CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 543

_id ecaade2012_28
id ecaade2012_28
authors Schaeverbeke, Robin; Heylighen, Ann
year 2012
title In Search of the ‘In Between’
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 49-57
doi https://doi.org/10.52842/conf.ecaade.2012.2.049
wos WOS:000330320600004
summary Our paper presents a teaching project in the context of architectural education which inquires the fusion of learning processes within both physical and digital media. Our approach, situated within an undergraduate program, aims to blur the boundaries between physical and digital activities in order to enhance and amplify their qualities and, by doing so, broadening students’ understanding and awareness of extending design-based media. The program relies upon an open, design-driven, game-inspired process. While the games allow to explore form and space by following a set of simple directions, the games’ constraints guide the teaching of specifi c drawing and representation techniques. The exercises span two semesters of the fi rst year curriculum. Within the exercises we re-approach the embodiment of skill based upon possibilities, paths and strategies to combine design-based media as a conglomerate to draw from rather than as a set of singular techniques
keywords Architectural-education; design thinking; hybrid drawing; tooling; games
series eCAADe
email
last changed 2022/06/07 07:57

_id cf2015_037
id cf2015_037
authors de Vries, Bauke; Grond, Manon and van der Zee, Aant
year 2015
title Development of a multi-disciplinary university wide design course
source The next city - New technologies and the future of the built environment [16th International Conference CAAD Futures 2015. Sao Paulo, July 8-10, 2015. Electronic Proceedings/ ISBN 978-85-85783-53-2] Sao Paulo, Brazil, July 8-10, 2015, pp. 37-46.
summary Design is one of the basic skills of every engineer. However until now design is only seen as a core course in Architecture studies and lately in Industrial Engineering studies. This paper reports about the development of a design course for all departments of a typical technical university. After a short overview of design teaching tradition, an inventory is presented of the different interpretation of design by the various departments. The course development is presented over two periods: 2012-2014, and 2014-2015. In between a major change was conducted. The course learning goals and student evaluations are presented. In the discussion we reflect on fundamental and practical problems that occur in design teaching for such a wide audience. Finally we draw conclusions on the changing role of design what is needed to give design the same status as mathematics in a technical curriculum.
keywords Design, Design teaching, Multi-disciplinary design
series CAAD Futures
email
last changed 2015/06/29 07:55

_id ecaade2012_221
id ecaade2012_221
authors Gül, Leman Figen
year 2012
title Educating new generation of architects
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 77-85
doi https://doi.org/10.52842/conf.ecaade.2012.1.077
wos WOS:000330322400007
summary Recently the developments in and the extensive use of digital design technologies have brought about fundamental changes in the way architects design and represent. As a result of the changing architectural design practise, there have been significant changes in architectural curricula to accommodate new demands, opportunities, processes and potentials provided by advance digital design tools and fabrication-based design techniques. Based on this new demand in design education, a number of additional subjects have been introduced in architectural curricula facilitating the experimentation of free-form /complex design artefact, building components and material attributes. Reported in this paper is the experience of the students as well is a commentary on the quality of the outcomes they achieved whilst confronting this new learning experience. Based on the analysis of collected questionnaire answers, this paper will document the issues that the students experienced during digital design development, the modelling and assembling level as well as in the process of fabrication.
keywords Digital architecture; fabrication; design teaching and learning
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2012_246
id sigradi2012_246
authors Hamuy Pinto, Eduardo; Lares, Lorna; Saiz, Rosa María Mayordomo
year 2012
title Conversaciones asíncronas en un Taller de Diseño: piloto del estudio de la relación entre presencia docente y presencia cognitiva en la construcción de conocimiento proyectual [Asynchronous conversations in a Design Studio: pilot study of the relation between teaching presence and cognitive presence in knowledge building]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 238-242
summary Even though most studio courses, in architecture and design curricula in LA, use web resources, their role in learning is not always fully clear and deeper understanding is required. Due to a prevailing approach based on practical reasoning in the studio, learning is usually assessed by focusing on the representation of the design object, rather than on the cognitive process in design thinking. This research examines online asynchronous communication during a studio project, searching evidence of design knowledge-building through a Community of Inquiry framework. It intends to provide better understanding of how teaching may influence cognitive processes in students.
keywords design cognition; asynchronous communication; studio teaching; Community of Inquiry
series SIGRADI
email
last changed 2016/03/10 09:53

