CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 514

_id ecaade2018_243
id ecaade2018_243
authors Gardner, Nicole
year 2018
title Architecture-Human-Machine (re)configurations - Examining computational design in practice
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 139-148
doi https://doi.org/10.52842/conf.ecaade.2018.2.139
summary This paper outlines a research project that explores the participation in, and perception of, advanced technologies in architectural professional practice through a sociotechnical lens and presents empirical research findings from an online survey distributed to employees in five large-scale architectural practices in Sydney, Australia. This argues that while the computational design paradigm might be well accepted, understood, and documented in academic research contexts, the extent and ways that computational design thinking and methods are put-into-practice has to date been less explored. In engineering and construction, technology adoption studies since the mid 1990s have measured information technology (IT) use (Howard et al. 1998; Samuelson and Björk 2013). In architecture, research has also focused on quantifying IT use (Cichocka 2017), as well as the examination of specific practices such as building information modelling (BIM) (Cardoso Llach 2017; Herr and Fischer 2017; Son et al. 2015). With the notable exceptions of Daniel Cardoso Llach (2015; 2017) and Yanni Loukissas (2012), few scholars have explored advanced technologies in architectural practice from a sociotechnical perspective. This paper argues that a sociotechnical lens can net valuable insights into advanced technology engagement to inform pedagogical approaches in architectural education as well as strategies for continuing professional development.
keywords Computational design; Sociotechnical system; Technology adoption
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id sigradi2012_56
id sigradi2012_56
authors Barros, Diana Rodríguez
year 2012
title Diseño, Enseñanza y Prácticas Disruptivas. Marcos conceptuales de referencia [Design, Teaching and Disruptive Practices. Conceptual reference frameworks]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 251-254
summary From the complex perspective of modern information society, knowledge and digital culture, we have detected limitations and obsolescente levels of much of the university educational system. We consider that teaching and learning reflect a beta protoparadigm state in constant construction. We value new ideas within the limits of education, communication and transmedia aesthetics, which contribute to the visibility of innovative practices and transformations. We reflect about necessary changes in the current education, from the diversification and reinvention of the use of educational technologies to liquid infrastructures. Our intention is to contribute to the conceptual frameworks development to fit sustainable strategies and result transferences towards classroom practices known as learning ecosystems.
keywords Diseño; Enseñanza; Disrupción; Marcos conceptuales; Prácticas docentes
series SIGRADI
last changed 2016/03/10 09:47

_id caadria2016_809
id caadria2016_809
authors Nakapan, Walaiporn
year 2016
title Using the SAMR Model to transform mobile learning in a History of Art and Architecture Classroom
source Living Systems and Micro-Utopias: Towards Continuous Designing, Proceedings of the 21st International Conference on Computer-Aided Architectural Design Research in Asia (CAADRIA 2016) / Melbourne 30 March–2 April 2016, pp. 809-818
doi https://doi.org/10.52842/conf.caadria.2016.809
summary This paper presents the progress of a pilot classroom, which uses mobile devices to enhance instructor-student classroom interac- tions and students’ learning of the History of Art and Architecture. The main objective of this research was to find a way of improving classroom activities, for the coming year, by making the best possible use of technology to enable students to learn more successfully and improve their understanding of the lesson content. In this paper, class- room activities during 2014 and 2015 are analysed using the SAMR Model coupled with Bloom’s revised taxonomy and the EdTech Quin- tet Model. In addition, a plan for the redesign and improvement of ac- tivities in 2016 is proposed, the effectiveness of the SAMR model at improving in class activities is discussed and a perspective on how to develop the classroom using the “SAMR ladder” is included. The re- sults show that in 2015, 25% of the students in the class achieved an A grade, and less than 5% were graded F compared to 26% in 2012.
keywords Design education; mobile-based learning; History of Art and Architecture; SAMR model
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2012_177
id sigradi2012_177
authors Davis, Felecia
year 2012
title Form Active Translations: Knitted Textiles to 3D Printed Textiles
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 392-396
summary Material translation as a driver of innovation through craft, specifically the translation from machine knitted textiles to 3D rapidly prototyped textiles is discussed in this paper. If architects and designers can develop methods to translate existing textile structures and behaviors, then architects and designers can harness the vast extant knowledge base that goes into the design and fabrication of geometric textile structures and resultant behaviors to develop new materials and tools to construct active building systems that use the pliability of textiles to advantage.
keywords 3D Printed Textiles, 3D Printing, Architextiles, Knitted Materials
series SIGRADI
email
last changed 2016/03/10 09:50

