CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 542

_id sigradi2012_295
id sigradi2012_295
authors Moreira, Alejandro
year 2012
title Integración y Colaboración Tecnológica en Arquitectura [Technological Integration and Collaboration in Architecture]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 268-271
summary The information produced for the design and construction of buildings become increasingly complex and are inseparable parts of the whole social making of the City. It have created a transition that should consider the integrative and collaborative aspects the architectural design process. This new transition demand changes in the architectural education in response to the resulting complexity in the design concept, given that the potential of the innovation in digital technologies is not about the generation of forms but the change that occur in the organization of activities.
keywords Integracion; Colaboracion; Tecnología; Educación
series SIGRADI
email
last changed 2016/03/10 09:55

_id ecaade2012_86
id ecaade2012_86
authors QaQish ; Ra’Ed K.
year 2012
title 15 Years of CAD Teaching in Jordan: How Much Has Been Accomplished? A Comparative Analysis of the Use of CAD in Architectural Schools Between 1997 and 2012
doi https://doi.org/10.52842/conf.ecaade.2012.2.023
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 2 / ISBN 978-9-4912070-3-7, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 23-32
summary The paper reports on a study which examines the evolution in architectural education trends arising from the changes brought about by both Socioeconomic Factors and the implications of CAAD in the last 15 years in Jordanian universities. The findings reflect the views of thirteen (13) architecture faculties/schools through a nation-wide questionnaire survey conducted in the spring of 2012. The survey was structured to cover both private and public universities in Jordan, represented by faculties of engineering, architecture and design. Structurally, the main fi ndings of this study are summarized under six areas, namely: 1) General Students’ Information, 2) Demographic and Socioeconomic Factors, 3) CAD Competences amongst both Staff and Students, 4) Program of Study and CAD Courses, 5) Overall Satisfaction of CAD Courses and Training , 6) CAD and Social Networks. The majority of student respondents were females (144) (53.3%). The top laptop brands used were HP (17%) Toshiba (12.2%) and Dell (7.8%). The CAD packages found to be most highly used throughout universities were AutoCAD, 3D Max, Sketch-up, and Adobe Suite. The importance of new technologies, electronic book, and the social network aspects in enhancing CAD and 3D modeling software integration with the design studio was affi rmed yet no relationship to the gender was noted.
wos WOS:000330320600001
keywords CAD Integration, Socioeconomic Factors
series eCAADe
email
last changed 2022/06/07 07:58

_id sigradi2012_264
id sigradi2012_264
authors Smithwick, Daniel; Sass, Lawrence
year 2012
title Designing in HiFi: Digital Fabrication for Physical Computation
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 622-624
summary Digital sound reproduction is inferior to analog sound reproduction: by definition digitally processed sound is a compressed representation of the original sound signal. Similarly, this paper asks: Are digital computation design tools inferior to analog tools? Is information missing from the digital design ‘signals’? What is analog computation and could new tools be developed that avoid digital compression, and allow designers to more clearly ‘hear’ or experience the act of design? Working within our current digital computation paradigm, we argue designers are underexposed to and even unaware of much of the raw design signal available with analog computation design tools.
keywords digital design computation; Shape Grammar, 3D printing
series SIGRADI
email
last changed 2016/03/10 10:00