_id sigradi2012_330
id sigradi2012_330
authors Pires, Janice; dalla Vecchia, Luísa; Borda, Adriane
year 2012
title Aprendizagem (compreensiva) da forma na formação/representação em arquitetura [Shape (comprehensive) Learning in the formation/representation in architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 219-222
summary Creating architectural form requires much more than a moment of inspiration; it requires understanding form in its whole structure. In teaching architecture aiming for the architectural design a group of strategies is needed to prepare students for the creative process. In this process it begins with issues such as the geometry allows the students redeem their prior knowledge. This paper compares, in two different contexts of the initial stages of architectural teaching process, the results of activities of digital graphic representation of architectural structures. These activities are supported by the analysis of shape grammar in promoting the learning process in a comprehensive manner such as suggested by Wertheimer.
keywords Architectural design; learning (comprehensive); shape; digital graphic representation; shape grammars.
series SIGRADI
email
last changed 2016/03/10 09:57

_id ecaade2012_144
id ecaade2012_144
authors Wurzer, Gabriel ; Pak, Burak
year 2012
title Lawnmower: Designing a web-based visual programming environment that generates code to help students learn textual programming
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 655-663.
doi https://doi.org/10.52842/conf.ecaade.2012.1.655
wos WOS:000330322400069
summary Learning programming can be a challenging task for design students, especially when code is to be entered in textual form. Visual programming languages, such as McNeil’s Grasshopper, have helped students to engage in scripting without having to deal with lower level syntax that is often hindering them in expressing their thoughts. However, the problem with learning how to program textually is only postponed: When switching to a new platform, students may be forced to learn coding from scratch, and, even worse, to do so in a textual environment that is yet unfamiliar. Our idea is simple: Connect visual programming with textual coding, using code-generation as means. Using this approach enables students to think visually, and see the results textually. An added bonus is the possibility to use debugging, a feature that is yet lacking from Grasshopper. By this way, our language aims to enable students to gradually move from visual to textual programming in a comfortable manner.
keywords Visual Programming; Structured Code; Teaching; Code Generation
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_024
id ascaad2012_024
authors Abeer, Samy Yousef Mohamed
year 2012
title Sustainable Design and Construction: New Approaches Towards Sustainable Manufacturing
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 241-251
summary Ecological and environmental issues are playing an important and larger role in corporate and manufacturing strategies. For complete creative design process, buildings require both for construction and manufacturing, due to their comparatively long life cycle for maintenance, significant raw material and energy resources. Thinking in terms of product life cycles is one of the challenges facing manufacturers today. “Life Cycle Management” (LCM) considers the product life cycle as a whole and optimizes the interaction of product design, construction, manufacturing and life cycle activities. The goal of this approach is to protect resources and maximize the effectiveness during usage by means of Life Cycle Assessment, Product Data Management, Technical Support and last but not least by Life Cycle Costing. In this paper the environmental consciousness issues pertaining to design, construction, manufacturing and operations management are presented through computer intelligent technologies of this 21century. So, this paper shows the existing approaches of LCM and discusses their visions and further development.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_024.pdf
last changed 2012/05/15 20:46

_id ijac201210104
id ijac201210104
authors Ambrose, Michael A.
year 2012
title Agent Provocateur - BIM In The Academic Design Studio
source International Journal of Architectural Computing vol. 10 - no. 1, 53-66
summary Building Information Modeling challenges academia to question the fundamental roles of abstraction and simulation in design education. Architectural education and practice assume a traditional set of visual conventions at varied scales and levels of detail, that when taken in concert signifies a whole, complete idea of a building, a correspondence between design intent and interpretation, between the representation of ideas and the design of buildings. BIM viewed as provocateur to these assumptions provides potential critical analysis of how architectural design is taught. Academia must seek out new design methodologies for exploring architecture that reflect the representational shift of BIM by developing teaching methods that reprioritize ways of seeing, thinking and making. This paper describes a studio model that seeks out new active methods for exploring architecture that embrace this shift by developing processes that provoke novel ways to reconcile the traditions of abstraction and the opportunities of synthetic simulation.
series journal
last changed 2019/07/30 10:55

