric Design , Domain Integration , Design Methods , Multidisciplinary Design Optimization (MDO) , Evolutionary Algorithms , Design Decision Support , Generative Design
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2012_042
id caadria2012_042
authors Globa, Anastasia and Michael Donn
year 2012
title Digital to physical: Comparative evaluation of three main CNC fabrication technologies adopted for physical modelling in architecture
doi https://doi.org/10.52842/conf.caadria.2012.327
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 327–336
summary Recently, digital fabrication, being a logical extension of computer-aided technology to the material world, was introduced into the field of computational design in architecture. The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of the main Computer Numerically Controlled (CNC) fabrication technologies adopted for physical modelling in architecture. This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models. This experimental research systematically explores digital fabrication as a computer-aided modelling tool, using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
keywords Design process; digital fabrication; architectural model
series CAADRIA
email
last changed 2022/06/07 07:51

_id ijac201210401
id ijac201210401
authors Globa, Anastasia; Michael Donn, Simon Twose
year 2012
title Digital To Physical: Comparative Evaluation Of Three Main CNC Fabrication Technologies Adopted For Physical Modelling In Architecture
source International Journal of Architectural Computing vol. 10 - no. 4, 461-480
summary The objective of this experimental study is to investigate and systematise data regarding the production issues and limitations of Computer Numerically Controlled fabrication technologies typically adopted for physical modelling in architecture.This study also aims to observe the value of potential feedback to the design process from different types of digitally fabricated architectural models.This experimental research systematically explores digital fabrication as a computer-aided modelling tool using two international architectural competition projects as case studies: the design of a skyscraper and relocatable schools. Developed by the authors especially for this research paper, each case study acts as a test bed to compare and evaluate digital production techniques adopted for physical modelling in architecture. Designs go through a process of refinement using CNC fabrication as an integral part of the design process. Each step in the process is closely evaluated as to its effectiveness according to a matrix of feedback criteria.
series journal
last changed 2019/05/24 09:55

_id caadria2012_125
id caadria2012_125
authors Hanafin, S.; S. Datta, B. Rolfe, M. Hobbs
year 2012
title Envelope tesselation with stochastic rotation of 4-fold penttiles
doi https://doi.org/10.52842/conf.caadria.2012.253
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 253–262
summary The challenge of developing adaptive, responsive low-energy architecture requires new knowledge about the complex and dynamic interaction between envelope architecture and optimisation between competing environmental performance metrics. Advances in modelling the geometry of building envelopes and control technologies for adaptive buildings now permit the sophisticated evaluation of alternative envelope configurations for a set of performance criteria. This paper reports on a study of the parametric control of a building envelope based on moveable façade components, acting as a shading device to reduce thermal gain within the building. This is investigated using a novel pentagonal tiling strategy considering the component design, tessellation and control methods.
keywords Responsive envelopes; moveable façade components; parametric modelling; tiling geometry; stochastic rotation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2012_013
id ascaad2012_013
authors Ibrahim, Mohamed ; Alan Bridges, Scott Chase, Samir Bayoumi, and Dina Taha
year 2012
title Grammatically Thinking - Summing Up the Teaching of the First Year With a Comprehensive Grammatical Project
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 129-140
summary This paper describes a teaching experience conducted and carried out as part of the coursework of first year students of architecture at Strathclyde University. The workshop is the Third of three workshops planned to take place during the course of the first year studio, aimed at introducing new ways of thinking and introducing students to a new pattern of architectural education. The experiment was planned under the theme of “Evaluation” during the Final stage. A grammatical approach was chosen to deliver the methodology in the design studio, based on shape grammars.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_013.pdf
last changed 2012/05/15 20:46

_id sigradi2012_377
id sigradi2012_377
authors Jerez, Felipe; Narbona, Paloma; Valenzuela, Nicolás
year 2012
title Ventajas y desventajas de pizarra interactiva de bajo costo en comparación a otros dispositivos de interfaz humana, enfocado al sketching y planificación de diseño [Advantages and disadvantages of Low-cost-infrared-interactive-whiteboard in comparison to other devices of human interface, focused to sketching and planning of design]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 196-199
summary This research tends to adapt and apply a evaluative analysis method, refered to Human Interface Devices in the area of computer assisted design (CAD). For this evaluation, user based experiences will be developed, where digital sketching task will be done, using HID devices as Mouse, Wacom tablet and Low-cost-infrared-interactive-whiteboard developed by Johnny Chung Lee (WiiMote Whiteboard). Goal is to determine comparative benefits and downsides between this HID devices in digital sketching.
keywords Pizarra interactiva de bajo coste; Dispositivos de Interfaz Humana HID; Interacción Humano – Computador HCI; Bocetaje digital
series SIGRADI
email
last changed 2016/03/10 09:53

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