_id acadia12_139
id acadia12_139
authors Erioli, Alessio ; Zomparelli, Alessandro
year 2012
title Emergent Reefs
doi https://doi.org/10.52842/conf.acadia.2012.139
source ACADIA 12: Synthetic Digital Ecologies [Proceedings of the 32nd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-62407-267-3] San Francisco 18-21 October, 2012), pp. 139-148
summary The Emergent Reefs project thrives on the potential that emerge from a coherent utilization of the environment’s inherent ecological structure for its own transformation and evolution, using an approach based on digitally simulated ecosystems and sparkled by the possibilities and potential of large-scale 3D printing technology. Considering tourism as an inevitable vector of environmental change, the project aims to direct its potential and economic resources towards a positive transformation, providing a material substrate for the human-marine ecosystem integration with the realization of spaces for an underwater sculpture exhibition. Such structures will also provide a pattern of cavities which, expanding the gradient of microenvironmental conditions, break the existing homogeneity in favor of systemic heterogeneity, providing the spatial and material preconditions for the repopulation of marine biodiversity. Starting from a digital simulation of a synthetic local ecosystem, a generative technique based on multi-agent systems and continuous cellular automata (put into practice from the theoretical premises in Alan Turing’s paper “The Chemical basis of Morphogenesis” through reaction-diffusion simulation) is implemented in a voxel field at several scales giving the project a twofold quality: the implementation of reaction diffusion generative strategy within a non-isotropic 3-dimensional field and integration with the large-scale 3D printing fabrication system patented by D-Shape®. Out of these assumptions and in the intent of exploiting the expressive and tectonic potential of such technology, the project has been tackled exploring voxel-based generative strategies. Working with a discrete lattice eases the simulation of complex systems and processes across multiple scales (including non-linear simulations such as Computational Fluid-Dynamics) starting from local interactions using, for instance, algorithms based on cellular automata, which then can be translated directly to the physical production system. The purpose of Emergent-Reefs is to establish, through strategies based on computational design tools and machine-based fabrication, seamless relationships between three different aspects of the architectural process: generation, simulation and construction, which in the case of the used technology can be specified as guided growth.
keywords emergence , reef , underwater , 3D printing , ecology , ecosystem , CFD , agency , architecture , tourism , culture , Open Source
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2012_57
id sigradi2012_57
authors Barros, Diana Rodríguez; Mandagarán, María
year 2012
title Información interconectada, curación colectiva y experiencias de usuario: El caso de la red social Pinterest [Interconnected information, collective curation and user experiences: the case of Pinterest social network]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 167-170
summary We present exploratory studies about 2.0 web applications linked to renewed collective curatorial activities. In particular we focus on Pinterest application, which collectively generates collection spaces centered in a strong both image and digital graphic presence. We analyze practices related to User Experience Design, which refer to all the factors linked to Interface Design, and produce positive or negative perception of the application. We use the Shedroff model (2009) exploring dimensional categories about significance, duration, amplitude, intensity, interaction and triggers or experience releasers.
keywords Diseño; Interfaces; Curación colectiva; Experiencias de Usuario
series SIGRADI
email
last changed 2016/03/10 09:47

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201210206
id ijac201210206
authors Chernyakova, Irina; Mariel Villeré, Federico Casalegno, Leonardo Giusti and Zoe Schladow
year 2012
title Civic Media Platforms and Participatory Urbanism: A Critical Reflection
source International Journal of Architectural Computing vol. 10 - no. 2, 253-274
summary In this paper, we explicate our research on technology-mediated urban experience specific to two hyper-local tests in which the space of the ‘public’ is transformed into a virtual network by connective broadcasting. The first case study presents collective mapping in Rio de Janeiro toward increased civic engagement and sustainability, the second tests documentation of political demonstrations for strategic and archival purposes for Occupy Boston. Grouped under the term “participatory urbanism,” the projects intend to explore how an individual activates interstitial space (between the physical city and hovering networks, between public and private) by engaging technology and civic media to affect change in the built environment. The physical and virtual environments serve as reciprocal sources of information, engendering a collective practice of shared encounters. We investigate how such encounters of user-centered activity through mobile and web-based media support or implicate the perception and manipulation of the built environment over spans of time and locations, and will highlight qualitative elements of a mobile and web platform designed for successful civic engagement and participatory urbanism.
series journal
last changed 2019/05/24 09:55