_id caadria2012_078
id caadria2012_078
authors Beorkrem, Christopher
year 2012
title Running Interference: Complex Systems Intervention as Design Process
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 183–192
doi https://doi.org/10.52842/conf.caadria.2012.183
summary This paper presents a case study problem statement tested in the design studio with the intent of teaching methods for engaging systematic thinking as a process for deriving solutions to parametric design problems. The intent is to address the simulation environment developed through complex systems and interject a curve ball, or unexpected constraint delimiting the solution as part of the design process. This method was tested through the submittal of the projects to international design competitions. The students were asked to manipulate the competition criteria by appealing not only to the design criteria but also to the juries desire (whether conscious or unconscious) for novel sustainable processes of material usage and program. This material ecology is developed as a method for linking parametric modelling, not as a process for the application of a construction technique, but as a way to pre-rationalise material constraints and discover how program and form can operate within those constraints. In the first year of the studio two of six teams were selected as finalists and in the second year of the studio five of seven of the teams were selected as finalists.
keywords Studio pedagogy; computational instruction; parametrics; material constraints
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2012_267
id ecaade2012_267
authors Caldas, Luísa G. ; Santos, Luís
year 2012
title Generation of Energy-Efficient Patio Houses with GENE_ARCH: Combining an Evolutionary Generative Design System with a Shape Grammar
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 459-470
doi https://doi.org/10.52842/conf.ecaade.2012.1.459
wos WOS:000330322400047
summary GENE_ARCH is a Generative Design System that combines Pareto Genetic Algorithms with an advanced building energy simulation engine. This work explores its integration with a Shape Grammar, acting as GENE_ARCH’s shape generation module. The urban patio house typology is readdressed in a contemporary context, both by improving its energy-effi ciency standards, and by rethinking its role in the genesis of high-density urban areas, while respecting its specifi c spatial organization and cultural grounding. Field work was carried out in Marrakesh, surveying a number of patio houses which became the Corpus of Design, from where a Shape Grammar was extracted. The computational implementation of the patio house grammar was done within GENE_ARCH. The resulting program was able to generate new, alternative patio houses designs that were more energy effi cient, while respecting the traditional rules captured from the analysis of existing houses. After the computational system was fully implemented, it was possible to complete different sets of experiments. The first experiments kept more restrained rules, thus generating new designs that closer resembled the existing ones. The progressive relaxation of rules and constraints allowed for a larger number of variations to emerge. Analysis of energy results provide insight into the main patterns resulting from the evolutionary search processes, namely in terms of form factors of generated solutions, and urban densities achieved.
keywords Generative Design Systems; Genetic Algorithms; Shape Grammars; Patio Houses; Energy Efficiency
series eCAADe
email
last changed 2022/06/07 07:54