_id sigradi2012_348
id sigradi2012_348
authors de Abreu, Sandro Canavezzi
year 2012
title Regimes de permeabilidade entre o humano e os meios digitais e a tensão entre o digital e o analógico em processos de criação em Arquitetura [Regimes of permeability between human and digital media and the tension between digital and analogical in creative processes in Architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 69-73
summary This article intends to introduce the concept of regimes of permeability (mirroring, transparency and crossing) between man and digital machine as a framework for understanding the relation between analogical and digital and that is also present in computer mediated creative processes in Architecture. These regimes are based in the relation between the concepts information and transduction. Finally, it will be described an experiment where an interface was created relating to the regimes of permeability.
keywords espelho; informação; transdução; interfaces
series SIGRADI
email
last changed 2016/03/10 09:50

_id ecaade2012_60
id ecaade2012_60
authors Dierichs, Karola; Menges Achim
year 2012
title Material and Machine Computation of Designed Granular Matter: Rigid-Body Dynamics Simulations as a Design Tool for Robotically-Poured Aggregate Structures Consisting of Polygonal Concave Particles
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 711-719
doi https://doi.org/10.52842/conf.ecaade.2012.2.711
wos WOS:000330320600076
summary Loose granulates are a relevant yet rarely deployed architectural material system. Their significance lies in their capacity to combine fluid-like amorphousness with solid-like rigidity, resulting in potential architectural structures capable of continuous reconfi guration. In addition aggregates allow for functional grading. Especially if custom designed concave particles are used, full-scale architectural structures can be poured using a six-axis industrial robot, combining the precise travel of the emitter-head with the self-organizational capacity of granular substances. In this context, the paper proposes Rigid-Body Dynamics (RBD) simulations as a design-tool for the robotic pouring of loose granular structures. The notions of material and machine computation are introduced and RBD is explained in greater detail. A set of small tests is conducted to investigate the advantages and disadvantages of a specifi c RBD software. Conclusively, further areas of research are outlined.
keywords Material and machine computation; aggregate architectures; designed granulates; robotic pouring; Rigid-Body Dynamics
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia12_217
id acadia12_217
authors Dourtme, Stella ; Ernst, Claudia ; Garcia, Manuel Jimenez ; Garcia, Roberto
year 2012
title Digital Plaster: A Prototypical Design System
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 217-230
doi https://doi.org/10.52842/conf.acadia.2012.217
summary Contemporary computational design processes offer more potential in the design of complex formal architectural outcomes when material processes and fabrication techniques are incorporated within a digital working methodology. This paper discusses the research project “Digital Plaster” which show-cases the development of such an architectural machine that enabled a digital design process to incorporate fabrication and structural form finding processes within flexible formwork plaster casting by the means of digitally depicting a material ecology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
doi https://doi.org/10.52842/conf.acadia.2012.139
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ecaade2012_318
id ecaade2012_318
authors Fioravanti, Antonio ; Loffreda, Gianluigi ; Simeone, Davide ; Trento, Armando
year 2012
title “Divide et Impera” to dramatically and consciously simplify design: The mental/instance path - How reasoning among spaces, components and goals
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 269-278
doi https://doi.org/10.52842/conf.ecaade.2012.1.269
wos WOS:000330322400027
summary In our times, in a complex and universal village where problems are intertwined and pervasive beyond our imagination, we need new approaches to deal with them – appropriately. In a previous work we highlighted the importance to reason ontologies: a ‘world’ f.i. a building – as a mental image – is not a Linnaeus’s classifi cation (structured set of entities) but a system (goals oriented set of classes) able to reasoning upon selectively chosen entities belonging to different Realms (ontology universes) (Fioravanti et al., 2011a). The general aim of our research– to be an effective aid to design – is to simulate wo/man as designer and user of designed spaces, hence how mental skill can be computably included in new tools able to tackle these problems. This paper is focused on the fi rst role: how actor-designers approach design problems and how the inference mechanism can help them and affect the design process. A ‘Building Object’ - the dual system of Spaces and Technology elements – is inferred in several ways according to different goals and the inference mechanism can, simulating human mental shortcuts, optimize thinking.
keywords Design process; design operational theory; thinking optimization; inferential mechanisms; human-machine collaboration
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia12_169
id acadia12_169
authors Helm, Volker ; Ercan, Selen ; Gramazio, Fabio ; Kohler, Matthias
year 2012
title In-Situ Robotic Construction: Extending the Digital Fabrication Chain in Architecture
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 169-176
doi https://doi.org/10.52842/conf.acadia.2012.169
summary In this paper, viable applications of mobile robotic units on construction sites are explored. While expanding on potential objectives for in-situ fabrication in the construction sector, the intention is also to build upon innovative man-machine interaction paradigms to deal with the imprecision and tolerances often faced on construction sites. By combining the precision of the machine with the cognitive environmental human skills, a simple but effective mobile fabrication system is experimented for the building of algorithmically designed additive assemblies that would not be possible through conventional manual methods if the large amount of individual building blocks and the size of the structure to be built are taken into account. It is believed that this new approach to man-machine collaboration, aimed at a deeper integration of human ability with the strengths of digitally controlled machines, will result in advances in the construction sector, thus opening up new design and application fields for architects and planners.
keywords in-situ robotic fabrication , mobile robotics , 1:1 scale fabrication , additive assembly , algorithmically designed structures , man-machine interaction , cognitive , object recognition , construction site
series ACADIA
type normal paper
email
last changed 2022/06/07 07:49