_id sigradi2012_17
id sigradi2012_17
authors Dezen-Kempter, Eloisa; Arriva, Fernanda; Ramos, Guilherme Magri
year 2012
title O uso de BIM para a criação de um banco de dados da produção de habitação de interesse social em Limeira-SP [BIM applied for the creation of a database on the social housing production in Limeira-SP]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 431-435
summary This paper reports on the initial findings of an Undergraduate Research on Social Housing Program implemented in the city of Limeira, making use of a Building Information Modeling platform as a methodological procedure. The research was designed to enable students to better understand BIM in a hands-on, collaborative environment. A virtual information model of Housing Units and Housing Complex was created, and represents their real physical building components. The initial results portray BIM as especially useful to Civil Construction students, as fostering an integral environment where students are readily enabled to synthesize the knowledge of the art of construction.
keywords Building Information Modeling; social housing; digital technology; education
series SIGRADI
email
last changed 2016/03/10 09:50

_id caadria2012_052
id caadria2012_052
authors Ham, Jeremy J. and Marc Aurel Schnabel
year 2012
title How social is the virtual design studio? A case study of a third year design studio
doi https://doi.org/10.52842/conf.caadria.2012.173
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 173–182
summary With the advent of social networks, it became apparent that the social aspect of designing and learning plays a crucial role in students’ education. Technologies and skills are the base on which learners interact. The ease of communication, leadership opportunity, democratic interaction, teamwork, and the sense of community are some of the aspects that are now in the centre of design interaction. The paper examines Virtual Design Studios (VDS) that used media-rich platforms and analyses the influence the social aspect plays in solving all problems on the sample of a design studio at Deakin University. It studies the effectiveness of the generated social intelligence and explores the facilitation of students’ self-directed learning. Hereby the paper studies the construction of knowledge via social interaction and how blended learning environments foster motivation and information exchange. It presents its finding based on VDS that were held over the past three years.
keywords VDS; SNVDS; social intelligence; design education; social learning; problem-based learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ascaad2012_025
id ascaad2012_025
authors Hamani, Dalil and Jean Michel Olive
year 2012
title Information System to Improve the Building Production Management Cooperative Work in Design and Architectural Production
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 253-270
summary Our work is to enable partners of a construction project (building owner, architect, engineer, etc.) to share all the technical data produced and manipulated during the building process, by setting up interfaces for an accessible information system via the internet. Our system would be able to deliver an answer to a user to a particular question asked. The system links databases and allows building partners to access and to manipulate specific information. This paper covers the information structure model based on building construction knowledge and the access to user-relevant information. First, the paper aims to establish the state of the art of the information systems available today in the building construction field. Second, we present the contribution of our research to the description of the building elements (foundations, ramps, stairs, etc.), where information is share by partners who are distant from one another and focused on fields of expertise that are distinct but concurrent. Our system links distributed databases and provides an updated building representation that is being enriched and refined all along the building life cycle. It consists of 3D representations of the building as well as data that are associated with each graphical entity (walls, slabs, beams, etc.).
series ASCAAD
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_025.pdf
last changed 2012/05/15 20:46