_id ascaad2012_003
id ascaad2012_003
authors Elseragy, Ahmed
year 2012
title Creative Design Between Representation and Simulation
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 11-12
summary Milestone figures of architecture all have their different views on what comes first, form or function. They also vary in their definitions of creativity. Apparently, creativity is very strongly related to ideas and how they can be generated. It is also correlated with the process of thinking and developing. Creative products, whether architectural or otherwise, and whether tangible or intangible, are originated from ‘good ideas’ (Elnokaly, Elseragy and Alsaadani, 2008). On one hand, not any idea, or any good idea, can be considered creative but, on the other hand, any creative result can be traced back to a good idea that initiated it in the beginning (Goldschmit and Tatsa, 2005). Creativity in literature, music and other forms of art is immeasurable and unbounded by constraints of physical reality. Musicians, painters and sculptors do not create within tight restrictions. They create what becomes their own mind’s intellectual property, and viewers or listeners are free to interpret these creations from whichever angle they choose. However, this is not the case with architects, whose creations and creative products are always bound with different physical constraints that may be related to the building location, social and cultural values related to the context, environmental performance and energy efficiency, and many more (Elnokaly, Elseragy and Alsaadani, 2008). Remarkably, over the last three decades computers have dominated in almost all areas of design, taking over the burden of repetitive tasks so that the designers and students can focus on the act of creation. Computer aided design has been used for a long time as a tool of drafting, however in this last decade this tool of representation is being replaced by simulation in different areas such as simulation of form, function and environment. Thus, the crafting of objects is moving towards the generation of forms and integrated systems through designer-authored computational processes. The emergence and adoption of computational technologies has significantly changed design and design education beyond the replacement of drawing boards with computers or pens and paper with computer-aided design (CAD) computer-aided engineering (CAE) applications. This paper highlights the influence of the evolving transformation from Computer Aided Design (CAD) to Computational Design (CD) and how this presents a profound shift in creative design thinking and education. Computational-based design and simulation represent new tools that encourage designers and artists to continue progression of novel modes of design thinking and creativity for the 21st century designers. Today computational design calls for new ideas that will transcend conventional boundaries and support creative insights through design and into design. However, it is still believed that in architecture education one should not replace the design process and creative thinking at early stages by software tools that shape both process and final product which may become a limitation for creative designs to adapt to the decisions and metaphors chosen by the simulation tool. This paper explores the development of Computer Aided Design (CAD) to Computational Design (CD) Tools and their impact on contemporary design education and creative design.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_003.pdf
last changed 2012/05/15 20:46