_id ecaade2012_185
id ecaade2012_185
authors Hemmerling, Marco; Lemberski, David
year 2012
title Sparkler: The Vitruvian Man vs. Buckminster Fuller
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 127-132
doi https://doi.org/10.52842/conf.ecaade.2012.2.127
wos WOS:000330320600012
summary Every production technique requires a focus on their specifi c demands and possibilities. This paper shows the whole design, optimization and production process includingpreliminary studies, preliminary design, form-fi nding and assembly based on a case study. All needed data for optimization in external software and for digital production is derived from a central parametric model programmed in Grasshopper. The result in a collaborative process between theory/practice, human/machine, software/hardware and analogue/digital is the Sparklerpavilion.
keywords Parametric Modelling; Digital Fabrication; Computational Design and Construction; CAAD curriculum
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaade2012_83
id ecaade2012_83
authors Jones, Paulo; Eloy, Sara; Ricardo, Rui; Dias, Miguel Sales
year 2012
title Architectural Rehabilitation and Conservation Processes Informed by Augmented Reality
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 411-418
doi https://doi.org/10.52842/conf.ecaade.2012.2.411
wos WOS:000330320600043
summary The goal of the presented research is to explore human-machine interaction and to study how Augmented Reality (AR) may be a potential tool to inform Architectural Rehabilitation and Conservation processes. Nowadays obtaining data to inform both marchitecture projects and real estate investments is a very bureaucratic process. City councils technicians suffers from the same diffi culties when are in fi eldwork to do inspections and lack a complete sort of information. This proposal considers that the use of mobile technologies as smart phones and tablets can empower these technicians to obtain building related data. The specifi c goal of the study aims to develop a data model and an interface that can be made available to professionals which allows an efficiently reply to the user’s needs as the system enables the gathering of updated information considering a particular building.
keywords Augmented reality; interface; architecture; rehabilitation; data
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2012_153
id sigradi2012_153
authors Kaufmann, Stefan; Petzold, Frank
year 2012
title Cybernetic models in building fabrication. A three stage training approach to digital fabrication in architecture
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 243-245
summary In the time since European architects first began using computers in the building design process, the digital revolution has transformed how architects use planning tools completely. Today, digital tools are an indispensable part of planning practice. Besides a wide variety of digital modeling tools, parametric tools offer architects diverse options for generating cybernetic building models as BIM-models or homeostatic parametric geometry models. Cybernetic models help us to describe the buildings as a system and can improve planning efficiency. The aim of planning is to construct or fabricate an end result. The integration of digital fabrication methods in the digital chain is a fundamental goal if architects are to benefit from the progressive development of computer controlled machine tools. Fabrication integrated digital models can automate the planning process up to the production stage and enable the efficient fabrication of building components. The increased efficiency of planning and fabrication has facilitated a growing proliferation of buildings of increasing geometric complexity. Computers can open a door to the realization of new forms, spaces and construction systems to architects that understand the principles of fabrication-integrated cybernetic modeling.
keywords didactic; parametric design; digital fabrication; CIM;
series SIGRADI
email
last changed 2016/03/10 09:53