_id caadria2012_031
id caadria2012_031
authors Ji, Guohua; Ying Xu and Ying Wang
year 2012
title 3D urban space information system: A preliminary prototype based on Google Earth plugin
doi https://doi.org/10.52842/conf.caadria.2012.359
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 359–368
summary 2D GIS has shown its limitations in many situations, especially when it’s applied in urban design. Many studies have been carried out to deal with the problem. Some attempted to link 3D visualisation to data stored within 2D GIS, and others tried to combine GIS, CAD and visualisation together. They all aim to meliorate current GIS for 3D applications. The authors of this paper developed a preliminary prototype of a 3D urban space information system based on Google Earth Plugin. It sets up a server to store and offer specific urban space information. With the desktop application that embeds Google Earth Plugin, user can upload and download models on the server, view them in the virtual 3D environment of Google earth, and make models directly in the 3D environment. A server-side database plays the role of managing information. This paper introduces the key ideas and methods of the system development, including system structure, set-up of the serve, server side information management, and interactive modelling functions.
keywords GIS; urban design; Google Earth plugin; VB.Net
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2012_095
id caadria2012_095
authors Johansson, Mikael and Mattias Roupé
year 2012
title Real-time rendering of large building information models: Current state vs. state-of-the-art
doi https://doi.org/10.52842/conf.caadria.2012.647
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 647–656
summary With the use of Building Information Models (BIM), real-time 3D visualisations have become a natural tool in order to communicate ideas and share information between all involved parties in a project. Currently, several different BIM viewers are available for the purpose of interactive presentations and design reviews. However, as BIMs become larger and more detailed, it provides a challenge for available software solutions to manage them interactively. In this paper we present our findings from analysing three commonly used BIM viewers - Tekla BIMSight, Autodesk Navisworks and Solibri Model Viewer - in terms of real-time rendering performance. In addition we have developed a prototype BIM viewer to test modern approaches for efficient real-time rendering. Specifically, we have implemented the latest version of the Coherent Hierarchical Culling algorithm. Our results show that existing BIM viewers all share limitations in their ability to handle large and complex BIMs interactively. However, for the same test models, our prototype BIM viewer enables smooth real-time performance with no visual artefacts. The results from our tests thus shows that the technology to enable correct real-time rendering of large and complex BIMs is already accessible, but are currently not utilised by any of the tested BIM viewers.
keywords 3D graphics; BIM; real-time rendering
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2012_113
id ecaade2012_113
authors Jutraz, Anja ; Zupancic, Tadeja
year 2012
title Digital system of tools for public participation and education in urban design: Exploring 3D ICC
doi https://doi.org/10.52842/conf.ecaade.2012.1.383
source Achten, Henri; Pavlicek, Jiri; Hulin, Jaroslav; Matejovska, Dana (eds.), Digital Physicality - Proceedings of the 30th eCAADe Conference - Volume 1 / ISBN 978-9-4912070-2-0, Czech Technical University in Prague, Faculty of Architecture (Czech Republic) 12-14 September 2012, pp. 383-392
summary This article is a starting point for the development of experiential urban co-design interfaces to enhance public participation in local urban projects and to be also used as a communication and collaboration tool in urban design. It is based on the previous research involving 3D city models utilized as understandable design interfaces for the non-technical public (Jutraz, Zupancic, 2011), where we have already explored different views (pedestrian, intermediate and bird’s-eye view), as well as the means by which the information obtained from these different views may be combined by shifting between viewpoints. Previous work was conducted in the “street lab” as well as the Urban Experimental Lab, which was developed specifi cally for the public’s participation in urban planning (Voigt, Kieferle, Wössner, 2009). Presented in this article is the next step that explores the immersive collaboration environment 3D ICC [1], formerly known as Teleplace. The environment was developed for effi cient collaboration and remote communication and shifts the research focus towards questions regarding how to employ both labs as interfaces between the non-technical public and design professionals. As we are facing the lack of digital systems for public participation and education in urban design, different digital tools for communication and collaboration should be combined into a new holistic platform for design. A digital system of tools needs to be developed that supports the urban design decision-making process and focuses on improved final solutions and increased satisfaction amongst all participants. In this article the system of digital tools for public participation, which include communication, collaboration and education, will be also defi ned, with its basic characteristics and its elements.
wos WOS:000330322400039
keywords Digital system of tools; collaboration; 3D model; public participation; urban design
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia13_137
id acadia13_137
authors Kretzer, Manuel; In, Jessica; Letkemann, Joel; Jaskiewicz, Tomasz
year 2013
title Resinance: A (Smart) Material Ecology
doi https://doi.org/10.52842/conf.acadia.2013.137
source ACADIA 13: Adaptive Architecture [Proceedings of the 33rd Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-1-926724-22-5] Cambridge 24-26 October, 2013), pp. 137-146
summary What if we had materials that weren’t solid and static like traditional building materials are? What if these materials could dynamically change and adapt to varying environmental situations and stimulations and evolve and learn over time? What if they were autonomous, self-sufficient and independent but could communicate with each other and exchange information? What would this “living matter” mean for architecture and the way we perceive the built environment? This paper looks briefly at current concepts and investigations in regards to programmable matter that occupy various areas of architectural research. It then goes into detail in describing the most recent smart material installation “Resinance” that was supervised by Manuel Kretzer and Benjamin Dillenburger and realized by the 2012/13 Master of Advanced Studies class as part of the materiability research at the Chair for CAAD, ETH Zürich in March 2013. The highly speculative sculpture links approaches in generative design, digital fabrication, physical/ubiquitous computing, distributed networks, swarm behavior and agent-based communication with bioinspiration and organic simulation in a responsive entity that reacts to user input and adapts its behavior over time.
keywords Smart Materials; Distributed Networks; Digital Fabrication; Physical Computing; Responsive Environment
series ACADIA
type Normal Paper
email
last changed 2022/06/07 07:51