_id ecaade2012_061
id ecaade2012_061
authors Macris, Vincent ; Weytjens, Lieve ; Geyskens, Kenny ; Knapen, Marc ; Verbeeck, Griet
year 2012
title Design Guidance for Low-Energy Dwellings in Early Design Phases: Development of a simple design support tool in SketchUp
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 691-699.
doi https://doi.org/10.52842/conf.ecaade.2012.1.691
wos WOS:000330322400073
summary Considering the energy effi ciency and comfort levels of dwellings, stricter legislation will be applied towards 2020. To reach these requirements, an insight into the energy effi ciency becomes essential from the start of a design. However, the uptake of building simulation tools by architects and students to evaluate the energy performance during the architectural design process remains very limited, mainly due to the complexity of these tools. Therefore, this research aims at early design support through an easy-to-use application adapted to the modelling logic of a designer. As architects often use simple CAAD design tools for design exploration, a prototype was established in Google SketchUp. In this context, the paper presents the development of a support tool for low-energy dwellings in early design phases, allowing designers to quickly assess the thermal comfort and energy performance of early design alternatives.
keywords Design support tool; Energy; SketchUp; Architectural design process; Output
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2008_190
id ecaade2008_190
authors Russell, Peter; Elger, Dietrich
year 2008
title The Meaning of BIM
source Architecture in Computro [26th eCAADe Conference Proceedings / ISBN 978-0-9541183-7-2] Antwerpen (Belgium) 17-20 September 2008, pp. 531-536
doi https://doi.org/10.52842/conf.ecaade.2008.531
summary The paper is a position paper, not a report about a research project. It concerns the paradigm-shift that is taking place in the CAAD software and its implications for the business of architecture and more importantly, for the education of future members of the profession. Twenty years ago the use of CAAD software as a replacement for hand drafting was starting. Since then the transformation is complete: hardly a final project in the universities is drawn by hand. Currently, we are witnessing a second paradigm shift and its name is BIM. The meaning of BIM is rooted in two significant differences to current CAAD software and this will have implications for teaching and practicing architecture. The first difference is the way the software structures information in the CAAD file. The standard way to save CAAD information was to organise simple geometric objects according to membership in groups and to sort them according to a layer-metaphor, which primarily controlled the visibility of the geometric elements. Three-dimensional modelling is/was nothing more than the same structure with a more complex geometry. BIM software changes this structure by storing classes of geometries and then to store the specific values of individual geometries according to factors that can be determined by external or internal logical factors. The implication for architects is that we have the chance to be the people in control of the building information model, so long as we invest the time and energy to fully understand what is happening to the building information during the planning process. If we ignore this, the real danger exists that the last control of the building’s final configuration will be usurped. As educators we are currently teaching students that will be leaving the schools in 2012 and beyond. By then, the paradigm-shift will be in full motion and so it behoves us to consider which skill sets we want the next generation of architects to possess. This means not just teaching students about how to use particular BIM software or how to program a certain parametric/genetic algorithm in a form-finding process. We need to teach our students to take the leadership in building information management and that means understanding and controlling how the building information flows, how the methodologies that are used by the consulting engineers affect our building models, and knowing what kind of logical inconsistencies (internal or external) can threaten the design intention.
keywords Building Information Modelling, Digital Curriculum, Architectural Pedagogy
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2012_298
id ecaade2012_298
authors Zarzycki, Andrzej
year 2012
title Urban Games: Inhabiting Real and Virtual Cities
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 755-764.
doi https://doi.org/10.52842/conf.ecaade.2012.1.755
wos WOS:000330322400080
summary Virtual environments, originally seen as less-than-perfect replicas of physical world, acquire their own identity with unique visual and spatial logic. Identity that now starts permeating back into everyday life and informing what is expected or acceptable within physical reality. The distinction between the actual and virtual fades when seen through the screen of a smartphone, experienced through a navigational system of the video game console, or manifested by media rich culture often confusing a product with an image. The paper considers massive multiplayer online role playing games (MMORPG) as the analogy to an urban ritual/happening and places AR in the broader context of the mobility-on-demand culture, location-based and ubiquitous technologies, and the authoring of the public realm. It also explores how we can take an advantage of the urban mobility for crowd sourcing, social networking, and multi-player gaming as well as non-normative use of public spaces.
keywords Interactive environments: Video games: Electronic social networks: Massive Multiplayer Online (MMO) Games: Virtual Urbanism
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2012_008
id ascaad2012_008
authors Ambrose, Michael A. and Kristen M. Fry
year 2012
title Re:Thinking BIM in the Design Studio - Beyond Tools… Approaching Ways of Thinking
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 71-80
summary The application of digital design methods and technologies related to BIM and Integrated Practice Delivery are altering the how and what of architectural design. The way contemporary architecture is conceived and made is being transformed through the digital methods, processes and applications used in BIM. How architectural education and the design studio model evolve to reflect, interpret, translate, or challenge the multiplicitous and simultaneously variable modes of contemporary practice present opportunity and risk to this generation of digital scholars, educators and practitioners. Might we re-conceive the design studio as a venue in which a critical dialogue about how the many facets of architectural design practice are engaged? The possibilities afforded by BIM and Integrated Practice Delivery and digital design technologies are increasingly affecting what we make and simultaneously how we make as architects. Digital modeling of both geometry and information is replacing (or displacing) digital drawing. We see diminishing returns of the value of transforming three-dimensional spatial/formal ideas into two-dimensional conventional abstractions of those complex ideas. This comprehensive thinking promoted by BIM processes is one of the key advantages of using BIM leading to true design innovation. The reiterative learning process of design promoted in BIM promotes a rethinking of design studio education.
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_008.pdf
last changed 2012/05/15 20:46

_id sigradi2012_56
id sigradi2012_56
authors Barros, Diana Rodríguez
year 2012
title Diseño, Enseñanza y Prácticas Disruptivas. Marcos conceptuales de referencia [Design, Teaching and Disruptive Practices. Conceptual reference frameworks]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 251-254
summary From the complex perspective of modern information society, knowledge and digital culture, we have detected limitations and obsolescente levels of much of the university educational system. We consider that teaching and learning reflect a beta protoparadigm state in constant construction. We value new ideas within the limits of education, communication and transmedia aesthetics, which contribute to the visibility of innovative practices and transformations. We reflect about necessary changes in the current education, from the diversification and reinvention of the use of educational technologies to liquid infrastructures. Our intention is to contribute to the conceptual frameworks development to fit sustainable strategies and result transferences towards classroom practices known as learning ecosystems.
keywords Diseño; Enseñanza; Disrupción; Marcos conceptuales; Prácticas docentes
series SIGRADI
last changed 2016/03/10 09:47