_id acadia12_287
id acadia12_287
authors McGee, Wes ; Newell, Catie ; Willette, Aaron
year 2012
title Glass Cast: A Reconfigurable Tooling System for Free-Form Glass Manufacturing
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 287-294
doi https://doi.org/10.52842/conf.acadia.2012.287
summary Despite glass’s ubiquity in the modern built environment it is rarely applied in applications requiring complex curvature. The high temperatures and complexity of techniques utilized in forming curved glass panels are typically very expensive to employ, requiring dedicated hard-tooling which ultimately limits the formal variation that can be achieved. This combination of economic and manufacturing barriers limits both the formal possibilities and potentially the overall envelope-performance characteristics of the glazing system. This research investigates a methodology for utilizing reconfigurable tooling to form glass into doubly curved geometries, offering the potential for improved structural and environmental performance in a material that has remained largely unchanged since the advent of its industrial manufacturing. A custom built forming kiln has been developed and tested, integrated through a parametric modeling workflow to provide manufacturing constraint feedback directly into the design process. The research also investigates the post-form trimming of glass utilizing robotic abrasive waterjet cutting, allowing for the output of machine control data directly from the digital model. The potentials of the methodologies developed in this process are shown through the fabrication of a full-scale installation. By integrating material, fabrication, and design constraints into a streamlined computational methodology, the process also serves as a model for a more intuitive production workflow, expanding the understanding of glass as a material with wide-ranging possibilities for a more performative architecture.
keywords Digital Fabrication , Robotic Fabrication , Computational Design , Material Computation
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2012_110
id caadria2012_110
authors McGee, Wes; David Pigram and Maciej P. Kaczynski
year 2012
title Robotic reticulations: A method for the integration of multi-axis fabrication processes with algorithmic form-finding techniques
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 295–304
doi https://doi.org/10.52842/conf.caadria.2012.295
summary This paper addresses the design and fabrication of non-uniform structural shell systems. Structural shells, particularly gridshells, have a long history but due to their complexity and the accompanying high cost of construction, their application has been limited. The research proposes a method for integrating the design and fabrication processes such that complex double curved reticulated frames can be constructed efficiently, from prefabricated components, requiring significantly less formwork than is typical. A significant aspect of the method has been the development of software tools that allow for both algorithmic form-finding and the direct control of robotic fabrication equipment from within the same modelling package. A recent case-study is examined where the methodology has been applied to construct a reticulated shell structure in the form of a partial vault. Components were prefabricated using 6-axis robotic fabrication equipment. Individual parts are designed such that the assembly of components guides the form of the vault, requiring no centring to create the desired shape. Algorithmically generated machine instructions controlled a sequence of three tool changes for each part, using a single modular fixture, greatly increasing accuracy. The complete integration of computational design techniques and fabrication methodologies now enables the economical deployment of non-uniform structurally optimised reticulated frames.
keywords Reticulated frame; robotic fabrication; dynamic relaxation; form-finding; computational design
series CAADRIA
email
last changed 2022/06/07 07:58

_id sigradi2012_230
id sigradi2012_230
authors Narea, Jose
year 2012
title Ruptura de un espacio de latencia por medio de un dispositivo responsivo, Metro estación Viña del Mar Chile [Rupture of a latent space using a device responsive, Metro Station Viña del Mar Chile]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 183-186
summary This writing explores the interactive realm created by embedding a LED-based responsive device into a Metro Station in Viña del Mar (Chile). The interaction between the device and the passengers generates diverse alterations and modifications in the use of the subway station transportation waiting time. The setting of the event, purposes and the findings on this project are analyzed through theory about human-machine and social interaction.
keywords interaction, physical computing, human-machine interaction, public space
series SIGRADI
email
last changed 2016/03/10 09:56