_id sigradi2012_190
id sigradi2012_190
authors Lima, Mariana; Ruschel, Regina Coeli; Silva, Glenda
year 2012
title The use of simulation to evaluate design options on conceptual mass study phase
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 458-461
summary This paper presents the results of an exploratory study developed with the Autodesk Project Vasari and AutoCAD Civil 3D. Project Vasari was used to evaluate the environmental performance of a low-income housing project. It shows us that the actual site orientation of the project presents poor environmental performance, which could be improved by rotating building in 90 degrees. The AutoCAD Civil 3D was used to evaluate how that rotation should impact on earthmoving. The results showed that the simulations developed, even though having low level of accuracy, provide sufficiently clear information to support decision making on conceptual mass project stage.
keywords Simulation tools, Performance-based Design, conceptual mass studies
series SIGRADI
email
last changed 2016/03/10 09:55

_id ascaad2012_001
id ascaad2012_001
authors Mahdjoubi, Lamine
year 2012
title Digital Architecture at Crossroads – Transition from Simulation and Visualisation to Information Modelling
source CAAD | INNOVATION | PRACTICE [6th International Conference Proceedings of the Arab Society for Computer Aided Architectural Design (ASCAAD 2012 / ISBN 978-99958-2-063-3], Manama (Kingdom of Bahrain), 21-23 February 2012, pp. 5
summary Digital architecture is at an exciting but challenging stage of its development. Past decades have witnessed important developments in computer-generated architectural representations. These tools have complemented and, in some cases, superseded the traditional forms of design and communication. In parallel with progress in computer graphics, advances in computer generated architectural representations have evolved to deliver photorealistic computer generated imagery. However, there is evidence to suggest that these advances have not significantly enhanced collaborative practices. It was acknowledged that to address the fragmentation of the industry, a fundamental change to deliver digital architecture was needed. Dealing with the requirements for an improved co-ordination and co-operation between designers and other stakeholders to encourage more integration has therefore become a central issue in the last decade. It was also recognised that significantly more intelligence needs to be brought to bear on the decision-making process if the targets set by the sustainability agenda are to be met. The quest for an improved quality of information and decision making has shifted the emphasis from computer-generated imagery to integrated building information. The recent emergence of building information modelling (BIM) constitutes one of the most exciting developments in the field. It was suggested that BIM will deliver considerable sophistication and judgment in decision-making. This keynote speech seeks to examine the implications of the transition of digital architecture from simulation and visualisation to information modelling. It aims to shed light on the methodological and technological challenges facing practitioners, researchers, and software developers, as a result of the early adoption of BIM.
series ASCAAD
type keynote paper
email
more http://www.ascaad.org/conference/2012/papers/ascaad2012_001.pdf
last changed 2012/05/15 20:46

_id sigradi2012_104
id sigradi2012_104
authors Orciuoli, Affonso
year 2012
title Marcenaria Digital: design e fabricação sustentável [Digital Carpentry: design and sustainable fabrication]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 653-656
summary The new technologies applied into architecture and design is assisting new paradigms that are changing, radically, the “workflow between design and fabrication. In fact, both are extremely connected, like the handicraft. The same digital information that is used to design is feasible to be fabricated. The relationship between these technologies added to materials that came from nature, like the wood, are a field to be explored by designers. Right now we don´t know exactly how this new system will work, but there are no doubts that will change our near future.
keywords fabricação digital, madeira, CNC, rizoma, mass customization
series SIGRADI
email
last changed 2016/03/10 09:56