_id sigradi2012_270
id sigradi2012_270
authors Brod, Gustavo Alcantara; Pires, Janice; Borda, Adriane
year 2012
title Um ensaio para inserção do conceito de processos generativos digitais em estágios iniciais da formação em arquitetura [An experiment for introducing the concept of generative processes in early stages of architectural education]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 611-614
summary The use of digital media for representation is already strongly established among architects and students of architecture, however, despite the rapid technological developments and growing research, the use of advanced digital technology to generate and manipulate complex forms is still far less present in the learning and teaching of architectural design. This study presents a didactical approach for introducing generative design as a method for form exploration through parametric geometric representation. The activity presented in this paper was exercised with second and fifth semester students, working with form generation and variation using Grasshopper as a parametric design tool.
keywords digital generative processes; parametric design, Grasshopper; geometric design, design didactics.
series SIGRADI
email
last changed 2016/03/10 09:47

_id acadia12_127
id acadia12_127
authors Burry, Jane ; Burry, Mark ; Tamke, Martin ; Thomsen, Mette Ramsgard ; Ayres, Phil ; Leon, Alex Pena de ; Davis, Daniel ; Deleuran, Abders ; Nielson, Stig ; Riiber, Jacob
year 2012
title Process Through Practice: Synthesizing a Novel Design and Production Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 127-138
doi https://doi.org/10.52842/conf.acadia.2012.127
summary This paper describes the development of a design and prototype production system for novel structural use of networked small components of wood deploying elastic and plastic bending. The design process engaged with a significant number of different overlapping and interrelated design criteria and parameters, a high level of complexity, custom component geometry and the development of digital tools and procedures for real time feedback and productivity. The aims were to maximize learning in the second order cybernetic sense through empirical experience from analogue modeling, measurement and digital visual feedback and to capture new knowledge specifically regarding intrinsic material behavior applied and tested in a heterogeneous networked context. The outcome was a prototype system of design ideation, conceptualization, development and production that integrated real time material performance simulation and feedback. The outcome was amplified through carrying out the research over a series of workshops with distinct foci and participation. Two full scale demonstrators have so far been constructed and exhibited as outputs of the process.
keywords Material behavior , Complex modeling feedback , progressive synthetic learning
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id sigradi2012_85
id sigradi2012_85
authors Carpena, Nicolás; Cataldi, Mariano; Muñiz, Gonzalo
year 2012
title En busca de nuevas metodologías y herramientas aplicables a la educación. Repensando nuestro rol docente en las aulas [In search of new methodologies and tools applicable to education. Rethinking our teaching role in the classroom]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 633-635
summary The purpose of this work is to define and evaluate a method for the application of Gamification in education, particularly in the Multimedia Arts course, level 1. This allowed us to think about the value of play in the learning experience.
keywords Docencia; Metodologías; Juego; Videojuegos, Gamificación
series SIGRADI
email
last changed 2016/03/10 09:48

_id ecaade2012_043
id ecaade2012_043
authors Chase, Scott ; Scopes, Lesley
year 2012
title Cybergogy as a framework for teaching design students in virtual worlds
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 125-133
doi https://doi.org/10.52842/conf.ecaade.2012.1.125
wos WOS:000330322400012
summary In recent years, 3D virtual worlds have been explored for design teaching, yet it is unclear whether a specifi c pedagogy is used or adapted for such activities. Here we describe the pedagogical model of Cybergogy of Learning Archetypes and Learning Domains, developed specifically for teaching in 3D immersive virtual worlds, and its application to introductory building classes in the virtual world Second Life for architectural design students and teachers as part of the ARCHI21 project.
keywords Architectural education; Cybergogy; language learning; virtual worlds; Second Life
series eCAADe
email
last changed 2022/06/07 07:55

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_997708 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002