_id ijac201210305
id ijac201210305
authors Vermisso, Emmanouil
year 2012
title The fabrication of fabrication: a second order design process
source International Journal of Architectural Computing vol. 10 - no. 3, 401-422
summary The project discussed here was developed during a research & design seminar on biologically inspired prototypingi. Based on the observation that nature produces infinite structural and formal configurations through re-cycling of only one material (fibers), a ‘machine’ was designed that can fabricate complex shapes using a variety of thread types. The paper theoretically situates a form-finding process with possible applications in construction and discusses the first phase of design as well as the early second stage and the factors that affect our decisions for future development. The author is concerned with the possible value of such a process for architecture, as well as a philosophical meaning of ‘layered’ design processes.
series journal
last changed 2019/05/24 09:55

_id acadia12_251
id acadia12_251
authors Winn, Kelly ; Vollen, Jason ; Dyson, Anna
year 2012
title Re-Framing Architecture for Emerging Ecological and Computational Design Trends for the Built Ecology
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 251-258
doi https://doi.org/10.52842/conf.acadia.2012.251
summary The dualities of ‘Humanity and Nature’, ‘Organic and Inorganic’, Artificial and Synthetic’ are themes that have permeated architectural discourse since the beginning of the 20th c. The interplay between nature and machine can be directly related to the 19th c. discussion of nature and industrialism that was exemplified in the works of Louis Sullivan and Frank Lloyd Wright that spawned the organic architect movement. Echoes of these dichotomous themes have been resuscitated with the introduction of computational and information processing as a fundamental part of contemporary theory and critical praxis. The ability to go beyond simplistic dualities is promised by the introduction of data informed multi-variable processes that allow for complex parametric processes that introduce a range of criteria within evaluative design frameworks. The investigations detailed herein focuses on surface morphology development that are explored and evaluated for their capacity to reintegrate the ideas from genetic and developmental biology into an architectural discourse that has historically been dominated by the mechanistic metaphor perpetuated throughout the modern era. Biological analogues in nature suggest that the zone of decoration plays an important role in the environmental response and climate adaptability of architecture. The building envelope represents the greatest potential energetic gain or loss, as much as 50 %, therefore the architectural envelope plays the most significant role in energy performance of the building. Indeed, from an environmental performance standpoint, the formal response of the envelope should tend toward complexity, as biology suggests, rather than the reduced modernist aesthetic. Information architecture coupled with environment and contextual data has the potential to return the focus of design to the rhizome, as the functional expressions of climatic performance and thermal comfort interplay within other cultural, social and economic frameworks informing the architectural artifact. Increasing the resolution that ornament requires in terms of geometric surface articulation has a reciprocal affect on the topological relationship between surface and space: the architectural envelope can respond through geometry on the surface scale in order to more responsively interface with the natural environment. This paper responds to increasing computational opportunities in architectural design and manufacturing; first by exploring the historical trajectory of discourse on nature vs. machine in architecture, then exploring the implications for utilizing environmental data to increase the energy performance of architecture at the building periphery, where building meets environment creating the synthetic Built Ecology.
keywords ecology , biomimicry , biophilia , natural , synthetic , artificial , parametric , digital , function , production , performance , modernism , form , ornament , decoration
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaade2012_184
id ecaade2012_184
authors Zomparelli, Alessandro ; Erioli, Alessio
year 2012
title Emergent Reefs
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 329-337
doi https://doi.org/10.52842/conf.ecaade.2012.1.329
wos WOS:000330322400033
summary The purpose of Emergent-Reefs is to establish, through computational design strategies and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, with the intent of exploiting the expressive and tectonic potential of D-Shape technology for underwater reef formations as a design response to coastal erosion. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and reaction-diffusion (through continuous cellular automata - CCA) is implemented in a voxel fi eld at several scales. Discrete voxel space eases the simulation of complex systems and processes (including CFD simulations) via CCA algorithms, which then can be translated directly to the physical production system, which in case of addtive technology can be specifi ed as guided growth.
keywords Reaction-diffusion; Reefs; Multi-agent Systems; Open Source; D-Shape
series eCAADe
email
last changed 2022/06/07 07:57

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