_id ecaade2015_161
id ecaade2015_161
authors Papasarantou, Chrissa; Kalaouzis, Giorgos, Pentazou, Ioulia and Bourdakis, Vassilis
year 2015
title A Spatio-Temporal 3D Representation of a Historic Dataset
doi https://doi.org/10.52842/conf.ecaade.2015.1.701
source Martens, B, Wurzer, G, Grasl T, Lorenz, WE and Schaffranek, R (eds.), Real Time - Proceedings of the 33rd eCAADe Conference - Volume 1, Vienna University of Technology, Vienna, Austria, 16-18 September 2015, pp. 701-708
summary Previous research (Bourdakis et al, 2012; Papasarantou et al, 2013) dealt with the problem of creating information visualisation systems capable of combining historical data of MUCIV's database and developing strategies that embed the non-spatial data in spatial models. The database was primarily designed as an experimental flexible spatio-temporal configuration of dynamic visual structures generating a variety of narrations through interaction.The attempt of producing a legible configuration driven by a number of criteria, led to the proposition of two different arrangements, namely the linear and radial array. The aim of this paper is to present the next step on the visualization after redefining both the way that thematic axes and data are visualized and arranged/scattered. Alternate configurations are investigated, based also on theoretical analysis on the conceptualization and perception of information visualization systems (Card et al 1999, Ware, 2004).
wos WOS:000372317300076
series eCAADe
email
more https://mh-engage.ltcc.tuwien.ac.at/engage/ui/watch.html?id=74178dba-702a-11e5-aa5b-67bfe1e6502f
last changed 2022/06/07 08:00

_id sigradi2012_384
id sigradi2012_384
authors Rainero, Carolina; del Rio, Adolfo
year 2012
title Maquetas digitales. Herramienta para la conservación del patrimonio cultural. [Digital models. A conservation tool of cultural heritage]
source SIGraDi 2012 [Proceedings of the 16th Iberoamerican Congress of Digital Graphics] Brasil - Fortaleza 13-16 November 2012, pp. 109-112
summary 3D digital models allow the visualization of both the historical and morphological evolution of a building - combined with its environment and transformations - as well as, its survey, record and pre-view of the impact of future interventions. Furthermore, the employment of digital technology offers a great advance in the field of cultural good’s documentation by including not only tangible issues but also iconographic elements, materials information and constructive pathology survey, to mention a few. This kind of models had become an open documentary system, and they should be considered essential in every architectural heritage conservation´s project.
keywords maquetas digitales; documentación; patrimonio arquitectónico
series SIGRADI
email
last changed 2016/03/10 09:58

_id caadria2012_049
id caadria2012_049
authors Rajasekaran, Balaji; T. Brahmani and C. Reshma
year 2012
title Spatial personality for human space interaction: Space for change
doi https://doi.org/10.52842/conf.caadria.2012.069
source Proceedings of the 17th International Conference on Computer Aided Architectural Design Research in Asia / Chennai 25-28 April 2012, pp. 69–78
summary Exploring the duality of pervasive computing and architecture in order to propose new models of interaction between people and their built environment. One of the unique "affordances" of digital media is interactivity. This word has come to stand for all manners of engagements between people and things but as McCollough (2004) reminds us the word implies deliberation over the exchange of messages. "Objects" or architecture would be exempt from this mode of communication since, in a likewise manner, we don't interact with a door, we simply open it. However, computing provides a reflexive twist for it is not only the means through which we indirectly communicate with others but also a subject with which we can directly interact. They solicit information and based on the deliberation we ask them for return responses. This quality of computing, especially as it becomes pervasive, has profound implications for architecture and urbanism. When computation becomes embedded into the very materials we build, they along with their nature as inanimate objects become questionable. Our environment itself becomes the interactive subject through which we can inquire about our condition, perform diagnostic tasks or most significantly converse to discover more about our surrounding and ourselves.
keywords Interaction; communication; responsive; environment; performative
series CAADRIA
email
last changed 2022/06/07 08:00

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